My problem with Veteran leveling:
- The combat is significantly harder and thus I feel like I'm limited in how I build my character. Everything has to be about surviving a fight with 3 normal mobs and bosses that are effected by CC. If a boss isn't effected by CC, then I can't kill it on Veteran solo, so forget about it. What I love about ESO combat pre-Veteran is all the choices I get to make. I often change up my build just for fun - to try new things out. . . but I can't do this in Veteran.
- Like the previous parts of the game, dungeons are only worth running once for the skill point. You get terrible xp in dungeons and the veteran gear starts at Vet 5 so no one does them more than once. Also, to be honest, even if they matched your level with the gear, I wouldn't run them often because gear isn't that important in ESO compared to other MMOs and absent progression it isn't worth trying to get slightly better gear while leveling. I'll do that at max level when tiny boosts of power from gear are the only thing left for character progression, but they don't matter now. While leveling pre-Veteran, I often go 5-6 levels before worrying about updating my gear. . . this makes dungeon loot far less appealing.
- There really isn't any reward for it. You get access to some better gear, but it's marginally better. Gear scales up so slowly in this game and the difficulty of veteran mobs is far, far above it. So the reward is a booby-prize.
EQ was a garbage grind of a game; I played that game on release and people here are looking back with rose colored glasses. That game was horrible and repetitive, all you did was go to your respective zone find a group sitting in one spot "camping" and killing the same spawn of mobs for hours on end; tell me how that's fun. This new gen of MMO's has done tremendous progression towards fun and engagement; so to my fellow old timers who played EQ.. [snip]..just [snip]..
[Moderator Note: Edited per our rules on Cursing & Profanity]
JoseDelgadoCub17_ESO wrote: »At least when I played WoW the world actually felt explorable.
I have done every dominon quest.
I doubt that I have done every alliance or horde quest in WoW. I guess idk I just felt ESO would be more explore promoted.
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
At the time, EQ didnt have a lot of competition. I know it stole my soul for a few years, but if it released today I probably wouldn't play it.
Not that it has anything to do with this discussion, but I've said for years that we need another EQ. As in the original. With true class interdependence and no ability to solo anything but tradeskils, real death penalties complete with exp loss and corpse runs, and rewarding itimization where you have to earn good gear but your toon noticably improves once you do. It doesn't even have to be grindy like EQ but make it impossible to advance solo. And give classes specialization to the point that they have complete mastery of and ownership of specific roles.
I would absolutely play. With bells on. Because it would be a refreshing change of pace from any game released in the past decade. People constantly parrot the same advice to every question: "Make friends or join a guild.". Why? Except for a handful of circumstances you barely NEED a group in this game and the only thing you really NEED a guild for is trading. Great to have, of course, but not required at all. And that, IMO, is a sad state if affairs for mmos in general. But how is it a surprise to anyone that it doesn't occur to people to group or guild when they don't have to when they usually don't have to? And how ie anyone ever expected to understand that certain classes/builds will excell at certain things roles over others when every game, including, this one tells them that every player, at all times, should be able to do everything every other can? Especially when that kind of balance is impossible to achieve and never really has in any game despite the promises made by developers.
People reflexively recoil from things like class interdependence, not being able to solo, and true risk versus reward because there hasn't been a game that's had that in over a decade, but if you consider that true class balance is impossible to achieve, going for specialized classes in an environment of class interdependence really makes more sense than what all these games have been trying to do of late...Trying to be all things to all players at all times with every class and build when such a thing is next to impossible to actually achieve.
Sadly, I don't think such a game would ever get made in our current era. I can hear the crying about not being able to solo now.
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
At the time, EQ didnt have a lot of competition. I know it stole my soul for a few years, but if it released today I probably wouldn't play it.
Not that it has anything to do with this discussion, but I've said for years that we need another EQ. As in the original. With true class interdependence and no ability to solo anything but tradeskils, real death penalties complete with exp loss and corpse runs, and rewarding itimization where you have to earn good gear but your toon noticably improves once you do. It doesn't even have to be grindy like EQ but make it impossible to advance solo. And give classes specialization to the point that they have complete mastery of and ownership of specific roles.
I would absolutely play. With bells on. Because it would be a refreshing change of pace from any game released in the past decade. People constantly parrot the same advice to every question: "Make friends or join a guild.". Why? Except for a handful of circumstances you barely NEED a group in this game and the only thing you really NEED a guild for is trading. Great to have, of course, but not required at all. And that, IMO, is a sad state if affairs for mmos in general. But how is it a surprise to anyone that it doesn't occur to people to group or guild when they don't have to when they usually don't have to? And how ie anyone ever expected to understand that certain classes/builds will excell at certain things roles over others when every game, including, this one tells them that every player, at all times, should be able to do everything every other can? Especially when that kind of balance is impossible to achieve and never really has in any game despite the promises made by developers.
People reflexively recoil from things like class interdependence, not being able to solo, and true risk versus reward because there hasn't been a game that's had that in over a decade, but if you consider that true class balance is impossible to achieve, going for specialized classes in an environment of class interdependence really makes more sense than what all these games have been trying to do of late...Trying to be all things to all players at all times with every class and build when such a thing is next to impossible to actually achieve.
Sadly, I don't think such a game would ever get made in our current era. I can hear the crying about not being able to solo now.
EQ was a garbage grind of a game; I played that game on release and people here are looking back with rose colored glasses. That game was horrible and repetitive, all you did was go to your respective zone find a group sitting in one spot "camping" and killing the same spawn of mobs for hours on end; tell me how that's fun. This new gen of MMO's has done tremendous progression towards fun and engagement; so to my fellow old timers who played EQ.. [snip]..just [snip]..
[Moderator Note: Edited per our rules on Cursing & Profanity]
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
At the time, EQ didnt have a lot of competition. I know it stole my soul for a few years, but if it released today I probably wouldn't play it.
Not that it has anything to do with this discussion, but I've said for years that we need another EQ. As in the original. With true class interdependence and no ability to solo anything but tradeskils, real death penalties complete with exp loss and corpse runs, and rewarding itimization where you have to earn good gear but your toon noticably improves once you do. It doesn't even have to be grindy like EQ but make it impossible to advance solo. And give classes specialization to the point that they have complete mastery of and ownership of specific roles.
I would absolutely play. With bells on. Because it would be a refreshing change of pace from any game released in the past decade. People constantly parrot the same advice to every question: "Make friends or join a guild.". Why? Except for a handful of circumstances you barely NEED a group in this game and the only thing you really NEED a guild for is trading. Great to have, of course, but not required at all. And that, IMO, is a sad state if affairs for mmos in general. But how is it a surprise to anyone that it doesn't occur to people to group or guild when they don't have to when they usually don't have to? And how ie anyone ever expected to understand that certain classes/builds will excell at certain things roles over others when every game, including, this one tells them that every player, at all times, should be able to do everything every other can? Especially when that kind of balance is impossible to achieve and never really has in any game despite the promises made by developers.
People reflexively recoil from things like class interdependence, not being able to solo, and true risk versus reward because there hasn't been a game that's had that in over a decade, but if you consider that true class balance is impossible to achieve, going for specialized classes in an environment of class interdependence really makes more sense than what all these games have been trying to do of late...Trying to be all things to all players at all times with every class and build when such a thing is next to impossible to actually achieve.
Sadly, I don't think such a game would ever get made in our current era. I can hear the crying about not being able to solo now.
No current developer would create that though, as the potential player base would be so tiny, that they would never get back their investment.
Companies are not ran to be charities for the benefit of players.
WoW happened, get over it. Now developers want to make mainstream money or their plugs get pulled.
There will never ever be a pure hardcore game. You may as well sit at home waiting for your magic unicorn to pick you up and take you on a magical mystery tour.
EQ was over a decade ago, time moves on, it seems some players dont though.
NerfEverything wrote: »I think it is funny everyone keeps saying that no studio will make another EQ because no one would play it, but then every other MMORPG it criticized for not being enough like EQ.
WoW broke MMORPGs. It is evident on these forums, with posts like these complaining about the game being too hard, or taking too long to level. People throwing around the word "grind" with no clue what it actually means.
EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.
Not to derail the thread. But how would you guys do veteran ranks if you could choose? Like. What would you do different? [Note this is a honest question.]
Dublicious wrote: »My two cents:
2) If you're dying all the time you're doing it wrong. So far vet is really not that much more difficult than 1-50. Cold harbor is still the hardest zone I've played and I'm more than half way through the pact. That may change but I don't see it happening unless difficulty jumps out of nowhere.
EQ was a garbage grind of a game; I played that game on release and people here are looking back with rose colored glasses. That game was horrible and repetitive, all you did was go to your respective zone find a group sitting in one spot "camping" and killing the same spawn of mobs for hours on end; tell me how that's fun. This new gen of MMO's has done tremendous progression towards fun and engagement; so to my fellow old timers who played EQ.. [snip]..just [snip]..
[Moderator Note: Edited per our rules on Cursing & Profanity]
You must have been one of the whiners who couldn't hack playing a game with real risk and reward. I remember the type from the official boards back then, all vent out of shape because they were told, point blank by the staff that, yes, the game was designed with social interaction in mind...If you don't make the effort or have the social skills to bring a group or join a guild there will be entire areas and large amounts of content you will not see or experience. I did not care for the staff back then but, boy, having a game where the staff actually said "this game was designed for this specific challenge and may not be for you" would be super refreshing in today's gaming. Instead of trying to please everyone all the time, some game might actually try to be fun through challenge and overcoming obstacles not eliminate ing them. I'm convinced that this is why this current generation of gamer is so preoccupied with "spoiler alerts." I guess when there is no real challenge, story is all that's left.
EQ was an easy game, really, when you consider that practically nothing in that game couldn't be overcome by simply bringing more people. This is a problem for this new breed of gamers because all it requires are social skills/not having a bad reputation and an attention span and a modicum of time commitment but these are the things these people seem particularly challenged with.
I have a hard time understanding how running here to collect x then run there to collect y then run here to turn it in to z to get a sliver of exp then turn around and repeat ad nauseum mostly solo for 50 levels, times 3 for 50 levels plus 10 vet ranks is somehow engaging and entertaining while buckling down in a good camp with difficult content enjoying your defined class role and making friends and having a social experience in the process labeled "a grind" as if the former isn't. I've been gaming in multiple games for well over a decade with friends I met in pick-up groups in EQ. Of the dozen or so people who've made their way onto my friends list here in the monthish I've been playing I can only remember how I even know two of them. You really don't need friends or guilds in these new games, except at key points when you do, which is a really sad state for mmos, IMO. No, MMOs shouldn't be single player games but with other people around for chat and commerce. It should be more than that, IMO.
You can call it whatever you want, but when you got to top level in EQ you felt like you actually accomplished something. Because you did. Or any level, really. Now you just blow thru content and go on forums to complain that end game is either too hard or isn't. Either way that's what mmo gaming is now, apparently. You get everything handed to you just for logging in and you complain the while time.
I played on release and continued for about 8 years with breaks to sample new games here and there. I still go back once a year to live to see what's new and at least twice a year I play on a classic emu that had become quite popular amongst old EQ vets. Partly because of nostalgia but mainly because to a lot of us it's still the gold standard. EQ is in its 15th year and is still popular amongst a significant portion of gamers, surprisingly young ones at that, I've found. No other game can touch that. WoW might in a few years, but for other reasons.
So, while people like you are quick to criticize what they didn't like about EQ, the fact that it has retained immense popularity for 15 years gets overlooked. Maybe EW just sucks and those of us who loved it and still do are just crazy gluttons for punishment. Or, maybe, EQ got it right and the reason it endures as it has is because it is the antithesis of what gamers like you want to play. Maybe when developers start looking at what has worked in games that have lasted more than ten minutes and stop listening to the instant gratification crowd we will have another game that lasts because it's actually worth playing day to day, not because it's the new thing or has a story you want to experience but little else to offer.
steveb16_ESO46 wrote: »gunsofdeschain wrote: »Need another game to sink my worthless life into.
Keep an eye on ArcheAge then. While the story in no way compares with ESO as an adventure, it does have an open charm and a relaxed pace.
As well as skill bars that swap reliably.
And personal gliders. They are epic.
But like I say - ESO is a much better adventure experience.
ArcheAge is for people who both want more epic PvP AND want to spend hours crafting their first fishing rod.
EQ was a garbage grind of a game; I played that game on release and people here are looking back with rose colored glasses. That game was horrible and repetitive, all you did was go to your respective zone find a group sitting in one spot "camping" and killing the same spawn of mobs for hours on end; tell me how that's fun. This new gen of MMO's has done tremendous progression towards fun and engagement; so to my fellow old timers who played EQ.. [snip]..just [snip]..
[Moderator Note: Edited per our rules on Cursing & Profanity]
You must have been one of the whiners who couldn't hack playing a game with real risk and reward. I remember the type from the official boards back then, all vent out of shape because they were told, point blank by the staff that, yes, the game was designed with social interaction in mind...If you don't make the effort or have the social skills to bring a group or join a guild there will be entire areas and large amounts of content you will not see or experience. I did not care for the staff back then but, boy, having a game where the staff actually said "this game was designed for this specific challenge and may not be for you" would be super refreshing in today's gaming. Instead of trying to please everyone all the time, some game might actually try to be fun through challenge and overcoming obstacles not eliminate ing them. I'm convinced that this is why this current generation of gamer is so preoccupied with "spoiler alerts." I guess when there is no real challenge, story is all that's left.
EQ was an easy game, really, when you consider that practically nothing in that game couldn't be overcome by simply bringing more people. This is a problem for this new breed of gamers because all it requires are social skills/not having a bad reputation and an attention span and a modicum of time commitment but these are the things these people seem particularly challenged with.
I have a hard time understanding how running here to collect x then run there to collect y then run here to turn it in to z to get a sliver of exp then turn around and repeat ad nauseum mostly solo for 50 levels, times 3 for 50 levels plus 10 vet ranks is somehow engaging and entertaining while buckling down in a good camp with difficult content enjoying your defined class role and making friends and having a social experience in the process labeled "a grind" as if the former isn't. I've been gaming in multiple games for well over a decade with friends I met in pick-up groups in EQ. Of the dozen or so people who've made their way onto my friends list here in the monthish I've been playing I can only remember how I even know two of them. You really don't need friends or guilds in these new games, except at key points when you do, which is a really sad state for mmos, IMO. No, MMOs shouldn't be single player games but with other people around for chat and commerce. It should be more than that, IMO.
You can call it whatever you want, but when you got to top level in EQ you felt like you actually accomplished something. Because you did. Or any level, really. Now you just blow thru content and go on forums to complain that end game is either too hard or isn't. Either way that's what mmo gaming is now, apparently. You get everything handed to you just for logging in and you complain the while time.
I played on release and continued for about 8 years with breaks to sample new games here and there. I still go back once a year to live to see what's new and at least twice a year I play on a classic emu that had become quite popular amongst old EQ vets. Partly because of nostalgia but mainly because to a lot of us it's still the gold standard. EQ is in its 15th year and is still popular amongst a significant portion of gamers, surprisingly young ones at that, I've found. No other game can touch that. WoW might in a few years, but for other reasons.
So, while people like you are quick to criticize what they didn't like about EQ, the fact that it has retained immense popularity for 15 years gets overlooked. Maybe EW just sucks and those of us who loved it and still do are just crazy gluttons for punishment. Or, maybe, EQ got it right and the reason it endures as it has is because it is the antithesis of what gamers like you want to play. Maybe when developers start looking at what has worked in games that have lasted more than ten minutes and stop listening to the instant gratification crowd we will have another game that lasts because it's actually worth playing day to day, not because it's the new thing or has a story you want to experience but little else to offer.
What a joke it didn't maintain much popularity once competition joined in the fray. Also I didn't say this games VR content was good in fact it is a poorly designed grind but sitting around in EQ was just if not worse as mind numbingly boring, also sitting around waiting for spawn while chatting with your new internet friends is a pathetic excuse for poor game design and "community". Most of my in game friendships were due to PVP by either finding a tough opponent to fight or finding friends to fight along side with where we clicked by the gameplay given to us from the game itself. Not sitting around waiting for a spawnpoint to spawn talking about our favorite cheese and throwing out "lols"..yeah some community, pathetic. No one follows that sad design anymore for a reason. let that sink in.
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
At the time, EQ didnt have a lot of competition. I know it stole my soul for a few years, but if it released today I probably wouldn't play it.
Not that it has anything to do with this discussion, but I've said for years that we need another EQ. As in the original. With true class interdependence and no ability to solo anything but tradeskils, real death penalties complete with exp loss and corpse runs, and rewarding itimization where you have to earn good gear but your toon noticably improves once you do. It doesn't even have to be grindy like EQ but make it impossible to advance solo. And give classes specialization to the point that they have complete mastery of and ownership of specific roles.
I would absolutely play. With bells on. Because it would be a refreshing change of pace from any game released in the past decade. People constantly parrot the same advice to every question: "Make friends or join a guild.". Why? Except for a handful of circumstances you barely NEED a group in this game and the only thing you really NEED a guild for is trading. Great to have, of course, but not required at all. And that, IMO, is a sad state if affairs for mmos in general. But how is it a surprise to anyone that it doesn't occur to people to group or guild when they don't have to when they usually don't have to? And how ie anyone ever expected to understand that certain classes/builds will excell at certain things roles over others when every game, including, this one tells them that every player, at all times, should be able to do everything every other can? Especially when that kind of balance is impossible to achieve and never really has in any game despite the promises made by developers.
People reflexively recoil from things like class interdependence, not being able to solo, and true risk versus reward because there hasn't been a game that's had that in over a decade, but if you consider that true class balance is impossible to achieve, going for specialized classes in an environment of class interdependence really makes more sense than what all these games have been trying to do of late...Trying to be all things to all players at all times with every class and build when such a thing is next to impossible to actually achieve.
Sadly, I don't think such a game would ever get made in our current era. I can hear the crying about not being able to solo now.
No current developer would create that though, as the potential player base would be so tiny, that they would never get back their investment.
Companies are not ran to be charities for the benefit of players.
WoW happened, get over it. Now developers want to make mainstream money or their plugs get pulled.
There will never ever be a pure hardcore game. You may as well sit at home waiting for your magic unicorn to pick you up and take you on a magical mystery tour.
EQ was over a decade ago, time moves on, it seems some players dont though.
Actually, there are several coming down the pike that are exactly as I described.To what extent is to be seen. No surprise one is from the original designer of EQ, and the other that of DAoC.
WoW was a decade ago. It's looking like we are now, finally, getting past the point where publishers don't think they have to substantially compete with the McDonalds of MMOs or they have failed since, trying to do so, has brought nothing but failure to games that have tried. We've seen it repeatedly over the past decade and has not worked once. Now we are back to niche games being developed thankfully. This game is, as is Wildstar, Archage, and I hope the trend continues and developers get even bolder with trying new things.
In short, you are dead wrong. Wow is only the standard for its particular niche, which would be lowest common denominator appealing to the masses. But not only does every game not have to be that way, those that try can't compete with wow. Also, since a decade ago, gaming has surpassed every other entertainment medium, including motion pictures. The market has never been so large or diverse. To say a game fails because it doesn't compete with wow directly is as ridiculous as saying that Ruth's Chris has failed as a restaurant chain because it doesn't directly compete with McDonalds.
daneyulebub17_ESO wrote: »Could you imagine if this board was for EQ?
The levels are TOO HARD!! It takes months (months!) to reach max level cap---that's crazy--everyone wants to be end game within 3 weeks, tops!
Sony--you don't have a CLUE! Don't you see naked corpse runs are KILLING the game! Everyone's leaving!!!
And--losing XP with death???? Are you insane--Everquest is a game, it's not supposed to be difficult!
This game won't last a year!
At the time, EQ didnt have a lot of competition. I know it stole my soul for a few years, but if it released today I probably wouldn't play it.
Not that it has anything to do with this discussion, but I've said for years that we need another EQ. As in the original. With true class interdependence and no ability to solo anything but tradeskils, real death penalties complete with exp loss and corpse runs, and rewarding itimization where you have to earn good gear but your toon noticably improves once you do. It doesn't even have to be grindy like EQ but make it impossible to advance solo. And give classes specialization to the point that they have complete mastery of and ownership of specific roles.
I would absolutely play. With bells on. Because it would be a refreshing change of pace from any game released in the past decade. People constantly parrot the same advice to every question: "Make friends or join a guild.". Why? Except for a handful of circumstances you barely NEED a group in this game and the only thing you really NEED a guild for is trading. Great to have, of course, but not required at all. And that, IMO, is a sad state if affairs for mmos in general. But how is it a surprise to anyone that it doesn't occur to people to group or guild when they don't have to when they usually don't have to? And how ie anyone ever expected to understand that certain classes/builds will excell at certain things roles over others when every game, including, this one tells them that every player, at all times, should be able to do everything every other can? Especially when that kind of balance is impossible to achieve and never really has in any game despite the promises made by developers.
People reflexively recoil from things like class interdependence, not being able to solo, and true risk versus reward because there hasn't been a game that's had that in over a decade, but if you consider that true class balance is impossible to achieve, going for specialized classes in an environment of class interdependence really makes more sense than what all these games have been trying to do of late...Trying to be all things to all players at all times with every class and build when such a thing is next to impossible to actually achieve.
Sadly, I don't think such a game would ever get made in our current era. I can hear the crying about not being able to solo now.
No current developer would create that though, as the potential player base would be so tiny, that they would never get back their investment.
Companies are not ran to be charities for the benefit of players.
WoW happened, get over it. Now developers want to make mainstream money or their plugs get pulled.
There will never ever be a pure hardcore game. You may as well sit at home waiting for your magic unicorn to pick you up and take you on a magical mystery tour.
EQ was over a decade ago, time moves on, it seems some players dont though.
Actually, there are several coming down the pike that are exactly as I described.To what extent is to be seen. No surprise one is from the original designer of EQ, and the other that of DAoC.
WoW was a decade ago. It's looking like we are now, finally, getting past the point where publishers don't think they have to substantially compete with the McDonalds of MMOs or they have failed since, trying to do so, has brought nothing but failure to games that have tried. We've seen it repeatedly over the past decade and has not worked once. Now we are back to niche games being developed thankfully. This game is, as is Wildstar, Archage, and I hope the trend continues and developers get even bolder with trying new things.
In short, you are dead wrong. Wow is only the standard for its particular niche, which would be lowest common denominator appealing to the masses. But not only does every game not have to be that way, those that try can't compete with wow. Also, since a decade ago, gaming has surpassed every other entertainment medium, including motion pictures. The market has never been so large or diverse. To say a game fails because it doesn't compete with wow directly is as ridiculous as saying that Ruth's Chris has failed as a restaurant chain because it doesn't directly compete with McDonalds.