... Tamriel is a sick, twisted and horrible world when you dig deep enough.
Total number of children in Tamriel ever seen in the history of TES, 49.
Number of killable children in Tamriel, 0.
Really sick and horrible. Children can't seem to die until they are old enough. So twisted.
We have gods dedicated to murder, cannibalism and defilement, slavery too. Several races partake widely in the different elements as well. If you ask me, it is absolutely hypocritical to be completely fine with slavery, defilement and murder of all sorts, but will go beserk if they see a child getting slapped across the face in a video game.
Yes, Tamriel does have some dark undertones that seep through if you know where to look. But they are hidden or otherwise 'diluted' in most instances, hence why their nature is so sublime in presentation and actually makes them a more than decent aspect of the game. I respect that nuance.Whenever you like it or not, Tamriel is a twisted place. We have many hidden references to disgusting elements here in life which hopefully all in this forum find to be a disgrace in real life. BUT we're playing a fantasy epic, and can therefore explore said disgusting elements IF we wish to. It is not forced upon us, yet it is a choice the player has.
A fantasy realm which until Skyrim never featured children. Please just forget everything you know about the TES franchise just because it was in the last (imo smallest) game in the franchise. And we'll all just listen with rapture as you try to feel good about why you think having the ability for simulated infanticide is so acceptable, desired or necessary. Please, do go on.Zershar_Vemod wrote: »A fantasy realm (Elder Scrolls) which contains magic, lizard / cat people, elves, dragons, hordes of undead, etc. should never be taken seriously...
Zershar_Vemod wrote: »Sad to see so many delusional people with the inability to separate reality from fantasy.
[Moderator Note: Edited per our rules on Inappropriate Content and Language.
I guess a lot of people also forgot this is an M rated game and that children die every single day. A fantasy realm (Elder Scrolls) which contains magic, lizard / cat people, elves, dragons, hordes of undead, etc. should never be taken seriously...
I bet a lot of the loons here think that video games cause violent behavior too, but ignore that bad parenting and actual mental illnesses are the real issues people should be focusing on.
I could honestly care less if we have legions of immortal children in this game. The only reason Skyrim didn't release killable children was because of backlash from idiots who thought video games were real apparently; I mean, there is still full voiced dialog in Skyrim for the deaths of children in it.
I wonder how many millions of npcs we've all killed since launch...I don't see people complaining about that, or why isn't this game getting heavy protest for killing animals?
Too many children playing an M rated game it seems...remember everyone, we are talking about PIXELS.
Heinous acts are left out of sandbox features because of the distasteful nature they provide. As such, we won't see *** or other forms of sexual abuse that players can inflict indiscriminately on NPCs, we won't see hate groups or torture that players can inflict indiscriminately on NPCs, and we likely won't see child murder (or infanticide for that matter) for the exact same reasons.
The validity or purpose of the act is null when the act can be performed in the absence of purpose, especially in what is supposed to be a broad appeal avenue of entertainment. So no, an RPers reasons for killing random kid #113 are not valid.
Heinous acts? Like quest options based on blatant racism? Helping out a band of assassins? Leaving someone who has been poisoned to die? Leaving someone to be tortured eternally? Which are all already in the game.
Zershar_Vemod wrote: »Too many children playing an M rated game it seems...remember everyone, we are talking about PIXELS.
Malpherian wrote: »I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
ALL of these things are more important than pixels and many of us imbue our characters and our gameplay with our own emotions and personalities. I'm sorry if you can't understand that.
Malpherian wrote: »I don't care either way honestly, but I am not about to encourage a mentally unstable individual by encouraging their belief that killing digital pixels is in any way even remotely related to the same act in reality.
Thinking about doing something (doing it vicariously or fantasizing about it, for example) is definitely related to actually doing it. This is why the current generation is desensitized to just about everything.
A fantasy realm which until Skyrim never featured children. Please just forget everything you know about the TES franchise just because it was in the last (imo smallest) game in the franchise. And we'll all just listen with rapture as you try to feel good about why you think having the ability for simulated infanticide is so acceptable, desired or necessary. Please, do go on.Zershar_Vemod wrote: »A fantasy realm (Elder Scrolls) which contains magic, lizard / cat people, elves, dragons, hordes of undead, etc. should never be taken seriously...
Psychobunni wrote: »Zershar_Vemod wrote: »Sad to see so many delusional people with the inability to separate reality from fantasy.
These are PIXELS people...https://www.youtube.com/watch?v=XH1XaWHctyk
I guess a lot of people also forgot this is an M rated game and that children die every single day. A fantasy realm (Elder Scrolls) which contains magic, lizard / cat people, elves, dragons, hordes of undead, etc. should never be taken seriously...
I bet a lot of the loons here think that video games cause violent behavior too, but ignore that bad parenting and actual mental illnesses are the real issues people should be focusing on.
I could honestly care less if we have legions of immortal children in this game. The only reason Skyrim didn't release killable children was because of backlash from idiots who thought video games were real apparently; I mean, there is still full voiced dialog in Skyrim for the deaths of children in it.
I wonder how many millions of npcs we've all killed since launch...I don't see people complaining about that, or why isn't this game getting heavy protest for killing animals?
Too many children playing an M rated game it seems...remember everyone, we are talking about PIXELS.
But you are only thinking inside your little box. You are not mentally ill, therefore you can separate the difference, so therefore in your mind its a non-issue.
However, from a legal standpoint ZOS has to consider that there may be a mentally ill player, and if they did something insane and it could be blamed on them in any way, then they might face a lawsuit, (probably win) but spend millions doing so in legal cost.
So over all of the things that they could implement into the game, why would they chose one that has just as much potential to harm them as it does anything else. It couldn't even be a selling point from a PR point of view.
You have to think past your POV to everything they have to look at when deciding to implement.
(and no, I don't think killing pixels makes us go kill people, I do however believe that entertainment killing does make us more numb to real life killing, and thus a *part* in why we can't get a grip on things we should not be just accepting as another news story)
Zershar_Vemod wrote: »Too many children playing an M rated game it seems...remember everyone, we are talking about PIXELS.
No we're not talking about pixels. We're talking about ideals, ideologies, morality concepts and individual motivations (specifically for wanting to kill digital children).
ALL of these things are more important than pixels and many of us imbue our characters and our gameplay with our own emotions and personalities. I'm sorry if you can't understand that.
... Tamriel is a sick, twisted and horrible world when you dig deep enough.
Total number of children in Tamriel ever seen in the history of TES, 49.
Number of killable children in Tamriel, 0.
Really sick and horrible. Children can't seem to die until they are old enough. So twisted.
We have gods dedicated to murder, cannibalism and defilement, slavery too. Several races partake widely in the different elements as well. If you ask me, it is absolutely hypocritical to be completely fine with slavery, defilement and murder of all sorts, but will go beserk if they see a child getting slapped across the face in a video game.
Have you forgotten about the aedra? The nine divines can easily represent the 'good' qualities like chastity, leadership and defending of the weak. Save for the dunmer and argonians, almost every other culture tends to sway more toward aedra or their respective ancestors. Even the dunmer under the tribunal are warned against the study of the daedra (and in some cases, downright illegal).
While a few are still advocating for slavery (mainly RP and partially in game), the very fact that argonian slavery was abolished is enough proof that there is at least some semblance of more modern ideas regarding freedom (however limited it may be) in this setting.
Implying that the game is only about murder, killing and thievery is just highly misleading given the game's actual depth in terms of morals. You don't just 'murder'. The game makes it clear that you kill the enemies of your state. In other words, it makes it so that you actually perform a good service to your faction. Those bandits you killed? It doesn't matter that you were only in it for their screaming. You ridded your province of pesky caravan raiders and ruffians that were wanted under the law. The daedra you slaughtered? The game does not think that you did it for the thrill, but for the justice within you that made you purge 'evil' influence from the mortal realm.
Of the few quests that seem more grim on their sequence, the game has made them so rare in their appearance that they actually seem like a rarity on occasion.
Your reasons are yours and your alone. No one denies that, but the game gives a pretty clear premise about the mode of thinking in the world.
Instead of it being hypocritical, it would be contradictory to the game if children were easily killable without substantial consequence precisely because of the setting presented. Of societies. Of regimes. Of governments. Though they may be conflicting, the game hardly goes into anywhere close to the idea of that you seem to be thinking of.
Now if the children were outside of the safely guarded cities on the other hand....then yeah. Some 'unfortunate' things can easily occur...Yes, Tamriel does have some dark undertones that seep through if you know where to look. But they are hidden or otherwise 'diluted' in most instances, hence why their nature is so sublime in presentation and actually makes them a more than decent aspect of the game. I respect that nuance.Whenever you like it or not, Tamriel is a twisted place. We have many hidden references to disgusting elements here in life which hopefully all in this forum find to be a disgrace in real life. BUT we're playing a fantasy epic, and can therefore explore said disgusting elements IF we wish to. It is not forced upon us, yet it is a choice the player has.
Despite the fact that this is game full of pixilated images, it still stands that the contents are subject to the contemplation of those in reality.
Does the killing of children matter? To you, it seems like it means little. But to others, it can mean a lot. So saying that killable should be included in the game "because it is fantasy game" is not really applicable to a certain extent. For there does exist one, pivotal aspect of reality that makes it way into the game even if only slightly. Players.
Players who are very clearly of reality and are highly influenced by reality. Players who interact with this living fantasy world while looking through their particular and personalized lens that is may not easily freed from the self-imposed stain-glass of society.
Tamriel is a sick, twisted and horrible world when you dig deep enough.
Zershar_Vemod wrote: »A fantasy realm which until Skyrim never featured children. Please just forget everything you know about the TES franchise just because it was in the last (imo smallest) game in the franchise. And we'll all just listen with rapture as you try to feel good about why you think having the ability for simulated infanticide is so acceptable, desired or necessary. Please, do go on.
You have my pity. It is unfortunate that you can't differentiate pixels from flesh and blood.
... Tamriel is a sick, twisted and horrible world when you dig deep enough.
Total number of children in Tamriel ever seen in the history of TES, 49.
Number of killable children in Tamriel, 0.
Really sick and horrible. Children can't seem to die until they are old enough. So twisted.
We have gods dedicated to murder, cannibalism and defilement, slavery too. Several races partake widely in the different elements as well. If you ask me, it is absolutely hypocritical to be completely fine with slavery, defilement and murder of all sorts, but will go beserk if they see a child getting slapped across the face in a video game.
Have you forgotten about the aedra? The nine divines can easily represent the 'good' qualities like chastity, leadership and defending of the weak. Save for the dunmer and argonians, almost every other culture tends to sway more toward aedra or their respective ancestors. Even the dunmer under the tribunal are warned against the study of the daedra (and in some cases, downright illegal).
While a few are still advocating for slavery (mainly RP and partially in game), the very fact that argonian slavery was abolished is enough proof that there is at least some semblance of more modern ideas regarding freedom (however limited it may be) in this setting.
Implying that the game is only about murder, killing and thievery is just highly misleading given the game's actual depth in terms of morals. You don't just 'murder'. The game makes it clear that you kill the enemies of your state. In other words, it makes it so that you actually perform a good service to your faction. Those bandits you killed? It doesn't matter that you were only in it for their screaming. You ridded your province of pesky caravan raiders and ruffians that were wanted under the law. The daedra you slaughtered? The game does not think that you did it for the thrill, but for the justice within you that made you purge 'evil' influence from the mortal realm.
Of the few quests that seem more grim on their sequence, the game has made them so rare in their appearance that they actually seem like a rarity on occasion.
Your reasons are yours and your alone. No one denies that, but the game gives a pretty clear premise about the mode of thinking in the world.
Instead of it being hypocritical, it would be contradictory to the game if children were easily killable without substantial consequence precisely because of the setting presented. Of societies. Of regimes. Of governments. Though they may be conflicting, the game hardly goes into anywhere close to the idea of that you seem to be thinking of.
Now if the children were outside of the safely guarded cities on the other hand....then yeah. Some 'unfortunate' things can easily occur...Yes, Tamriel does have some dark undertones that seep through if you know where to look. But they are hidden or otherwise 'diluted' in most instances, hence why their nature is so sublime in presentation and actually makes them a more than decent aspect of the game. I respect that nuance.Whenever you like it or not, Tamriel is a twisted place. We have many hidden references to disgusting elements here in life which hopefully all in this forum find to be a disgrace in real life. BUT we're playing a fantasy epic, and can therefore explore said disgusting elements IF we wish to. It is not forced upon us, yet it is a choice the player has.
Despite the fact that this is game full of pixilated images, it still stands that the contents are subject to the contemplation of those in reality.
Does the killing of children matter? To you, it seems like it means little. But to others, it can mean a lot. So saying that killable should be included in the game "because it is fantasy game" is not really applicable to a certain extent. For there does exist one, pivotal aspect of reality that makes it way into the game even if only slightly. Players.
Players who are very clearly of reality and are highly influenced by reality. Players who interact with this living fantasy world while looking through their particular and personalized lens that is may not easily freed from the self-imposed stain-glass of society.
You seem to miss what I've said, Zorrashi. I have not claimed there are no good gods like the aedra you mention yourself. In fact, I specificly wrote that Tamriel is a twisted place IF you dig deepTamriel is a sick, twisted and horrible world when you dig deep enough.
Right there I imply that it might look "Normal and ordinary" at first, but when you start to dig, you realize how horrible and twisted it can be, just like our own.
Don't forget that the Dunmer only released their Argonian slaves because of the Ebonheart Pact, as soon as the pact is done with, the Dunmer goes right back and enslaves them again. The Dunmer are still allowed to hold slaves of all races besides those with the Pact, in our time period. Just because the Dunmer releases their Argonian slaves while being a part of the Pact does not show that Tamriel holds a "semblance of more modern ideas regarding freedom" as you so firmly put it.
Honestly though, I think you've read my post with a wrong mindset. I have never asked, nor would I ever ask for killable NPC's without consequences. I dearly wish we would have faction reputations just like in old WoW did theirs. But that is not the case for TESO. Of course there shall, and needs to be consequences for killing children, it is a crime after all. Kill anything with a guard nearby? I surely hope that guard will be striking/capturing that foul murderer. Though I do not imply that Tamriel is all about criminal natures. It is a big part of it yes, but far from everything.
It's also quite ironic that you say you're doing it for the good of their faction, considering you're a damned traitor who goes over to assist all three factions (Which many roleplayers like myself, still utterly despises as it destorys all sense of faction pride, yet the content is forced down our throats if we wish to be competitive with other players in PvE and PvP alike. Hell, even Craglorn as a zone is Covernant territorium.) Though, I have never implied that is all the game is about. I just say that I find it disgusting that many are okay with defilement, slavery and murder in a video game, yet believe child murder to be wrong in a video game. Murder is murder, regardless of age, gender or race. The same goes for slavery and defilement.
It is still a fantasy game, and should therefore be handled as such. Of course the media will go beserk on ZOS if they put in killable children. Gaming is the modern times scapegoat. But I for one, would salute them for making a proper, true and realistic experience in an online world with other fellow players to enjoy it.
Does that mean I want to go on a murder spree only targeting kids? No. That means I want to be able to threaten, or slap that foolish kid across the face for asking me after a game of tag for the 100+ time, after I've repeatly said no.
That doesn't mean it's a deal breaker for me the slightest either. I just want the option there, as the kid possibly CAN ruin an immersed experience for roleplayers, if they're immortal.
AlexDougherty wrote: »But Richard wasn't trained from childhood in a Torture chamber, he had a normal childhood. Kahlan had a childhood that could be viewed in that light, but that wasn't gone into detail (thank god).
I didn't say Richard was trained from childhood in a torture chamber... I said the trainers were raised from childhood in a torture chamber, which is not incorrect.
Zershar_Vemod wrote: »A fantasy realm which until Skyrim never featured children. Please just forget everything you know about the TES franchise just because it was in the last (imo smallest) game in the franchise. And we'll all just listen with rapture as you try to feel good about why you think having the ability for simulated infanticide is so acceptable, desired or necessary. Please, do go on.
You have my pity. It is unfortunate that you can't differentiate pixels from flesh and blood.
Usually I'm the one that says the phrase "You have my pity." usually when I feel I've exhausted my argument and can add no more other than to recap what I'd previously outlined.
Something for you to chew on, eh?
One of the primary treatments for PTSD is digitally-rendered immersive simulation therapies. Why? Because it's effective at treating phobias and anxieties by conditioning the patient to certain activities which normally cause them distress or discomfort. This is what psychologists mean by clinical desensitization. This is the very best example I can provide to you that simulated media can and does alter the way we think and behave, whether intentionally or not.
Zershar_Vemod wrote: »Zershar_Vemod wrote: »A fantasy realm which until Skyrim never featured children. Please just forget everything you know about the TES franchise just because it was in the last (imo smallest) game in the franchise. And we'll all just listen with rapture as you try to feel good about why you think having the ability for simulated infanticide is so acceptable, desired or necessary. Please, do go on.
You have my pity. It is unfortunate that you can't differentiate pixels from flesh and blood.
Usually I'm the one that says the phrase "You have my pity." usually when I feel I've exhausted my argument and can add no more other than to recap what I'd previously outlined.
Something for you to chew on, eh?
One of the primary treatments for PTSD is digitally-rendered immersive simulation therapies. Why? Because it's effective at treating phobias and anxieties by conditioning the patient to certain activities which normally cause them distress or discomfort. This is what psychologists mean by clinical desensitization. This is the very best example I can provide to you that simulated media can and does alter the way we think and behave, whether intentionally or not.
I simply grow bored of talking to a wall.
You can't differentiate a fantasy game from reality, that is a problem you need to seek treatment for.
... except for the quest lines that depend on them, of course (Riften Orphanage, anyone?) And in Skyrim, children are not the only NPCs who can be jerks.
I posted here 2 days ago already, but I still cannot forget this topic, especially not the "reasons" why the OP would like to see children in the game.
No matter if it's "just a game" or not, especially as a mother (which I am), I definitely do NOT want to see any children get killed by insane people/players with sick minds.
Obviously, those players/users/whatever who would go killing them don't have any children yet. If they had, they wouldn't even remotely consider doing that. Even the ones without kids, everyone with a sane state of mind they would never do this.
I could continue writing on this topic for hours, but I'll stop it here for now.
One last thing: if children would be added to the game someday and would be killable - the next lost sub would be me.
I want to see Khajiit Cubs and Argonian Hatching! Skyrim had way way to many human (and not other races) brats ..err.. sweet little children in the game.
(...)
One of the primary treatments for PTSD is digitally-rendered immersive simulation therapies. Why? Because it's effective at treating phobias and anxieties by conditioning the patient to certain activities which normally cause them distress or discomfort. This is what psychologists mean by clinical desensitization. This is the very best example I can provide to you that simulated media can and does alter the way we think and behave, whether intentionally or not.
Psychobunni wrote: »
ALL of these things are more important than pixels and many of us imbue our characters and our gameplay with our own emotions and personalities. I'm sorry if you can't understand that.
^^That part. I'm a Mom, I see children as innocent, savable, mold-able human beings into something great (okay maybe not some teenagers). I see them as hope, our chance to be better than we are, ...the best part of us as humans. Okay that baby screaming is getting on my nerves, but he/she will have that amazement of watching leaves float in the wind for the first time...or the beauty found in a slug. So yes, that translates into my characters on a game. In short, no little kids are looking at the d*** flowers on my watch.