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Justice System impact on Provisioning skill and motif/recipe farming? ZOS please help with answer...

  • babylon
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    babylon wrote: »
    aipex8_ESO wrote: »
    Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.

    Because it isn't stealing - items have value when stolen, if taken as normal they have no value.

    And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.

    The pve crowd should be able to continue playing the game as it is.

    The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.

    It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.
  • Alphashado
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    Do you guys REALLY think zos would be dumb enough to lock ALL motifs and provisioning mats behind a system that would flag you for pvp if you didn't want to be?

    Since stolen goods are supposed to be higher quality, it wouldn't surprise me if you had a BETTER chance at rare motifs or rare crafting mats inside a private container. But even that would cause many complaints. The notion that zos would even CONSIDER putting standard container loot behind the justice system seems ludicrous to me.

    I think you guys are working yourselves into a panicked frenzy over an unreasonable and unrealistic concern.
    Edited by Alphashado on July 24, 2014 8:46PM
  • XquixoticalX
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    Wizzo91 wrote: »
    The problem only exists in towns.

    In dungeons, bandit camps, etc. etc. you will still be able to farm provisioning mats.

    Or do some people seriously do this in towns? I mean you get enough while questing or exploring.

    And if you are max level and only farm towns I think the justice system would prevent them from having an easy time doing it.

    So I do not see a problem here.

    Yes people seriously do this in towns. Some of us craft as a profession. It's how I make a lot of my gold. I can creat 4 food items at once, so a stack of 100 to sell will take 25 each of like 4 different mats. So before I can really have something worth selling, I need to collect 100 different items. Inns, taverns, and banks have many lootable containers, and most of them contain foodstuffs, especially at inns and taverns. Also, in the marketplace, the merchant tents area is littered with dozens of containers also mostly holding food. A bandit camp will have 10-15 containers tops, and then you would have to travel to the next bandit camp. Dungeons have a decent amount, but I bet if I went into a dungeon and looted every container and compared that with looting a town, the town would yield double the items, in a tiny fraction of the time and effort because you're not having to clear mobs.
    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • ShedsHisTail
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    babylon wrote: »
    babylon wrote: »
    aipex8_ESO wrote: »
    Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.

    Because it isn't stealing - items have value when stolen, if taken as normal they have no value.

    And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.

    The pve crowd should be able to continue playing the game as it is.

    The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.

    It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.

    I never really took you for the "the sky is falling" type.
    Apparently "PvP" is the activation code on your emergency protocol.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
    babylon
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    babylon wrote: »
    babylon wrote: »
    aipex8_ESO wrote: »
    Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.

    Because it isn't stealing - items have value when stolen, if taken as normal they have no value.

    And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.

    The pve crowd should be able to continue playing the game as it is.

    The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.

    It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.

    I never really took you for the "the sky is falling" type.
    Apparently "PvP" is the activation code on your emergency protocol.

    This isn't "the sky is falling" - the justice system is obviously designed to add pvp to the open world, or do you deny this (if so you are missing the point).

    And more fighting in towns will definitely lower fps.

    So, not at all wrong or doomy, just what it is.
  • XquixoticalX
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    Alphashado wrote: »
    I think you guys are working yourselves into a panicked frenzy over an unreasonable and unrealistic concern.

    @Alphashado‌ I'm not in a frenzy or a panic. I said I am looking forward to and excited about the justice system. I simply want to know whether or not I need to spend the next couple of weeks farming mats to last me through the next couple of months. I don't think it's a lot to ask of ZOS to let us know what these updates are going to be like, and how they are going to effect important skill lines. I have no problem with change, it's not ideal but I can adapt. But if it's coming I want to be prepared.

    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • ShedsHisTail
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    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    aipex8_ESO wrote: »
    Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.

    Because it isn't stealing - items have value when stolen, if taken as normal they have no value.

    And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.

    The pve crowd should be able to continue playing the game as it is.

    The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.

    It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.

    I never really took you for the "the sky is falling" type.
    Apparently "PvP" is the activation code on your emergency protocol.
    the justice system is obviously designed to add pvp to the open world, or do you deny this (if so you are missing the point).

    And more fighting in towns will definitely lower fps.

    I don't disagree with either of those things.

    The justice system is designed to implement a means of voluntary PvP into the open world.

    A significant amount of fighting in town will, technically, lower FPS for some players; yes.

    Those are both undeniable. But I think you're overstating the impact of these changes; and that's where the doom and gloom comes in. Yes, I expect it to be a little stupid for a week or two immediately after it's implemented while people explore what they can and can't do and how exactly the mechanics of it all work. But once the novelty wears off, it'll be fine. I really don't think there will be constant fighting in towns; maybe the occasional scuffle, but anyone with a high enough Bounty to aggro the guards (or other players) would be wise to steer clear of town.

    Those that want to be criminals will willingly deal with the repercussions of their actions. Those who want to chase criminals will do so, and those who want to opt out will just need to be a little more careful about what containers they loot.

    Life goes on.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • babylon
    babylon
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    babylon wrote: »
    babylon wrote: »
    babylon wrote: »
    aipex8_ESO wrote: »
    Why would anyone risk stealing anything if they could just stand up and suddenly it wouldn't be stealing.

    Because it isn't stealing - items have value when stolen, if taken as normal they have no value.

    And because the pve crowd doesn't actually want to get involved in pvp, which is what the justice system has unfortunately been designed as. Personally I would've preferred to see the justice system designed as pure NPC action, without other players being able to thump you. Steal something, and the guards come at you - not other players. If ZOS wanted to add pvp in the open world, they should've added dueling.

    The pve crowd should be able to continue playing the game as it is.

    The only thing that doesn't add up for me is the value. In the video, the "stolen" items were worth 1g each. Why would you risk a bounty of like 100g to steal 3g worth of food mats? This is what makes me think anything will be stealing, crouched or not.

    It makes no financial sense at all. As far as I can tell this is just a way to add pvp into the open world - the value isn't the point. The point is to make people start fighting and lowering our fps in towns even more.

    I never really took you for the "the sky is falling" type.
    Apparently "PvP" is the activation code on your emergency protocol.
    the justice system is obviously designed to add pvp to the open world, or do you deny this (if so you are missing the point).

    And more fighting in towns will definitely lower fps.

    I don't disagree with either of those things.

    The justice system is designed to implement a means of voluntary PvP into the open world.

    A significant amount of fighting in town will, technically, lower FPS for some players; yes.

    Those are both undeniable. But I think you're overstating the impact of these changes

    I didn't overstate - was just saying how stealing wasn't about gaining high value items - it was about getting fighting going on in the open world. Then threw in a casual snipe about how this will lower our town fps XD
    Edited by babylon on July 24, 2014 9:05PM
  • Nestor
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    If you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.

    http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

    However, this pretty much kills provisioning as a viable craft unless they leave about half the containers in a town unowned.
    Edited by Nestor on July 24, 2014 9:08PM
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • babylon
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    Nestor wrote: »
    If you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.

    http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

    No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.

    Basically that crouching is required to participate in the justice system, and that people can search containers as normal otherwise, and not participate in the justice system if they don't want to.

    Otherwise people would be accidentally killing NPCs when they hit a skill, or accidentally stealing when they meant to search because they didn't notice the word was different. Making a player actively change their position seems like a much better way of allowing a player to know when they are in danger of committing any criminal action.
    Edited by babylon on July 24, 2014 9:11PM
  • Gix
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    And here I thought provisioning was way too easy to level up and supply...

    The justice system was implemented to allow thieving in the game and have SOME purpose... the PvP aspect exists because 1) it's interesting and 2) people will always find a way to exploit NPCs so now they have to pay close attention to the players around them.

    This isn't about PvP; it's about making thieving and assassination worth while. No one ever bothered to think of the consequences it might have in Cyrodiil... to be hunt down by your own faction.
    Edited by Gix on July 24, 2014 9:16PM
  • KariTR
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    28 comments in just under an hour, maybe a ZOS person will come settle this argument eventually.

    Lol, with over 770k subs, that can only reflect how little this needs a ZOS rep to comment.

    And then this absurd comment:
    Don't you see the problem with this? Blacksmithers {sic} don't have to buy ingots.

    Well, maybe so, but provisioners currently do not have to go into dangerous locales to find the raw materials they need. You want to make some money crafting? Then take a little risk like every other crafter.

    If any player can't see how ridiculous it is that our characters are able to shoplift right under the nose of the shopkeeper with absolutely no consequence, then you're really no gamer at all.
  • XquixoticalX
    XquixoticalX
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    KariTR wrote: »
    28 comments in just under an hour, maybe a ZOS person will come settle this argument eventually.

    Lol, with over 770k subs, that can only reflect how little this needs a ZOS rep to comment.

    And then this absurd comment:
    Don't you see the problem with this? Blacksmithers {sic} don't have to buy ingots.

    Well, maybe so, but provisioners currently do not have to go into dangerous locales to find the raw materials they need. You want to make some money crafting? Then take a little risk like every other crafter.

    If any player can't see how ridiculous it is that our characters are able to shoplift right under the nose of the shopkeeper with absolutely no consequence, then you're really no gamer at all.

    I would argue that risking taking on a bounty multiple times an hour (as you are constantly farming mats if you provision as a profession) is ONE THOUSAND TIMES more dangerous than wandering around in "dangerous locales" to farm mats. Give me a break. I can collect a stack each of void stone, void bloom, and night wood in about an hour without ever engaging an enemy. If you can't see enemies around you in the wild and avoid them while still collecting many mats, I'd say YOU'RE no gamer at all.

    pssh.

    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • ShedsHisTail
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    KariTR wrote: »
    28 comments in just under an hour, maybe a ZOS person will come settle this argument eventually.

    Lol, with over 770k subs, that can only reflect how little this needs a ZOS rep to comment.

    And then this absurd comment:
    Don't you see the problem with this? Blacksmithers {sic} don't have to buy ingots.

    Well, maybe so, but provisioners currently do not have to go into dangerous locales to find the raw materials they need. You want to make some money crafting? Then take a little risk like every other crafter.

    If any player can't see how ridiculous it is that our characters are able to shoplift right under the nose of the shopkeeper with absolutely no consequence, then you're really no gamer at all.

    I would argue that risking taking on a bounty multiple times an hour (as you are constantly farming mats if you provision as a profession) is ONE THOUSAND TIMES more dangerous than wandering around in "dangerous locales" to farm mats. Give me a break. I can collect a stack each of void stone, void bloom, and night wood in about an hour without ever engaging an enemy. If you can't see enemies around you in the wild and avoid them while still collecting many mats, I'd say YOU'RE no gamer at all.

    pssh.

    You could try not stealing.

    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • KariTR
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    Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.
  • Nestor
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    babylon wrote: »

    No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.

    I don't know how else to interpret the statement that says "As normal, you can come and and just take this gear in the game right now, except now for the first time you'll be stealing" He says this as the first statement in the video about the Justice System.

    The video is in the link I provided above, and also in this article

    http://www.pcmag.com/article2/0,2817,2461111,00.asp
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • babylon
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    If food prices go up who will be crying the most? (A: the pvp non-crafter crowd).
  • XquixoticalX
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    KariTR wrote: »
    Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.

    How is it lazy to be curious about an update that could possibly make major changes to one of my preferred methods of earning gold? Nowhere in this thread have I ever said that I'm against any of this really. It's a question, and I'm looking for answers. There's really no need for you to insult me personally. Please stop trolling, this is not that type of thread.

    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • isengrimb16_ESO
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    Nestor wrote: »
    babylon wrote: »

    No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.

    I don't know how else to interpret the statement that says "As normal, you can come and and just take this gear in the game right now, except now for the first time you'll be stealing" He says this as the first statement in the video about the Justice System.

    The video is in the link I provided above, and also in this article

    http://www.pcmag.com/article2/0,2817,2461111,00.asp

    But that makes it sound like it's just the junk gear that's been added will be stealable - like it was designed for it (esp with that "worth nothing if you take it, but worth a g or two if you steal it" claim.)

    I'd be just fine with THAT, I don't take that junk anyway. But it'd be a good trigger for the justice system if you want to participate in it, I guess. Just be careful what you take (again, byebye autoloot, but in my case, I don't use it anyway.)
  • Evergnar
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    I thought I heard guild halls would still be open to looting for guild members. Anyone confirm or deny this?

    Either way I love the idea of the new justice system. It's going to make cities feel like real cities again.
    Edited by Evergnar on July 24, 2014 9:31PM
  • babylon
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    Nestor wrote: »
    babylon wrote: »

    No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.

    I don't know how else to interpret the statement that says "As normal, you can come and and just take this gear in the game right now, except now for the first time you'll be stealing"

    He just means for the first time since the system came in. He was all excited is all.
  • Nestor
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    At :47 he says, You need to be hidden no one can see you committing the crime. He does not say anywhere that you have to be sneaking to participate in the Justice System, just so you are not caught.



    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • ShedsHisTail
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    I guess I'm just not grasping how this is so difficult to understand.

    Certain containers will be owned by certain NPCs. If you take something from that container, then you are stealing from that NPC (crouched or not). If you get spotted, you acquire a bounty. This is how it works in every Elder Scrolls since Daggerfall. Why would you assume it's different now?

    What they are changing is adding some manner of gold value to items which currently have no vendor value. This makes stealing at least a -little- profitable because you can at least sell the things you steal (but only to fences). Those same items will still have gold value if acquired legitimately (ie: from an unowned container); so that's good for everyone.

    You opt out of acquiring a bounty (and thusly PvP) by not stealing things or attacking NPCs. It's really pretty simple. Just don't break the law.

    Additionally, there's a threshold for PvP. You won't be flagged for a bounty of 10g; you might be flagged for a bounty of 1,000g. Just like in other Elder Scroll games where a guard might not even bother you for a little bitty bounty (unless you initiate conversation or they actually witness the crime), but if it gets high enough they start harrassing/attacking you.

    I really don't expect it to be much of a departure from Skyrim or Oblivions justice systems; only now there are other players involved.
    Edited by ShedsHisTail on July 24, 2014 9:43PM
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • XquixoticalX
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    I guess I'm just not grasping how this is so difficult to understand.

    Certain containers will be owned by certain NPCs. If you take something from that container, then you are stealing from that NPC (crouched or not). If you get spotted, you acquire a bounty. This is how it works in every Elder Scrolls since Daggerfall. Why would you assume it's different now?

    What they are changing is adding some manner of gold value to items which currently have no vendor value. This makes stealing at least a -little- profitable because you can at least sell the things you steal (but only to fences). Those same items will still have gold value if acquired legitimately (ie: from an unowned container); so that's good for everyone.

    You opt out of acquiring a bounty (and thusly PvP) by not stealing things or attacking NPCs. It's really pretty simple. Just don't break the law.

    Additionally, there's a threshold for PvP. You won't be flagged for a bounty of 10g; you might be flagged for a bounty of 1,000g. Just like in other Elder Scroll games where a guard might not even bother you for a little bitty bounty (unless you initiate conversation or they actually witness the crime), but if it gets high enough they start harrassing/attacking you.

    I really don't expect it to be much of a departure from Skyrim or Oblivions justice systems; only now there are other players involved.

    You'll have to forgive me as I have never played any other Elder Scrolls game. I'm just not a console gamer.

    This all sounds well and good though. You are just assuming it will be the same as the other titles, though? Or is this specific information about ESO that you've read somewhere from a ZOS source?
    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • babylon
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    Nestor wrote: »
    At :47 he says, You need to be hidden no one can see you committing the crime. He does not say anywhere that you have to be sneaking to participate in the Justice System, just so you are not caught.

    "To steal something, you need to be hidden". Here please note it does not say "to steal something and not get caught you need to be hidden".
    You can take items from crates etc as normal but instead now you are stealing items. Items will have value if they are stolen. To steal something, you need to be hidden.

    Also "items will have value IF they are stolen". So items can be taken as normal, just they won't have value. Quite likely each container will have the exact same items in whether you choose to search the container or you choose to steal from the container (being crouched). just the value will be different. And also you won't be able to sell stolen items to a normal shop NPC, you need to find a special NPC (a fence), so it's also likely you won't be able to craft anything from them as well, nor trade them to another player.
    Edited by babylon on July 24, 2014 9:50PM
  • KariTR
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    KariTR wrote: »
    Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.

    How is it lazy to be curious about an update that could possibly make major changes to one of my preferred methods of earning gold? Nowhere in this thread have I ever said that I'm against any of this really. It's a question, and I'm looking for answers. There's really no need for you to insult me personally. Please stop trolling, this is not that type of thread.

    The laziness referred to gameplay, as you well know.

    You're not against it now? You said there was a 'problem.'

    You said maybe ZOS should come and 'settle the argument'.

    Making gold and earning gold are not the same thing.

    You don't want to be insulted and then accuse me of being a troll.

    You're a very contrary fellow :s

  • ShedsHisTail
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    I guess I'm just not grasping how this is so difficult to understand.

    Certain containers will be owned by certain NPCs. If you take something from that container, then you are stealing from that NPC (crouched or not). If you get spotted, you acquire a bounty. This is how it works in every Elder Scrolls since Daggerfall. Why would you assume it's different now?

    What they are changing is adding some manner of gold value to items which currently have no vendor value. This makes stealing at least a -little- profitable because you can at least sell the things you steal (but only to fences). Those same items will still have gold value if acquired legitimately (ie: from an unowned container); so that's good for everyone.

    You opt out of acquiring a bounty (and thusly PvP) by not stealing things or attacking NPCs. It's really pretty simple. Just don't break the law.

    Additionally, there's a threshold for PvP. You won't be flagged for a bounty of 10g; you might be flagged for a bounty of 1,000g. Just like in other Elder Scroll games where a guard might not even bother you for a little bitty bounty (unless you initiate conversation or they actually witness the crime), but if it gets high enough they start harrassing/attacking you.

    I really don't expect it to be much of a departure from Skyrim or Oblivions justice systems; only now there are other players involved.

    You'll have to forgive me as I have never played any other Elder Scrolls game. I'm just not a console gamer.

    This all sounds well and good though. You are just assuming it will be the same as the other titles, though? Or is this specific information about ESO that you've read somewhere from a ZOS source?

    I'm assuming it will follow a similar model; it doesn't contradict anything they've said/shown so far and there's no reason for it not to. It's a perfectly good system.
    "As an online discussion of Tamrielic Lore grows longer, the probability of someone blaming a Dragon Break approaches 1." -- Sheds' Law
    Have you seen the Twin Lamps?
  • XquixoticalX
    XquixoticalX
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    KariTR wrote: »
    KariTR wrote: »
    Taking on a bounty isn't a risk, it is a choice. Stop being lazy and choose another way. You have plenty of time to build those muscles up.

    How is it lazy to be curious about an update that could possibly make major changes to one of my preferred methods of earning gold? Nowhere in this thread have I ever said that I'm against any of this really. It's a question, and I'm looking for answers. There's really no need for you to insult me personally. Please stop trolling, this is not that type of thread.

    The laziness referred to gameplay, as you well know.

    You're not against it now? You said there was a 'problem.'

    You said maybe ZOS should come and 'settle the argument'.

    Making gold and earning gold are not the same thing.

    You don't want to be insulted and then accuse me of being a troll.

    You're a very contrary fellow :s

    Actually, I'm a lass. But anyway. Thinking something is a problem doesn't mean I am here to rage against it. Problems have solutions. I am here to figure out what those solutions are.

    "The argument" is that people seem to have two opinions about how this is going to work, and both have valid points. We just want more information. Information is power, and I like power. Don't you?

    I fail to see how spending time and effort leveling a crafting skill, spending skill points into it, collecting materials, crafting items, and selling them is not earning. Nor do I really even understand what you are trying to imply about a difference in the word make and earn.

    I called you a troll because you came into this discussion with nothing productive to add. You have not enhanced the discourse in any way. All you seem to have come here to say is how "provisioners should take a risk" and "players who think this way aren't real gamers" and " stop being lazy." Aside from pointing fingers at players, what have you contributed to the discussion about the "Justice System's impact on Provisioning skill and motif/recipe farming?" Have you offered any insight on this topic or made any comments that weren't sarcastic or negative? If the shoe fits..
    Edited by XquixoticalX on July 24, 2014 10:00PM
    ~ Belle Folie

    "I'm here to kick ass and eat sweetrolls. And I'm all out of sweetrolls."
  • zdkazz
    zdkazz
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    babylon wrote: »
    Nestor wrote: »
    If you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.

    http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

    No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.

    Basically that crouching is required to participate in the justice system, and that people can search containers as normal otherwise, and not participate in the justice system if they don't want to.

    Otherwise people would be accidentally killing NPCs when they hit a skill, or accidentally stealing when they meant to search because they didn't notice the word was different. Making a player actively change their position seems like a much better way of allowing a player to know when they are in danger of committing any criminal action.
    if you notice, he is not in stealth when he attacksthe group of people with a rain of arrows so crouching helps you get away with it, but it can be done out of stealth , stealing from crates is stealing wither you are standing up or not(time stamp 51:00) so its still stealing if you take from crates in town even if you are standing up.

    http://youtu.be/aYbl5B8R9-E?t=51m
    Edited by zdkazz on July 24, 2014 10:09PM
  • babylon
    babylon
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    zdkazz wrote: »
    babylon wrote: »
    Nestor wrote: »
    If you take from a container that is owned, your Stealing. Crouching just means you have less of a chance of being caught.

    http://dulfy.net/2014/07/18/eso-quakecon-the-future-of-eso-panel-notes/

    No, that's an interpretation. In my opinion it's far more likely that crouching is the mechanic used to give access to justice system actions, such as target NPC for attack, and steal rather than search from a container.

    Basically that crouching is required to participate in the justice system, and that people can search containers as normal otherwise, and not participate in the justice system if they don't want to.

    Otherwise people would be accidentally killing NPCs when they hit a skill, or accidentally stealing when they meant to search because they didn't notice the word was different. Making a player actively change their position seems like a much better way of allowing a player to know when they are in danger of committing any criminal action.
    if you notice, he is not in stealth when he attacks all these people

    If you'll notice - he had only just killed another NPC immediately before attacking that group - you can see the kill notice ("4000 bounty to Stormhaven") flying up in the top right before he attacked them, which was the only reason he wasn't stealthed - he was already flagged for pvp. Every single other theft or attack he was stealthed/crouched.

    Was waiting for someone to post that :3
    Edited by babylon on July 24, 2014 10:12PM
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