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Ze blobbings vill continue...

  • Durham
    Durham
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    REiiGN15 wrote: »
    Blobbing is a legit strategy. If Truman thought it would save troops' lives, he'd drop impulses everywhere.

    It destroys PVP due to a lack of an effective counter ........ Yes there are counters however none is really all that great a good ball group will beat the weak counters every time...

    This will ruin pvp populations due to casual players unwilling to be consistantly farmed by the same people..... You travel somewhere else to avoid only for these people to show up 20 minutes and roll you with instant death in less then 1 sec...

    It creates massive lag for everyone around.... You create so much lag that many never see you coming 1 player = 24... Abilities also start to lag...

    All u need is casters no other arch type is needed ... this is game breaking TAKES MELEE right out of the game...

    Open field melee combat is destroyed by this tactic....

    It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30....

    Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic.... We are forced to not be able to compete or play siege...

    This tactic is a stain in PVP and it needs to fixed soon...

    Saving lives would not have been the only reason Truman would have used impulse..
    Edited by Durham on August 7, 2014 6:59PM
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  • Huntler
    Huntler
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    Durham wrote: »
    REiiGN15 wrote: »
    Blobbing is a legit strategy. If Truman thought it would save troops' lives, he'd drop impulses everywhere.

    It destroys PVP due to a lack of an effective it counter creates massive lag for everyone around.... You create so much lag that many never see you comming 1 player = 24... It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30.... Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic....

    Look I completely get that people have valid issues with the "blob" tactic, but lets not exaggerate here. If you can't differentiate between 1 or 20+ players in the blob that is your problem, not the game or tactics... no one is good enough at blobbing on the move to even remotely come close to stacking to the point where you can't tell the difference. Especially if you care enough to have healthbars on (which you should).

    And there are tactics to beat blob tactic (note blob is not zerg, blob is meant to kill zerg, by nerfing blobbing you pretty much buff just zerging *** down).
  • ThyIronFist
    ThyIronFist
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    Counters to zergballs suggested by others:
    1. Move out of the AoE (suggested by your fellow forum users lol). Me and a few guildies tried this, but there was one issue. We moved to the other side of the keep, clearly avoiding the AoE, but the enemies almost captured the keep because we simply let them through and tried to avoid the AoE.
    2. Form an even bigger zergball, causing more lag and crashes to the server, and try to kill the enemy zergball. All this does is adding more fuel to the fire and eventually ESO will be TvTvT (trains vs trains vs trains)

    On a more serious note, my guildies and even myself are getting pissed off by the 20+ man zergballs. Every. Single. F*cking. Day.

    Today, once again, the infamous smurf AP farming group at Arrius mines at Thornblade EU. All they do is run from the flag of the resource, to the perimiter of the keep's walls and farm noobs all day. That's just one of many examples of this mongloid form of PvP. Stack barrier, use Immovable once every 10 seconds, and spam Impulse and healing springs. I'm sure some others are assigned to different mongloid-tasks, such as spamming Fragmented Shield. The only counter for this is an even larger zergball. They wiped eventually - because half of the Pact was there.

    Things Zenimax could and maybe should do to fix this entire zergballing problem:
    • Make Immovable only available to people that use 5 pieces of Heavy Armour. End of story.
    • Put a cooldown (1 or 2 mins) on Barrier, and don't allow it to stack with other Barriers. Maybe do the same with Efficient Purge as well.
    • Don't allow Impulse to generate any Ultimate at all. I don't care what people will think about this. This zergballing needs to gets fixed and you need to learn something else than spamming 1 buttons and doing as much damage and generating as much ult. as you can.
    • REMOVE THE BLOODY AoE CAPS
    • Healing people that have 100% HP should not give you ult.


    About 1 to 2 months remaining on my subscription, if this doesn't get fixed then I'm out.

    /endrant
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Homm
    Homm
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    Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).

    Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).
  • Lowbei
    Lowbei
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    Homm wrote: »
    Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).

    Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).

    lol no
  • Durham
    Durham
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    Blobbing is awesome...so long as it doesn't bring the server down :D

    They can easily be avoided if you don't want to play them and sometimes when they begin to wipe because of siege or just too many players around then you can jump in the bandwagon and get 20 kills in 10 secs. It's a win-win :P

    But seriously, considering how much the NPCs have been buffed, keeps would never change hands if it weren't for blobs. I saw some veteran pugs try to take Roe yesterday and they got absolutely slaughtered. At every flag you now have:
    - 4 DK NPCs with 10k Health and then 2-3 more spawn out of nowhere
    - 2 Healers healing those DKs for 1k hp per sec if not interrupted and also now putting Negates on the flags
    - 2 Archers sniping from atop for 2.5k dmg
    - 1-2 Storm Mages putting down a storm AoE for 500 DPS

    Remember how easy it was to clear those NPCs a couple of months back? If there's some decent defence inside with oils and such, anything but big organised groups will wipe. Every step of the way, I see ZOS making changes that strongly encourage strict grouping or blobbing.

    Like I said, so long as the servers hold out, what's the issue really? Especially if they intend to introduce Arena style small-scale combat.

    First u ruin frame rates for everyone and servers are not holding up... And i do not believe they intended for only caster blob groups to dominate pvp....

    LOL we do not need your help with keep takes lol.... wow cant believe you actually said this... A group of 4 to 6 can still take camp we did it last night ...Keeps require more but really not much more undefended....

    You are hurting the game sorry you might not want to hear it but make a poll... The vast majority would tell you they do not want you in this game...
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  • Durham
    Durham
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    @Lowbei‌

    I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.

    Interrupt was your friend :)
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  • Durham
    Durham
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    Huntler wrote: »
    Durham wrote: »
    REiiGN15 wrote: »
    Blobbing is a legit strategy. If Truman thought it would save troops' lives, he'd drop impulses everywhere.

    It destroys PVP due to a lack of an effective it counter creates massive lag for everyone around.... You create so much lag that many never see you comming 1 player = 24... It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30.... Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic....

    Look I completely get that people have valid issues with the "blob" tactic, but lets not exaggerate here. If you can't differentiate between 1 or 20+ players in the blob that is your problem, not the game or tactics... no one is good enough at blobbing on the move to even remotely come close to stacking to the point where you can't tell the difference. Especially if you care enough to have healthbars on (which you should).

    And there are tactics to beat blob tactic (note blob is not zerg, blob is meant to kill zerg, by nerfing blobbing you pretty much buff just zerging *** down).

    The lag causes many compters to not render effectively.. sorry should be more clear...
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  • Lowbei
    Lowbei
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    Durham wrote: »
    @Lowbei‌

    I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.

    Interrupt was your friend :)

    when bombing zergs, the bomb group MOCs, thus removing interrupt, negating that point.

    his question about the server handling massive damage calculations was answered.
  • Durham
    Durham
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    Also yes you are zerging just in a tight ball...
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  • Durham
    Durham
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    Lowbei wrote: »
    Durham wrote: »
    @Lowbei‌

    I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.

    Interrupt was your friend :)

    when bombing zergs, the bomb group MOCs, thus removing interrupt, negating that point.

    his question about the server handling massive damage calculations was answered.

    Yes MOC after the RA system was put in...
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  • MonkeyAssassin24
    MonkeyAssassin24
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    Things Zenimax could and maybe should do to fix this entire zergballing problem:
    • Make Immovable only available to people that use 5 pieces of Heavy Armour. End of story.
    • Put a cooldown (1 or 2 mins) on Barrier, and don't allow it to stack with other Barriers. Maybe do the same with Efficient Purge as well.
    • Don't allow Impulse to generate any Ultimate at all. I don't care what people will think about this. This zergballing needs to gets fixed and you need to learn something else than spamming 1 buttons and doing as much damage and generating as much ult. as you can.
    • REMOVE THE BLOODY AoE CAPS
    • Healing people that have 100% HP should not give you ult.


    About 1 to 2 months remaining on my subscription, if this doesn't get fixed then I'm out.

    /endrant

    I agree with Immovable, but if they start adding cooldowns to certain abilities and not others then balancing skills is going to be even more of a nightmare than it already is. Also, removing ult gain from impulse...um you do know that there is PvE in this game. Ult gain can be adjusted but you can't just obliterate an ability for everyone because drones spam it in PvP. The last two points I also agree with.
    Homm wrote: »
    Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).

    ...what? I don't even know where to begin with that.
    On second thought, let's not go to the forums. 'Tis a silly place.
  • Lowbei
    Lowbei
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    Durham wrote: »
    Lowbei wrote: »
    Durham wrote: »
    @Lowbei‌

    I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.

    Interrupt was your friend :)

    when bombing zergs, the bomb group MOCs, thus removing interrupt, negating that point.

    his question about the server handling massive damage calculations was answered.

    Yes MOC after the RA system was put in...

    the ra system was put in 6 months after launch, much like we are hoping for here.
  • Durham
    Durham
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    Yep was there we tried bombing with Enchanters lol before MOC it could be tough and those Relic Guards back then wow... anyway sorry for the subject change :)
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  • Durham
    Durham
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    Homm wrote: »
    Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).

    Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).


    No Lowbie is right removing caps would put a halt to the blobs ...However I think more is needed then just caps ...
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  • Lowbei
    Lowbei
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    much is needed to balance it. it is all detailed and listed for zos on a thread on this forum

    http://forums.elderscrollsonline.com/discussion/124978/current-pvp-issues-after-1-3-3-patch
  • Shaggygaming
    Shaggygaming
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    Durham wrote: »
    Homm wrote: »
    Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).

    Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).


    No Lowbie is right removing caps would put a halt to the blobs ...However I think more is needed then just caps ...

    It won't put a halt to blobs. It will make it where less people are able to compete against them. As it stands now 10 people don't really have a chance against 25, but if AOE caps were removed 10 people could sneak in and easily wipe 25. Close, but I don't think blobs will ever go away. They'll just split into smaller blobs. :D
  • Lowbei
    Lowbei
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    lol no

    my group of 4-6 regularly stomps 25, as long as they arent abusing ae caps.

    one or two negates would completely crush a blob without ae caps. your lack of belief only shows a lack of knowledge in the subject, no offense.
  • Maulkin
    Maulkin
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    Durham wrote: »
    First u ruin frame rates for everyone and servers are not holding up... And i do not believe they intended for only caster blob groups to dominate pvp....

    True but that's a ZOS issue more than the zergballs. If we all sat at home and didn't play the game it would perform even better. Not an argument. Loads of games allow zerging and they have no problem.
    Durham wrote: »
    LOL we do not need your help with keep takes lol.... wow cant believe you actually said this... A group of 4 to 6 can still take camp we did it last night ...Keeps require more but really not much more undefended....

    WTF is this? Did you miss the point entirely? You took a resource flag with 6 people. 1 month ago you could take it alone. The point was that ZOS are making it harder and harder to take keeps. Meaning you need bigger and bigger numbers to get them. Meaning they are gearing their system towards larger groups precisely because they DON'T WANT 4-6 people taking a keep and they don't want keeps going undefended. Whatever you say, their actions indicate they want big groups.
    Durham wrote: »
    You are hurting the game sorry you might not want to hear it but make a poll... The vast majority would tell you they do not want you in this game...

    Quite frankly I don't care what you or the majority think. If you ask the majority they might be PvErs and RPers who don't even want PvP in this game. Why do I care what they think? I care what ZOS thinks and they seem quite happy to have us in the game and paying them money.

    When the arena is introduced you can go do your small scale stuff all you want. I will do too, but I will also do large scale zerg tactics in Cyro. I don't see where you get this idea of propriety that this game needs to played the way you like it and we need to GTFO.
    Edited by Maulkin on August 7, 2014 7:48PM
    EU | PC | AD
  • Lowbei
    Lowbei
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    i think the big disconnect here is that the skilled players want competition, thus want to inspire these awful zergers into having the ambition to make a smallman, thus creating more competition, which will grow exponentially when arenas are introduced.

    what he means to say is, you arent hurting "the game" you are hurting "competitive pvp" by zerging, and i dont think anyone here would argue that pvp should be more competitive/skill based.
    Edited by Lowbei on August 7, 2014 7:55PM
  • Shaggygaming
    Shaggygaming
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    Lowbei wrote: »
    lol no

    my group of 4-6 regularly stomps 25, as long as they arent abusing ae caps.

    one or two negates would completely crush a blob without ae caps. your lack of belief only shows a lack of knowledge in the subject, no offense.

    Your lack of immovable shows a lack of knowledge in the subject, no offense.
  • Maulkin
    Maulkin
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    Durham wrote: »
    It destroys PVP due to a lack of an effective counter ........ Yes there are counters however none is really all that great a good ball group will beat the weak counters every time...

    Destroys what? You don't wanna fight a zerg you don't get in the zerg's way. They don't bother fighting small groups. What does it it destroy exactly?Do you log in run up towards 24 people, die then come here to moan?
    Durham wrote: »
    This will ruin pvp populations due to casual players unwilling to be consistantly farmed by the same people..... You travel somewhere else to avoid only for these people to show up 20 minutes and roll you with instant death in less then 1 sec...

    Actually the population is pretty strong. Thornblade the "zrging" campaign is locked every night. You can go to any other campaign you want for small scale stuff. The people like you who like this style of play are all there. All 5 of them.
    Durham wrote: »
    It creates massive lag for everyone around.... You create so much lag that many never see you coming 1 player = 24... Abilities also start to lag...
    Not an argument. This is server issue. I said it before
    Durham wrote: »
    All u need is casters no other arch type is needed ... this is game breaking TAKES MELEE right out of the game...

    Total BS. What you need is AoE. Some weapons have crap AoE. DW with Whirling Blades are more than welcome post patch. If you want to melee fight someone there are a hunderd small scale fights happening all the time. Go do it
    Durham wrote: »
    It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30....

    What total crap. Because I enjoy large scale PvP, does that mean I'm useless 1v1 or in PvE? Struggle against a VR1 mudcrab? Some of the people in our group hold speed records for trials completion. Seriously the stuff that comes out of your mouth...
    Durham wrote: »
    Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic.... We are forced to not be able to compete or play siege...

    Good, avoid them. They are not for you
    Durham wrote: »
    This tactic is a stain in PVP and it needs to fixed soon...
    The only thing that is a stain here is your attitude and sense of righteousness

    EU | PC | AD
  • Lowbei
    Lowbei
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    newsflash, most bombs are over and done in 2-3 seconds, faster than any blob is going to move out of a negate, not to mention theres multiple negates and we arent trying to root them, we are simply killing them.

    your argument reminds me of daoc zergers trying to claim that they shouldnt die to bomb groups because they have purge and "can just walk out if it" which is your argument. hint, they didnt

    my expertise in zergbombing is undeniable, with over a decade of experience and videos to back it up. you lose, sorry.
    Edited by Lowbei on August 7, 2014 8:14PM
  • Maulkin
    Maulkin
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    Lowbei wrote: »
    i think the big disconnect here is that the skilled players want competition, thus want to inspire these awful zergers into having the ambition to make a smallman, thus creating more competition, which will grow exponentially when arenas are introduced.

    what he means to say is, you arent hurting "the game" you are hurting "competitive pvp" by zerging, and i dont think anyone here would argue that pvp should be more competitive/skill based.

    Lowbei the big disconnect here is that zerging is a valid style of play with it's own skills and merit. It's not fast the reaction skills of a 1v1 combat, sure. But it's skills none the less. People who do small scale only almost always fail to recognise that.

    Organised groups (like armies) feint retreats and feint attacks. They do ambushes. They theorycraft pretty much like a solo player but with their focus on the group performing better as a whole, not the individual. They train on movement, on techniques and skills, on efficient methods to take keeps as fast as possible with the smallest losses.

    Anybody who keeps clear of zerging thinks it's a two button spam group. Nothing could be further from the truth. There are groups who do the 2 button spam. They are the ones that tend to wipe.
    EU | PC | AD
  • Lowbei
    Lowbei
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    well thats strange since zergers thought the same thing in daoc without ae caps, yet got farmed 8v100+

    i guess their "skills" werent good enough?

    my 4 often wipes 20+ here even with caps. i must not have noticed this skill, my bad lol

    edit: im not saying that they have NO skill, im just saying that they lose to small groups 10% of their size, so either we are mega skilled, or they are unskilled.

    in an effort to be humble, i have to assume that they are unskilled. :innocent:
    Edited by Lowbei on August 7, 2014 8:23PM
  • Maulkin
    Maulkin
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    Lowbei wrote: »
    well thats strange since zergers thought the same thing in daoc without ae caps, yet got farmed 8v100+

    i guess their "skills" werent good enough?

    my 4 often wipes 20+ here even with caps. i must not have noticed this skill, my bad lol

    There's always crap groups. 4-6 good players will wipe the floor with a group of 20+ players of average skill and experience in group tactics.

    You can keep thinking you're the bees knees, the master of the universe, or the biggest gift to gaming for all I care. If you farm big groups with such ease I don't see why you are disposed against them.

    I enjoy my large group stuff, you enjoy wiping us as you say and we're all happy right?
    EU | PC | AD
  • Lowbei
    Lowbei
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    couple things...

    for one, i never claimed to be the bees knees. i simply stated the facts as i see them. in fact i said that in an effort to be humble, i had to assume that its just a failure by our enemies.

    btw, most daoc vets, when asked, call themselves bad, because you never, nevereverever, call yourself good at an mmo.

    two, again (i have to repeat myself too much on here, read plz) i do what i do to inspire smallmans to break away from the zerg and become better players, and thus competition, which is what we seek.

    if you were here for competition and had any idea the total number of zergers who have broke away from the zerg to form their own smallman, you would be thanking me for creating competition.
    Edited by Lowbei on August 7, 2014 8:47PM
  • Durham
    Durham
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    Durham wrote: »
    First u ruin frame rates for everyone and servers are not holding up... And i do not believe they intended for only caster blob groups to dominate pvp....

    True but that's a ZOS issue more than the zergballs. If we all sat at home and didn't play the game it would perform even better. Not an argument. Loads of games allow zerging and they have no problem.
    Durham wrote: »
    LOL we do not need your help with keep takes lol.... wow cant believe you actually said this... A group of 4 to 6 can still take camp we did it last night ...Keeps require more but really not much more undefended....

    WTF is this? Did you miss the point entirely? You took a resource flag with 6 people. 1 month ago you could take it alone. The point was that ZOS are making it harder and harder to take keeps. Meaning you need bigger and bigger numbers to get them. Meaning they are gearing their system towards larger groups precisely because they DON'T WANT 4-6 people taking a keep and they don't want keeps going undefended. Whatever you say, their actions indicate they want big groups.
    Durham wrote: »
    You are hurting the game sorry you might not want to hear it but make a poll... The vast majority would tell you they do not want you in this game...

    Quite frankly I don't care what you or the majority think. If you ask the majority they might be PvErs and RPers who don't even want PvP in this game. Why do I care what they think? I care what ZOS thinks and they seem quite happy to have us in the game and paying them money.

    When the arena is introduced you can go do your small scale stuff all you want. I will do too, but I will also do large scale zerg tactics in Cyro. I don't see where you get this idea of propriety that this game needs to played the way you like it and we need to GTFO.

    Not sure ZOS is happy with it.. There will be changes soon... I actually dont care that u zerg sometimes i do to...I just dislike the massive lag it creats atm ..And also the grief its causing.. Also hate the fact that it completly nullify tanks in PVP.. I do not blame u for doing whatever you like to have fun...I would expect you not to care what i think :) However i do care how the mases are doing and feel because with out them there is no eso...
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  • Durham
    Durham
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    Durham wrote: »
    It destroys PVP due to a lack of an effective counter ........ Yes there are counters however none is really all that great a good ball group will beat the weak counters every time...

    Destroys what? You don't wanna fight a zerg you don't get in the zerg's way. They don't bother fighting small groups. What does it it destroy exactly?Do you log in run up towards 24 people, die then come here to moan?
    Durham wrote: »
    This will ruin pvp populations due to casual players unwilling to be consistantly farmed by the same people..... You travel somewhere else to avoid only for these people to show up 20 minutes and roll you with instant death in less then 1 sec...

    Actually the population is pretty strong. Thornblade the "zrging" campaign is locked every night. You can go to any other campaign you want for small scale stuff. The people like you who like this style of play are all there. All 5 of them.
    Durham wrote: »
    It creates massive lag for everyone around.... You create so much lag that many never see you coming 1 player = 24... Abilities also start to lag...
    Not an argument. This is server issue. I said it before
    Durham wrote: »
    All u need is casters no other arch type is needed ... this is game breaking TAKES MELEE right out of the game...

    Total BS. What you need is AoE. Some weapons have crap AoE. DW with Whirling Blades are more than welcome post patch. If you want to melee fight someone there are a hunderd small scale fights happening all the time. Go do it
    Durham wrote: »
    It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30....

    What total crap. Because I enjoy large scale PvP, does that mean I'm useless 1v1 or in PvE? Struggle against a VR1 mudcrab? Some of the people in our group hold speed records for trials completion. Seriously the stuff that comes out of your mouth...
    Durham wrote: »
    Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic.... We are forced to not be able to compete or play siege...

    Good, avoid them. They are not for you
    Durham wrote: »
    This tactic is a stain in PVP and it needs to fixed soon...
    The only thing that is a stain here is your attitude and sense of righteousness

    Also i did read what i wrote it did seem i was attacking you and did not mean to... I did seem seem to have an attitude ... I conceed that point and for that i am sorry :) You should have fun with any way you like... I do conceed that point also...
    Edited by Durham on August 7, 2014 8:50PM
    PVP DEADWAIT
    PVP The Unguildables
  • SBR_QuorTek
    SBR_QuorTek
    ✭✭✭
    Just bash all AOE moves damage/heal wise down by 50% in PvP contested areas, it is doable, of course it will still be viable to do, but a combination with more single target attacks implented.
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