Cleary the answer is to nerf the destruction and restoration staff abilities and light armor passives so all non DK's are also affected. Buff Talons and Embers. Then to be sure this never happens again, nerf the other classes that aren't DK.
G'dang. When this DK/Sorc Destro/Resto fotm combo is nerfed the player base will dip like a wrecking ball hit it.
All end game focused mmo players always rely upon what is proven most effective ... but they still attach themselves to characters (even though concept had little to do with it). When a game stays this far out of whack for a long time it, then fixes it, there is a massive risk to community health.
G'dang. When this DK/Sorc Destro/Resto fotm combo is nerfed the player base will dip like a wrecking ball hit it.
All end game focused mmo players always rely upon what is proven most effective ... but they still attach themselves to characters (even though concept had little to do with it). When a game stays this far out of whack for a long time it, then fixes it, there is a massive risk to community health.
demonlkojipub19_ESO wrote: »Cleary the answer is to nerf the destruction and restoration staff abilities and light armor passives so all non DK's are also affected. Buff Talons and Embers. Then to be sure this never happens again, nerf the other classes that aren't DK.
Nice sarcasm, but if you were paying attention youd notice that the 1 of his bars has only 3 DK skills, and the other only 2. NONE OF THEM are talons or embers so you might as well stop mentioning those.
Maybe you will also notice how he never runs out of MP. Magicka furnace light armor set is primary contributer to this. The Draw Essense morph of Inhale doesnt give you as much MP back as you lose casting the spell, and was already nerfed to hit only 3 targets for the life drain. Resto staff heals give back more than that for less MP use.
Maybe you will notice the wave of fire he keeps spamming. Thats impulse from destruction staff.
I'm sure you already know exactly whats going on and you use or close to use the exact same method and dont want your precious OP clone'd combo reduced a balance with other combos. Yes, nerfing the majority of the problem will nerf every class using the same combo, and other classes still need their own survivability buffs, but Light armor/destro staff is a plague on this game right now.
There is also a thread of those getting the fastest times in trials. Majority DK/Sorc, all light armor destro/resto staff, and one token templar for heals.
If DKs are so OP, show us a video of it when they aren't wearing light armor and using a staff. Every video we see showing DKs are op, the DK is wearing light armor and using a staff. I haven't seen one with medium armor or heavy armor, using something other than a staff.We know the DK is overpowered, most can agree on this. HOWEVER judging from this video, I'm leaning more towards staves being the greater evil.
Draconiuos wrote: »So, what I am hearing here is nerf an entire class based in its synergy with a specific armor/weapon combo? So, what about the non-light armor/non-staff using DKs that can't do anything close to that? Are they suppose to be forced into using that combo, because their whole class got balanced around it? I think ZOS is doing a better job than people want to admit by not doing that, because once they start eventually all classes will be balanced like that. Then might as well just slap generic MMO sticker on ESO and call it a day.