KhajitFurTrader wrote: »Either it's a new anti-crash/memory conserving technique (which would imply it's intentional), or it's something going awry with LOD, as @Moonraker surmised.
I think the LOD system was changed to alter LOD more agressively so it may show even at launch. For instance, on my iMac 27 Late 2013 with Ultra-High, at launch I am already at 1.7GB memory used and then will increse over time.Hey Moonraker, hey FurTrader,
happy to have both of you around, appreciated your knowledge and support here and over there at TF already a lot.
Moonraker: Then it might not be the LOD system. I know its effect. Since 1.1.2, some textures stay muddy, even right after login. I login the game, mount my horse and - it looks like a giant blob. I visit a city; half of the buildings/grounds are muddy. No matter how close or far I get: they stay muddy. Look at the flowers/grass in the screenshot above: They are just half drawn/sprinkles. Dungeons: Same issue with textures. This occurs less general right on login, but for sure after some gaming. All player-toons stay crystal sharp, thou. Their horses: not.
Yes, I have textures set to high. Pre-1.1.2 I had very, very rarely crashes in PvE-environments (like: every 2 or 3 hours, or even none). Didn't PvP much, yet. No data on this.
Actually I was referring to the former and it is an intended function. It may also be something different Hard to tell currently but I believe it is related to changes in the LOD management.KhajitFurTrader wrote: »See also this thread.
Either it's a new anti-crash/memory conserving technique (which would imply it's intentional), or it's something going awry with LOD, as @Moonraker surmised.
That happens as it has a distance at which it will then load higher textures. Further away it is lower and has been like that for a while. Very close up things look more pixelated which is normal for NPCs.Only time I see low res textures is when I approach NPCs, they are low res for a second but I only have a 1GB card. A suggestion, lower the textures to Med but keep up sampling on high and see if it delays or stops it. Also when it happens, try switching to desktop and back or /reloadui. If that fails then switch from high to med and back again.
Out of interest. How much memory does your gfx card have and what type is it? Also hoe much system memory do you have?
I think that certain textures get loaded later so tend to show low texture. I have always noticed for example, that the Blacksmiths anvil is always low texture for me and horse often is or becomes increasingly so. To restore it you need to reboot the game to drop the memory again.Publius_Scipio wrote: »I will add to this thread and say that today I noticed some things in the world got "stuck" in a low res state (i.e. crafting tables and horse). Players looked fine for me.
I'm assuming a log out and back in resets textures back to higher res?
Well what I am saying is that the textures of the crafting stations were of much poorer quality my last play session than I have ever seen them. And the textures did not bump up after a few seconds.I think that certain textures get loaded later so tend to show low texture. I have always noticed for example, that the Blacksmiths anvil is always low texture for me and horse often is or becomes increasingly so. To restore it you need to reboot the game to drop the memory again.Publius_Scipio wrote: »I will add to this thread and say that today I noticed some things in the world got "stuck" in a low res state (i.e. crafting tables and horse). Players looked fine for me.
I'm assuming a log out and back in resets textures back to higher res?
It's a little different from what others have posted I think which is ground textures and walls. Sometimes it takes the client some time to draw in objects within the bounds of the View Distance. So, if there is some server lag houses don't 'pop' into higher quality with some delay.
Yes, it sounds similar to what I see on those. I just haven;t seen ground textures like some of the screenshots show generally.Publius_Scipio wrote: »Well what I am saying is that the textures of the crafting stations were of much poorer quality my last play session than I have ever seen them. And the textures did not bump up after a few seconds.I think that certain textures get loaded later so tend to show low texture. I have always noticed for example, that the Blacksmiths anvil is always low texture for me and horse often is or becomes increasingly so. To restore it you need to reboot the game to drop the memory again.Publius_Scipio wrote: »I will add to this thread and say that today I noticed some things in the world got "stuck" in a low res state (i.e. crafting tables and horse). Players looked fine for me.
I'm assuming a log out and back in resets textures back to higher res?
It's a little different from what others have posted I think which is ground textures and walls. Sometimes it takes the client some time to draw in objects within the bounds of the View Distance. So, if there is some server lag houses don't 'pop' into higher quality with some delay.
I think they need to do some tweaking in a future patch most likely.
It's a little different from what others have posted I think which is ground textures and walls. Sometimes it takes the client some time to draw in objects within the bounds of the View Distance. So, if there is some server lag houses don't 'pop' into higher quality with some delay.
For you... What I was saying that that's how it generally behaves. But it will always depend on each players computer and graphics settings, plus other factors like addons etc.It's a little different from what others have posted I think which is ground textures and walls. Sometimes it takes the client some time to draw in objects within the bounds of the View Distance. So, if there is some server lag houses don't 'pop' into higher quality with some delay.
No – since 1.1.2, the textures just stay low-res on buildings, ground, crafting tables, whatever (at least on our 2 clients over here). I keep starring at them, hoping to see them plop into their nice versions, but they don't. Sadly.
but thats just what my stomache tells me. i think it should be able to programm that the memory gets freed a bit to be able to load more textures.
...i can now finally play for more than 1 hour in cyrodil, maybe 2 befor i have to restart the client...
If it's as we suspect then the reason is it has been adjusted from the previous iteration of the client to more aggressively down sample textures to help stabilise the client as lower textures = less memory used. That's simplistic but about it.Publius_Scipio wrote: »My report on the subject from Cyrodiil.
I was questing in Cyrodiil, ventured into a dungeon, did that and then emerged out into the world again. Textures were stuck extremely low and bad looking (the ground, rocks, trees, sides of structures, horse). The textures never bounced back.
The good news is that I never crashed in cyrodiil and I was there for over an hour. I think the textures getting bad and the memory leak fixes are somehow related.
I hope they are aware and will put further fixes into future patches.
Problem is what do you want them to say exactly? What tends to happen from previous games is that developer posts details of technical stuff and it gets picked over and misunderstood and probably doesn't help so much.Am I the only one that finds the lack of official information from ZoS insulting? I feel like we're all blindfolded and trying to hit the information piñata.