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~+~ You Lied to US! - Fiery Grip ~+~

  • Morostyle
    Morostyle
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    I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!
  • Sadae
    Sadae
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    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
    Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.
    Edited by Sadae on July 9, 2014 6:07PM
  • Nox_Aeterna
    Nox_Aeterna
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    Mortosk wrote: »
    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    I wish i could say that being a templar i never had to worry about *** nerfs , but i will always remember the 2 weeks nerf to jabs :P.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • PBpsy
    PBpsy
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    I am totally for fixing grip, just after they give NBs their Death stroke opening crit bonus back.
    ESO forums achievements
    Proud fanboi
    Elitist jerk
    Troll
    Hater
    Fan of icontested(rainbow colors granted)
  • NerfEverything
    NerfEverything
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    Sadae wrote: »
    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
    Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.

    Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?
  • SirAndy
    SirAndy
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    Emperor wrote: »
    You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
    If they really just wanted to prevent players from pulling others up a keep wall, why not simply check for the down angle and only restrict a pull if that down angle is too large?

    That way, one could still use the chains to pull people down from a wall and normal world pulls would not be affected either.

    I mean, you pretty much have to be at 45 or more degrees downward to pull someone up a keep wall and that would be trivial to check for.
    :)
    Edited by SirAndy on July 9, 2014 6:24PM
  • WebBull
    WebBull
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    Morostyle wrote: »
    I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!

    It would be nice if a mod would at least find out for us if the undocumented nerf is working as intended or is it a bug.....come on mods!
  • Devlinne
    Devlinne
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    Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?

    Best and clearest explanation ever.
    Reminds me of how ppl were trying to blame the akaviri set on the bats swarm fiasco when it didn't have a devastating impact on anyone EXCEPT vampires.

    Misdirection attempt twarthed.
    You sir, deserve an 'awesome"
    Devlinne: VR12 NB
    Demonos: VR12 Sorc
    Devin Flames: VR12 DK
    Hellzanger: VR12 Templar

    Thats right. ALL CLASSES.
  • Aeaeren
    Aeaeren
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    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.

    Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
  • Maulkin
    Maulkin
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    WebBull wrote: »
    Morostyle wrote: »
    I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!

    It would be nice if a mod would at least find out for us if the undocumented nerf is working as intended or is it a bug.....come on mods!

    I think this was probably the 1827th undocumented change that has been rolled out in the 3 months this MMO has been live.

    As a developer myself, I'm completely appalled by the either the lack of software development practices in place or communication between departments that allows this to happen again and again.

    It just smacks of complete unprofessionalism.
    EU | PC | AD
  • Requiemslove
    Requiemslove
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    Hi. Am I the only one here finding the absolute OUTRAGE and anger over this issue simply divine? Please, do not misunderstand me here, I do not mean offence to anyone at all, but you got to remember this is JUST a game. Something is broken, things can get broken in MMOs all the time but there is no reason to go all" RAGH!!! I kill you all" about it. To use an Americanism [even though I'm WELSH] you can bet yer bottom dollar Zenimax will disregard this thread. The anger here is impotent and as they are the ones making this MMO they will do as they will.
  • Maulkin
    Maulkin
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    Hi. Am I the only one here finding the absolute OUTRAGE and anger over this issue simply divine? Please, do not misunderstand me here, I do not mean offence to anyone at all, but you got to remember this is JUST a game. Something is broken, things can get broken in MMOs all the time but there is no reason to go all" RAGH!!! I kill you all" about it. To use an Americanism [even though I'm WELSH] you can bet yer bottom dollar Zenimax will disregard this thread. The anger here is impotent and as they are the ones making this MMO they will do as they will.

    They way they keep going about things they may have no more dollars left to bet.
    EU | PC | AD
  • Durham
    Durham
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    One of those chains pulled me out Craiglorn into the PVP zone! Nerf!!!
    PVP DEADWAIT
    PVP The Unguildables
  • Maverick827
    Maverick827
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    Sadae wrote: »
    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
    Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.

    Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?
    None of the classes have a skill like Scales, this argument is invalid.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Sadae wrote: »
    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
    Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.

    Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?

    Some people call that synergy. What you want is synergy too, but you wont get it with that set. The set is obviously specifically for dragon knights. How many abilities use magica to reflect any number of spells directed at you.... I can think of 1 :o Night blades and sorcerers don't have one so I don't see how this set is going to aid them at all. Templars I do not know about, the wording doesn't make it look like they reflect anything back, but the target does.

    Set needs nerf like Magica furnace did.
    Edited by demonlkojipub19_ESO on July 9, 2014 6:57PM
  • WebBull
    WebBull
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    Aeaeren wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.

    Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.


    Just ignore NerfEverything. Until Templars are the kings of the universe he is going to whine about....well....Nerfing Everything :p

    I understand that DK nerfs make people rejoice however no one should be happy the the way it was done and that it was completely undocumented.
    Edited by WebBull on July 9, 2014 6:58PM
  • Aeaeren
    Aeaeren
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    WebBull wrote: »
    Aeaeren wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.

    Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.


    Just ignore NerfEverything. Until Templars are the kings of the universe he is going to whine about everything.

    I understand that DK nerfs make people rejoice however no one should be happy the the way it was done and that it was completely undocumented.

    Oh I am not bothered by him whatsoever. Its the mentality that so many have with this nerf thing. Sorc rejoiced when DKs got popped with the bat but when Bolt got popped a bunch were SCREAMING about it. Now when it happens to the whiners and they all get puffy and whine even more I find that amusing. My issue is the fix for this that implemented pretty much killed it, this could not have been the intention.

    Also people crying over so called exploits, it was being used to pull people into keeps without knocking down walls is not an exploit. I would rather direct attention to the DK within your faction who were DOING it to you. There are traitors in every war really and it was always better to find them and pay them to open the door instead of me having to siege it down but I guess like DoAC the care bears can't deal with it so we have cater to them. I hate traitors but the exist and if I would want for anything in this game it would be the ability to KILL THEM too.
    Edited by Aeaeren on July 9, 2014 7:04PM
  • NobleX35
    NobleX35
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    kieso wrote: »
    Next update: reduce kindling to 50% and it will only benefit DK abilities.

    I play a DK and I think this should be changed...kindling should only effect DK skills, and more precisely they should only effect ardent flame skills. This passive is one of the main reasons why DK light armor, destro is so op right now.

    "Only the dead have seen the end of war."
  • Sadae
    Sadae
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    Sadae wrote: »
    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
    Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.
    Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?

    Ya, you better keep talking slowly, so it keeps up with your brain. If the set didn't exist could a DK keep Scales up full time? NOOO!!!

    If a DK couldn't keep Scales up full time would it need nerfing? NOOO!!!

    A set that pretty much benefits one specific skill of one specific class doesn't make that skill broken, it makes the set biased to that skill and hence the set is the problem. Of course it doesn't help classes without the skill, and blaming the skill for the problem is completely backwards thinking, and incorrect.
  • NobleX35
    NobleX35
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    Sadae wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
    Reflective Scale isn't the problem, the Syrabane armor set is.

    Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?

    Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.

    Scales only lasts 4 second consumes a ton of magicka (assuming you aren't using 7/7 light and syrabane set) and consumes additional magicka when you do actually reflect something...the synergies are the problem not the actual skill. Don't be ignornant because you're pissed off for getting owned all the time. If they fix the armor passive imbalance and fix the set bonus, the skill will be completely fine...because without those synergies theres no way in hell a DK can spam the skill like they do now.
    "Only the dead have seen the end of war."
  • Sadae
    Sadae
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    kieso wrote: »
    Next update: reduce kindling to 50% and it will only benefit DK abilities.

    I play a DK and I think this should be changed...kindling should only effect DK skills, and more precisely they should only effect ardent flame skills. This passive is one of the main reasons why DK light armor, destro is so op right now.
    I don't think you realize this only affects the Burning proc that flame damage can proc once in a while, not all fire damage. The last thing this is is OP.
  • OtarTheMad
    OtarTheMad
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    Morostyle wrote: »
    I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!

    Agreed. I've heard DK's had this problem and I just hope it wasn't intended because if I can't use the skill to pull a bolt mage or just an enemy player trying to get away all because he is on a slight hill or rock then just delete the spell from the game and replace it with something else. I haven't tested it as I only used this to pull off of keep walls and pull enemies back into the battle in PvP but I will test it out today if I can and see what happens.
  • Requiemslove
    Requiemslove
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    If I were XO of an MMO company I would have one golden rule. That rule would be to NEVER adhere to the whims of those who demand changes. Constructive feedback is fine. Suggestions for future content/abilities, is fine. But demands from the playing community about in game content would involve a policy of "blanket ignore". And my reason? Because if you try to please everyone eventually you will end up with a face-roll game that has no challenge, no innovation and no fun content. You cant have fun, if there is no chance of failure. And listening to everyone who cries about any small thing is kind of like a cancer. I would be happy if ESO continue to try and balance things, so long as they make every class a specific experience. IMO they are right to try to balance out each class. But they have to be careful they don't break the golden rule.
  • SDZald
    SDZald
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    I play very little PvP. I have real serious issues when the start to Nerf skills because of PvP problems and it affects the PvE players. WHY must every freaking MMO company do this??????? I swore I would never play another MMO and this is the biggest reason.

    Please leave my PvE skills alone!!!! I can see the handwriting on the wall.
  • Requiemslove
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    @SDZald‌ makes a very good point. I do not understand why changes they make for PVP reasons cant just take affect in the PVP zone. Surely how difficult could it be to do this?
  • NerfEverything
    NerfEverything
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    Aeaeren wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.

    Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.

    Haha jokes on you, I play Templar, we got hit with the nerf bat in beta, so I got to level to VR12 with a broken class, before the massive VR nerf and before the balance passes. It doesn't get any worse then that.
  • Aeaeren
    Aeaeren
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    Aeaeren wrote: »
    Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.

    Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.

    Haha jokes on you, I play Templar, we got hit with the nerf bat in beta, so I got to level to VR12 with a broken class, before the massive VR nerf and before the balance passes. It doesn't get any worse then that.

    I play Templar too up to VR7 and just because they have issues crying for nerfing another class is not the answer, Templars need a bit of love but then again they seem to hold their own in PvP decently, not DK wise but they have a completely different set of skills. Seriously you're not helping to make the game better by supporting some of calls for nerfing this skill or that. You're turning ESO into Elder Scrolls for Carebears. Next they will be introducing the Ref Bear who will blow a whistle if said opponent gets to rough with you. I can see Health and Safety inspector coming before every fight. Get my point? Some adjustments might be needed but rejoicing when they pretty much destroy an entire skill is not an adjustment and it doesn't help to maintain a healthy game in the long run.
  • frwinters_ESO
    frwinters_ESO
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    Emperor wrote: »
    Mortosk wrote: »
    Emperor wrote: »
    Zenimax...

    I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).

    I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.

    Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!

    I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!

    Source:
    http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1

    Look under the "Combat & Gameplay" section for fiery grip.

    Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.

    This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.

    Blame exploiters for this. Thats the bottom line. Glad thsi was changed.
  • Aeaeren
    Aeaeren
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    Um one thing since this was a dramatic change to a skill should I not get back my 2 points I put into it so I can chose to keep it or use them elsewhere?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    kieso wrote: »
    Next update: reduce kindling to 50% and it will only benefit DK abilities.

    I play a DK and I think this should be changed...kindling should only effect DK skills, and more precisely they should only effect ardent flame skills. This passive is one of the main reasons why DK light armor, destro is so op right now.

    You guys know that by burning effect, it means the debuff known as "burning" which is very short in duration right? Kindling does not make burning do beast damage. Its meh turned into slightly less meh. Other attacks still do more damage than a 66% increased burning.
    Edited by demonlkojipub19_ESO on July 9, 2014 7:58PM
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