ers101284b14_ESO wrote: »They are bringing open world PVP in with the Justice System. I probably won't participate but so long as it doesn't ruin my fun I guess I'll keep playing.
diamondeyethunderbow_ESO wrote: »In a game like ESO, your character and your gear are one and the same. If your gear is taken, you're crippled.diamondeyethunderbow_ESO wrote: »I'd still play it, as long as there was no looting. It's not supposed to be EVEScrolls Online - and don't get me wrong, I love me some EVE. Full loot is complete crap in fantasy MMOs.
I don't think it'd be the best thing for the game, though. Opt-in PVP is a much better idea.
@diamondeyethunderbow_ESO just for the sake of getting a conversation flared (and pure curiosity) why is full loot complete crap in a fantasy MMO and not a space or future MMO? seems strange to me.
In a spaceship game, losing your ship is just losing your ship. You just get another one. In EVE, I own dozens of ships ranging from frigates to battleships, for various purposes. Losing one is just losing a ship; it isn't an integral part of my character. Some people DO fly ships that represent a huge portion of their personal assets, but this is widely regarded as a dumb move. You don't bling your ship out unless you can afford bling modules for it.
Fundamentally, it comes down to risk-reward. Gankers get rewarded out of all proportion to risk, while defenders have enormous risk for relatively little reward.It was fun on some EQ servers and UO. I agree I wouldn't want to see it in this game (because I want to see it appeal to a larger crowd instead of me and a small niche. very few of us play mortal)
EQ didn't have full loot. You could loot one item from a player that was killed; I used to play on that server. UO was "fun" for a very small portion of the playerbase; everyone else just had to avoid ganks.
dharbert is correct. I've had the misfortune of encountering such players in a dungeon. They were not attempting to outrun mobs; they trained them on me, and continued to do so, circling the dungeon and dragging the respawns back to me as I tried to fight the boss. I suppose they grew bored because they stopped and decided to dance near the dungeon entrance instead.skeletorz_ESO wrote: »Global PVP = griefers 24/7. It's as simple as that.
There are already players who try to drag mobs onto you in the world and in dungeons. It never works and the mobs never attack me, but it doesn't keep them from trying it over and over again.
Those players aren't trying to drag mobs onto you, they're just fleeing through the dungeon instead of fighting everything. LOL dude, you are not the center of the universe.
But I agree. Griefering would be constant.
MercyKilling wrote: »ers101284b14_ESO wrote: »They are bringing open world PVP in with the Justice System. I probably won't participate but so long as it doesn't ruin my fun I guess I'll keep playing.
It's not the same as open world PvP. You have to be a guard and see someone who's got a bounty on their head in order to combat them.
If you've kept your nose clean, no bounty. Ergo, no PvP.
However; it's a step down the wrong path IMNSHO. If open world PvP ever did get instituted, I'd be gone so fast it'd make the developer's heads spin. Counterclockwise.
The thing with the Justice system is fine. But flagging everyone for PvP no matter where you go would invite a festival of griefers to party and camp out ruining the entire game.
It would ruin exploration. It would ruin immersion. It would ruin the entire story telling. It would completely destroy the feeling of TES.
You might as well strip TES from it completely if you are going to do that to it.
Not just no, but hell no. That would be forcing EVERYONE to play a certain way, and not everyone likes PVP or even partakes in PVP, ever.
Having said that, if they implemented duels where two parties agreed to fight outside of Cyrodiil, that would be alright.
Global PVP = griefers 24/7. It's as simple as that.
There are already players who try to drag mobs onto you in the world and in dungeons. It never works and the mobs never attack me, but it doesn't keep them from trying it over and over again.
indytims_ESO wrote: »If ESO ever went 'world PVP', my wife and I would be cancelling our subs within minutes of the announcement.
TES games are not PVP games. They added it (Cyrodil) to try to appeal to a group of players, and I get it. But there is no need and really no logical explanation to make ESO a world-PVP game.
Akiainavas wrote: »The answer is NO. I play ESO for the lore, and the story, and the quests. I don't enjoy being ganked, killed and otherwise nagged by bored PvP players.
Want to PvP ? Go to Cyrodill.
And please, don't say that "there would be no griefing"... there would be - there ALWAYS is, in each and every game where world PvP is enabled.
SuraklinPrime wrote: »Hell no!
One key reason I took a chance on this MMO was because they had done what they could to stop the griefers and let people do PvP or PwP (play with player) as they prefer.
adriant1978 wrote: »No way. If you want to PvP go to Cyrodiil and have at it. Leave the rest of us alone.
bertenburnyb16_ESO wrote: »I think the justice system is a greath way to introduce world pvp, so you dont have to join if you dont want to, but its giving others the option
Akiainavas wrote: »Have to say that ESO is kinda unique in terms of community... surprising how many people not only don't support PvP but openly oppose it. You don't see that in other MMOs.
AlexDougherty wrote: »I do occasssionaly PVP, but I will never want it as open world PVP.
In fact I can't understand why people who want open world PVP buy games which aren't and then try to change them into open world PVP. Which is what this poll is about.
Akiainavas wrote: »Have to say that ESO is kinda unique in terms of community... surprising how many people not only don't support PvP but openly oppose it. You don't see that in other MMOs.