But please don't advocate ruining parts of the game others enjoy for your convenience.
randconfig wrote: »Unlike all other classes, Arcanist can not use Subclassing or Weapon skills effectively without the Crux generation from Banner Bearer. If I want to subclass Grave Lord to use Flaming Skull or subclass Ardent Flame to use Lava Whip, I can't because 1/3 of my class passives simply won't work, and any crux consumption ability will be ineffective as Banner or Tome-Bearer's Inspiration will only generate a single crux and nothing more until after 30 seconds and it expires. Passives proccing a single time over 30 seconds means you have no passives.
"bUt YoU cAn StIlL sCrIbE aBiLiTiEs ThAt GeNeRaTe CrUx",
yeah but that restricts me to only use those scribed abilities. The reason Banner Bearer worked was that it was passive Crux generation, meaning I was able to use any ability spammable I wanted, including Subclassing and Weapon skill lines.
Passive crux generation sucks, I agree,
so why not let any direct damage ability generate a crux, or let Tome-Bearer's Inspiration generate a crux anytime you use a damaging ability, or literally make any change to ease these restrictions?
Until you ease these restrictions on the Arcanist class, that no other class has to deal with, then PLEASE do not remove our only method of working around them (i.e. using the class mastery script with Banner Bearer).
@ZOS_Amy @ZOS_Kevin
adriant1978 wrote: »I only came to Elder Scrolls with Oblivion but without those guys who worked on Arena and Daggerfall there wouldn't be any Oblivion, Skyrim, or ESO.
Respect.
darkriketz wrote: »The cause of this problem is some players being so greedy that they complete the daily writs with up to 20 characters on a single account, at least.
darkriketz wrote: »I don't see why developpers should solve a problem that was caused by players behaviour while the game is perfectly functional. I know there are recurring loading problems, but writs and survey maps work. They don't need any improvement or repair.