If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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firstdecan wrote: »How does a thread get erroneously sunk?
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Are you sure with the numbers? Because on some hills it doesn't looks like we have more than 5m hight and the skill doesn't work.ZOS_GinaBruno wrote: »Yes. I actually just posted a message in one of the Fiery Grip threads, but can just copy/paste it here for you so you don't have to search for it:ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Gina, would you be kind enough to find out if the unannounced, undocumented, Fiery Grip nerf was intentional? Something....any kind of communication.....please....
We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.
Are you sure with the numbers? Because on some hills it doesn't looks like we have more than 5m hight and the skill doesn't work.ZOS_GinaBruno wrote: »Yes. I actually just posted a message in one of the Fiery Grip threads, but can just copy/paste it here for you so you don't have to search for it:ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Gina, would you be kind enough to find out if the unannounced, undocumented, Fiery Grip nerf was intentional? Something....any kind of communication.....please....
We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Am I the only one that uses Stonefist (Obsidian Shard)?monkeymystic wrote: »Its still the only class with zero range dps or range abilities, and without escape abilities.
firstdecan wrote: »How does a thread get erroneously sunk?
Are you sure with the numbers? Because on some hills it doesn't looks like we have more than 5m hight and the skill doesn't work.ZOS_GinaBruno wrote: »Yes. I actually just posted a message in one of the Fiery Grip threads, but can just copy/paste it here for you so you don't have to search for it:ZOS_GinaBruno wrote: »We're working on a fix for this.@ZOS_JessicaFolsom Any news on the fishing achievement of the Starters island bugged ? I know them buggy since day 1 and been hoping to read it in the patch notes At least please, give a kick in the ass of the guys responsible of fishing, you say it is from class101 from France with love ;D
Gina, would you be kind enough to find out if the unannounced, undocumented, Fiery Grip nerf was intentional? Something....any kind of communication.....please....
We did recently make a change to Fiery Grip in patch 1.2.5 that was mistakenly not included in the patch notes as there is still an art-related fix to be made. We reduced the Y-axis (vertical distance variable) of this ability from 10m to 8.5m as we found that it was mitigating the defender’s advantage too heavily while in Cyrodiil. This change was also made to address an issue where some players were creating characters of opposing factions, and pulling themselves into keeps to bypass intended keep siege mechanics. We apologize for making this change to the mechanic without telling you; it was not our intent.
Yea, there is no way those numbers are correct. It is nice to at least see SOME clarification though. I can't believe how non-responsive the mod team is on certain issues such as this.
This thread has over 3,800 views and 154 comments. Why can't they just take the 30 seconds to write a post explaining the situation so we can move on... Honestly I am sad to see that I won't be able to pull players off keep walls anymore, but the skill needs to at least be able to pull players while standing on a hill. If it is not working as intended THEY NEED TO LET US KNOW otherwise everyone will continue to give them hate for "ruining the skill".
woodlandwoodsb14_ESO wrote: »So has Fiery Grip been fixed yet? Haven't played since it was broken.
Was considering playing again but I wanted to check first.
woodlandwoodsb14_ESO wrote: »So has Fiery Grip been fixed yet? Haven't played since it was broken.
Was considering playing again but I wanted to check first.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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NerfEverything wrote: »It is working as intended. Everyone is happy with the change except for all the QQ DKs. It's ok though, we are all getting lots of entertainment from this crybaby thread. Can't wait for reflective scales nerf
arkansas_ESO wrote: »NerfEverything wrote: »It is working as intended. Everyone is happy with the change except for all the QQ DKs. It's ok though, we are all getting lots of entertainment from this crybaby thread. Can't wait for reflective scales nerf
Good choice of a name.
The thing is, DKs have pretty much zero long-range class skills. We had Fiery Grip to help close the gap, but now we just have Stonefist, which is nice but still pretty short-ranged with a 15 meter range on a morph, and Fossilize, which is somewhat decent.
It's my belief that they designed the Dragonknight as a sort of primarily close-ranged melee type character. What good is a melee character in a siege type setting? They can't cast ranged abilities on the enemies on the walls. They have to wait for the wall to come down or for the enemies to make a counter offensive to be able to actually fight. Thus, Fiery Grip was born, allowing melee characters to pull unsuspecting casters off of keep walls and into the Dragonknight's area of damage.
If this is what they want Fiery Grip to turn into now, fine. Just remove the skill entirely, as it has pretty much no use to anybody now, and give DKs another skill with a unique mechanic.
mike.gaziotisb16_ESO wrote: »arkansas_ESO wrote: »NerfEverything wrote: »It is working as intended. Everyone is happy with the change except for all the QQ DKs. It's ok though, we are all getting lots of entertainment from this crybaby thread. Can't wait for reflective scales nerf
Good choice of a name.
The thing is, DKs have pretty much zero long-range class skills. We had Fiery Grip to help close the gap, but now we just have Stonefist, which is nice but still pretty short-ranged with a 15 meter range on a morph, and Fossilize, which is somewhat decent.
It's my belief that they designed the Dragonknight as a sort of primarily close-ranged melee type character. What good is a melee character in a siege type setting? They can't cast ranged abilities on the enemies on the walls. They have to wait for the wall to come down or for the enemies to make a counter offensive to be able to actually fight. Thus, Fiery Grip was born, allowing melee characters to pull unsuspecting casters off of keep walls and into the Dragonknight's area of damage.
If this is what they want Fiery Grip to turn into now, fine. Just remove the skill entirely, as it has pretty much no use to anybody now, and give DKs another skill with a unique mechanic.
You're arguing with the wrong person. Personal advice, don't bother
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.