Since we are on the topic about templars, I would also like to bring up Eclipse.
Currently, Eclipse is not usable against CC immune targets because for some unknown reason Eclipse counts as a hard CC and can be broken out of with CC break.
Why is this the case though? When every other hard CC (disorient, stun, knockdown) completely shuts down your character and Eclipse does nothing of that sort?
Was this intentional? Could we get a change so that this skill is at least usable against CC immune targets?
What about solar barrage? I guess I picked the wrong morph. It's already instant so doesn't benefit from the buff. It just costs way too much magicka and does crappy damage, and it definitely has a fairly long GCD for some reason, unlike other skills.
The thing is it provides a buff that sorta sucks, but it will boost the next skill u use with certain exceptions including itself.
Would be nice if you buffed this melee centric skill especially considering you buffed the range variants and melee DPS is in the pits right now.
ZOS_JessicaFolsom wrote: »This is a small part of our ongoing class and skill line efforts, and there will be more to come.
Please guys stay real, that is not about who is being the best/worst DPS Heal Tank whateverclass in the game, its about problems of the templar.
Don't argue with "you got a heal tree, you shouldn't do as much dmg"
Earthen Heart tree has nothing that gives you dmg, Daedric summoning has only the ultimate that does somehow dmg, I am not sure about NBs, but I guess Leeching strikes brings your dmg down enough.
One tree that does not do any dmg shouldn't decide the fate of a class.
Lets talk about the problems the class really has atm, not how they should behave in your opinion, as long as the devs don't say its intended that templar actives are more versatile and the passives are less versatile I will stick to "all classes should behave more or less equal in the DPS race".
Please guys stay real, that is not about who is being the best/worst DPS Heal Tank whateverclass in the game, its about problems of the templar.
Don't argue with "you got a heal tree, you shouldn't do as much dmg"
Earthen Heart tree has nothing that gives you dmg, Daedric summoning has only the ultimate that does somehow dmg, I am not sure about NBs, but I guess Leeching strikes brings your dmg down enough.
One tree that does not do any dmg shouldn't decide the fate of a class.
Lets talk about the problems the class really has atm, not how they should behave in your opinion, as long as the devs don't say its intended that templar actives are more versatile and the passives are less versatile I will stick to "all classes should behave more or less equal in the DPS race".
Very well explained. Much better then my rage post.
I am just so surprised that so many on these forums (not in game) Do not understand this simple fact.
Well written, and I hope Zeni is listening to this as well.
f0rgiv3n27b14_ESO wrote: »
This just furthers the point I was making about a majority of the population not having a clue about how to balance classes in this game.
If you actually think about what @Custos91 is saying you should realize how wrong he/she is.
Let me spell it out for you with as few variables as possible, to avoid any confusion:
Class A: Great self healing. Does equal dps as every other class.
Class B:Decent self healing . Does equal dps as every other class.
Which class would you play?
Having a class that has a clear healing advantage over every other class and doing equal dps is not balanced.
Do any Templars use restoring light class skills in PVP except for Breath Of Life? Just curious..I don't. I only need Breath of Life and a couple Restoration skills.
Do any Templars use restoring light class skills in PVP except for Breath Of Life? Just curious..I don't. I only need Breath of Life and a couple Restoration skills.
Really all templar needs is a REAL reason they stand out as the clear top tank and healer class. Thats it.
We can let other classes reign supreme in dps, if we have something we are best at at least. Right now, we don't really.
Healing:
Every class can put out sufficient healing with the current pve game design. The better burst heal templars get (breath of life) is better in pvp in theory, but annoying in practice: It inevitably always heals the terrible noob lvl10 nearby, and not the powerful V12 ally you are grouped with.
One major fix would simply to be to improve the smart targetting (prioritize group members), and also allow us to plain disable it, and use it a self only, or targeted heal.
That along with allowing just ONE of our healing passive to apply to resto staff, would be enough to set templars apart as the best healers. Maybe mending. I mean tons of DK passives apply to other likes (like flame destro staff) so its pretty broken balance none of the templars have any weapon skill line synergy.
Tanking:
As long as DK have a "I win I have god mode" button, this can never be balanced. As much as I do not want any DK nerfs to happen ,and instead just have templar/nb buffs balance thigns out.. Magma armor is just plain broken. It has to be changed from "You can't die for 10 seconds" to something reasonable. It can be mega powerful, it just cant be the current GODMODE that it is.
Perhaps: +50% damage reduction for 12 seconds, plus a minor dps boost on it.
Still would be near unkillable, just not flat out god mode.
Then give templars a tank ultimate (we have none really, the healing one breaks us as we cannot taunt/tank properly while using it.
I noticed the radial sweep is getting some weird low duration DR% applied to it. It would still be worthless for tanks, as we generate almost zero ultimate while tanking. So id scrap that idea and change it to:
While slotted, increases damage reduction 10%. (Plus current benefits for activating it, maybe +10% dmg took, and fix the spear crit passives as noted).
And change spear wall to: Increases block mitigation by 15%. (No "for melee stirkes only", put it on a bloody even level with the dk passive, which does apply to all blocking.)
Those minor fixes to templars, (and a neccesary major change to magma armor on dks) would let templars confortable sit on the tanking throne.
f0rgiv3n27b14_ESO wrote: »
Let me spell it out for you with as few variables as possible, to avoid any confusion:
Class A: Great self healing. Does equal dps as every other class.
Class B:Decent self healing . Does equal dps as every other class.
Which class would you play?
Having a class that has a clear healing advantage over every other class and doing equal dps is not balanced.
2: All templar skills seem to cost more magicka then other class skills.
That is that way, nobody can deny that. Its somehow fair, because all of these skills bring a lot of tools, but with all our abbilitys that magicka draining it is dangerous.
Focused Charge/Explosive Charge - is not stunning the enemy for 3secs. I reported this in game before but didn't see it in the list. Maybe someone else can confirm/deny this...? But I do not see the mob stunned at all after I hit it.
jamie.goddenrwb17_ESO wrote: »f0rgiv3n27b14_ESO wrote: »Dark Flare decreased cast time and more damage...
Also some Nova love! It's a good day.
Thanks!
Edit: Templars need some sort of resource management option other than a minimal decrease in spell cost... If you play your templar as rdps/support, you are forced to use a Healing staff to even go through 2 rotations of abilities.
Edit 2: I don't think Templars should do as much dps as Night Blades or Sorcs, or be able to take a beating like Dragon Knights (which do to much dmg combined with their survivability).
IMO buffing dmg is not the way to go, giving Templars a way to replenish magicka would help the class more than any dmg buff. Templars can do some insane burst healing so they don't need to be able to do insane damage due to that.
Templars should be able to do every bit as much damage as Nightblades and be able to tank just as well as a Dragonknight. The whole concept of this game was that any class can do anything.
That is why I am not bothered if Sorcerers, Dragonknights or Nightblades can heal as well as (currently better than) Templars.
I completely agree with every other point you made
ZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.