Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.NerfEverything wrote: »Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?
Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.NerfEverything wrote: »Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?
Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
If they really just wanted to prevent players from pulling others up a keep wall, why not simply check for the down angle and only restrict a pull if that down angle is too large?You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!
NerfEverything wrote: »Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?
NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!
It would be nice if a mod would at least find out for us if the undocumented nerf is working as intended or is it a bug.....come on mods!
Requiemslove wrote: »Hi. Am I the only one here finding the absolute OUTRAGE and anger over this issue simply divine? Please, do not misunderstand me here, I do not mean offence to anyone at all, but you got to remember this is JUST a game. Something is broken, things can get broken in MMOs all the time but there is no reason to go all" RAGH!!! I kill you all" about it. To use an Americanism [even though I'm WELSH] you can bet yer bottom dollar Zenimax will disregard this thread. The anger here is impotent and as they are the ones making this MMO they will do as they will.
None of the classes have a skill like Scales, this argument is invalid.NerfEverything wrote: »Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.NerfEverything wrote: »Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?
Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?
NerfEverything wrote: »Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.NerfEverything wrote: »Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?
Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?
NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
Just ignore NerfEverything. Until Templars are the kings of the universe he is going to whine about everything.
I understand that DK nerfs make people rejoice however no one should be happy the the way it was done and that it was completely undocumented.
Next update: reduce kindling to 50% and it will only benefit DK abilities.
NerfEverything wrote: »Ok, I will explain it very slowly and clearly to you, since it is obvious you have a lot of difficulty grasping simple concepts. The Syrabane set is usable by all 4 classes. When it is used by 3 of the classes, it causes no issues. When it is used by DK, it results in a broken mechanic. So there is nothing wrong with the Syrabane set, the problem is with DK. If the problem was with the Syrabane set, then it would be causing broken mechanics in every class. Understand?Wow, you didn't think that one through did you? If the Syrabane armor set didn't exist, DKs wouldn't be able to keep it up "for an infinite amount of time". That set is what gives them the Magicka to keep it up all the time. Without it the skill works as intended, and is not something that can be kept on full-time.NerfEverything wrote: »Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?
Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
NerfEverything wrote: »Reflective Scale isn't the problem, the Syrabane armor set is.NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Oh really? So a Sorc/Templar/NB with the Syrabane set can reflect 90% of all incoming damage in Cyrodil for an infinite amount of time?
Yeah, exactly. Reflective Scales is the problem. Argue all you want, but we all know there are more nerfs in store for DKs.
I don't think you realize this only affects the Burning proc that flame damage can proc once in a while, not all fire damage. The last thing this is is OP.GothicPython wrote: »Next update: reduce kindling to 50% and it will only benefit DK abilities.
I play a DK and I think this should be changed...kindling should only effect DK skills, and more precisely they should only effect ardent flame skills. This passive is one of the main reasons why DK light armor, destro is so op right now.
I cant even hook people 5-10-15 meters in front of me! The hook is completly broken, sometime it works, sometime it doesnt! FIX THE FREAKEN GRIP SO IT WORKS!!!
NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
NerfEverything wrote: »NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
Haha jokes on you, I play Templar, we got hit with the nerf bat in beta, so I got to level to VR12 with a broken class, before the massive VR nerf and before the balance passes. It doesn't get any worse then that.
Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
GothicPython wrote: »Next update: reduce kindling to 50% and it will only benefit DK abilities.
I play a DK and I think this should be changed...kindling should only effect DK skills, and more precisely they should only effect ardent flame skills. This passive is one of the main reasons why DK light armor, destro is so op right now.