Quest: Imperial Infiltration
Zone: Bangkorai
Options:
1. You're right. We'll lock you up. [Let the Duke Live]
2. Sorry. The penalty for treason is death. [Kill the Duke]
3. It's up to you, Your Majesty. [Let Queen Arzhela Decide]1. Duke Renchant is arrested. Queen Arzhela says that you're right to let the Duke live, though she still wants him dead.
2. ???
3.The Queen kills the Duke herself and is glad that the matter has been dealt with.
Quest: The Real Snake
Zone: Alik'r Desert
Options:
1. No. You must face justice.
2. Go. And never come back.1. You must lead Fadeel to Constable Ebarah. She mentions there have been several people missing lately, but she naturally suspected harpies. Fadeel comments that whatever the constable does to him will be better than being eaten by a snake.
2. Fadeel is very grateful, and promises to never help feed man-eating snakes again. He runs off, leaving a last letter from Mirudda demanding "fresh meat" for her snake.
Agreed. As long as rewards are not affected, feel free to make the choice that aligns with your morality or mood.Lord_Kreegan wrote: »Realistically, as I've gone through the game again and again with eight charactersm not one damn choice has a single LONG TERM impact.
To quote an old movie:
"IT JUST DOESN'T MATTER!"
Sorry, but the story in ESO is meaningless. Go from point A to point B and kill ***. Pick any dialog option and IT JUST DOESN'T MATTER. Just kill *** and then collect your quest reward.
Worse than BioWare...
Ourorboros wrote: »Agreed. As long as rewards are not affected, feel free to make the choice that aligns with your morality or mood.Lord_Kreegan wrote: »Realistically, as I've gone through the game again and again with eight charactersm not one damn choice has a single LONG TERM impact.
To quote an old movie:
"IT JUST DOESN'T MATTER!"
Sorry, but the story in ESO is meaningless. Go from point A to point B and kill ***. Pick any dialog option and IT JUST DOESN'T MATTER. Just kill *** and then collect your quest reward.
Worse than BioWare...
Quest: Imperial Infiltration
Zone: Bangkorai
Options:
1. You're right. We'll lock you up. [Let the Duke Live]
2. Sorry. The penalty for treason is death. [Kill the Duke]
3. It's up to you, Your Majesty. [Let Queen Arzhela Decide]1. Duke Renchant is arrested. Queen Arzhela says that you're right to let the Duke live, though she still wants him dead.
2. ???
3. ???
Glad to see someone took up the mantle and ran with it! Thanks much Atarax!
I had every intention of keeping the Daggerfall one going after my sub ran out, but unfortunately at the time no sub meant no forum access.
Why not do all quests they are fun.
Lord_Kreegan wrote: »Realistically, as I've gone through the game again and again with eight characters, not one damn choice has a single LONG TERM impact.
To quote an old movie:
"IT JUST DOESN'T MATTER!"
Sorry, but the story in ESO is meaningless. Go from point A to point B and kill ***. Pick any dialog option and IT JUST DOESN'T MATTER. Just kill *** and then collect your quest reward.
Worse than BioWare...
Sad part is that what every we choose when we talk to a questgiver wont affect our status to NPC in world around which i think it is sad if it would affect NPC in world our choose when we talk to questgiver i think more people would listen more to what questgiver have to say + it would make for more intressed way to interact with NPC and world.
Betnikh (4-5)
Quest: Tormented Souls (Thanks ShinChuck)
Context: After obtaining the ancient orc war horn, the ghost of Warchief Targoth asks you to put it in it's rightful place at his tomb in order to release the spirits of the orcs who are chained to the place.
Options:
Choice 1: Place the War Horn on Targoth's Tomb.
Choice 2: Leave with the Horn1. Short-term Effect: Targoth thanks you, and the orc spirits can finally rest.
2. Short-term Effect: Unknown.
Longterm Effects: Unknown.
A few later conversation consequences in Rivenspire quests:
...
Quest: A Change of Heart
Zone: Rivenspire
If you chose option 1 (Tell Federik to go and Dulkhi to stay.)Immediate consequence: Federik tells Arlie he feels compelled to go off and learn how to fight so he can defend her, but promises to eventually return. Dulkhi is excited to have a chance with Arlie, and Arlie decides she's not willing to wait around for Federik, so she'll try a relationship with Dulkhi.
Longer term, after The Lightless Remnant, you'll meet Dulkhi and Arlie in Shornhelm Castle, both very happy and in love. (Though Arlie says Dulkhi needs to bathe more often, and that she's "molding her into the perfect lover.")
Aldmeri Dominion
Quest: The Family Business
Options:
1. I found this skooma on the beach
2. [Lie]. I don't know what you're talking about.
Results:1. Officer Lorin is pleased and asks you what else you found. You can tell her about the bandits, then she arrests the surviving Khajit.
2. ??
SerDinadan wrote: »Aldmeri Dominion
Quest: The Family Business
Options:
1. I found this skooma on the beach
2. [Lie]. I don't know what you're talking about.
Results:1. Officer Lorin is pleased and asks you what else you found. You can tell her about the bandits, then she arrests the surviving Khajit.
2. ??2. Officer Lorin has no evidence and thus decides to leave the Khajiit siblings to mourn their father. You give the skooma to the brother to destroy; he hopes that he and his sister can forgive each other and rebuild their plantation.
Quest: Kireth's Amazing Plan
Options:
1. Support Kireth
2. Support Raynor
Results:1. Raynor is a little mad at first but comes around.
2. ???
2. Tell Erunor that he has a duty to his familyQuest: The Fading Tree
Options:
1. Tell Erunor that he has a duty to his village
2. Tell Erunor that he has a duty to his family
Spoiler:1. Erunor stays behind as the only link to Tameriel the village has. He agrees that it's his duty. His wife is disappointed, but says she loves his sense of honor, and promises to raise their child with stories of their father's sacrifice.
2. ???