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Dear ZOS - veteran levels are killing ESO. Please wake up to this.

  • Sakiri
    Sakiri
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    smokes wrote: »
    Don't want it used elsewhere. But failing that simply reset all the difficulty levels to the same as the original so we can at least speed through the nonsense. Craglorn and all that stuff can be where we get group/difficulty kicks.

    I simply don't believe ESO can survive as a sub-game as it is. You know me - I was a huge fan when this game came out. Had a lot of fun. But come VR everything that was fun gets taken away and replaced by teeth-gritting grind.

    People who likes the story, people who found it fun and want to continue are left with nothing.

    Another thing i'd change? I'd remove every restriction on grouping. Anyone can group with anyone to do anything at any time.

    you might not want that development used elsewhere - but this is the mistake WoW made that cost them a shedload of subs, when they revamped the 1-60 content, it had a massive effect on the rest of the game, especially endgame. ask any wow player how much fun cataclysm was.

    adding storylines like you suggest is in fact totally revamping those 10 entire zones. thats like 2 years worth of development better spent elsewhere.

    if you're sick of the vet quest grind, change it up a bit. go do some pvp (which seems a lot more balanced now), go to craglorn and farm some anomalies in a group (seriously, it's worth checking out before quitting) and with the upcoming dungeon scaling change, that'll be another route to VR cap.

    i've actually really fallen for the idea of adding difficulty levels to the other faction content - selectable via UI toggle. it's probably the easiest fix to implement in the grand scheme of things.

    Cataclysm was actually my second favorite expansion, right behind Wrath.

    What cost them subs wasnt the lack of development spent elsewhere. It was "Wow, dungeons are hard!" And I feel it wasthat attitude that got Greg fired
  • born2beagator
    born2beagator
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    Well after sucking it up and committing to continue my stamina/siphoning/assassination nightblade at VR1 I am enjoying it. Currently almost to VR3.
    However....Still not enjoying some moments of frustration.
    Have to avoid most 3 man mobs because I simply do not enjoy "epic" fights with trash. I can cc one of them, but I still need to use soul harvest ultimate (50 ult cost ftw) to win most of the time. If they ever increase the cost of that I am screwed on 3 man fights.
  • born2beagator
    born2beagator
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    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage.

    SNIP!

    So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.

    What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".

    Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.


    https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/

    Might wanna rethink that whole statement there buddy boy.

    and don't get me started on the stupid amount of bots in Wildstars PvP right now.

    https://www.youtube.com/watch?v=26lB3QkCfH8

    My lord. First time I have seen gameplay. How can anyone play that? Looks like someone just threw neon paint all over the screen. and the running animation. LOL!!!!
  • AngryNord
    AngryNord
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    and don't get me started on the stupid amount of bots in Wildstars PvP right now.

    https://www.youtube.com/watch?v=26lB3QkCfH8

    So THAT's where the bots went... Good, then perhaps I can get my Templar un-nerfed, Zeni?
  • born2beagator
    born2beagator
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    Come to think of it...I haven't seen a bot in a long, long time now. Thanks Wildstar. If I ever want to play you though, I'll just look at a kaleidoscope.

    Same effect. Confusing, repetitive, and headache inducing
    Edited by born2beagator on June 16, 2014 5:02AM
  • Phinix1
    Phinix1
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    muze_ESO wrote: »
    I just quit for reals this time due to the VR gameplay. I enjoy a challenge but not dying every other minute. The rollbacks were exciting too - makes me question if Zenimax has a quality control team.

    See you all in WildStar, i just did my preorder. Bye.

    LOL sorry, but NO. This is now more than half way through 2014. WTF are these "new" Wildstar graphics? Don't give me that "its stylized" BS, even Blizzard has finally realized their evil empire cash cow needs a face lift. Wildstar is nothing more than World of Robots Craft. No thanks.

    No, ESO has a ton of potential and I am not giving up on it yet.
    Edited by Phinix1 on June 16, 2014 8:15AM
  • dsalter
    dsalter
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    AngryNord wrote: »
    and don't get me started on the stupid amount of bots in Wildstars PvP right now.

    https://www.youtube.com/watch?v=26lB3QkCfH8

    So THAT's where the bots went... Good, then perhaps I can get my Templar un-nerfed, Zeni?

    plot twist, wildstar was zeni's way of removing bots
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Moiskormoimi
    Moiskormoimi
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    Sparkleav wrote: »
    GreySix wrote: »
    Sparkleav wrote: »
    I cancelled today and expected something to pop up to ask why you're cancelling. I was surprised that this wasn't asked.
    Yeah, they don't do that.
    We cancelled during our move, discovering the same thing.

    ... and they don't want you posting why you unsubscribed here either.


    I noticed that on the forums too. I find this strange, surely they care why people are leaving?

    One would think since they're not a record breaking success that they would actually care, but no. Likely, it's just like how the billing system and customer service is bungled. There have been posts by mods in the past where they stated there was a survey but if they did that, they no longer are capable of doing it now.
  • Moiskormoimi
    Moiskormoimi
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    Allyah wrote: »
    Yeah... I'm the clueless one when you can't even understand the concept of: Numbers or you're just assuming a bunch of ****.

    It's fine and dandy to be a fan boy or delusional but eventually, the evidence to the contrary is going to knock you in the face. This isn't just one or two posters posting the same thing over and over again. This is multiple clients posting their discontent. Even those that are still subbing, hoping for some retribution out of loyalty admit the game has huge short comings that make it hard to gain attrition. And it's true.

    Not everyone posting against it wants to see the game fail. And just because it doesn't have 7 mil subs like WoW doesn't make it a failure even. They might be content with having a small amount of subs to deal with. Less hassle for them in the long run, and will be easier to manage.

    What makes this a steady decline in the whirlpool of *** is that you have an obvious amateur company that may or may not care beyond the bottom line(seems as though they don't) that has some of the worst customer service reported (that is a huge problem that can make or break your business), inadequate communication, inaccessible devs or devs that for whatever reason, seem to think Reddit is the 'official forum' for this game, and a linear, shoddy design that only a 13 year old blind child would tolerate. They knew they were releasing a dismal product with a AAA title, and they did it anyway. I'll be shocked if this even comes to console with how they handle things.

    IF, and that's a very unlikely IF, they can turn things around, realize how the bungled this, they will have a shot at a decent player base. And I might be throwing my money at them happily. As it stands now, hell no, and yes, this does affect them, whether you think it will or not.
  • Digiman
    Digiman
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    Altissimus wrote: »
    Your player base is declining. I know this, because all of my friends and all of my guilds are saying the same thing.

    Xp gain is too slow. Incentives are too little. Only some specific class/builds are working in Vet play.

    Xp gain is too slow: it takes hours of game play to move the bar. Quest rewards are too little. Mob kills are arduous, and reward little.

    Incentives are too little: VR3 to VR4...so what. The mobs, however, gain loads more HP. We gain...............nothing. No skill point towards a decent vet-based unlock. No power boost. No significant unlock of higher-tier gear. Nothing. Where's the incentive to do the ggggggrrrrrrriiiiiiinnnnnnnnnddddddddddddddddddddddd? You're missing the basic MMO equation here: effort must be met with reward.

    Only some specific classes: "play the way you want to play" doesn't work into Vet zones. You. Can. NOT. Solo. Vet. Play. on any build, unless you take 2-3 times as long and use potions etc. There are maybe 2-3 builds in the entire game that can solo effectively...pre 1.1.2 nerfs, anyway.

    THIS is where your efforts should be focused. The "oh, we're working on bots and gold spammers" excuse is old, and you've demonstrated insufficient progress to justify this.

    I can't make this message clear enough: if you don't address more of what the players are wanting, and soon, you won't have to worry about bots and spammers any more because they'll realise there's no players to sell to.



    Nail on the head, lately I have been having a very difficult time grinding my vet levels and for what? I not getting anything substantial out of this.

    NERF THOSE MOBS TO THE GROUND.

    I don't care if they die from a slight breeze, if I am getting nothing when I reach vet 12, you better damn well sure that it better take nothing to reach vet 12

    Lately your attention to botting and gold spamming has yielded nothing, so start working on the end game and fix fracking enchanting. That is a unbalanced mess.
  • Morvoldo
    Morvoldo
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    i'm a VR2 sorcerer with a destro/ resto setup and most Mobs with healers will heal themselves and other mobs back to Full health quicker than i can get a little heal and i'm dying 95% of the mobs i encounter, its too overpowered and quite frankly way too bloody hard especially with no decent quest rewards.
    i mean whats the point in doing these VR quests/levels if we are not getting anything decent No skillpoints (except certain quests)Only ever crappy green gear (should be BLUE and above for VR quests NOT green.

    its not worth it, i like leveling Alts but at this rate i'm not even gonna bother going higher than 50 so there be no new content for me so whats the point of playing :( shame kinda loved the 1-50 and dungons but since then its been a real let down.

    cragloon i gotta be VR10 for and wanted to that but this grind is hard and Unrewarding.

    somthing needs to be done here.

    quest rewards need to be ranked up ie Blue and above
    certain NPC/mobs need to lowered
    and also if its gonna be the "well make your own gear crap" Tempers need to drop more and stop failing at Bloody 90% an somtimes 100% casue thats soo bloody anoying, green is fine but blue and above always seem to fail alot, and not enough drops.

    (might be just me UNLUCKY i dont know) lol

    sorry kinda wishing this game was as awsome as beta was
  • Stratti
    Stratti
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    Same old story

    Nerf the content it's too hard.....

    Silly company does

    This game is boring it's too easy ....
  • fromtesonlineb16_ESO
    fromtesonlineb16_ESO
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    Morvoldo wrote: »
    i'm a VR2 sorcerer with a destro/ resto setup and most Mobs with healers will heal themselves and other mobs back to Full health quicker than i can get a little heal and i'm dying 95% of the mobs i encounter, its too overpowered and quite frankly way too bloody hard especially with no decent quest rewards.
    My VR3 Sorc uses just a healing staff.

    I have little trouble from healers as I use the CC skills Sorcs have access to, taking a healer out for 15+ secs at a time makes life a lot easier.

  • Hilgara
    Hilgara
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    any sorc using light armour and staffs who is dying to same level trash mobs is just not playing well. Sorc are easy mode. ZOS cannot scale difficulty to this level of skill because it will remove any challenge from everyone else in the game
  • Morvoldo
    Morvoldo
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    Stratti wrote: »
    Same old story

    Nerf the content it's too hard.....

    Silly company does

    This game is boring it's too easy ....

    NOT at all
    they just need to Balance the areas out.

    BUT i think if the quest rewards were better and Matched the Content Better then they wouldn't have to.

    yeah Not everybody seems to have Issues But Alot of us are and i soo hate the L2P ***.

    everyone knows classes and NPC's are all over the damn place and Unbalanced to ***.

    forgot to add that some VR levels are easier than otehrs like VR4 is easier than VR2 that sorta thing......STRANGE! = UNBALANCED!

    as how do u explain being full health 1 minute fighting mobs then being dead the next, dont make sence.
    Edited by Morvoldo on June 18, 2014 12:14PM
  • AelyinESO
    AelyinESO
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    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    @ZOS_JessicaFolsom‌, that's a really good news!
    Thanks. This is very good to hear. For me ESO is so close to being a great game I could play for years.

    And I can say! as well! I could play it for years!.

    ZoS, just need to remember that we are all trying to make the game better, and we all know forums, communities, fan-sites, hate-sites outside we see many many complains, don't make it change your mind, ESO will be great! since ZoS listen to well and good suggestions/feedbacks and of course negatives.

    BTW, We all know DK's and Sorc's need "a lil" fixes that we're seeing in the patches notes, and templars (urgent fixes) and NB, need "some" fixes, but don't listen to many complains, or anytime NB and Templars will be OP and DK's and SORC not, we want balanced classes, not a "better one".

    :)


    NA PC Server - CP810 - Played Since Beta 2014, but left for 4 years, coz games got unbalancing, boring and too much expensive (still?)

    - MagSorc (50) - DPS
    - MagTem (50) - Healer
    - StamDK (50) - Tank
    - StamNecro (50) - DPS
    - StamTem (developing) - DPS
    - MagNecro (developing) - DPS
    - MagWard (developing) - Healer
    - Stamblade (developing) - DPS


    "Stop nerfing Sorcerers please"
    "Stop putting most interesting items inside a lucky Crate costing money"
  • bloodlanceeb17_ESO
    I'm basically stuck. I'm a Vet rank 2 Bow Templar, and almost anything decimates me.

    I only have 891 gold, so respeccing is not an option.
    And with the Cyrodiil nerf, Cyrodiil questing is also no longer an option.

    Please fix Vet levels!
    I don't mind if I have to quest but I actually want to enjoy myself and not die over and over again if I attack more than 1 mob.

    i personally went back to earlier zones (where i could farm a humanoid camp) and farmed gear, and then sold it to NPC merchants. (sold the blues and epics in public chat).

    i did that many times, also i only go back couple of levels worth (2-3 zones, so i still get experience from the kills).

    its fast way to fill your inventory, only loot the items worth money (autoloot but throw stuff away that costs very little when comparing to armor etc).

    SIDENOTE : also doing it like this, you could level up some skills that you need to advance in the higher level areas.
    Edited by bloodlanceeb17_ESO on June 18, 2014 12:41PM

    Bloodlance aka SG4tw
  • Aoifesan
    Aoifesan
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    spinedoc wrote: »
    SapperStew wrote: »
    EverQuest: Next is in development. It is nothing like the original EQ. They are trying to change the way MMORPGs work. They are trying to fix what WoW broke. Traditional questing and vertical progression is gone. The is no "end-game" content. It is hard to describe, but I recommend watching some videos to get a better idea of the crazy stuff they are doing.

    I never played EQ1 or 2 because I was in the Army for years and just didn't have the time to sink into games back then. I always heard people waxing nostalgic about the games, so on a lark not long ago, I bought into the EQNext: Landmark Alpha, even though any Star Wars Galaxies player had long since warned me about the Evil Empire of SOE.

    I've played pretty much every MMO since LoTRO to ESO, and what I saw from the developers at SOE who are working concurrently on Landmark and EQN was just absolutely mindblowing.

    Responsive. Personal. Interaction. With. Players.

    From Developers. About their concerns. Likes. Dislikes. Core Mechanics. Crafting. You name it, and they cared what you thought. Then they did something even more freaking amazing. They changed the game based on player feedback. They release content like clockwork. They rarely break anything when they patch, but when they do, they stay at work half the night to hotfix.

    Just an absolutely incredible experience with those guys, and though I took a break from Landmark to come play ESO, honestly, if they offered an overpriced 200 dollar pre-order for EQN tomorrow, I'd pay without question, sight unseen the first minute you could click the button.

    I have so much faith in those developers, that it'd be worth every penny. I have absolute faith that they're going to make EQNext an unbelievable game.

    Every game should be developed by such awesome people as those folks in charge of Everquest.

    Man, as a VERY long time player of Everquest and Everquest II I'd be the very first in line to buy Everquest Next. Even though they are money hungry with the cash shop they do invest a lot of effort and listen to the community and put out a great product.

    My only issue is the god awful cartoon graphics of Everquest landmark/Next. I know it doesn't bother everyone , but I like gritty, realistic graphics like TESO, that's one of the reasons I was so excited to play it. Still, when EQN gets released I have a feeling I won't be able to resist. Years as a hardcore raider in EQ/EQ2 and I miss that kind of community already versus the vast loneliness of TESO.

    I'll have no trouble at all resisting the pull of the cesspool that SOE is...
  • dolanjamieb16_ESO
    vet zones should be neutral quest hubs that offer better xp and rewards for the same difficulty that would also allow wpvp
  • Morvoldo
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    VR Quest rewards should be BLUE and higher NOT GREEN so there matched to the Mobs we face :).

    would be nice if Vet Dungons even solo ones drop blue or purple NOT GREEN

    edit:
    one thing would be nice to be able to run dungeons from VR1 as as it stands no one will group with anyone less than VR3 as content is to tough for a lvl 1 or 2.
    Edited by Morvoldo on June 18, 2014 2:10PM
  • Falmer
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    My only issue with VR (so far) is that it is just a harder version of content that my alts have already done or are doing.

    It is good for a few humorous moments though. I once had the King of Daggerfall call me a hero for saving Fort Zeren. Oh! Thanks King! It was a proud moment when I saved that Ebonheart Pact Fort from your cruel and savage Covenant attack meant to slaughter innocent civilians! Its good of you to remember me!
  • Hilgara
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    it has its advantages though. Second time round I knew not to let that warewolf guy see his family for one last tearful farewell. I felt really bad about that the first time round :blush:
  • Wifeaggro13
    Wifeaggro13
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    smokes wrote: »
    snip

    road ahead post: This is at a very, very early stage.

    SNIP!

    So is Wild Star.... in fact a week now. It has about 10 times less bugs and the class' are balanced. 5 times the amount of content. Multiple branches of skills.

    What this tells me is that ESO was not ready. I know they are trying to make things better. However they seem to be balancing class's based on pvp. I have never even tried it in ESO. So irritates me when someone complains that "Blah blah blah class ganked me with blah blah blah".

    Balance the game seperately. I am thinking maybe this game needs seperate servers pvp and pve with different rule sets.


    https://forums.wildstar-online.com/forums/index.php?/topic/73756-2-weeks-left-for-wildstar/

    Might wanna rethink that whole statement there buddy boy.

    and don't get me started on the stupid amount of bots in Wildstars PvP right now.

    https://www.youtube.com/watch?v=26lB3QkCfH8

    My lord. First time I have seen gameplay. How can anyone play that? Looks like someone just threw neon paint all over the screen. and the running animation. LOL!!!!

    i just had a seizure
  • Torus
    Torus
    Soul Shriven
    It seems the obvious answer is: If you don't lioke the veteran play, don't do the veteran play, simple really, you can do other things or create a new chr. Personally I don't like it either and just avoid it altogether, I make new chr.s to keep it fun and interesting for me. My wife does the same.It's a game, play how you enjoy it, and if you don't enjoy certain aspects of it, avoid those.
    You need a group NOW! Patence Be Damned!
  • Sylvyr
    Sylvyr
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    Why'd you have to dredge up a post from June 2014?
    Badge: Wall-of-Text GRANDMASTER

    PvP: Patch Vs. Player

    ZoSence (n.):
    1) What is reasonable or comprehensive using ZoS logic. "That makes ZoSense"
    2) Making zero sense. "That makes ZoSense"
  • kevlarto_ESO
    kevlarto_ESO
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    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?

    Edited by kevlarto_ESO on April 24, 2015 6:21PM
  • Cazic
    Cazic
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    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?

    Umm.. Jessica's post was from May 2014, almost a year ago. Why was this thread bumped?
  • nimander99
    nimander99
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    Cazic wrote: »
    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?

    Umm.. Jessica's post was from May 2014, almost a year ago. Why was this thread bumped?

    LOL! So funny when this stuff gets dredged up... whats messed up is that this is still an issue with the community and @ZOS_JessicaFolsom 's answer is still pending a year later...
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • Alphashado
    Alphashado
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    nimander99 wrote: »
    Cazic wrote: »
    Hey folks,

    We want you to know that we've seen all your feedback and concerns about Veteran Levels, Veteran Content, end-game character progression options, and we're in the process of planning some changes and improvements. We hope to be able to share our plans with you very soon (maybe in the next Road Ahead letter.)

    Thanks for the reply, and that is great you all are looking into things and I am sure things will happen, but the big problem I have along with a lot of others is the holding pattern the pc players are in until the console release, I understand the reasoning to hold up on any releases, so ZOS can start to release for all platforms at some points, and DLC's, I hope the console release goes well. How long after console release are we talking before we start to see things happen.?

    Umm.. Jessica's post was from May 2014, almost a year ago. Why was this thread bumped?

    LOL! So funny when this stuff gets dredged up... whats messed up is that this is still an issue with the community and @ZOS_JessicaFolsom 's answer is still pending a year later...

    I wonder if people actually look at the dates on threads or Moderator responses before they post. Doesn't look like it to me. And this was before the Nerf to Vet Zones and way before the Champion system. So they have actually changed quite a bit since then. This thread is a good reminder though about how Vet Ranks were a #1 complaint back then and still are today almost a year later.

    Expect carbon copies of this thread to be all over the place again about a month after Console release.

  • Cogo
    Cogo
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    LOL! This year old thread?

    Jez I sound like a dork in it. In my defense I was a Matt Firor believer.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
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