kirnmalidus wrote: »Does anyone else think the feedback in this thread is "overwhelmingly positive"? Because Matt Firor seems to think so…
https://www.youtube.com/watch?v=krM3ffio3ds&list=UU-GTQ8QGSKQwGxmAzF5jaLw
Maybe he didn't actually read the thread himself, but an underling pulled select comments for him to review, and chose to select only the positive comments? If not that he hasn't read it at all and is just talking out of his @$$ because general consensus here seems to be that the campaign durations proposed are idiotic and people would rather the devs focus on revamping the way the Emperor buffs work than mucking about with campaigns.
Oh, and the Europeans have made the valid point in this thread that Zenimax shouldn't just copy/paste the NA solution for EU.
frwinters_ESO wrote: »What a lot of you don't understand is that it is the guesting system in the first place that creates empty campaigns. Get rid of it entirely, increase the cost and cooldown of setting home and players will fight at their campaigns instead of anywhere else it may be convenient at the moment. This will guarantee campaigns that are always active (assuming you have total of 5-6 and not a lot more campaigns than you have players).
The guesting system allows people the "easy" way out when they are losing. Instead of fighting back, they jump ship. Hence there's nothing to do on your x-y-z campaign and the ones who stick around, are always outnumbered until they get fed up and start guesting too.
If people did not jump around, all campaigns would be active, there would be no legit reason for guesting anywhere. If you have friends on another campaign, you could set your home there after waiting the cooldown and pay the price. Stay there and play with them. Jumping home should be an option for such cases and not a "we're losing here, we're not going to try and fight back but we're going to jump somewhere else where we're winning--until the losing sides there decide to do the same and hence repeat the cycle again and again and again...". This is what is happening now.
It is also due to the guesting system that once you're fighting happily on your campaign, an ecosystem that you know and play for eg the past month, suddenly 100 players you've never seen before show up and flip everything on the map, zerging everything on their path, only to vanish immediately afterwards. That should not happen.
Get rid of it entirely and campaigns will be what they should be. Your home that you're fighting for and not a zone where you can farm AP until you get some resistance and jump to the next.
I partially agree with you but then the drawback could be those not having fun on there campaign with no way to get out unless you grind forever is to jut stop playing. Then you may lose them entirely.
kirnmalidus wrote: »Does anyone else think the feedback in this thread is "overwhelmingly positive"? Because Matt Firor seems to think so…
https://www.youtube.com/watch?v=krM3ffio3ds&list=UU-GTQ8QGSKQwGxmAzF5jaLw
Maybe he didn't actually read the thread himself, but an underling pulled select comments for him to review, and chose to select only the positive comments? If not that he hasn't read it at all and is just talking out of his @$$ because general consensus here seems to be that the campaign durations proposed are idiotic and people would rather the devs focus on revamping the way the Emperor buffs work than mucking about with campaigns.
Oh, and the Europeans have made the valid point in this thread that Zenimax shouldn't just copy/paste the NA solution for EU.
ZOS_BrianWheeler wrote: »To do this, we’d shut down the currently-existing Campaigns and introduce five new ones per megaserver. Here are the Campaign types and durations we’re thinking about adding:
• Bow of Shadows: Veteran Rank only Campaign (five-day campaign)
• Blackwater Blade: Non-Veteran only Campaign (five-day campaign)
• Haderus: seven-day standard Campaign that anyone can join.
• Chillrend: seven-day standard Campaign that anyone can join.
• Thornblade: 30-day standard Campaign that anyone can join.
To go along with these new Campaigns, we’d like to adjust guest passes to have a 72-hour lockout, and to make changing your home Campaign cost 100,000 AP (also with a 72-hour lockout).
Let us know what you think of these changes!
frwinters_ESO wrote: »What a lot of you don't understand is that it is the guesting system in the first place that creates empty campaigns.
Get rid of it entirely and campaigns will be what they should be. Your home that you're fighting for and not a zone where you can farm AP until you get some resistance and jump to the next.
I partially agree with you but then the drawback could be those not having fun on there campaign with no way to get out unless you grind forever is to jut stop playing. Then you may lose them entirely.
That depends on your definition of fun. If fun is defined as winning all the time by swarming everything then no they won't have fun. But in that case their fun destroys the fun of everyone else.
I guess the question boils down to: Do you want to fight players because it's exciting to fight something more intelligent and static than mobs or do you want to just be able to jump all the time to wherever your side is winning so you can swarm while doing absolutely nothing? If the answer to that is the first then the guesting system needs to either go entirely or be made into something SIGNIFICANTLY hard to abuse. If you think there's a third option that would fix the problems that I have not considered, I'd like to hear it.:)
bruceb14_ESO5 wrote: »frwinters_ESO wrote: »What a lot of you don't understand is that it is the guesting system in the first place that creates empty campaigns.
Get rid of it entirely and campaigns will be what they should be. Your home that you're fighting for and not a zone where you can farm AP until you get some resistance and jump to the next.
I partially agree with you but then the drawback could be those not having fun on there campaign with no way to get out unless you grind forever is to jut stop playing. Then you may lose them entirely.
That depends on your definition of fun. If fun is defined as winning all the time by swarming everything then no they won't have fun. But in that case their fun destroys the fun of everyone else.
I guess the question boils down to: Do you want to fight players because it's exciting to fight something more intelligent and static than mobs or do you want to just be able to jump all the time to wherever your side is winning so you can swarm while doing absolutely nothing? If the answer to that is the first then the guesting system needs to either go entirely or be made into something SIGNIFICANTLY hard to abuse. If you think there's a third option that would fix the problems that I have not considered, I'd like to hear it.:)
There is another point of view for guesting. If your campaign is slow and you are on the winning side, why not be able to go to another campaign where your alliance is the underdog for the challenge. I'm not talking about huge upsetting zergs, although that can obviously happen, but small group of guildies wanting a challenge and fun. Perhaps it would shake things up temporarily on a lopsided server. For me, I'd be out of luck, not nearly 100k AP.
Desdemonte wrote: »I'm not a big fan of pve-ers wasting the pop cap for PvP. A pve Cyrodiil would be nice.
demonlkojipub19_ESO wrote: »I think now those buffs shouldn't leave cyrodil..
demonlkojipub19_ESO wrote: »I think now those buffs shouldn't leave cyrodil..
I confess I'm starting to lean this exact same way. PvP buffs of any kind should be in PvP only. They shouldn't transfer out into the PvE world. I suspect this might help curtail Emperor farming in and of itself.