Thechemicals wrote: »I seen and played with the OP before. Guy thinks this is ultima online.
giving up pvp isnt a solution for me, its the only decent endgame in eso.
the pve people do what? farm AA and HRC all night? that sounds awful
i was in some dc Awaken guild that farmed trials all night, but i couldnt take them seriously. they are 15 minute dungeons, how can that be your endgame?
I approve of this message. 50+ people of stick spamming Impulse != PvP
eventide03b14a_ESO wrote: »I approve of this message. 50+ people of stick spamming Impulse != PvP
I actually agree with this. I've come to resent that I'm forced to use impulse to do any real aoe damage. There is nothing comparable and frankly I'm getting tired of seeing the staff wielding clones all using the same moves. It's like 70% of the abilities are being ignored by everyone. I don't say this often but impulse needs a serious nerf.
Thechemicals wrote: »In an imaginary world where this game could have&support collision without stability failure and player griefing/exploiting, No-ae cap could work.
However, in a game where 70 players can hide inside themselves, this is just an Alliance point farmers nerdgasm.
You wanted your reason why it wont work and why the devs wont give full ae removal? There you go.
daoc had no ae caps. its aes were balanced by a simple radius falloff calculation that caused zero lag. i have been bombing zergs 8v100+ for like a decade, and i have never seen a server crash from a bomb.
by the way, daocs rvr zone is the place that cyrodiil is copied from, almost exactly
by the way, as far as processing cycles go, this calculation is literally nothing. it wasnt enough to cause lag in 2001, and its not enough now in 2014.
daoc had no ae caps. its aes were balanced by a simple radius falloff calculation that caused zero lag. i have been bombing zergs 8v100+ for like a decade, and i have never seen a server crash from a bomb.
by the way, daocs rvr zone is the place that cyrodiil is copied from, almost exactly
by the way, as far as processing cycles go, this calculation is literally nothing. it wasnt enough to cause lag in 2001, and its not enough now in 2014.
Thechemicals wrote: »In an imaginary world where this game could have&support collision without stability failure and player griefing/exploiting, No-ae cap could work.
However, in a game where 70 players can hide inside themselves, this is just an Alliance point farmers nerdgasm.
You wanted your reason why it wont work and why the devs wont give full ae removal? There you go.
lol thats adorable, you should really get some experience in the topic you discuss.
daoc had no ae caps and no collision. you COULD stack up like that... if you wanted to be free ap to any bomb group.
your concept of "ae caps are needed because people stack up" is the most hilarious thing i have seen on the forum today, second only to you claiming that you cant stack annulment on sorc ward lol
daoc had no ae caps. its aes were balanced by a simple radius falloff calculation that caused zero lag. i have been bombing zergs 8v100+ for like a decade, and i have never seen a server crash from a bomb.
by the way, daocs rvr zone is the place that cyrodiil is copied from, almost exactly
by the way, as far as processing cycles go, this calculation is literally nothing. it wasnt enough to cause lag in 2001, and its not enough now in 2014.
In DAOC casters had an entirely different mechanic. If you were hit by anything while you casting it would interrupt you. It also had a weird delay you had to time right in order to cast again or you would trick yourself into fail casting. You could always throw the one quick cast in if you wanted but you couldn't just stand and cast non stop while someone was hitting you.
You cannot compare the two games since their mechanics were entirely different.
daoc had no ae caps. its aes were balanced by a simple radius falloff calculation that caused zero lag. i have been bombing zergs 8v100+ for like a decade, and i have never seen a server crash from a bomb.
by the way, daocs rvr zone is the place that cyrodiil is copied from, almost exactly
by the way, as far as processing cycles go, this calculation is literally nothing. it wasnt enough to cause lag in 2001, and its not enough now in 2014.
In DAOC casters had an entirely different mechanic. If you were hit by anything while you casting it would interrupt you. It also had a weird delay you had to time right in order to cast again or you would trick yourself into fail casting. You could always throw the one quick cast in if you wanted but you couldn't just stand and cast non stop while someone was hitting you.
You cannot compare the two games since their mechanics were entirely different.
again, cyrodiil is clearly a copy of daocs rvr zone (new frontiers) and mechanics are a nonfactor if they are spread across the board to all, like they are. in fact eso has no real cc so theres even LESS excuse to get caught in a bomb
yeah... and what does that have to do with the discussion at hand? we were talking about server processing damage calculations and its effect on server lag, and you want to discuss daoc interrupt mechanics? lol k
yeah... and what does that have to do with the discussion at hand? we were talking about server processing damage calculations and its effect on server lag, and you want to discuss daoc interrupt mechanics? lol k
yeah... and what does that have to do with the discussion at hand? we were talking about server processing damage calculations and its effect on server lag, and you want to discuss daoc interrupt mechanics? lol k
Since casters can cast through everything in ESO they're spamming every AOE ability on their bar. The constant spam of all these AOE abilities cause server issues which is what some of your discussion was about. In DAOC, you could NOT do this because you COULDN'T cast non stop as a caster. If you were hit by anything, melee, spell, AOE root, whatever, you were interrupted which would therefore be less stressful on the server instead of 100-200 people standing in one area on your screen spamming AOE abilities like they do in ESO.
Thechemicals wrote: »yeah... and what does that have to do with the discussion at hand? we were talking about server processing damage calculations and its effect on server lag, and you want to discuss daoc interrupt mechanics? lol k
So this discussion isn't about blobs (as in zergs/massive player groups?) continuing until ae(area effect) caps are removed? That's 2 threads involving you that are getting pretty pointless.
This is how people in eso community with some skill in creating threads do it...same topic better understanding.
http://forums.elderscrollsonline.com/discussion/122609/the-horrible-aoe-cap-are-they-even-listening-o/p1
L2write bro, your threads are a hot mess.