VagabondAngel wrote: »If you want to point fingers, save at least one for the 40+ DC who forced us to run our 24 group and 12 group together instead of splitting up.What made me laugh the most is when he said "Just try not to kill the campaign." on the axe of belharza thread
"You started it"
"No, they started it"
Who cares? Seems someone will always start it and then you either wipe wipe wipe or follow suit. (Except Banana Squad, who arrived to farm scrubs and instead found 60+ semi-organised and got wiped themselves).
The fault as always is with game mechanics that benefit blobs with meta-build skill spam.
If you fall upon a 40 man DC train, then of course I understand that you want to merge groups and face them with equal numbers, it only makes sense. But I doubt that every time you ran with such numbers it was because you were triggered by a larger force on the enemy side.
And of course I point fingers in all directions, EP, DC and AD all have or have had their lag trains trying to justify themselves.
What do you consider small group sizes then? What are you trying to get out of PvP? When does a group change over to a zerg in your opinion?I honestly swear WJ did our best not to kill the campaign with capping.
We stopped after Emperor keeps, we didn't night-cap as we legitimately do want constant 24/7 PvP again. Sadly we don't control the entire Pact and other guilds and randoms kept pushing.
The problem is I think we are one of the few guild still around looking for large scale skirmishes as well as small gang, most of our enemies (as shown in this thread) want small gang up to 12v12 to show their skill as individual players.
We could make small 12 man groups, we have some great 1vX players in the guild. However what are the other 30 members online in the guild meant to do then, and the ones who are not great 1vX players and join the larger raids as they contribute more and enjoy the social aspects of it.
I've seen Bannana Squad wreck entire 30 player groups with their small ones, they are good players with skill and coordination. However every time they do lose it "lag blah blah" "zerg blah blah". I guarantee if they had wiped both the EP and DC 40man raids last night we would see massive epeening about it rather than complaints.
The battles with DC last night were fantastic, we wipe them, they wiped us, they stole keeps, we stole keeps. It felt back like the old days of large battles and crazy clashes without the crippling lag. Sadly it doesn't last.
Stop saying 12v12 is small scale plz.
You don't need to be a "good 1vX player" to be good in a 12 man group. The group is already big enough that the only instructions/communications needed for 95% of the fights are spam aoe here, now spam aoe there, move over there, spam ultis on crown now.
No. I want what I was sold on "Epic battles with hundreds of players". I don't mind smaller groups, I don't mind a 1v1 if I encounter it but I also understand this environment due to my years of playing EVE.40 man ain't enough for you big war fantasies?
What is there to justify? Well when a group lags a server out, intentionally or not, isn't that something that requires justification? Don't you wonder why people don't question themselves when ruining the game for an entire campaign population?Izanagi.Xiiib16_ESO wrote: »VagabondAngel wrote: »If you want to point fingers, save at least one for the 40+ DC who forced us to run our 24 group and 12 group together instead of splitting up.What made me laugh the most is when he said "Just try not to kill the campaign." on the axe of belharza thread
"You started it"
"No, they started it"
Who cares? Seems someone will always start it and then you either wipe wipe wipe or follow suit. (Except Banana Squad, who arrived to farm scrubs and instead found 60+ semi-organised and got wiped themselves).
The fault as always is with game mechanics that benefit blobs with meta-build skill spam.
If you fall upon a 40 man DC train, then of course I understand that you want to merge groups and face them with equal numbers, it only makes sense. But I doubt that every time you ran with such numbers it was because you were triggered by a larger force on the enemy side.
And of course I point fingers in all directions, EP, DC and AD all have or have had their lag trains trying to justify themselves.
What is there to 'justify'? Are people not allowed to play a game how they want to play it? Some people want to play solo, some with a couple of friends. Others like to form organised well run 12 man's some like to relax and farm in larger raids.
everyone is just playing eso.
I usually play on multiple campaigns every night and spend a lot of time to find the PvP that I enjoy. I get pissed when I am forced to switch campaigns, after queuing and struggling to get every member in, when some people think it's ok to raise the ping by 400Izanagi.Xiiib16_ESO wrote: »There's not a shortage of other campaigns to pick if one doesn't suit the type of play you like.
What is there to justify? Well when a group lags a server out, intentionally or not, isn't that something that requires justification? Don't you wonder why people don't question themselves when ruining the game for an entire campaign population?Izanagi.Xiiib16_ESO wrote: »VagabondAngel wrote: »If you want to point fingers, save at least one for the 40+ DC who forced us to run our 24 group and 12 group together instead of splitting up.What made me laugh the most is when he said "Just try not to kill the campaign." on the axe of belharza thread
"You started it"
"No, they started it"
Who cares? Seems someone will always start it and then you either wipe wipe wipe or follow suit. (Except Banana Squad, who arrived to farm scrubs and instead found 60+ semi-organised and got wiped themselves).
The fault as always is with game mechanics that benefit blobs with meta-build skill spam.
If you fall upon a 40 man DC train, then of course I understand that you want to merge groups and face them with equal numbers, it only makes sense. But I doubt that every time you ran with such numbers it was because you were triggered by a larger force on the enemy side.
And of course I point fingers in all directions, EP, DC and AD all have or have had their lag trains trying to justify themselves.
What is there to 'justify'? Are people not allowed to play a game how they want to play it? Some people want to play solo, some with a couple of friends. Others like to form organised well run 12 man's some like to relax and farm in larger raids.
everyone is just playing eso.
When two large groups face off each other and battle and everythig runs fine, it's all good. When it starts to lag to the detriment of the whole server, forcing people to leave the game out of frustration, then yes, I would say people shouldn't be allowed to play like that.
People are free to play as they wish as long as it doesn't completely ruin the experience for others. I used to play a browser mmo a long time ago, that had clans battling each other in a large pvp map. One of the clans started applying zerg tactics to guarantee victory, and recruited every single new player to the game who were easily seduced by a guild that seemed to win everything. Soon enough, they were camping the entrance to the PvP zone, and all the other clans were locked out of the game because they were instakilled. 4 months later there was only that one clan left, and the game died because there was no more pvp, no one left to kill.
Now of course this isn't completely applicable to eso, but you can still get my point. If by your playstyle you leave no chance and ruin the experience for all your enemies, you won't have enemies left and your favourite playstyle won't even be possible anymore. It's only smart, that even though you like playing in 40 man raids, you cool it off sometimes and let your enemies breathe.I usually play on multiple campaigns every night and spend a lot of time to find the PvP that I enjoy. I get pissed when I am forced to switch campaigns, after queuing and struggling to get every member in, when some people think it's ok to raise the ping by 400Izanagi.Xiiib16_ESO wrote: »There's not a shortage of other campaigns to pick if one doesn't suit the type of play you like.
What do you consider small group sizes then? What are you trying to get out of PvP? When does a group change over to a zerg in your opinion?I honestly swear WJ did our best not to kill the campaign with capping.
We stopped after Emperor keeps, we didn't night-cap as we legitimately do want constant 24/7 PvP again. Sadly we don't control the entire Pact and other guilds and randoms kept pushing.
The problem is I think we are one of the few guild still around looking for large scale skirmishes as well as small gang, most of our enemies (as shown in this thread) want small gang up to 12v12 to show their skill as individual players.
We could make small 12 man groups, we have some great 1vX players in the guild. However what are the other 30 members online in the guild meant to do then, and the ones who are not great 1vX players and join the larger raids as they contribute more and enjoy the social aspects of it.
I've seen Bannana Squad wreck entire 30 player groups with their small ones, they are good players with skill and coordination. However every time they do lose it "lag blah blah" "zerg blah blah". I guarantee if they had wiped both the EP and DC 40man raids last night we would see massive epeening about it rather than complaints.
The battles with DC last night were fantastic, we wipe them, they wiped us, they stole keeps, we stole keeps. It felt back like the old days of large battles and crazy clashes without the crippling lag. Sadly it doesn't last.
Stop saying 12v12 is small scale plz.
You don't need to be a "good 1vX player" to be good in a 12 man group. The group is already big enough that the only instructions/communications needed for 95% of the fights are spam aoe here, now spam aoe there, move over there, spam ultis on crown now.
It seems you're playing a game which was designed from the start for open world sandbox style PvP and massive group battle and are annoyed that it doesn't support your view of PvP.
Define your terms of the PvP you want, from what I see it's that you want fixed size battlegrounds. This game doesn't (at this time) support that however.No. I want what I was sold on "Epic battles with hundreds of players". I don't mind smaller groups, I don't mind a 1v1 if I encounter it but I also understand this environment due to my years of playing EVE.40 man ain't enough for you big war fantasies?
Strategic fights will always be the masses fighting the masses, solo and small gang PvP is experienced in roams to hostile territory and poking the beast to get fights, take on larger numbers and beat them off until the blob (EVE's term for a zerg) chases you. Then you player skill is tested on the ability to get you and your fleet out alive and safe, scoring kills on the retreat where you can.
Sometimes you get the epic fights where your group wipes masses outnumbered, sometimes you get that even fight where you're tested to your limits as a group, sometimes you find that guy in top asteroid belt and having an epic 1v1. Sometime the blob catches you and you welp your fleet going home without a ship or implants.
Either way, you logged into game, had some PvP and can try again. Be glad in this game you can go right back out instead of spending hours in PvE to buy new stuff.
Izanagi.Xiiib16_ESO wrote: »What is there to justify? Well when a group lags a server out, intentionally or not, isn't that something that requires justification? Don't you wonder why people don't question themselves when ruining the game for an entire campaign population?Izanagi.Xiiib16_ESO wrote: »VagabondAngel wrote: »If you want to point fingers, save at least one for the 40+ DC who forced us to run our 24 group and 12 group together instead of splitting up.What made me laugh the most is when he said "Just try not to kill the campaign." on the axe of belharza thread
"You started it"
"No, they started it"
Who cares? Seems someone will always start it and then you either wipe wipe wipe or follow suit. (Except Banana Squad, who arrived to farm scrubs and instead found 60+ semi-organised and got wiped themselves).
The fault as always is with game mechanics that benefit blobs with meta-build skill spam.
If you fall upon a 40 man DC train, then of course I understand that you want to merge groups and face them with equal numbers, it only makes sense. But I doubt that every time you ran with such numbers it was because you were triggered by a larger force on the enemy side.
And of course I point fingers in all directions, EP, DC and AD all have or have had their lag trains trying to justify themselves.
What is there to 'justify'? Are people not allowed to play a game how they want to play it? Some people want to play solo, some with a couple of friends. Others like to form organised well run 12 man's some like to relax and farm in larger raids.
everyone is just playing eso.
When two large groups face off each other and battle and everythig runs fine, it's all good. When it starts to lag to the detriment of the whole server, forcing people to leave the game out of frustration, then yes, I would say people shouldn't be allowed to play like that.
People are free to play as they wish as long as it doesn't completely ruin the experience for others. I used to play a browser mmo a long time ago, that had clans battling each other in a large pvp map. One of the clans started applying zerg tactics to guarantee victory, and recruited every single new player to the game who were easily seduced by a guild that seemed to win everything. Soon enough, they were camping the entrance to the PvP zone, and all the other clans were locked out of the game because they were instakilled. 4 months later there was only that one clan left, and the game died because there was no more pvp, no one left to kill.
Now of course this isn't completely applicable to eso, but you can still get my point. If by your playstyle you leave no chance and ruin the experience for all your enemies, you won't have enemies left and your favourite playstyle won't even be possible anymore. It's only smart, that even though you like playing in 40 man raids, you cool it off sometimes and let your enemies breathe.I usually play on multiple campaigns every night and spend a lot of time to find the PvP that I enjoy. I get pissed when I am forced to switch campaigns, after queuing and struggling to get every member in, when some people think it's ok to raise the ping by 400Izanagi.Xiiib16_ESO wrote: »There's not a shortage of other campaigns to pick if one doesn't suit the type of play you like.
So if something affects another player they shouldn't be allowed to play the game how they want to play it?
Kinda like how when exploits are used such as double mundus or overload stacking or Mara death res?
Where is the line drawn? Because one gameplay affects you in an adverse manner that's the gameplay that should be banned?
Izanagi.Xiiib16_ESO wrote: »What is there to justify? Well when a group lags a server out, intentionally or not, isn't that something that requires justification? Don't you wonder why people don't question themselves when ruining the game for an entire campaign population?Izanagi.Xiiib16_ESO wrote: »VagabondAngel wrote: »If you want to point fingers, save at least one for the 40+ DC who forced us to run our 24 group and 12 group together instead of splitting up.What made me laugh the most is when he said "Just try not to kill the campaign." on the axe of belharza thread
"You started it"
"No, they started it"
Who cares? Seems someone will always start it and then you either wipe wipe wipe or follow suit. (Except Banana Squad, who arrived to farm scrubs and instead found 60+ semi-organised and got wiped themselves).
The fault as always is with game mechanics that benefit blobs with meta-build skill spam.
If you fall upon a 40 man DC train, then of course I understand that you want to merge groups and face them with equal numbers, it only makes sense. But I doubt that every time you ran with such numbers it was because you were triggered by a larger force on the enemy side.
And of course I point fingers in all directions, EP, DC and AD all have or have had their lag trains trying to justify themselves.
What is there to 'justify'? Are people not allowed to play a game how they want to play it? Some people want to play solo, some with a couple of friends. Others like to form organised well run 12 man's some like to relax and farm in larger raids.
everyone is just playing eso.
When two large groups face off each other and battle and everythig runs fine, it's all good. When it starts to lag to the detriment of the whole server, forcing people to leave the game out of frustration, then yes, I would say people shouldn't be allowed to play like that.
People are free to play as they wish as long as it doesn't completely ruin the experience for others. I used to play a browser mmo a long time ago, that had clans battling each other in a large pvp map. One of the clans started applying zerg tactics to guarantee victory, and recruited every single new player to the game who were easily seduced by a guild that seemed to win everything. Soon enough, they were camping the entrance to the PvP zone, and all the other clans were locked out of the game because they were instakilled. 4 months later there was only that one clan left, and the game died because there was no more pvp, no one left to kill.
Now of course this isn't completely applicable to eso, but you can still get my point. If by your playstyle you leave no chance and ruin the experience for all your enemies, you won't have enemies left and your favourite playstyle won't even be possible anymore. It's only smart, that even though you like playing in 40 man raids, you cool it off sometimes and let your enemies breathe.I usually play on multiple campaigns every night and spend a lot of time to find the PvP that I enjoy. I get pissed when I am forced to switch campaigns, after queuing and struggling to get every member in, when some people think it's ok to raise the ping by 400Izanagi.Xiiib16_ESO wrote: »There's not a shortage of other campaigns to pick if one doesn't suit the type of play you like.
So if something affects another player they shouldn't be allowed to play the game how they want to play it?
Kinda like how when exploits are used such as double mundus or overload stacking or Mara death res?
Where is the line drawn? Because one gameplay affects you in an adverse manner that's the gameplay that should be banned?
Lag doesn't affect one player, it affects everyone. Not game performance, LAG. If I get zerged down, I will probably be pissed, but not enough to rant about it in forums. People can outnumber me if they want, it's fine. However I won't tolerate it if by playing in those numbers they create lag. If I die, it's my fault. Either my enemy is better, or has more players etc. My fault for not being good enough, or having a large enough group, taking too much risk etc. If it's lag, I complain.
@Etaniel I honestly don't log in every night and go "How can I ruin everyone else's gameplay tonight?" I log in, tell my guild I will form a PvP raid and we will go hunting. Normally at this time we get 12-24 people only because we've been starved for PvP as well as everyone being in IC/WGT gearing up.
And that's my idea of good pvp as well.Ideally we want to play like we used to on Thornblade. Two raids using TS comms coordinating attacks. A small skirmish group of six who will guard seiges, camp locations or otherwise be a PITA.
We want to run all over the map playing the strategy game, we want to have massive clashes, get wiped by smaller groups with smart ambushes or good skills then all swear and curse their names.
@Leandor Where did I say exploiting was ok?@Etaniel everything you say can be said on many aspects. If there is a "small" group of 8 players, running around with double mundus, mage light exploit, bugged dawnbreaker and whatnot, killing off any and all opposition except for 40-man zergs by abusing things that are not intended, how does that change anything? You could argue that they are the root cause for new players to aggregate into lagtrains, because it seems to be the only mode of play that makes them win.
I'd say both are to blame. If you know something you are doing is causing issues, you have the right to yell at ZOS, but you should refrain from doing whatever it is you're doing.
From what I heard (no personal experience since the largest group I have played since IC hit the servers is a 8-man), the latest iteration of "lag fixes" actually had a noticeable effect on large scale combat lag. So, in line with what I said above, is it the players playing the "unintended consequences" game or the software underneath that allows this gameplay, that is to blame?
I've never seen a group of 8 lag out a server. Even though I don't defend the use of exploits, they are game breaking for some, not for others, lag is a universal pain for everyone, no exception ( at least I hope so).Why is a "small group" dominating everything except the large zergs better than a "lagtrain" that dominates everything except for even larger lagtrains? Why is it okay to use game mechanics to acquire a "skill advantage" over others, be it exploits or not, but it is not okay to build up group numbers that equalize the knowledge deficit?
I don't expect people to listen to my opinion on a game if I don't bother researching it and learning it's mechanics.Yes, some players could "evolve" into one of those "good pvp'ers" if they put in similar amounts of time to find those combinations that create an effect that gives a significant advantage over others, for example by maximizing mitigation while still retaining enough damage to break through "normal player defenses". Is that skill? No, it's time invested into researching what is broken. If I don't want to invest that time, for whatever reason, I am considered a scrub player that is not worth listening to.
I somewhat agree here, using det out of stealth can't be considered skillfull, however it can be entertaining to watch. Heck I've posted videos like that, where we pop out of stealth and proxy det + dawnbreaker, I don't think anyone claims that to be skillfull play, just fun to watch.There was a time when "game skill" was about having quick reactions and knowing when to block. What we now have is only find the set combination that has effects that make you better than others. I see a pvp video that shows a group of 4 to 8, mostly magicka sorcs and magicka NBs, precharging prox and jumping groups from stealth, their only skill being the ability to time a button press so that all prox go off at the same time. They get applauded for it, when in reality it is nothing but using an ability that is so inherently flawed that it is nothing but a disgrace to the game developer.
How is that better than abusing the fact that if you stack 40 people spamming AoE abilities makes the server crap its pants?
Well, yeah.... x) Everyone has access to the same game mechanics, so yes I would say someone using them in a smarter way and defeating multiple opponents has more skill, only seems logical.It is two sides of the same coin. What makes me type snide comments into this thread is the double standards that are used. If I read this topic, I come to the conclusion that a skilled player is someone who manages to use game mechanics to prevent opponent retaliation (better said: opponent doing anything at all), and the measure of skill is how few people he needs for that.
Damn those walls of text though. x)
Damn those walls of text though. x)
Pretty sure that can fixed and we can return the status quo with two simple name drops.
@AbraXuSeXile @Lava_Croft please fix our thread again.
Well, what I do is to read the in-game descriptions of items and skills and have a thorough brainstorming on how I could put those together. Then I try and if it works ok, I keep it.
What I simply don't have the time for is test every ability and item combination to find out whether there is something that is not apparent from their description and how I could use that.
This is what was done for things like dawnbreaker of smiting or sharpened maces. Is it a lack of skill or effort that I don't do that? Is it a lack of skill that I don't use those abilities, even after their "perks" have been made public?
Phoenix Set? The moment I read up on its effects, I changed my plans to use it over to meritorious service (or whatever it's called). Simply because it's intended purpose (give your group time to get you out of the ditch) doesn't work.
Why are people complaining about lagtrains but have no qualms whatsoever to abuse such things? Furthermore, why are such things a well-kept secret, open to a few, until it gets too widespread?
Justified by ZOS perpetuating a "no naming and shaming" (or however that no public bug descriptions thing is called nowadays) policy that does nothing but provide cover for their cockups?
No, not everyone has access to the same game mechanics. Everyone has access to the same items, but unless by accident, only a select few have access to the knowledge on how to abuse them to achieve certain effects.
As I have written. Having this knowledge does not make you a more skilled player. It makes you a more knowledgeable player is all. Knowledge in itself is not justification for abuse.
EDIT: @Turelus you had to go on and drop that a-word, didn't you? There goes the neighborhood again...
Damn those walls of text though. x)
Pretty sure that can fixed and we can return the status quo with two simple name drops.
@AbraXuSeXile @Lava_Croft please fix our thread again.
I know why this update is boring for you Kris. The exploits are gone but you still ain't worth anything so nothing to QQ about.Lava_Croft wrote: »ESO kinda boring, sorry. Cherish the memories!
I know why this update is boring for you Kris. The exploits are gone but you still ain't worth anything so nothing to QQ about.Lava_Croft wrote: »ESO kinda boring, sorry. Cherish the memories!
The whole schoolyard mentality is among the parts that make it boring. Thank you for confirming this.I know why this update is boring for you Kris. The exploits are gone but you still ain't worth anything so nothing to QQ about.Lava_Croft wrote: »ESO kinda boring, sorry. Cherish the memories!
Aaaah, reading back the first few pages of this glorious thread.... when all was positive, and players complimented each other.... Mentions of FrostSoul, Sanct and Bipolo derailing whole DC trains, good times..... What I wouldn't give to see those again !
lmaoAaaah, reading back the first few pages of this glorious thread.... when all was positive, and players complimented each other.... Mentions of FrostSoul, Sanct and Bipolo derailing whole DC trains, good times..... What I wouldn't give to see those again !
Someone get Etaniel some mead!
It seems there are many more of us looking back and remembering a different game, one we miss...
However this was brought to my attention, it cracked me up and got me thinking of the 'old days', lol
http://captiongenerator.com/33040/***-Reacts-to-ESO-Patch-16
Aaaah, reading back the first few pages of this glorious thread.... when all was positive, and players complimented each other.... Mentions of FrostSoul, Sanct and Bipolo derailing whole DC trains, good times..... What I wouldn't give to see those again !
Someone get Etaniel some mead!
It seems there are many more of us looking back and remembering a different game, one we miss...
However this was brought to my attention, it cracked me up and got me thinking of the 'old days', lol
http://captiongenerator.com/33040/***-Reacts-to-ESO-Patch-16