daoc had no ae caps. its aes were balanced by a simple radius falloff calculation that caused zero lag. i have been bombing zergs 8v100+ for like a decade, and i have never seen a server crash from a bomb.
by the way, daocs rvr zone is the place that cyrodiil is copied from, almost exactly
by the way, as far as processing cycles go, this calculation is literally nothing. it wasnt enough to cause lag in 2001, and its not enough now in 2014.
In DAOC casters had an entirely different mechanic. If you were hit by anything while you casting it would interrupt you. It also had a weird delay you had to time right in order to cast again or you would trick yourself into fail casting. You could always throw the one quick cast in if you wanted but you couldn't just stand and cast non stop while someone was hitting you.
You cannot compare the two games since their mechanics were entirely different.
again, cyrodiil is clearly a copy of daocs rvr zone (new frontiers) and mechanics are a nonfactor if they are spread across the board to all, like they are. in fact eso has no real cc so theres even LESS excuse to get caught in a bomb
I didn't say anything about Cyrodiil and I didn't mention anything about CC. You did play DAOC right? You do remember that you couldn't cast a spell if you were hit? So the casting mechanics of ESO and DAOC are way different.
You do realize that removing the AOE cap would actually make these groups even more powerful right?
Or maybe thats your real motive....
xsorusb14_ESO wrote: »You do realize that removing the AOE cap would actually make these groups even more powerful right?
Or maybe thats your real motive....
It actually wouldn't.
Unless you're specifically stacking more then 6 people in a given area, They're going to hit you pretty much the same as they always have.
However since they can now be hit by virtually everyone, Even just 2 or 3 people coming in from the side and bombing half of them would be a problem.
So no...Zergballing would be vastly weaker then before.
Thechemicals wrote: »yeah... and what does that have to do with the discussion at hand? we were talking about server processing damage calculations and its effect on server lag, and you want to discuss daoc interrupt mechanics? lol k
So this discussion isn't about blobs (as in zergs/massive player groups?) continuing until ae(area effect) caps are removed? That's 2 threads involving you that are getting pretty pointless.
This is how people in eso community with some skill in creating threads do it...same topic better understanding.
http://forums.elderscrollsonline.com/discussion/122609/the-horrible-aoe-cap-are-they-even-listening-o/p1
L2write bro, your threads are a hot mess.
xsorusb14_ESO wrote: »You do realize that removing the AOE cap would actually make these groups even more powerful right?
Or maybe thats your real motive....
It actually wouldn't.
Unless you're specifically stacking more then 6 people in a given area, They're going to hit you pretty much the same as they always have.
However since they can now be hit by virtually everyone, Even just 2 or 3 people coming in from the side and bombing half of them would be a problem.
So no...Zergballing would be vastly weaker then before.
You expect to run two or three people into a stack of 30 and accomplish anything other than being instantly vaporized?
Thats a joke right?
You forget that heals have never had a cap, theyd heal through you with healing springs just the same as they always have.
Now if heals obeyed the same rules, you MIGHT be on to something, but they do not.
You forget that heals have never had a cap, theyd heal through you with healing springs just the same as they always have.
Now if heals obeyed the same rules, you MIGHT be on to something, but they do not.
Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).
Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).
xsorusb14_ESO wrote: »You do realize that removing the AOE cap would actually make these groups even more powerful right?
Or maybe thats your real motive....
It actually wouldn't.
Unless you're specifically stacking more then 6 people in a given area, They're going to hit you pretty much the same as they always have.
However since they can now be hit by virtually everyone, Even just 2 or 3 people coming in from the side and bombing half of them would be a problem.
So no...Zergballing would be vastly weaker then before.
I have seen several people on this thread and others keep saying "Move out of the way".... What happens when that "way" is a breach in a keep or a scroll at the temple or a flag at a keep????
Do we move out of the way then??? Think what you're saying . This is an AoE caps issue simple as that.
I for one will be just like the guy earlier who said he will be gone if its not sorted.
I have seen several people on this thread and others keep saying "Move out of the way".... What happens when that "way" is a breach in a keep or a scroll at the temple or a flag at a keep????
Do we move out of the way then??? Think what you're saying . This is an AoE caps issue simple as that.
I for one will be just like the guy earlier who said he will be gone if its not sorted.
And when people are running around destroying large groups in keeps with uncapped AOEs the answer from no-cap crowd will be "move out of the way". No-caps creates more problems than it solves
We already have no caps on siege and it allows a small force to hold a keep against much larger numbers. Meanwhile the only effective way to beat oil is to stack up and charge in as a group.
two, again (i have to repeat myself too much on here, read plz) i do what i do to inspire smallmans to break away from the zerg and become better players, and thus competition, which is what we seek.
if you were here for competition and had any idea the total number of zergers who have broke away from the zerg to form their own smallman, you would be thanking me for creating competition.
dmg calculations arent enough to cause lag, not even close. its simple math, on a machine meant to handle millions of calculations per second.
and it wasnt a limited players thing, as again, we are talking about 8v100s
google daoc zerg bombing and have a look
Rune_Relic wrote: »dmg calculations arent enough to cause lag, not even close. its simple math, on a machine meant to handle millions of calculations per second.
and it wasnt a limited players thing, as again, we are talking about 8v100s
google daoc zerg bombing and have a look
So you mean DAoC still had Zergs ? /endthread
Rune_Relic wrote: »OK ..are you then saying.
DAoC game mechanics = ESO game mechanics.
..because unless they are 'identical ', the outcome will not be the same and is an unknown.
ESO make many changes to 'balance', all of which have had serious knock on consequences that were 'unforeseen' by 'experts'.
Personally I favour area aoe damage x range x area = damage.
Hence large damage, medium range, small area or
small damage, small area, long range.
Whatever gives you the same net damage / m2 / m
There is hence still an AOE cap.... but the kind of AOE is flexible.
i think the big disconnect here is that the skilled players want competition, thus want to inspire these awful zergers into having the ambition to make a smallman, thus creating more competition, which will grow exponentially when arenas are introduced.
what he means to say is, you arent hurting "the game" you are hurting "competitive pvp" by zerging, and i dont think anyone here would argue that pvp should be more competitive/skill based.
Thechemicals wrote: »i think the big disconnect here is that the skilled players want competition, thus want to inspire these awful zergers into having the ambition to make a smallman, thus creating more competition, which will grow exponentially when arenas are introduced.
what he means to say is, you arent hurting "the game" you are hurting "competitive pvp" by zerging, and i dont think anyone here would argue that pvp should be more competitive/skill based.
You came to a game that has an entire history/franchise of making roleplaying games with a huge storyline and lore *and with a huge playerbase that are fans of the rpg genre.....for mainly competitive skilled pvp play.....and to not involve yourself in the actual pvp mechanics the game advertised.
I think at this point,its time for you to move on or back...maybe take a time machine back to 2001 because your obsolete in evolved pvp.
my people dont care about scrolls or keeps, and see them only as tool to farm ap
my people dont care about scrolls or keeps, and see them only as tool to farm ap
Obviously, the changes you suggest are all about buffing your play style while destroying the actual goals of the pvp in this game.
But what you really are saying is that this isn't the game for you. I wish you luck in finding one that is.
Not true at all. You are looking at it backwards. Remove the aoe caps and the zerg balls will disappear because the cap is what protects them. They succeed because a zerg of 20 running over a guy will at most have only 6 people hit by any aoe spell in retaliation. There is no way that one guy can kill them all before they kill him even if he has a small 5 man group with him. You remove the aoe caps it increase the threat of that single man to that zerg because he will now be able to hit them all and if he has a few friends they could potentially kill them all or come close. Will the big zerg also be able to hit more...sure they will but due to their size and number they were already hitting everything. Removing the aoe caps works to dissipate zergs because it increases the threat of small numbers to large dense groups much more than it increases the power of a large group. They will have to spread out to survive. Being in a tight little ball will no longer be a smart thing to do because if aoe can hit everything they are in greater danger from just a few people with aoe that can hit everything near them. With just a healer at my back and some anti-cc I could single handedly wipe that 20 man zerg ball if I can hit them all. The cap is what is protecting them.You do realize that removing the AOE cap would actually make these groups even more powerful right?
.......
Rune_Relic wrote: »OK ..are you then saying.
DAoC game mechanics = ESO game mechanics.
..because unless they are 'identical ', the outcome will not be the same and is an unknown.
ESO make many changes to 'balance', all of which have had serious knock on consequences that were 'unforeseen' by 'experts'.
Personally I favour area aoe damage x range x area = damage.
Hence large damage, medium range, small area or
small damage, small area, long range.
Whatever gives you the same net damage / m2 / m
There is hence still an AOE cap.... but the kind of AOE is flexible.
lol the outcome isnt "unknown" and the result of blobbing from ae caps was detailed before release, on this very forum, by me and many others.
Thechemicals wrote: »i think the big disconnect here is that the skilled players want competition, thus want to inspire these awful zergers into having the ambition to make a smallman, thus creating more competition, which will grow exponentially when arenas are introduced.
what he means to say is, you arent hurting "the game" you are hurting "competitive pvp" by zerging, and i dont think anyone here would argue that pvp should be more competitive/skill based.
You came to a game that has an entire history/franchise of making roleplaying games with a huge storyline and lore *and with a huge playerbase that are fans of the rpg genre.....for mainly competitive skilled pvp play.....and to not involve yourself in the actual pvp mechanics the game advertised.
I think at this point,its time for you to move on or back...maybe take a time machine back to 2001 because your obsolete in evolved pvp.
if your pvp rank wasnt so low, id be able to take you more seriously lol
and i obviously know this games mechanics well since i farm zergs despite an ae cap. perhaps you should stop focusing on me, because you are coming across as "haters"
by the way, calling zerging "evolved pvp" is SO funny