Killing 2 V9 Storm Atronachs solo requires some skill (as doing all the vet content solo), spamming one button on your resto staff while farming a boss in Crag (or any other place) doesn't. And if you can't do it all solo, you're bad and it prolly takes forever to level up (that's what crying is about, as you seem not to get it). There are alternatives that requires no skill and little time, like Crag farm - that's what I recommend to whambulance crew here.Show me the correlation between mindlessly killing 40 million XP worth of the same mobs+quests over and over and over and over and over and over with how skilful you are.
If you're a decent player at VR1 you will still be a decent player at VR12. The mobs don't do anything different and have never been difficult, the nature of the quests is exactly the same (and get progressively repetitive and boring).
If you like questing and all that jazz then you have that option. What everyone else is "crying" about is having any other option to level removed as soon as its discovered. For no other reason that to roadblock you and force you into linear, boring questing.
Personally I've already done the quests once on my main, and am levelling an alt. The thought of having to do all the same crap over again is soul-crushing.
On top of that - why do you even care? What difference does it make to you if someone hits V12 in a week questing or has the option to hit V12 grinding in a few days? 95% of those people you will likely never even see or play with and those people have absolutely zero impact on YOUR game experience.
Plus, if they're terrible then surely that's a bonus for you as you get to kill them in PvP since you're clearly elite and amazing.
Reenlister wrote: »I am pretty sure people said it would be great to be able to see the other lands, so they, the creators almighty took a quick way on it.
This would hit the other way, making people who don't like dungeons much unhappy add that the veteran dungeons are hard for a group of VR1.I really feel like Vet ranks was a huge misstake. I don't mind the leveling taking time but vet levels have basically killed any will to make any alt. To be honest I am having a hard time to motivate leveling my only vet 3.
I like the story, quests and exporing each area but would have much rather have done it on 3 different alts. I hate the idea of having to do all three faction areas again should I ever want to try a different class.
I have no good ideas how to fix this. Only option for me would be;
Remove vet ranks. All areas open up at 50 but are optional. You get no XP but can still get skill points and money for doing quests or getting skyshards.
Make vet ranks into dungeon ranks. Works like PVP ranks. As you do dungeons/raids you gain rank and skill points. So you can still get skill points even if you choose not to do other factions. Could have daily dungon quests to help out.
Zero_Tolerance wrote: »Killing 2 V9 Storm Atronachs solo requires some skill (as doing all the vet content solo), spamming one button on your resto staff while farming a boss in Crag (or any other place) doesn't. And if you can't do it all solo, you're bad and it prolly takes forever to level up (that's what crying is about, as you seem not to get it). There are alternatives that requires no skill and little time, like Crag farm - that's what I recommend to whambulance crew here.Show me the correlation between mindlessly killing 40 million XP worth of the same mobs+quests over and over and over and over and over and over with how skilful you are.
If you're a decent player at VR1 you will still be a decent player at VR12. The mobs don't do anything different and have never been difficult, the nature of the quests is exactly the same (and get progressively repetitive and boring).
If you like questing and all that jazz then you have that option. What everyone else is "crying" about is having any other option to level removed as soon as its discovered. For no other reason that to roadblock you and force you into linear, boring questing.
Personally I've already done the quests once on my main, and am levelling an alt. The thought of having to do all the same crap over again is soul-crushing.
On top of that - why do you even care? What difference does it make to you if someone hits V12 in a week questing or has the option to hit V12 grinding in a few days? 95% of those people you will likely never even see or play with and those people have absolutely zero impact on YOUR game experience.
Plus, if they're terrible then surely that's a bonus for you as you get to kill them in PvP since you're clearly elite and amazing.
Having alts in any game means repeating the same content over and over. You didn't play anything else or your soul is already crushed to bits.
Actually, I think your reading comprehension fails a bit, so I won't waste more time answering your bs post 'cos that's risking another reply from you.
Oh BTW, on top of that - why do you even care if I care? LOL (actually I don't care at all, but we know how it is with your reading ;P)
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
I literally have no clue what point you're trying to make.
...blahblahblah....
I soloed almost everything in veteran content, except the 4 man dungeons and some world bosses.
I even soloed ALL DOLMENS from VR 1 to 10.
This works 100% for NB,Sorc and DK as I have friends with specific builds that do this with relative ease...easiest obviously being DK.
No clue about templar as I only ever saw em as healers in dungeons or *** everyone with spear in pvp, but no clue about them in pve.
While I agree with OP that sometimes there is not a lot of incentive to level up, calling the game hard or slow to progress is an overstatement.
You can literally get from vr1 to 10 in around 25-30 hours played (and that's slacking), by just rushing trough the Points of interest (main quest, dolmens, world bosses, solo dungeons ).
My personal opinion is that people have been to indoctrinated with the WoW mentality, where you get showered in epics without much effort, where you basically get spoon feed every 10 minutes and where they even made 3-4 range of difficulty for every scrub out there to see end content and have something to whine about.
Remember this is an ES type of game, it's about the journey, not the destination, and so far the JOURNEY has been amazing compared to any other mmo out there, BY FAR. At least for some of us.
I just quit for reals this time due to the VR gameplay. I enjoy a challenge but not dying every other minute. The rollbacks were exciting too - makes me question if Zenimax has a quality control team.
See you all in WildStar, i just did my preorder. Bye.
Zero_Tolerance wrote: »I literally have no clue what point you're trying to make.
...blahblahblah....
Game's not hard, it doesn't take long to max lvl, average players with subpar builds can do it solo. Time to stop crying and go play Tetris if ESO seems impossible.
That's the point I'm making, you got it now?
It's the grind I find annoying, makes it almost feel depressing to log in, even though I generally have people to play with who are fun to be around and are also good players...it's the grind ZOS.
Nobody loves to grind, and watch their xp bar barely move after a play session.
You're right of course there is NO incentive to explore the entire world to discover all the Skyshards and questing.Altissimus wrote: »
You're right of course there is NO incentive to explore the entire world to discover all the Skyshards and questing.Altissimus wrote: »
There is NO incentive to get better gear in veteran level group dungeons.
/sarcasm off
One of these days, a company is going to do something really revolutionary and release an MMO with no levels at all and no perfunctory grind to get to the part of the game you really want. Want to PVP? Jump right in and be competitive. Want to raid? Queue up in the LFR tool. Want to quest? Quest for gold and other rewards. Want to just kill stuff? You've got a whole big wide world to explore and encounter things. The whole mechanic could be built around playing for achievement and reward, not just moving a bar. Some day this will happen.