norm_voshall wrote: »ZOS_GinaBruno wrote: »Ok, thanks all. We'll relay that info and let you know what we find.
At least in my experience in VR9 content mobs are back at lower hp lvls, ~2.8k (down from ~4.1k), but, are still hitting extremely hard, roughly 400-1000+ dmg per hit. Mobs also seem to be spamming "Quick Strike" for ~400 dmg roughly every half a second.
Exp is around 250 on VR9 mobs.
ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
Fruity_Ninja wrote: »ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.
Even when they die and respawn.
Fruity_Ninja wrote: »ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.
Even when they die and respawn.
they don't have to, i can say in open content with biting jabs , explosive charge ,immovable breath of life and force siphoning im getting wrecked and extremely pissed off in vr7 and vr4 on basic open world mobs and yet you allow calgorn aoe farming to boost players but dont take my word for it TEST IT, what a glorious screw up all i can say.Fruity_Ninja wrote: »ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
It's not the case. Take a toon through the veteran levels yourself and you'll see what everyone is talking about.
Even when they die and respawn.
I propose they use a DPS templar with biting jabs to test the content, and see how that goes for them. Then maybe we could kill 2 birds with 1 hot fix.
ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
ZOS_GinaBruno wrote: »Ok, for those that aren't seeing a change in monster difficulty even after a death and respawn, could you let us know exactly which monsters it is so we can take a look on our end?
ZOS_GinaBruno wrote: »Ok, for those that aren't seeing a change in monster difficulty even after a death and respawn, could you let us know exactly which monsters it is so we can take a look on our end?
ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state.
Yes, when three of them all use AE's, knockbacks, and/or summon heal, it's all L2P, right? You're supposed to dodge roll constantly, block constantly, Impulse constantly, and use that Ultimate, potion, and food on every fight. Oh wait, you can't use Ultimate every fight, oh well, guess all these MMO players that have been playing MMO's since 1996 just don't know anything.
Let's ignore the fact nothing has changed, even though they said it's fixed, right Nitratas? It's not about THAT, it's about L2P.
Yeah. Sure.
ramasurinenpreub18_ESO wrote: »
So, back to farming wolves I guess!
EDIT: Actually no the wolves are tougher too. I used to be able to reliably one-shot the grey ones from stealth. That doesn't happen anymore. But at least they're manageable.
ramasurinenpreub18_ESO wrote: »It's like my armour wasn't even there...
halvee91_ESO wrote: »I play a sorc and my current level is VR9 with mostly blue gear. Trying to level in the Rift is unbearable.
**** How is it while DUOING or ... in a TRIO or... in a group?
o-0 Really.
BrassRazoo wrote: »Still not completely fixed in 50++ zones.
EP VR9 Malabar Tor has way too many imbalances.
Identical NPCs will have massive differences in HP and Damage outputs.
Sometimes hotfixes like this won't fully kick in until there is a server restart. Just give it a bit.
The severs dont restart for another 4 days..
ZOS_GinaBruno wrote: »Just to make sure we're clear, you're saying that monsters inside veteran dungeons are still entirely too difficult (compared to how they were prior to patch 1.1.2), even after they're killed and respawn?norm_voshall wrote: »@ZOS_GinaBruno wrote: »Ok guys, here's what ended up happening with this:
Currently, all monsters that were still alive when the hotfix was applied last night still have their old stats. However, once they die and respawn, they will revert to their pre-patch 1.1.2 state. We understand that this is still causing them to be difficult until they are killed, but this was the fastest way we could fix the issue without rebooting the entire server and causing downtime.
Sorry for the confusion, but hope this helps clear up what's going on.
Then why are monsters in instances still hitting like a truck? I'm going to wave the *** flag here. Gina, you need to tell your boss to just restart the server.
It's obvious that the exp is tied proportionately to mob stats in terms of strength (dmg, hp, resist, etc.) and the change was made to exp without considering the implications. Just revert it back until you fix the code. While the extra exp is nice, I'd rather have the game playable again.
halvee91_ESO wrote: »halvee91_ESO wrote: »I play a sorc and my current level is VR9 with mostly blue gear. Trying to level in the Rift is unbearable.
**** How is it while DUOING or ... in a TRIO or... in a group?
o-0 Really.
The higher level VR zones were pretty barren to begin with, after the patch everyone has just moved on to craglorn. Asking in chat for help to kill these 2 npc guarding a quest objective is silly. Try again??!!!