Blobbing is a legit strategy. If Truman thought it would save troops' lives, he'd drop impulses everywhere.
Blobbing is a legit strategy. If Truman thought it would save troops' lives, he'd drop impulses everywhere.
It destroys PVP due to a lack of an effective it counter creates massive lag for everyone around.... You create so much lag that many never see you comming 1 player = 24... It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30.... Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic....
Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).
Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).
mike.gaziotisb16_ESO wrote: »Blobbing is awesome...so long as it doesn't bring the server down
They can easily be avoided if you don't want to play them and sometimes when they begin to wipe because of siege or just too many players around then you can jump in the bandwagon and get 20 kills in 10 secs. It's a win-win :P
But seriously, considering how much the NPCs have been buffed, keeps would never change hands if it weren't for blobs. I saw some veteran pugs try to take Roe yesterday and they got absolutely slaughtered. At every flag you now have:
- 4 DK NPCs with 10k Health and then 2-3 more spawn out of nowhere
- 2 Healers healing those DKs for 1k hp per sec if not interrupted and also now putting Negates on the flags
- 2 Archers sniping from atop for 2.5k dmg
- 1-2 Storm Mages putting down a storm AoE for 500 DPS
Remember how easy it was to clear those NPCs a couple of months back? If there's some decent defence inside with oils and such, anything but big organised groups will wipe. Every step of the way, I see ZOS making changes that strongly encourage strict grouping or blobbing.
Like I said, so long as the servers hold out, what's the issue really? Especially if they intend to introduce Arena style small-scale combat.
mike.gaziotisb16_ESO wrote: »@Lowbei
I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.
Blobbing is a legit strategy. If Truman thought it would save troops' lives, he'd drop impulses everywhere.
It destroys PVP due to a lack of an effective it counter creates massive lag for everyone around.... You create so much lag that many never see you comming 1 player = 24... It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30.... Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic....
Look I completely get that people have valid issues with the "blob" tactic, but lets not exaggerate here. If you can't differentiate between 1 or 20+ players in the blob that is your problem, not the game or tactics... no one is good enough at blobbing on the move to even remotely come close to stacking to the point where you can't tell the difference. Especially if you care enough to have healthbars on (which you should).
And there are tactics to beat blob tactic (note blob is not zerg, blob is meant to kill zerg, by nerfing blobbing you pretty much buff just zerging *** down).
mike.gaziotisb16_ESO wrote: »@Lowbei
I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.
Interrupt was your friend
mike.gaziotisb16_ESO wrote: »@Lowbei
I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.
Interrupt was your friend
when bombing zergs, the bomb group MOCs, thus removing interrupt, negating that point.
his question about the server handling massive damage calculations was answered.
ThyIronFist wrote: »
Things Zenimax could and maybe should do to fix this entire zergballing problem:
- Make Immovable only available to people that use 5 pieces of Heavy Armour. End of story.
- Put a cooldown (1 or 2 mins) on Barrier, and don't allow it to stack with other Barriers. Maybe do the same with Efficient Purge as well.
- Don't allow Impulse to generate any Ultimate at all. I don't care what people will think about this. This zergballing needs to gets fixed and you need to learn something else than spamming 1 buttons and doing as much damage and generating as much ult. as you can.
- REMOVE THE BLOODY AoE CAPS
- Healing people that have 100% HP should not give you ult.
About 1 to 2 months remaining on my subscription, if this doesn't get fixed then I'm out.
/endrant
Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).
mike.gaziotisb16_ESO wrote: »@Lowbei
I have not played DAOC. Did they really have no caps? How did they get around the issue of the server having to do thousands of calculations on AoE dmg? As a programmer, thta'd be my nightmare.
Interrupt was your friend
when bombing zergs, the bomb group MOCs, thus removing interrupt, negating that point.
his question about the server handling massive damage calculations was answered.
Yes MOC after the RA system was put in...
Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).
Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).
Removing AOE caps will achieve nothing. In fact, it will make rapetrains even stronger. It will be beautiful to crush a random zerg in 3 seconds with a strong group and not be in danger (no AOE cap - AOE heal op in organised group).
Face it, in a game where so many people are on one map, you will get zergs. Always. Also, nobody is forcing you to play, and nobody cares (even ZOS, looking how they ignore all the bugs and problems this patch has done).
No Lowbie is right removing caps would put a halt to the blobs ...However I think more is needed then just caps ...
First u ruin frame rates for everyone and servers are not holding up... And i do not believe they intended for only caster blob groups to dominate pvp....
LOL we do not need your help with keep takes lol.... wow cant believe you actually said this... A group of 4 to 6 can still take camp we did it last night ...Keeps require more but really not much more undefended....
You are hurting the game sorry you might not want to hear it but make a poll... The vast majority would tell you they do not want you in this game...
lol no
my group of 4-6 regularly stomps 25, as long as they arent abusing ae caps.
one or two negates would completely crush a blob without ae caps. your lack of belief only shows a lack of knowledge in the subject, no offense.
It destroys PVP due to a lack of an effective counter ........ Yes there are counters however none is really all that great a good ball group will beat the weak counters every time...
This will ruin pvp populations due to casual players unwilling to be consistantly farmed by the same people..... You travel somewhere else to avoid only for these people to show up 20 minutes and roll you with instant death in less then 1 sec...
Not an argument. This is server issue. I said it beforeIt creates massive lag for everyone around.... You create so much lag that many never see you coming 1 player = 24... Abilities also start to lag...
All u need is casters no other arch type is needed ... this is game breaking TAKES MELEE right out of the game...
It makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30....
Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic.... We are forced to not be able to compete or play siege...
The only thing that is a stain here is your attitude and sense of righteousnessThis tactic is a stain in PVP and it needs to fixed soon...
i think the big disconnect here is that the skilled players want competition, thus want to inspire these awful zergers into having the ambition to make a smallman, thus creating more competition, which will grow exponentially when arenas are introduced.
what he means to say is, you arent hurting "the game" you are hurting "competitive pvp" by zerging, and i dont think anyone here would argue that pvp should be more competitive/skill based.
well thats strange since zergers thought the same thing in daoc without ae caps, yet got farmed 8v100+
i guess their "skills" werent good enough?
my 4 often wipes 20+ here even with caps. i must not have noticed this skill, my bad lol
mike.gaziotisb16_ESO wrote: »First u ruin frame rates for everyone and servers are not holding up... And i do not believe they intended for only caster blob groups to dominate pvp....
True but that's a ZOS issue more than the zergballs. If we all sat at home and didn't play the game it would perform even better. Not an argument. Loads of games allow zerging and they have no problem.LOL we do not need your help with keep takes lol.... wow cant believe you actually said this... A group of 4 to 6 can still take camp we did it last night ...Keeps require more but really not much more undefended....
WTF is this? Did you miss the point entirely? You took a resource flag with 6 people. 1 month ago you could take it alone. The point was that ZOS are making it harder and harder to take keeps. Meaning you need bigger and bigger numbers to get them. Meaning they are gearing their system towards larger groups precisely because they DON'T WANT 4-6 people taking a keep and they don't want keeps going undefended. Whatever you say, their actions indicate they want big groups.You are hurting the game sorry you might not want to hear it but make a poll... The vast majority would tell you they do not want you in this game...
Quite frankly I don't care what you or the majority think. If you ask the majority they might be PvErs and RPers who don't even want PvP in this game. Why do I care what they think? I care what ZOS thinks and they seem quite happy to have us in the game and paying them money.
When the arena is introduced you can go do your small scale stuff all you want. I will do too, but I will also do large scale zerg tactics in Cyro. I don't see where you get this idea of propriety that this game needs to played the way you like it and we need to GTFO.
mike.gaziotisb16_ESO wrote: »It destroys PVP due to a lack of an effective counter ........ Yes there are counters however none is really all that great a good ball group will beat the weak counters every time...
Destroys what? You don't wanna fight a zerg you don't get in the zerg's way. They don't bother fighting small groups. What does it it destroy exactly?Do you log in run up towards 24 people, die then come here to moan?This will ruin pvp populations due to casual players unwilling to be consistantly farmed by the same people..... You travel somewhere else to avoid only for these people to show up 20 minutes and roll you with instant death in less then 1 sec...
Actually the population is pretty strong. Thornblade the "zrging" campaign is locked every night. You can go to any other campaign you want for small scale stuff. The people like you who like this style of play are all there. All 5 of them.Not an argument. This is server issue. I said it beforeIt creates massive lag for everyone around.... You create so much lag that many never see you coming 1 player = 24... Abilities also start to lag...All u need is casters no other arch type is needed ... this is game breaking TAKES MELEE right out of the game...
Total BS. What you need is AoE. Some weapons have crap AoE. DW with Whirling Blades are more than welcome post patch. If you want to melee fight someone there are a hunderd small scale fights happening all the time. Go do itIt makes a mockery of the PvP titles due the blob groups massive RP hauls nightly... Some of the people would have a tough time with a rank 1 crab....but yet they are rank 20 to 30....
What total crap. Because I enjoy large scale PvP, does that mean I'm useless 1v1 or in PvE? Struggle against a VR1 mudcrab? Some of the people in our group hold speed records for trials completion. Seriously the stuff that comes out of your mouth...Many of us that run the 4 man setup avoid keep battles because of these ball groups.....Our RP hauls are decent at times but nothing compared to ball zerg tactic.... We are forced to not be able to compete or play siege...
Good, avoid them. They are not for youThe only thing that is a stain here is your attitude and sense of righteousnessThis tactic is a stain in PVP and it needs to fixed soon...