Agree, fully agree, mate.I'am playing NB V10 right now, but since V6 or 7 I'm just using my hide ability to skip every mob that is not a dungeon boss or quest mob. I'm just running trough that 3rd faction content like a stupid-quest-zombie, because I cant enjoy it anymore!
Its just always the same! Every quest looks the same (story may be different but I refused to read or hear them): speak with someone, kill something, speak again, kill again, go to dungeon/house/whatever, kill the boss, speak again and get vp/exp and some useless green item!).
I'm bored, this game misses alternative content that distract me from the questing-train there is just nothing else to do then PvE questing, zerging events or zerging pvp ... oh well there are instances ... boring too!
Another group around and your VP gain will run to zero.Sounds good but you can get one million and a half xp/hour
The best part is, if they called veteran content level 50-150 and placed Coldharbour at the end of it all, nobody would be complaining because it would all be part of the main story and, well, there is no grind if you get levels all the time. Right? Right?
So there is no grind. The grind is in people's heads. It's like someone forcing themselves to read a good book as fast as they can so they can get to the end.
Altissimus wrote: »Your player base is declining. I know this, because all of my friends and all of my guilds are saying the same thing.
Xp gain is too slow. Incentives are too little. Only some specific class/builds are working in Vet play.
Xp gain is too slow: it takes hours of game play to move the bar. Quest rewards are too little. Mob kills are arduous, and reward little.
Incentives are too little: VR3 to VR4...so what. The mobs, however, gain loads more HP. We gain...............nothing. No skill point towards a decent vet-based unlock. No power boost. No significant unlock of higher-tier gear. Nothing. Where's the incentive to do the ggggggrrrrrrriiiiiiinnnnnnnnnddddddddddddddddddddddd? You're missing the basic MMO equation here: effort must be met with reward.
Only some specific classes: "play the way you want to play" doesn't work into Vet zones. You. Can. NOT. Solo. Vet. Play. on any build, unless you take 2-3 times as long and use potions etc. There are maybe 2-3 builds in the entire game that can solo effectively...pre 1.1.2 nerfs, anyway.
THIS is where your efforts should be focused. The "oh, we're working on bots and gold spammers" excuse is old, and you've demonstrated insufficient progress to justify this.
I can't make this message clear enough: if you don't address more of what the players are wanting, and soon, you won't have to worry about bots and spammers any more because they'll realise there's no players to sell to.
I enjoyerd my leveling to v10 and later to v12, every single bit, it was fun and challenging sometimes, i think that last rpg game that gave me satisfaction for each killed opponent was DA:O.
Landscapes, npcs, quests, combat, evertyhing in ESO is so well made.
You people should forget about XP, think about journey in the middle of last V zone you will get v10. I only noticed that mobs dont give much xp around V9 when i installed addon, i just did everything on map, hate to leave something blacked out. Why would you care about xp per quest\mob gains when eventualy you guarantied to level cap.
AlexanderTheGreat wrote: »
You don't like questing fine go RvR (amazing vr xp) and do all dolmens/solo/pub dungeons. I made it to vr10 barely questing (I did caldwells mainly). Do rvr quest hubs , always fun to do Bruma and kill on the side! With the increase of mob xp go pbaoe grind. I understand they messed up difficulty but that'll get fixed. What I'm showing is you have really quite a few options over questing..
If you're not having fun that's fine just leave , I don't say that to be mean but we don't need a typical toxic mmo community here that just whine after whine. I mean come on people asked for bash nerf (needed) now people whine about the nerf!
There are plenty of the last 10 year FTP games that you can level to in 4 hours and raid and have bgs. Go there if that's what you want, one game doesn't appeal to all and shouldn't.
1. PVP is not amazing vr xp unless you're on a good server with a very good group.
2. You did not make it to vr10 barely questing unless you exploited dungeons. ( I did all Caldwell quests/wb/dungeons/dolmens/pvp and I'm only V8)
3. Grinding in a group is possible if you can find a group.
4. You realize the more people that leave the more likely this game will go F2P? F2P games have the worst communities.
Honestly by your answers you need not play an mmo then (at least this one) I gave you viable options and you said no because you're too lazy to form a group or feel you should be able to solo it all. Yes you need a good group in RvR ( I play with 2 others always the tripod ftw) again make friends in game that's an mmo for you. You don't think I made it to VR10 not questing much you're just trying to argue to argue now, which is why I suggest just cancel for now then. If they turn it into easy mode leveling at some point (I hope never) come back and play. You want a solo able online fantasy game.. That's fine you began gaming on such. As long as you understand that is not an mmo. As for it going FTP I hedge a bet it never will, do I know for sure absolutely not, but I can tell you this again look at daoc and eq decades old with a sub still and active player base and they use in ESO a lot of the same things as old time games so there is a market for it maybe just for us folks a little older but we will pay for a hobby( not saying you can't won't ect just my age demographic this game targets very well sense we started with this sort of gameplay).
NaughtyDog wrote: »@Guppet Sorry if my post was vague, but you (and anyone else) are more then welcome to ask me anymore info. I thought my post was getting a bit too long so I did not want to write so much.
Anyway, I play 4-5hrs a day (Less on Fridays but Sundays balance it out as I play more). The winter semester is over for me so I have plenty of time to play after work. Especially since I am not planning on taking any spring/summer classes.
Anyway, I completely did all the quests with my Vr12 (took forever!). However, my Vr7 is a little test I am doing. Believe it or not you can reach lvl 50 (Vet1) from lvl 1 within 20 hrs. From there you can reach Vet 5 within 32hrs. I am still wondering how fast I can reach Vet 10 and then Vet12 with my alt. Like I said you LVL REALLY fast if you know what you are doing. For those of you who think I am using exploits.....no I am not. The key is to understand that you do not have to do EVERY quest and you also do not have to follow the traditional "complete this zone and hop into a next zone" mindset. Why not skip around zones?
Altissimus wrote: »Leaving aside the fact that in ESO, there is no disadvantage if another player assists you in a fight - you still get the same loot and xp - making "leechers" and "adding players" (sic) a benefit and not detrimenta
It has nothing todo with disadvantages. (But to make this clear, the adding it self is leeching cause they get loot while others have done 90% of the work)
However this is not the point!
The point is NO ONE asking for assistance ... One reason why MMO players usually don't add to fights. You are might not familiar with this, but for most of us its an act of politeness in MMOs.
And if you say "when we feel disturbed by those adding players , we should play single player games" you totally missed the point!
My suggestion is: keep adding new content, do not raise the level cap.
Pvers would be happy because thats what they want: new places to see, dungeons to clear, quests to quest, gear sets to collect. Being VR12 instead of VR15 doesnt bother them, does it?
Pvpers would be happy because they wouldnt feel forced to pve up to the new level cap.
You DEVs would be happy because you would have one less thing to focus on.
All completiton what we have is: try to find any exploit and use it 1st for maximum profitWithout the level cap being raised, where the hell is the next competition? MMOs are ALL about competition for best gear, best stats, best look, highest level, etc. If everybody is at max level, that just makes everybody more similar, instead of differentiating those who work hard for their levels.
My suggestion is: keep adding new content, do not raise the level cap.
Pvers would be happy because thats what they want: new places to see, dungeons to clear, quests to quest, gear sets to collect. Being VR12 instead of VR15 doesnt bother them, does it?
Pvpers would be happy because they wouldnt feel forced to pve up to the new level cap.
You DEVs would be happy because you would have one less thing to focus on.
Without the level cap being raised, where the hell is the next competition? MMOs are ALL about competition for best gear, best stats, best look, highest level, etc. If everybody is at max level, that just makes everybody more similar, instead of differentiating those who work hard for their levels.
There is something I do not understand...
You want to hit max lvl faster and easier without "grinding".
There is only one other possibility: getting stuff for free (like in WoW).
Some of you are VR8 and still doing Cadwells questline... How is that possible?
You can finish Cadwells story faster then that if you leave everything else out.
So you people run around doing every unnecesary quest you find while feeling bad about it?!
Then you whine about Craglorn...
Today we did quests with 2 VR 2-5 guys and it worked... why dont you do the same?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
CerberusCRW wrote: »I've been avoiding the whole "Veteran Ranks: Good or not" topic for a while, as I figured everyone has different taste in what they enjoy, but it's become clear to me that this is becoming an issue which should be addressed. This isn't merely a matter of personal opinion. I've watched countless players reach veteran levels and vanish, never to be heard from again, and others abandoning their Veteran characters to play alts. I see them log into their 50+ only to run around lower level zones, getting achievements and such, or play for an hour or two and go right back to their alts. Obviously this isn't everyone, we do have some VR10-12s, but it does affect a good portion of the population and I feel like that is a problem.
As for my own personal experience with Veteran levels, I just got VR7 tonight and promptly switched to my alt. I can't go through more than 1 or 2 VR levels without taking a break to play alts. I get burned out after just a few quests, my enjoyment goes down the drain and even the carrot-on-a-stick that is Craglorn isn't enough to keep me motivated. Why? I'm not sure, but here's what I've come up with so far:
1. I love a good challenge. No, I REALLY love a good challenge. However, I don't enjoy a challenge just for the sake of it. Once the obstacle has been overcome, I like to feel rewarded, accomplished. Veteran Ranks offer quite the challenge yet no reward nor sense of accomplishment. It's just something you go through in-between the "regular leveling" and the actual end-game content. Veteran Ranks 1-10 are not end-game content, or at least they don't feel like it. It's just more leveling/questing once you're supposed to be done questing/leveling. Granted that the journey from 1-50 was a tad too quick, but I'd rather they make -that- last longer than have us do the exact same thing twice over.
2. There's no story progression. Once you're done with Coldharbour, that's it. That's technically the end of your journey. You get a fresh start in enemy territory with no acknowledgment of your past accomplishments. It's like leveling an alt in hard-mode. And when you're done with that, you level another alt. I'm sure the other faction's stories are quite interesting too but my character belongs to the Daggerfall Covenant, that's the folks I want to work for. It's even more disheartening when a quest has you fighting your own faction. I don't want to repel the "invaders", I want to join them and burn those cities to the ground!
When I started playing this game, I thought that by "visiting other faction's territories", they meant we'd get to explore them as members of our own selected faction. I thought the quests would be more like bounties, similar to what you'd find in Cyrodil (PvE bounties of course). I thought they'd have us invade enemy territories: Spy, infiltrate, assassinate. Or perhaps they could send us undercover to deal with other plane-threatening matters arising in these hostile territories. I feel like it's not too late to introduce a bounty mission system, an alternative to playing "pretend" games and going through the other faction's quests (again, PvE bounties, not suggesting they should add pvp outside Cyrodil). I'de LOVE such system. Am I the only one?
Altissimus wrote: »
The incentive is what players wanted - ability to experience full content without rerolling. Originally, if you wanted to experience other alliances, you had to reroll a character.
People didn't like that. So they added veteran ranks.
Now people don't like veteran ranks.
It is true what they say about MMO development... damned if you do, damned if you don't.
Personally I'm one of those silly buggers who enjoy veteran content.
patrykplawskib16_ESO wrote: »Ye but its not fun when u go into pvp at vr6 and there's army of vr12's stomping you and they cheated you did it legit and well that's why i hate vet levels no way to catch up or be equal.
Now you got my curiosity on this cheating thing.
What happens when a VR6 stomps a lvl 30, is he cheating too?
At what level does the cheating start exactly?