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~+~ You Lied to US! - Fiery Grip ~+~

Emperor
Emperor
✭✭✭✭
Zenimax...

I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

Look under the "Combat & Gameplay" section for fiery grip.
Edited by Emperor on July 9, 2014 5:05PM
If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

.
  • Mortosk
    Mortosk
    ✭✭✭✭
    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
    Edited by Mortosk on July 9, 2014 4:52PM
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Fairydragon3
    Fairydragon3
    ✭✭✭✭
    sigh, i was hoping they wouldn't do this, when I heard about the PVP gate exploit. z-axis restriction is pretty damn short sighted, they should have know this would severely impact the enjoyment of Ardent flame class.

    if this is the case they need to just ditch the ability altogether and just give us something else, because obviously they don't know how to make it fit in the balance
  • kieso
    kieso
    ✭✭✭✭✭
    Next update: reduce kindling to 50% and it will only benefit DK abilities.
  • Emperor
    Emperor
    ✭✭✭✭
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.

    It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
  • Emperor
    Emperor
    ✭✭✭✭
    Tamanous wrote: »
    Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.

    It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.

    The nerf to fiery grip wouldn't effect what you are saying at all. To pull a enemy player off a keep wall you had to put yourself in danger first because you had to basically stand right under them.

    The chains still work on a horizontal measure so you can still easily pull players out of their zerg.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Tremulous
    Tremulous
    ✭✭✭
    ee6b69fb27199ef757c6e95f28d995c6.jpg
  • WebBull
    WebBull
    ✭✭✭✭✭
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    Not just keep walls. You can't pull mobs in PvE that are on a step a foot higher than you. In PvP you can't pull players on a hill even slightly higher or lower than you. The skill is now completely useless.
  • Emperor
    Emperor
    ✭✭✭✭
    dsalter wrote: »
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined

    They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.

    They DID NOT have to ruin the tactic we used and loved.
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Emperor
    Emperor
    ✭✭✭✭
    WebBull wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    Not just keep walls. You can't pull mobs in PvE that are on a step a foot higher than you. In PvP you can't pull players on a hill even slightly higher or lower than you. The skill is now completely useless.

    sigh...
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined

    They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.

    They DID NOT have to ruin the tactic we used and loved.

    true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Mortosk
    Mortosk
    ✭✭✭✭
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.

    I feel your pain, brother, I'm a templar and they destroyed my class long ago with the 90% effective nerf of restoring spirit then failed to adjust any of the insane magicka costs for pretty much all templar skills. They never once checked with the development team that assigned those high magicka costs for our skills to ask them if they made them artificially high in light of the fact that we had the pre-nerf restoring spirit skill.

    They don't think about the consequences of short sighted sledgehammer/nuclear style nerfs, they just implement them.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • Emperor
    Emperor
    ✭✭✭✭
    dsalter wrote: »
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined

    They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.

    They DID NOT have to ruin the tactic we used and loved.

    true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff

    Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Tamanous
    Tamanous
    ✭✭✭✭✭
    Emperor wrote: »
    Tamanous wrote: »
    Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.

    It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.

    The nerf to fiery grip wouldn't effect what you are saying at all. To pull a enemy player off a keep wall you had to put yourself in danger first because you had to basically stand right under them.

    The chains still work on a horizontal measure so you can still easily pull players out of their zerg.

    I did not say I was talking only about wall pulling. Besides a wall is a wall. Earn your right to get into a keep and it's defenders. It is still a cheap exploit within the rules other classes cannot do. ZOS obviously thinks it unfair in THEIR game. I do not think you are put too much in danger anyway. You merely have to get within the max range of most other players (if they even have ranged powers) and click and back off again. The player you pulled is DEAD. Zero chance of living. That is OP as hell.

    This said I am sure ZOS can try not make the power as useless as some state. Players must also realize when a concept is broken and used in ways not intended. I've seen this in every single mmo that had a pull. Pulls are knockbacks are always used in the most effective way even if unintended. This always means pulling players into death zones ... either surrounded by enemies, off cliffs or into environmental traps (i.e. lava) which all mean instant death. That is a conceptual failure. Everyone whines about time to kill being too fast yet defends the ability to one click kill others. Amazing.

    My favorite class in Swtor for warzones was Sniper/Gunslinger and I couldn't even begin to guess how many enemies I killed by knocking and rooting them in traps or off ledges. My first class was an Agent which does not have a knockback or pull ability. Simply playing my Agent meant I lost the MOST EFFECTIVE WAY TO KILL SOMEONE other classes had. I actually had to fight them. The simple truth is that giving such unique abilities that allow 1 click kill ability to some classes and not others (and providing no equal compensation) is bad game design.
    Edited by Tamanous on July 9, 2014 5:13PM
  • WhitePawPrints
    WhitePawPrints
    ✭✭✭✭✭
    sigh, i was hoping they wouldn't do this, when I heard about the PVP gate exploit. z-axis restriction is pretty damn short sighted, they should have know this would severely impact the enjoyment of Ardent flame class.

    if this is the case they need to just ditch the ability altogether and just give us something else, because obviously they don't know how to make it fit in the balance

    That about sums up all of Zenimax's fixes. Short sighted across the board changes.

    There were issues with Devouring Swarm and Impulse, so instead of focusing on those, they made all AOE limited.

    There were issues with unbalancing on certain mobs in VR content, nerf them all across the board.

    Cyrodil Keeps and Resources were taken too easily by low numbers during the off hours, buff every single NPC in Cyrodil. (Ruined PVE for me in Cyrodil.)

    Gold spammers doing what gold spammers do, nerf all drop rates. Gold, Junk, Boss, didn't matter. (Used to collect Dwarven Gears in VR zones when they dropped 2 at a time, made a few hundred coins after each dungeon run.)

    Every patch does more short sighted fixes that have just left me disappointed. Such a shame.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Unacceptable really.

    If they were going to add Z-axis could it not have a minimum angle only of something like -45 or -60 degrees? So that you can't pull up a wall (which is the exploit) but still be able to pull down?

    That's lazy programming on top being liars.

    I'd advise you @Emperor‌ to put the words "firey grip" in the title. You'll get a lot more views and responses
    Edited by Maulkin on July 9, 2014 5:04PM
    EU | PC | AD
  • Emperor
    Emperor
    ✭✭✭✭
    Unacceptable really.

    If they were going to add Z-axis could it not have a minimum angle only of something like -45 or -60 degrees? So that you can't pull up a wall (which is the exploit) but still be able to pull down?

    That's lazy programming on top being liars.

    I'd advise you @Emperor‌ to put the words "firey grip" in the title. You'll get a lot more views and responses

    Done.

    Also, I completely agree with the angle idea. Look Zenimax ANOTHER FIX THAT WOULD HAVE BEEN FINE! Just make it so people can pull players down but not up...
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Mortosk
    Mortosk
    ✭✭✭✭
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined

    They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.

    They DID NOT have to ruin the tactic we used and loved.

    true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff

    Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?

    Adding more guards doesn't fit with their current goal of templarizing your class. You are on their radar now and that is a bad place to be, my friend.
    "Now I stand, the lion before the lambs and they do not fear. They can not fear." --Arthas Menethil (aka, The Lich King)
  • dsalter
    dsalter
    ✭✭✭✭✭
    ✭✭
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined

    They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.

    They DID NOT have to ruin the tactic we used and loved.

    true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff

    Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?

    oh your right i forgot to break something.
    Chain now has 200 range and deals burn damage based on weapon damage and spell damage.
    some sort of quest in stonefalls now works
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Lord_Draevan
    Lord_Draevan
    ✭✭✭✭✭
    I'm confused... I was playing PvP yesterday and chain-pulled several people off a keep wall above me who were defending with oilpots, at an angle greater than 45 degrees.
    I'm a man of few words. Any questions?
    NA/PC server
  • Emperor
    Emperor
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    dsalter wrote: »
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    dsalter wrote: »
    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
    they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.
    personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined

    They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.

    They DID NOT have to ruin the tactic we used and loved.

    true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff

    Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?

    oh your right i forgot to break something.
    Chain now has 200 range and deals burn damage based on weapon damage and spell damage.
    some sort of quest in stonefalls now works

    This is so sad because it's so true lol...
    If you like small group PvP (2-4 players) and solo PvP check out my video ;)https://youtube.com/watch?v=jechGImtFio

    SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!

    .
  • Aeaeren
    Aeaeren
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    Tamanous wrote: »
    Emperor wrote: »
    Tamanous wrote: »
    Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.

    It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.

    The nerf to fiery grip wouldn't effect what you are saying at all. To pull a enemy player off a keep wall you had to put yourself in danger first because you had to basically stand right under them.

    The chains still work on a horizontal measure so you can still easily pull players out of their zerg.

    I did not say I was talking only about wall pulling. Besides a wall is a wall. Earn your right to get into a keep and it's defenders. It is still a cheap exploit within the rules other classes cannot do. ZOS obviously thinks it unfair in THEIR game.

    Not to argue the point, but in the fighter's guild line does have a chaining type of ability. I get it was being exploited* and something should be done about it. The issue here is the pretty much made it useless skill. I guess I can ask the enemy nicely to sit right there while I run over with my measuring stick to make sure they are not more then what is allowed higher or lower to use it. I liked chaining people off the wall

    By exploited I mean used to get into areas the enemy should never be allowed in (High Gates), as for the Keeps it's just another tactic requiring Benedict Arnolds, which is part of war, now the should have adjusted it to where it can't be used near the spawn gates and allow me to kill the traitors within my faction.
  • WebBull
    WebBull
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    I'm confused... I was playing PvP yesterday and chain-pulled several people off a keep wall above me who were defending with oilpots, at an angle greater than 45 degrees.


    Are you sure it wasn't Sunday? I am pretty sure the stealth, I mean undocumented nerf was during Mondays maintenance (U.S. Server).
  • Lord_Draevan
    Lord_Draevan
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    WebBull wrote: »

    Are you sure it wasn't Sunday? I am pretty sure the stealth, I mean undocumented nerf was during Mondays maintenance (U.S. Server).

    Pretty sure, but I'll check again tonight just to be certain.
    Edited by Lord_Draevan on July 9, 2014 5:46PM
    I'm a man of few words. Any questions?
    NA/PC server
  • NerfEverything
    NerfEverything
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    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
  • Halorin
    Halorin
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    I don't agree with the progression of events, but I'm glad they removed this. Sneaking up to a keep wall and yanking someone off sounds like a really cheesy tactic and I admit to enjoying the anguish shown by the OP quite a bit.
  • Sadae
    Sadae
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    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.
  • Fuzzylumpkins
    Fuzzylumpkins
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    1 day soon, everyone (that still actually logs in) will enter the game and be floored when they have an attack button and dodge button.
    While the few actions keys we are offered in game will actual open menus to: -auto relog you when you get mail,
    -auto relog you when your fps dumps,
    -auto relog you when you enter an instance and come up against an infinite cycling load screen
    and finally,
    -relog you when you enter a group and it bugs out on the group screen showing you dead in your party.

    Good old A B buttons with a D pad. Only with auto relog buttons every 6-8 minutes when something bugs or gets jacked up in game :) The forethought that went into the game mechanics must have been circumcised. That is forethought, right?
  • NerfEverything
    NerfEverything
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    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
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