Thanks a lot for the update Jessica!!!!
My trust in Zenimax keeps growing. Soon I dont think I need to check forums anymore. bugs gets fixed, balancing works. new stuff comes in game.
Awesome!
To everyone else who complains when Zenimax is listening to you and do focus on YOUR class, I am starting to be ASHAMED over being part of a community of players who can not say "thank you" for update about their class fixes
This looks amazing on paper. The one thing I'd follow up with is a need for magicka management beyond our cost reduction passive.
We already have 2 skills that would be excellent options for doing this:
Restoring Aura & Channeled Focus.
Restoring Aura: Simply make it apply to magicka recovery (or base restore) on top of Health/Stamina
Channeled Focus: Increase the magicka recovery over time to 10 or 15 from 5 per tic.
Oh.. Cogo.. get off your horse.. No really.. it's blocking our view.
Meanwhile, We are GLAD (Giddy even) to see ZOS has magically appeared and ready to address the TEMPLAR issues that are the laughing stock of the game. Would have been nice to see it mentioned in the Road Map, but whatever.
DPS and MAGICKA
While I agree we got some nice DPS BUFF's here the CORE PROBLEM still exists and that needs to be addressed before most people will say.... "OKAY they actually CARE about this class"... MAGICKA REGEN is crap with Templars... period.
Me.. my VR12 Templar Healer will continue to craft and sit at the bank even after these changes, because they didn't do anything for my specific build.
Oh.. Cogo.. get off your horse.. No really.. it's blocking our view.
Meanwhile, We are GLAD (Giddy even) to see ZOS has magically appeared and ready to address the TEMPLAR issues that are the laughing stock of the game. Would have been nice to see it mentioned in the Road Map, but whatever.
DPS and MAGICKA
While I agree we got some nice DPS BUFF's here the CORE PROBLEM still exists and that needs to be addressed before most people will say.... "OKAY they actually CARE about this class"... MAGICKA REGEN is crap with Templars... period.
Me.. my VR12 Templar Healer will continue to craft and sit at the bank even after these changes, because they didn't do anything for my specific build.
I'm begining to wonder if there's enough of us left to fight for what needs to happen. Templars sure aren't a rowdy enough lot, and that may be why we've been ignored for so long.
This thread is a prime example. If this was a change to DK's or Sorc's or even NB's, we'd be on page 5 or 6 by now, but here we are on the top of page 2 still hours after the official post.
Magicka management is OK if you play a mage build in a robe with a (resto) staff. Equilibrium is also usable if you have other healers nearby. But some templars are actually those healers. Or they would like to play as tanks in heavy armor with a weapon. Then, magicka sustainability becomes a real problem.
I just don't see how a Sorc that isn't in a mage build has it any better. When my Sorc is specced to tank or wearing medium armor, magicka is very tough and I have zero ability to regen it. I'm not using Dark Conversion on a stamina user.
Is it just that Temp spells cost a lot? Weird that it is such a unanimous feeling in this thread but everyone seems wrong about how other classes (particularly Sorc as it is all I know) have it better.
dylanjaygrobbelaarb16_ESO wrote: »channeleld focus is also almost completely useless because it is a tiny aoe that stays routed, and this is a game where you have to stay moving to survive. the one thing do like is the magica you gain is completely separate from your magica-regain stat. unless the magica you gain is at least double the cost, the skill is still basically unusable because you have to constantly move out of it. possibley if the area was a little larger, the magica gain was drastically increased and the non magica replinesh was decreased( so its not op) it might have a chance of someone slotting it( aside for perhaps a templar tank playing a dungeon)
Nox_Aeterna wrote: »Oh.. Cogo.. get off your horse.. No really.. it's blocking our view.
Meanwhile, We are GLAD (Giddy even) to see ZOS has magically appeared and ready to address the TEMPLAR issues that are the laughing stock of the game. Would have been nice to see it mentioned in the Road Map, but whatever.
DPS and MAGICKA
While I agree we got some nice DPS BUFF's here the CORE PROBLEM still exists and that needs to be addressed before most people will say.... "OKAY they actually CARE about this class"... MAGICKA REGEN is crap with Templars... period.
Me.. my VR12 Templar Healer will continue to craft and sit at the bank even after these changes, because they didn't do anything for my specific build.
I'm begining to wonder if there's enough of us left to fight for what needs to happen. Templars sure aren't a rowdy enough lot, and that may be why we've been ignored for so long.
This thread is a prime example. If this was a change to DK's or Sorc's or even NB's, we'd be on page 5 or 6 by now, but here we are on the top of page 2 still hours after the official post.
Took them around 3 months to finally get on this.
Tons of templars already either left or jumped ship to another class which performed much better and apparently will keep getting buffs actually better than the templars even now , so it is still worth to jump ship if pretty much any other class seems appealing and you have the patience to do the quests again.
It also does not help how many consider that templars should actually be just healers.
Honestly , i see no reason to thank zen dev team , if anything i think the devs are doing a poor and slow job , the only reason i still believe this game has a chance to stay out of F2P like so many other MMOs i tried out at release , is that they have the console launch , which will be this game defining moment.
f0rgiv3n27b14_ESO wrote: »Dark Flare decreased cast time and more damage...
Also some Nova love! It's a good day.
Thanks!
Edit: Templars need some sort of resource management option other than a minimal decrease in spell cost... If you play your templar as rdps/support, you are forced to use a Healing staff to even go through 2 rotations of abilities.
Edit 2: I don't think Templars should do as much dps as Night Blades or Sorcs, or be able to take a beating like Dragon Knights (which do to much dmg combined with their survivability).
IMO buffing dmg is not the way to go, giving Templars a way to replenish magicka would help the class more than any dmg buff. Templars can do some insane burst healing so they don't need to be able to do insane damage due to that.
ZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.
My post was Sorc SELF healing = endless with crit surc, and running group runs, AS the healer, I have never run out of mana, due to always using my mana recovery skills (which templar's don't have)
dylanjaygrobbelaarb16_ESO wrote: »I want sorcs to be awesome healer so people are not pigeon holed into templar, but if they can out heal me for every long boss fight just by spamming more spells then I can possible hope to, then something is wrong.
at the end of the day sorcs cast more heals and people want them healing.
Talketzanto wrote: »What about nightblades
ZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.
This is all we needed to know, that its been looked at. Even if you do not change anything as you think its balanced. We just want to know that in your view, its been reviewed and you happy with it compared to the other classesZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.
ZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.
ZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.
ZOS_JessicaFolsom wrote: »Hi folks,
We hear you loud and clear about the need for resource management improvements for Templars. We're looking into what we can do there, too, and appreciate your suggestions.
@ZOS_JessicaFolsom thank you for that update! Nice to see you still keep an eye on everything.
Meanwhile.. Suggestion(s) I would make are very specific to the Templar class as that is where REGEN is the biggest issue.
First: DO NOT apply this to RESTRO STAFF, but to the class itself.
Second: "Restoring Light" tree I would seriously increase the PASSIVE skills to include an update to "Focused Healing" passive. Adding a large Magicka Regen equal to and only from CRIT Heals.
Third: Add Magicka Regen into 2nd row of ACTIVE's across all three skills (Only when that skill is used) and on MORPHS only. Piercing Javelin, Solar Flare, Healing Ritual and heck maybe any of the ACTIVE spells, but you get the idea. Prevents abuse when used for specific skill line.
Fourth: Add to Templar PASSIVE a similar bonus like Mages Guild gets when you SLOT multiple Restoring Light items you get larger Magicka Regen buffs and/or costs decrease.
Fifth: Focused Healing Passive - Add a Bonus for RESTORATION Staff use when recovering Magicka (I mean like 50% bump in what we get back), but don't increase the amount of damage done (Healer specific item). This item ALONE might help REGEN DPS and HEALS if done right. Little bit like the "Destruction Expert" below, but really more "Healing Expert" type setup.
Sixth: Same as #5, but for DPS Tree something like "Destruction Expert" from the Destruction Staff needs to be added to Aedric Spear and Dawn's Wrath tree's. Today the destruction staff is awesome regen and for a SORC/DK that have good REGEN on top of that it's crazy cool REGEN.
First: DO NOT apply this to RESTRO STAFF, but to the class itself.
jamie.goddenrwb17_ESO wrote: »Templars should be able to do every bit as much damage as Nightblades and be able to tank just as well as a Dragonknight. The whole concept of this game was that any class can do anything.
That is why I am not bothered if Sorcerers, Dragonknights or Nightblades can heal as well as (currently better than) Templars.
I completely agree with every other point you made
I don't think the templars can post how to fix our dps or mana regen, just ask for the dev's to look at it, which they have now said they are.
My Templar Tank build works fine and the dps and mana regen need 'twinks' but any large change will just make us too powerful.
Only the dev's have the best view over all (they have all the stats) and they even get it wrong, but I am just glad we are on their radar.
Getting a balance on the three play styles (solo, grouped, pvp) and the three builds (tank, healer, dps) for all four classes.......Glad that is not my job