Nox_Aeterna wrote: »
NerfEverything wrote: »NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
Haha jokes on you, I play Templar, we got hit with the nerf bat in beta, so I got to level to VR12 with a broken class, before the massive VR nerf and before the balance passes. It doesn't get any worse then that.
I play Templar too up to VR7 and just because they have issues crying for nerfing another class is not the answer, Templars need a bit of love but then again they seem to hold their own in PvP decently, not DK wise but they have a completely different set of skills. Seriously you're not helping to make the game better by supporting some of calls for nerfing this skill or that. You're turning ESO into Elder Scrolls for Carebears. Next they will be introducing the Ref Bear who will blow a whistle if said opponent gets to rough with you. I can see Health and Safety inspector coming before every fight. Get my point? Some adjustments might be needed but rejoicing when they pretty much destroy an entire skill is not an adjustment and it doesn't help to maintain a healthy game in the long run.
NerfEverything wrote: »NerfEverything wrote: »Lol @ at all these DKs acting like spoiled children. I can't wait to see what the reaction is when Reflective Scales gets nerfed.
Actually I can't wait for the day they HIT you with the same nerf bat and how you are going to react to that. Personally I haven't used chains in a long time and all the other DK nerfs didn't really bother me so this one is even more meh! The problem I have is how they go about determining how they are going to wack something, I mean do they just react to people complaining about it and then wack it to where it is useless or is there some thought actually behind it. It seems to be it is the 1st option which will not make a healthy game in the long run.
Haha jokes on you, I play Templar, we got hit with the nerf bat in beta, so I got to level to VR12 with a broken class, before the massive VR nerf and before the balance passes. It doesn't get any worse then that.
I play Templar too up to VR7 and just because they have issues crying for nerfing another class is not the answer, Templars need a bit of love but then again they seem to hold their own in PvP decently, not DK wise but they have a completely different set of skills. Seriously you're not helping to make the game better by supporting some of calls for nerfing this skill or that. You're turning ESO into Elder Scrolls for Carebears. Next they will be introducing the Ref Bear who will blow a whistle if said opponent gets to rough with you. I can see Health and Safety inspector coming before every fight. Get my point? Some adjustments might be needed but rejoicing when they pretty much destroy an entire skill is not an adjustment and it doesn't help to maintain a healthy game in the long run.
...
They don't think these things through, they just act.
Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
FunkyBudda wrote: »Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
I am glad about this nerf too. Since DKs were pretty vocal about the BE nerf, this nerf is a good "right back at ya" moment for me. Taste of your own medicine couldn't have been more bitter for DKs, but sweet for me
FunkyBudda wrote: »Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
I am glad about this nerf too. Since DKs were pretty vocal about the BE nerf, this nerf is a good "right back at ya" moment for me. Taste of your own medicine couldn't have been more bitter for DKs, but sweet for me
And the BE nerf was a "right back at ya" for the Dark Talons nerf. Not that this gets us anywhere, but learn your history.FunkyBudda wrote: »Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
I am glad about this nerf too. Since DKs were pretty vocal about the BE nerf, this nerf is a good "right back at ya" moment for me. Taste of your own medicine couldn't have been more bitter for DKs, but sweet for me
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
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FunkyBudda wrote: »Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in gameFunkyBudda wrote: »Glad it was nerfed. Nothing to do with DK itself. A pull attack in every single mmo is always the most OP power in game. When you pull someone from their own battle lines into yours it means instant death for anyone. If you have a knock back you must enter enemy battle lines first putting yourself at risk first.
It is the concept of the power that makes it too powerful. It has nothing to do with the class it is attached to. It is bad mmo design.
I am glad about this nerf too. Since DKs were pretty vocal about the BE nerf, this nerf is a good "right back at ya" moment for me. Taste of your own medicine couldn't have been more bitter for DKs, but sweet for me
Wow... can you be less constructive?
Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
I didnt get mad about it, just felt it was part of the game and a good tactic for DKs to use if they could get one.
So yeah I cant see why they should remove it.
its like the old saying. Fool me once, shame on you; fool me twice, shame on me
mike.gaziotisb16_ESO wrote: »Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
I didnt get mad about it, just felt it was part of the game and a good tactic for DKs to use if they could get one.
So yeah I cant see why they should remove it.
its like the old saying. Fool me once, shame on you; fool me twice, shame on me
Not to mention that you can animation cancel all you attacks with block, like everyone else, to make yourself immune to the pull effect. Or even put Immovable on and gain immunity for 8 seconds.
Only noobs get caught out nowadays.
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
mike.gaziotisb16_ESO wrote: »Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
I didnt get mad about it, just felt it was part of the game and a good tactic for DKs to use if they could get one.
So yeah I cant see why they should remove it.
its like the old saying. Fool me once, shame on you; fool me twice, shame on me
Not to mention that you can animation cancel all you attacks with block, like everyone else, to make yourself immune to the pull effect. Or even put Immovable on and gain immunity for 8 seconds.
Only noobs get caught out nowadays.
exactly... there were ways around being pulled off a keep wall.
mike.gaziotisb16_ESO wrote: »Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
I didnt get mad about it, just felt it was part of the game and a good tactic for DKs to use if they could get one.
So yeah I cant see why they should remove it.
its like the old saying. Fool me once, shame on you; fool me twice, shame on me
Not to mention that you can animation cancel all you attacks with block, like everyone else, to make yourself immune to the pull effect. Or even put Immovable on and gain immunity for 8 seconds.
Only noobs get caught out nowadays.
exactly... there were ways around being pulled off a keep wall.
So in ZOS's great wisdom they once again make a knee jerk reaction to the cry babies on the forums and nerf a skill that renders that skill near useless and affects an entire player base for no good purpose. I am really losing my faith in ZOS. TES were GREAT single player games but as a MMO its amateur hour.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
I didnt get mad about it, just felt it was part of the game and a good tactic for DKs to use if they could get one.
So yeah I cant see why they should remove it.
its like the old saying. Fool me once, shame on you; fool me twice, shame on me
Not to mention that you can animation cancel all you attacks with block, like everyone else, to make yourself immune to the pull effect. Or even put Immovable on and gain immunity for 8 seconds.
Only noobs get caught out nowadays.
exactly... there were ways around being pulled off a keep wall.
So in ZOS's great wisdom they once again make a knee jerk reaction to the cry babies on the forums and nerf a skill that renders that skill near useless and affects an entire player base for no good purpose. I am really losing my faith in ZOS. TES were GREAT single player games but as a MMO its amateur hour.
I fairness this wasn't a change because of cry babies, this was a because of exploiters. It was still the wrong thing to do though.
Even more so, it the complete opposite of what they said they were changing.
@ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_LenaicR Can we get any confrimation if this was intentional? If it was, then why wasn't it documented?
If you like small group PvP (2-4 players) and solo PvP check out my video https://youtube.com/watch?v=jechGImtFio
SPOILER: The first 40 seconds of the video contains a scene from the final Molag Bal boss fight!
.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
I didnt get mad about it, just felt it was part of the game and a good tactic for DKs to use if they could get one.
So yeah I cant see why they should remove it.
its like the old saying. Fool me once, shame on you; fool me twice, shame on me
Not to mention that you can animation cancel all you attacks with block, like everyone else, to make yourself immune to the pull effect. Or even put Immovable on and gain immunity for 8 seconds.
Only noobs get caught out nowadays.
exactly... there were ways around being pulled off a keep wall.
So in ZOS's great wisdom they once again make a knee jerk reaction to the cry babies on the forums and nerf a skill that renders that skill near useless and affects an entire player base for no good purpose. I am really losing my faith in ZOS. TES were GREAT single player games but as a MMO its amateur hour.
I fairness this wasn't a change because of cry babies, this was a because of exploiters. It was still the wrong thing to do though.
Even more so, it the complete opposite of what they said they were changing.
@ZOS_JessicaFolsom , @ZOS_GinaBruno , @ZOS_LenaicR Can we get any confrimation if this was intentional? If it was, then why wasn't it documented?
Like folks said, there are anti-pull methods. You can still go near the end of a wall; you just have to be aware of the folks below and prepare for such eventualities.Artemiisia wrote: »for me as a victim of this skill, having been pulled down from the wall twice, made me rethink twice going near the end of the wall.
Zenimax...
I severely hope the "fix" you did for fiery grip is unintended. You added a Z-axis and we can no longer pull players that are higher/lower than us (eg. off keep walls).
I made a thread a while back saying why this would destroy the skill when you posted the skill was going to be nerfed in the upcoming updates. You specifically reassured me that you were only fixing the skill so we couldn't pull players THROUGH walls anymore which is completely understandable. You even changed your "upcoming updates" notes to express this is all you were going to do.
Now you go back on your word and make it so fiery grip can't pull players off keep walls anyway? Seriously...WTF!
I'm more ticked off at Zenimax then I ever have been. Not only because they ruined a fun skill, but because they blatently LIED TO US!
Source:
http://forums.elderscrollsonline.com/discussion/114325/patch-v1-2-3-known-issues/p1
Look under the "Combat & Gameplay" section for fiery grip.
Don't worry, they aren't done nerfing you yet. When you are completely templarized or worse, then you will know the nerfs are done.
This isn't just about nerfing. This about destroying a fun tactic that was used in the game and about Zenimax lieing to us.
Haven't you guys realized by now that this company and their dev's have no clue what they are doing? How does anything they do surprise you at this point? It's really a joke honestly. If I had a different game to play and cared more about how much they were ruining this game, i'd just stop playing and not think twice about it. It's obvious they could careless what people think, they have a plan to do something in this game and they do it without looking for feedback or what other damage it will cause. None of them listen to the community, and they just ignore MMO players that have been playing mmo's for 15+ years over 10+ of the largest mmo's.
Logic which leads to one of two things:Not really surprising. They hired the big guns at the top for direction and their names but the actual development and communication is where the game is lacking experience.