Exactly. There are way too many armchair developers and all it does is confuse the situation. It's best if ZoS just sticks to the basic "we're working on it".Problem is what do you want them to say exactly? What tends to happen from previous games is that developer posts details of technical stuff and it gets picked over and misunderstood and probably doesn't help so much.
I made a suggestion that it may impact lower end Macs more as some seem to get other texture degradation like in roads etc. (see screenshots) as well as from the horse or crafting stations. I still get low textures even from launch and get noticeably worse than before after a while on the horse specifically though not on other textures in game from say, an hours play.curlyqloub14_ESO wrote: »Well, today I logged on, hopped on my horse to go do a quest, and the horse was already at least half of normal resolution. I've kinda' been using the horse as a gauge. The eye area was already just blurry lines, and my game had been open and running for about 2 minutes. I feel like the graphical deterioration is progressively happening faster and faster.
Someone mentioned this is possibly an issue with older or less powerful comps only, I tend to disagree, since my comp is less than a year old, and I think plenty powerful to be running this game.
Just got a client crash again this evening. Here's the report:
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I don't think there is any harm for players to pitch in with thoughts or ideas on issues. Often they come up with a workaround like the language issue introduced in update 1.1.2 for the Mac client.Exactly. There are way too many armchair developers and all it does is confuse the situation. It's best if ZoS just sticks to the basic "we're working on it".Problem is what do you want them to say exactly? What tends to happen from previous games is that developer posts details of technical stuff and it gets picked over and misunderstood and probably doesn't help so much.
If you want a sea of misinformation about game development, game forums are your best source. It's like the encyclopedia without fact-checking and experts writing the information. Otherwise known as Wikipedia
I agree on that for sure.I don't think we need anything technical at all, just an updated Known Technical Issues post. Try to be empathetic, not about us, but new players.
Imagine a new player that heard from his buddies that the game is awesome. He buys the game and he buys the retail version to play it on his latest Retina MacbookPro. Installation goes smooth, he patches and has some issues. Goes to the forums and finds the first post about the 209/210 Patch Manifest error. He fixes it and embarks on the adventure. Lets say he goes back to his starting area in Bleakrock. Right now, by the time he gets there, the low res texture issues become very apparent. He stops playing, heads back to the forums and reads the sticky. Nope, there's no info there. Then he starts reading all our posts. He gets a better idea of what's happening, but again, nothing official, not even a "we're working on it" post. He goes back to playing but every couple of hours restarts the client. He tells his PC buddies he has issues, they tell him they also have issues, that the game quits and according to forum posts, they have memory leakage issues.
Do you see what kind of impression this leaves on new players? The lack of communication between the company and its customers?
I mean, for the love of the Spaghetti Monster, the PC Known Technical Issues sticky is still has public beta test information!
I'm pretty sure you'll find they have already read and taken some actions to address the concerns already raised, as you have here (with which I agree) and hopefully we will see the results in the next update.curlyqloub14_ESO wrote: »This is NOT better than the crashing, and is NOT a fix like your patch notes state. Sure, I can play longer, but everything eventually looks like sh*t. And if I let it go long enough, not only does my horse look like a white blob of ooze, but shadows begin to turn completely black, so I can't really play anyway without logging out. (You don't realize how many shadows are in this game until they all turn pitch black.)
I'd rather crash when needed than look at this (which I never saw before patch 1.1.2). And my comp is practically brand new, and definitely powerful enough to handle this stuff.
Even with all the bugs, bots, broken skills (yes, I'm a nightblade), I was still enjoying this game, and 60% of that enjoyment came from the fact that at least it looked awesome, and I loved the scenery. Now, even that is failing. I really WANT to love this game, and play it for a long time, but that is becoming harder and harder to do.
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THIS IS NOT A FIX IN ANY WAY!!!! If you can't fix it, revert what you did and let me crash! I have to logout anyway long before the crash!
They have already posted in response to this issue from the last update 1.1.2 a few days ago;And while you're at it, please revert the ninja changes you made to my face and hair appearance. I spent a long time choosing those, and really don't appreciate them getting changed on me without any warning or way for me to change them back. Seriously not cool.
sourceZOS_JessicaFolsom admin
May 25 Staff Post
Sorry for the delay in responding, @Maverick827. We're currently looking into this issue, which we've seen people report as a slight difference in hairstyle, face choices, and facial expression. We're focusing on some of the more critical fixes over the weekend, but this one is on our radar, too.
From the updated Customer Support In-Progress Known Issues;My class is seriously bugged and way underpowered (NB), I've been doing ok so far, but am dreading vet ranks
sourceNightblade – We have many fixes coming to the Nightblade in our next patch, including fixes to abilities and passives that weren’t working properly, and adjusting the responsiveness in high-intensity combat. We’ll continue to monitor the Nightblade after we push these fixes live.
They acknowledged the issue and are looking at it in this post.No one can /whisper my user ID[/url] because it has an apostrophe in it and therefore is bugged, so I don't get half the messages people try to send me.
The new Battle level option is primarily to allow those not yet VR to switch off the buff and use their equipped gear etc. because at some point after level 40 > 50 A decently equipped player will have better stats than the Cyrodiil buff.The "battle level" buff in Cyrodiil is a joke. If you really want all players to be on-par regardless of level in PvP - that battle level should scale from uber > none as players go from 10 > Vet Whatever. As it is, I still can't compete in any way with vet rank players, that +500-ish buff does nothing when they have 2k more hp, dps, and armor than me.
Bank bug was sorted previously and all the other stuff is being worked on and in the In Progress Known Issues thread.Not to mention the bots, gold spam, losing all my bank inventory to the bank bug, etc etc
They have already stated that next Updates will include solo player features and content and continue to do so over the Updates. Craglorn has been planned for over a year and was the missing end game group content from launch so naturally went in this first Update. But it didn't preclude them also including a whole load of other fixes, changes, etc. in 1.1.2.Or, keep focusing on pushing out new "group only" content that OP classes can solo through within 1 week of the release. B/c that is obviously the priority? Good call. My bet is, those OP players will be bored in a month or two (at best) and move on to another game.
On the other hand, I would be here for years to come, and give you my hard-earned dollars for years to come, if only you'd show people in situations like mine a little love.
I appreciate that. I feel the same sometimes too.curlyqloub14_ESO wrote: »Yeah, I know I got a bit off-topic, wasn't trying to rant. And I know they are aware of the issues, I have read all those threads. I don't expect any or all of them to be a quick fix, and I understand that a lot of those things are lower priority. It's just the combination of all of them that is starting to get frustrating.
Just hoping that at least a few of them happen sooner rather than later, and that in the meantime, I can at least look at pretty pictures.
The PC & Mac client are both 32-bit process so are limited to 4GB of RAM however much a player has installed on their computer. it is one of the reasons why there is currently a memory crash issue (64-bit would allow the use of all installed RAM). But their is ongoing work to reduce this issue and already progressed a fair way since beta.Same happens to me after around an hour. It usually crashes 30min after my graphics have changed as well.
I am also experiencing a substantial memory leak. (talking 5gb worth)
It is also interesting how everything becomes low resolution APART from the character models. (You, other players and NPC's included)
At least it shows that it's possible to achieve much longer time between crashes especially in PvP where the issue is still a big issue. However as we see, the downside is the poor quality textures over time. Trying to get that balance is part of the ongoing process, though it's not the only avenue for trying to improve the issue.I haven't had a crash since the Craglorn patch
As I noted in response to your post in the other thread, it would be useful for players to post their system details , OS version and installed RAM etc. in order to get a better idea if their are possible links between them. Without context it's hard to begin to get an idea. For example I don't have any of these issues with my Mac (texture of horse and some crafting benches after a while currently);
Thanks for the details. Fingers crossed this is readjusted for next weeks update. Changing resolution is sensible given that screen size and graphics card.Cheesetooth wrote: »As I noted in response to your post in the other thread, it would be useful for players to post their system details , OS version and installed RAM etc. in order to get a better idea if their are possible links between them. Without context it's hard to begin to get an idea. For example I don't have any of these issues with my Mac (texture of horse and some crafting benches after a while currently);
I just wanted to put up my Mac hardware specs too, as I've been getting the full-blow super low-res i]muddy[/i textures since patch 1.1.2 as well.
Setup: iMac 27-inch, Mid 2010 (iMac11,3)
Processor: Quad Core 2.93 GHz Intel Core i7 870
Memory: 16 GB 1333 MHz DDR3
Graphics: ATI Radeon HD 5750 1024 MB (mobility equivalent)
System version: Mac OS X 10.9.3
I would also note that I'm not connected over wi-fi nor am I currently running a secondary display. Oh, I'm also running with a 1920x1080 resolution for extra added performance
sourceHello, @Moonraker and @veluccia. We wanted to give you a few quick updates in regard to these issues.
As Moonraker has helpfully stated, the GPU bugs should have been sorted out in a previous patch.
We've identified the source of the blurry textures issue you're experiencing now, and it will be fixed in an upcoming patch.
Additionally, we have opened tickets with our Customer Support team in regard to your /bug and add-ons issues, so that this can be investigated. Thank you both for your patience, and for the information you've provided so far in this thread!