aipex8_ESO wrote: »Babylon, maybe to save face you should just say you don't know and wait until we get word from a dev. If after all this passionate arguing, your opinion (and it is just an opinion) is proven wrong you're going to have a lot of crow to eat.
I'm sure just like other TES games, stealing is stealing, standing or crouching. Also like other TES games, there will probably be many places you can loot containers (even in cities) that won't be stealing.
XquixoticalX wrote: »If that's the case, then provisioners would have to put skill points into thieves guild just to continue doing their craft as before. How is this fair in relation to the other crafting skills? It's not becoming "theft" to collect alchemy reagents or blacksmithing ores for example. What if we don't want to join thieves guild skill line? What if I want to be an honorable provisioner who joins the guards?
What happened to play your way? Just seems like this change will be forcing provisioners into being on the wrong side of the justice system. Just like the game forced templars who want to succeed into wearing light armor and waving sticks.
You might be getting a little worked up over a hypothetical. Maybe they will add vendors with the mats or other ways to get them. Maybe I am completely wrong. Also you can always buy from other players.
XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
XquixoticalX wrote: »If that's the case, then provisioners would have to put skill points into thieves guild just to continue doing their craft as before. How is this fair in relation to the other crafting skills? It's not becoming "theft" to collect alchemy reagents or blacksmithing ores for example. What if we don't want to join thieves guild skill line? What if I want to be an honorable provisioner who joins the guards?
What happened to play your way? Just seems like this change will be forcing provisioners into being on the wrong side of the justice system. Just like the game forced templars who want to succeed into wearing light armor and waving sticks.
You might be getting a little worked up over a hypothetical. Maybe they will add vendors with the mats or other ways to get them. Maybe I am completely wrong. Also you can always buy from other players.
Or he and others can keep pointing out how unfair it is until ZOS changes it, as they did the Vet+ content.
XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
babylon - it was said that the banker NPC's WILL be attackable but not killable...nothing was even hinted that it was up in the air or still undecided.
XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
babylon - it was said that the banker NPC's WILL be attackable but not killable...nothing was even hinted that it was up in the air or still undecided.
Well the ZOS employee who posted immediately after being questioned on this point indicated that ZOS was looking at what effects this would have, and waiting to see how it pans out on the test server. So yes ZOS is still finalising the details here.
XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
babylon - it was said that the banker NPC's WILL be attackable but not killable...nothing was even hinted that it was up in the air or still undecided.
Well the ZOS employee who posted immediately after being questioned on this point indicated that ZOS was looking at what effects this would have, and waiting to see how it pans out on the test server. So yes ZOS is still finalising the details here.
ZOS_JessicaFolsom admin
July 21 Staff Post
The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
ZOS_JessicaFolsom wrote: »
XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
babylon - it was said that the banker NPC's WILL be attackable but not killable...nothing was even hinted that it was up in the air or still undecided.
Well the ZOS employee who posted immediately after being questioned on this point indicated that ZOS was looking at what effects this would have, and waiting to see how it pans out on the test server. So yes ZOS is still finalising the details here.
ZOS_JessicaFolsom admin
July 21 Staff Post
The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
Uhh yeah, like I said - the post AFTER that post -ZOS_JessicaFolsom wrote: »
You'll note they are still seeing how this all goes (and my bet is this will be fixed quickly to make bankers/quest NPCs and shop NPCs unattackable and non-reactive).
What is your point exactly? Do you think they are going to be gleefully making people accidentally enter into pvp? I don't think so, they'll be making sure anyone getting involved in the justice system is deliberately and knowingly doing so, and griefer types can't involve people even indirectly (knocking players out of a banking window for example) - forcing a stance to gain justice system actions and making essential NPCs unattackable and non-reactive at all times will quite likely be part of this fine-tuning.XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
babylon - it was said that the banker NPC's WILL be attackable but not killable...nothing was even hinted that it was up in the air or still undecided.
Well the ZOS employee who posted immediately after being questioned on this point indicated that ZOS was looking at what effects this would have, and waiting to see how it pans out on the test server. So yes ZOS is still finalising the details here.
ZOS_JessicaFolsom admin
July 21 Staff Post
The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
Uhh yeah, like I said - the post AFTER that post -ZOS_JessicaFolsom wrote: »
You'll note they are still seeing how this all goes (and my bet is this will be fixed quickly to make bankers/quest NPCs and shop NPCs unattackable and non-reactive).
I understand your guess is as good as mine; you certainly are hoping they will change that. I can't offer anything more than what I already said. I just rewatched the segment of Quakecon with Paul enthusing over the Justice system, and note he literally joyfully said with a grin, "Yes, thats right there is going to be more for PvPing!"
Same as what I've been saying right through this thread and elsewhere in the forum (crouching gives us access to justice system actions).I am not entirely sure why some people are worried so much
As for crates etc. it will only be robbery, if you sneak. In the video you saw this quite well and this isn't any different to the ES games.
Sneak = gaining access to thievery tools, robbery & murder
So if you don't sneak, then you wont steal and just get what you always got. An apple, some weed whatsoever. These things however will not have any worth, they stay at 0 gold and you wont get credit for the DB & Thieves guild.
What is your point exactly? Do you think they are going to be gleefully making people accidentally enter into pvp? I don't think so, they'll be making sure anyone getting involved in the justice system is deliberately and knowingly doing so, and griefer types can't involve people even indirectly (knocking players out of a banking window for example) - forcing a stance to gain justice system actions and making essential NPCs unattackable and non-reactive at all times will quite likely be part of this fine-tuning.XquixoticalX wrote: »Maybe they're not being specific about how it works yet because they still don't know how it works yet.
I would imagine some of this is still being debated. The fact that banker NPCs are currently attackable indicates they haven't finetuned it vs the players yet
babylon - it was said that the banker NPC's WILL be attackable but not killable...nothing was even hinted that it was up in the air or still undecided.
Well the ZOS employee who posted immediately after being questioned on this point indicated that ZOS was looking at what effects this would have, and waiting to see how it pans out on the test server. So yes ZOS is still finalising the details here.
ZOS_JessicaFolsom admin
July 21 Staff Post
The current plan is that important NPCs (quest NPCs, bankers, stablemasters, merchants) will not be killable when the Justice System goes live. However, they will be attackable, react accordingly, and you will incur bounty for doing so.
Uhh yeah, like I said - the post AFTER that post -ZOS_JessicaFolsom wrote: »
You'll note they are still seeing how this all goes (and my bet is this will be fixed quickly to make bankers/quest NPCs and shop NPCs unattackable and non-reactive).
I understand your guess is as good as mine; you certainly are hoping they will change that. I can't offer anything more than what I already said. I just rewatched the segment of Quakecon with Paul enthusing over the Justice system, and note he literally joyfully said with a grin, "Yes, thats right there is going to be more for PvPing!"
They're not going to want to see their subscribers quit the game over this, they're doing this to make more money, not less.
XquixoticalX wrote: »
Edit: This post has grown large rather quickly, so it's clearly something more than a few people are either confused or curious about. It would be wonderful if someone from ZOS would pop in and lay some knowledge on us.
And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.
The pve crowd should be able to continue playing the game as it is.
•You can take items from crates etc as normal but instead now you are stealing items. Items will have value if they are stolen. To steal something, you need to be hidden. If a guard caught you stealing, you can pay a bounty but it remove all your stolen goods.
•If you cannot pay a bounty when caught by a guard, you can try to flee and guards will attack you.
•You can also be guards and hunt down players with bounty – active world PvP.
One thing I am curious, once you have a bounty, and die, does that simply zero out your bounty?
So, as a provisioner, I can stick all my money/gear in the bank, run around stealing, dumping my goods in the bank every so often, and if I get caught simply let the guard kill me to zero out my bounty and then back to the looting without any real muss/fuss?
Or, for those after money, run around killing as many NPC's as possible, build up as large a bounty as I can, then unequip everything so my friend can kill me for the gold?
I just don't see how this justice system isn't one big exploit waiting to happen.
Once the Justice System is released, we will make sure that Provisioning is adjusted to ensure you don't need to be thieves in order to participate meaningfully in the tradeskill.
Dagoth_Rac wrote: »This is discussed in the Provisioning Revamp thread. I think it is on page 3 where Gina says:Once the Justice System is released, we will make sure that Provisioning is adjusted to ensure you don't need to be thieves in order to participate meaningfully in the tradeskill.