steveb16_ESO46 wrote: »Don't want it used elsewhere. But failing that simply reset all the difficulty levels to the same as the original so we can at least speed through the nonsense. Craglorn and all that stuff can be where we get group/difficulty kicks.
I simply don't believe ESO can survive as a sub-game as it is. You know me - I was a huge fan when this game came out. Had a lot of fun. But come VR everything that was fun gets taken away and replaced by teeth-gritting grind.
People who likes the story, people who found it fun and want to continue are left with nothing.
Another thing i'd change? I'd remove every restriction on grouping. Anyone can group with anyone to do anything at any time.
you might not want that development used elsewhere - but this is the mistake WoW made that cost them a shedload of subs, when they revamped the 1-60 content, it had a massive effect on the rest of the game, especially endgame. ask any wow player how much fun cataclysm was.
adding storylines like you suggest is in fact totally revamping those 10 entire zones. thats like 2 years worth of development better spent elsewhere.
if you're sick of the vet quest grind, change it up a bit. go do some pvp (which seems a lot more balanced now), go to craglorn and farm some anomalies in a group (seriously, it's worth checking out before quitting) and with the upcoming dungeon scaling change, that'll be another route to VR cap.
i've actually really fallen for the idea of adding difficulty levels to the other faction content - selectable via UI toggle. it's probably the easiest fix to implement in the grand scheme of things.
xsorusb14_ESO wrote: »countesscrownub18_ESO wrote: »steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage.
SNIP!
So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.
What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".
Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.
https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/
Might wanna rethink that whole statement there buddy boy.
and don't get me started on the stupid amount of bots in Wildstars PvP right now.
https://www.youtube.com/watch?v=26lB3QkCfH8
xsorusb14_ESO wrote: »and don't get me started on the stupid amount of bots in Wildstars PvP right now.
https://www.youtube.com/watch?v=26lB3QkCfH8
I just quit for reals this time due to the VR gameplay. I enjoy a challenge but not dying every other minute. The rollbacks were exciting too - makes me question if Zenimax has a quality control team.
See you all in WildStar, i just did my preorder. Bye.
xsorusb14_ESO wrote: »and don't get me started on the stupid amount of bots in Wildstars PvP right now.
https://www.youtube.com/watch?v=26lB3QkCfH8
So THAT's where the bots went... Good, then perhaps I can get my Templar un-nerfed, Zeni?
I noticed that on the forums too. I find this strange, surely they care why people are leaving?
Yeah... I'm the clueless one when you can't even understand the concept of: Numbers or you're just assuming a bunch of ****.
Altissimus wrote: »Your player base is declining. I know this, because all of my friends and all of my guilds are saying the same thing.
Xp gain is too slow. Incentives are too little. Only some specific class/builds are working in Vet play.
Xp gain is too slow: it takes hours of game play to move the bar. Quest rewards are too little. Mob kills are arduous, and reward little.
Incentives are too little: VR3 to VR4...so what. The mobs, however, gain loads more HP. We gain...............nothing. No skill point towards a decent vet-based unlock. No power boost. No significant unlock of higher-tier gear. Nothing. Where's the incentive to do the ggggggrrrrrrriiiiiiinnnnnnnnnddddddddddddddddddddddd? You're missing the basic MMO equation here: effort must be met with reward.
Only some specific classes: "play the way you want to play" doesn't work into Vet zones. You. Can. NOT. Solo. Vet. Play. on any build, unless you take 2-3 times as long and use potions etc. There are maybe 2-3 builds in the entire game that can solo effectively...pre 1.1.2 nerfs, anyway.
THIS is where your efforts should be focused. The "oh, we're working on bots and gold spammers" excuse is old, and you've demonstrated insufficient progress to justify this.
I can't make this message clear enough: if you don't address more of what the players are wanting, and soon, you won't have to worry about bots and spammers any more because they'll realise there's no players to sell to.
My VR3 Sorc uses just a healing staff.i'm a VR2 sorcerer with a destro/ resto setup and most Mobs with healers will heal themselves and other mobs back to Full health quicker than i can get a little heal and i'm dying 95% of the mobs i encounter, its too overpowered and quite frankly way too bloody hard especially with no decent quest rewards.
Same old story
Nerf the content it's too hard.....
Silly company does
This game is boring it's too easy ....
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
steveb16_ESO46 wrote: »Thanks. This is very good to hear. For me ESO is so close to being a great game I could play for years.
gurluasb16_ESO wrote: »I'm basically stuck. I'm a Vet rank 2 Bow Templar, and almost anything decimates me.
I only have 891 gold, so respeccing is not an option.
And with the Cyrodiil nerf, Cyrodiil questing is also no longer an option.
Please fix Vet levels!
I don't mind if I have to quest but I actually want to enjoy myself and not die over and over again if I attack more than 1 mob.
SapperStew wrote: »NerfEverything wrote: »EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.
I never played EQ1 or 2 because I was in the Army for years and just didn't have the time to sink into games back then. I always heard people waxing nostalgic about the games, so on a lark not long ago, I bought into the EQNext: Landmark Alpha, even though any Star Wars Galaxies player had long since warned me about the Evil Empire of SOE.
I've played pretty much every MMO since LoTRO to ESO, and what I saw from the developers at SOE who are working concurrently on Landmark and EQN was just absolutely mindblowing.
Responsive. Personal. Interaction. With. Players.
From Developers. About their concerns. Likes. Dislikes. Core Mechanics. Crafting. You name it, and they cared what you thought. Then they did something even more freaking amazing. They changed the game based on player feedback. They release content like clockwork. They rarely break anything when they patch, but when they do, they stay at work half the night to hotfix.
Just an absolutely incredible experience with those guys, and though I took a break from Landmark to come play ESO, honestly, if they offered an overpriced 200 dollar pre-order for EQN tomorrow, I'd pay without question, sight unseen the first minute you could click the button.
I have so much faith in those developers, that it'd be worth every penny. I have absolute faith that they're going to make EQNext an unbelievable game.
Every game should be developed by such awesome people as those folks in charge of Everquest.
Man, as a VERY long time player of Everquest and Everquest II I'd be the very first in line to buy Everquest Next. Even though they are money hungry with the cash shop they do invest a lot of effort and listen to the community and put out a great product.
My only issue is the god awful cartoon graphics of Everquest landmark/Next. I know it doesn't bother everyone , but I like gritty, realistic graphics like TESO, that's one of the reasons I was so excited to play it. Still, when EQN gets released I have a feeling I won't be able to resist. Years as a hardcore raider in EQ/EQ2 and I miss that kind of community already versus the vast loneliness of TESO.
born2beagator wrote: »xsorusb14_ESO wrote: »countesscrownub18_ESO wrote: »steveb16_ESO46 wrote: »snip
road ahead post: This is at a very, very early stage.
SNIP!
So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.
What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".
Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.
https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/
Might wanna rethink that whole statement there buddy boy.
and don't get me started on the stupid amount of bots in Wildstars PvP right now.
https://www.youtube.com/watch?v=26lB3QkCfH8
My lord. First time I have seen gameplay. How can anyone play that? Looks like someone just threw neon paint all over the screen. and the running animation. LOL!!!!
ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
kevlarto_ESO wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?
kevlarto_ESO wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?
Umm.. Jessica's post was from May 2014, almost a year ago. Why was this thread bumped?
nimander99 wrote: »kevlarto_ESO wrote: »ZOS_JessicaFolsom wrote: »Hey folks,
We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)
Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?
Umm.. Jessica's post was from May 2014, almost a year ago. Why was this thread bumped?
LOL! So funny when this stuff gets dredged up... whats messed up is that this is still an issue with the community and @ZOS_JessicaFolsom 's answer is still pending a year later...