XquixoticalX wrote: »aipex8_ESO wrote: »Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.
Because it isn't stealing - items have value when stolen, if taken as normal they have no value.
And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.
The pve crowd should be able to continue playing the game as it is.
The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.
The problem only exists in towns.
In dungeons, bandit camps, etc. etc. you will still be able to farm provisioning mats.
Or do some people seriously do this in towns? I mean you get enough while questing or exploring.
And if you are max level and only farm towns I think the justice system would prevent them from having an easy time doing it.
So I do not see a problem here.
XquixoticalX wrote: »aipex8_ESO wrote: »Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.
Because it isn't stealing - items have value when stolen, if taken as normal they have no value.
And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.
The pve crowd should be able to continue playing the game as it is.
The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.
It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.
ShedsHisTail wrote: »XquixoticalX wrote: »aipex8_ESO wrote: »Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.
Because it isn't stealing - items have value when stolen, if taken as normal they have no value.
And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.
The pve crowd should be able to continue playing the game as it is.
The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.
It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.
I never really took you for the "the sky is falling" type.
Apparently "PvP" is the activation code on your emergency protocol.
Alphashado wrote: »I think you guys are working yourselves into a panicked frenzy over an unreasonable and unrealistic concern.
the justice system is obviously designed to add pvp to the open world, or do you deny this (if so you are missing the point).ShedsHisTail wrote: »XquixoticalX wrote: »aipex8_ESO wrote: »Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.
Because it isn't stealing - items have value when stolen, if taken as normal they have no value.
And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.
The pve crowd should be able to continue playing the game as it is.
The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.
It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.
I never really took you for the "the sky is falling" type.
Apparently "PvP" is the activation code on your emergency protocol.
And more fighting in towns will definitely lower fps.
ShedsHisTail wrote: »the justice system is obviously designed to add pvp to the open world, or do you deny this (if so you are missing the point).ShedsHisTail wrote: »XquixoticalX wrote: »aipex8_ESO wrote: »Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.
Because it isn't stealing - items have value when stolen, if taken as normal they have no value.
And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.
The pve crowd should be able to continue playing the game as it is.
The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.
It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.
I never really took you for the "the sky is falling" type.
Apparently "PvP" is the activation code on your emergency protocol.
And more fighting in towns will definitely lower fps.
I don't disagree with either of those things.
The justice system is designed to implement a means of voluntary PvP into the open world.
A significant amount of fighting in town will, technically, lower FPS for some players; yes.
Those are both undeniable. But I think you're overstating the impact of these changes
If you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.
http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/
XquixoticalX wrote: »28 comments in just under an hour, maybe a ZOS person will come settle this argument eventually.
Don't you see the problem with this? Blacksmithers {sic} don't have to buy ingots.
XquixoticalX wrote: »28 comments in just under an hour, maybe a ZOS person will come settle this argument eventually.
Lol, with over 770k subs, that can only reflect how little this needs a ZOS rep to comment.
And then this absurd comment:Don't you see the problem with this? Blacksmithers {sic} don't have to buy ingots.
Well, maybe so, but provisioners currently do not have to go into dangerous locales to find the raw materials they need. You want to make some money crafting? Then take a little risk like every other crafter.
If any player can't see how ridiculous it is that our characters are able to shoplift right under the nose of the shopkeeper with absolutely no consequence, then you're really no gamer at all.
XquixoticalX wrote: »XquixoticalX wrote: »28 comments in just under an hour, maybe a ZOS person will come settle this argument eventually.
Lol, with over 770k subs, that can only reflect how little this needs a ZOS rep to comment.
And then this absurd comment:Don't you see the problem with this? Blacksmithers {sic} don't have to buy ingots.
Well, maybe so, but provisioners currently do not have to go into dangerous locales to find the raw materials they need. You want to make some money crafting? Then take a little risk like every other crafter.
If any player can't see how ridiculous it is that our characters are able to shoplift right under the nose of the shopkeeper with absolutely no consequence, then you're really no gamer at all.
I would argue that risking taking on a bounty multiple times an hour (as you are constantly farming mats if you provision as a profession) is ONE THOUSAND TIMES more dangerous than wandering around in "dangerous locales" to farm mats. Give me a break. I can collect a stack each of void stone, void bloom, and night wood in about an hour without ever engaging an enemy. If you can't see enemies around you in the wild and avoid them while still collecting many mats, I'd say YOU'RE no gamer at all.
pssh.
No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.
Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.
No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.
I don't know how else to interpret the statement that says "As normal, you can come and and just take this gear in the game right now, except now for the first time you'll be stealing" He says this as the first statement in the video about the Justice System.
The video is in the link I provided above, and also in this article
http://www.pcmag.com/article2/0,2817,2461111,00.asp
No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.
I don't know how else to interpret the statement that says "As normal, you can come and and just take this gear in the game right now, except now for the first time you'll be stealing"
ShedsHisTail wrote: »I guess I'm just not grasping how this is so difficult to understand.
Certain containers will be owned by certain NPCs. If you take something from that container, then you are stealing from that NPC (crouched or not). If you get spotted, you acquire a bounty. This is how it works in every Elder Scrolls since Daggerfall. Why would you assume it's different now?
What they are changing is adding some manner of gold value to items which currently have no vendor value. This makes stealing at least a -little- profitable because you can at least sell the things you steal (but only to fences). Those same items will still have gold value if acquired legitimately (ie: from an unowned container); so that's good for everyone.
You opt out of acquiring a bounty (and thusly PvP) by not stealing things or attacking NPCs. It's really pretty simple. Just don't break the law.
Additionally, there's a threshold for PvP. You won't be flagged for a bounty of 10g; you might be flagged for a bounty of 1,000g. Just like in other Elder Scroll games where a guard might not even bother you for a little bitty bounty (unless you initiate conversation or they actually witness the crime), but if it gets high enough they start harrassing/attacking you.
I really don't expect it to be much of a departure from Skyrim or Oblivions justice systems; only now there are other players involved.
At :47 he says, You need to be hidden no one can see you committing the crime. He does not say anywhere that you have to be sneaking to participate in the Justice System, just so you are not caught.
You can take items from crates etc as normal but instead now you are stealing items. Items will have value if they are stolen. To steal something, you need to be hidden.
XquixoticalX wrote: »Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.
How is it lazy to be curious about an update that could possibly make major changes to one of my preferred methods of earning gold? Nowhere in this thread have I ever said that I'm against any of this really. It's a question, and I'm looking for answers. There's really no need for you to insult me personally. Please stop trolling, this is not that type of thread.
XquixoticalX wrote: »ShedsHisTail wrote: »I guess I'm just not grasping how this is so difficult to understand.
Certain containers will be owned by certain NPCs. If you take something from that container, then you are stealing from that NPC (crouched or not). If you get spotted, you acquire a bounty. This is how it works in every Elder Scrolls since Daggerfall. Why would you assume it's different now?
What they are changing is adding some manner of gold value to items which currently have no vendor value. This makes stealing at least a -little- profitable because you can at least sell the things you steal (but only to fences). Those same items will still have gold value if acquired legitimately (ie: from an unowned container); so that's good for everyone.
You opt out of acquiring a bounty (and thusly PvP) by not stealing things or attacking NPCs. It's really pretty simple. Just don't break the law.
Additionally, there's a threshold for PvP. You won't be flagged for a bounty of 10g; you might be flagged for a bounty of 1,000g. Just like in other Elder Scroll games where a guard might not even bother you for a little bitty bounty (unless you initiate conversation or they actually witness the crime), but if it gets high enough they start harrassing/attacking you.
I really don't expect it to be much of a departure from Skyrim or Oblivions justice systems; only now there are other players involved.
You'll have to forgive me as I have never played any other Elder Scrolls game. I'm just not a console gamer.
This all sounds well and good though. You are just assuming it will be the same as the other titles, though? Or is this specific information about ESO that you've read somewhere from a ZOS source?
XquixoticalX wrote: »Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.
How is it lazy to be curious about an update that could possibly make major changes to one of my preferred methods of earning gold? Nowhere in this thread have I ever said that I'm against any of this really. It's a question, and I'm looking for answers. There's really no need for you to insult me personally. Please stop trolling, this is not that type of thread.
The laziness referred to gameplay, as you well know.
You're not against it now? You said there was a 'problem.'
You said maybe ZOS should come and 'settle the argument'.
Making gold and earning gold are not the same thing.
You don't want to be insulted and then accuse me of being a troll.
You're a very contrary fellow
if you notice, he is not in stealth when he attacksthe group of people with a rain of arrows so crouching helps you get away with it, but it can be done out of stealth , stealing from crates is stealing wither you are standing up or not(time stamp 51:00) so its still stealing if you take from crates in town even if you are standing up.If you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.
http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/
No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.
Basically that crouching is required to participate in the justice system, and that people can search containers as normal otherwise, and not participate in the justice system if they don't want to.
Otherwise people would be accidentally killing NPCs when they hit a skill, or accidentally stealing when they meant to search because they didn't notice the word was different. Making a player actively change their position seems like a much better way of allowing a player to know when they are in danger of committing any criminal action.
if you notice, he is not in stealth when he attacks all these peopleIf you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.
http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/
No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.
Basically that crouching is required to participate in the justice system, and that people can search containers as normal otherwise, and not participate in the justice system if they don't want to.
Otherwise people would be accidentally killing NPCs when they hit a skill, or accidentally stealing when they meant to search because they didn't notice the word was different. Making a player actively change their position seems like a much better way of allowing a player to know when they are in danger of committing any criminal action.