If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
Not just keep walls. You can't pull mobs in PvE that are on a step a foot higher than you. In PvP you can't pull players on a hill even slightly higher or lower than you. The skill is now completely useless.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.
They DID NOT have to ruin the tactic we used and loved.
Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.
They DID NOT have to ruin the tactic we used and loved.
true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
The nerf to fiery grip wouldn't effect what you are saying at all. To pull a enemy player off a keep wall you had to put yourself in danger first because you had to basically stand right under them.
The chains still work on a horizontal measure so you can still easily pull players out of their zerg.
Fairydragon3 wrote: »sigh, i was hoping they wouldn't do this, when I heard about the PVP gate exploit. z-axis restriction is pretty damn short sighted, they should have know this would severely impact the enjoyment of Ardent flame class.
if this is the case they need to just ditch the ability altogether and just give us something else, because obviously they don't know how to make it fit in the balance
mike.gaziotisb16_ESO wrote: »Unacceptable really.
If they were going to add Z-axis could it not have a minimum angle only of something like -45 or -60 degrees? So that you can't pull up a wall (which is the exploit) but still be able to pull down?
That's lazy programming on top being liars.
I'd advise you @Emperor to put the words "firey grip" in the title. You'll get a lot more views and responses
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.
They DID NOT have to ruin the tactic we used and loved.
true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff
Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.
They DID NOT have to ruin the tactic we used and loved.
true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff
Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?
they dis-allowed it to stop exploits, can bet they have idea's to try sort it in future.Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
personally tons more NPC guards in keeps is enough to solve it as pulling people in 1 by 1 will just get them ruined
They had many other choices to fix the exploits. They could have added more guards like you said to wipe any enemy players. They could have even made enemy players instantly die without taking down a wall first. If you are talking about the spawn zones they could have just made those walls higher so chains couldnt reach.
They DID NOT have to ruin the tactic we used and loved.
true and agreed, well maybe not with the insta kill, that crap can be buggy but more guards would have nailed it especially if you give them a buff while the walls aren't down that causes a 100% healing reduction debuff
Yes, making the guards more powerful without taking a wall down first would have made it realistic and work perfectly. There Zenimax. PROBLEM SOLVED. That took what? 5 minutes of discussion and we didn't have to destroy a skill?
oh your right i forgot to break something.
Chain now has 200 range and deals burn damage based on weapon damage and spell damage.
some sort of quest in stonefalls now works
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
The nerf to fiery grip wouldn't effect what you are saying at all. To pull a enemy player off a keep wall you had to put yourself in danger first because you had to basically stand right under them.
The chains still work on a horizontal measure so you can still easily pull players out of their zerg.
I did not say I was talking only about wall pulling. Besides a wall is a wall. Earn your right to get into a keep and it's defenders. It is still a cheap exploit within the rules other classes cannot do. ZOS obviously thinks it unfair in THEIR game.
Lord_Draevan wrote: »I'm confused... I was playing PvP yesterday and chain-pulled several people off a keep wall above me who were defending with oilpots, at an angle greater than 45 degrees.
Are you sure it wasn't Sunday? I am pretty sure the stealth, I mean undocumented nerf was during Mondays maintenance (U.S. Server).
Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.