Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?





Oblivion_Protocol wrote: »BigPlays420 wrote: »I’ve been playing this pulse gank build for a couple of months now after getting hit by it myself, and I’ve gotten a few DMs like this claiming HP desync. Every time, I’ve gone back and watched the replay, and I haven’t seen any desync on my end. The enemy HP values line up with the damage numbers shown by the base game, and the kills make sense within that GCD.
At this point, I honestly think a lot of people are just looking for a way to cope with dying to it without understanding what actually killed them. It’s not just the first GCD either, the next 2–3 GCDs put out a ton of damage and pressure as well if the gank is executed properly.
I’ve also been playing the Pulse Gank build for a while now, and I can confidently tell you that desync is absolutely a thing that happens commonly unless you’ve got God-level ping. You don’t notice it while playing the build, but the desync isn’t happening to you.
Have you ever opened up on someone, and there’s a moment where they just stand still, not blocking, dodging, or casting skills? They simply stop moving and seem to accept their fate? If so, congratulations! You’ve seen desync live and in living color.
huskandhunger wrote: »Erickson9610 wrote: »Can Shapeshifter's Chain and Salvation be modified to interact with the new Werewolf more? For instance, one of them could increase Fury generation, and another could remove the Ultimate drain in combat altogether. Currently, both sets have the same purpose — reducing the cost of Werewolf Transformation, which includes the drain each 10 seconds.
Shapeshifter's Chain as a 1 piece Mythic has the added bonus of reducing the cost of the rest of the Werewolf abilities, which is less useful now that all the Stamina abilities were made cheaper, but at least it's still useful for making the heal cheaper.
Salvation, on the other hand, is not worth 5 item slots in my opinion. Sure, it reduces the drain by one third, but that's only useful for solo Werewolf Berserkers, and since those are damage dealers, they need more than just 150 WD/SD for the 5 piece bonus. The 2-4 piece bonuses (2x Maximum Stamina, 1x Stamina Recovery) are also not ideal for a damage dealer setup.
Maybe Salvation Set 5 piece could double the cap of Blood Hunger caps from 4 to 8 possible stacks.
And then for Shape shifter chain, it could add 2600 crit chance while Rampaging is active.
Hmm 🤔 I will think on this more I like your ideas
For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw









huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.