Update 50 PTS – Week 1 Summary

  • ZhuJiuyin
    ZhuJiuyin
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    I believe the reason Sorc is currently too strong is because "Static Reverberation" provides an additional source of damage, which is also observed in CMX where Static Reverberation accounts for a very high percentage of damage.

    Perhaps adding a condition "when dealing direct or shock damage" to Static Reverberation could slightly reduce its trigger frequency. Alternatively, adding a 0.5-second cooldown could be implemented.

    However, please don't nerf it too harshly, as this is the only viable tool that Sorc has the potential to compete with other classes before its rework at the end of the year, especially after the developers decided to give Major Berserk to Dragoon.
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ZhuJiuyin
    ZhuJiuyin
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    lexsota wrote: »
    I dont see any potencial scenario where you can go without healers in vet dlc dungeons and trials . It's just anxiety out of nowhere here. Just try it and you will not live for long. For most part we dont see healer or tank in normal (or even dlc and vet base game dungeons) only because queue for dd is SO LONG so its easier for them to switch roles or most dungeons let you skip most of mechanics with higher dps than expected. THIS is NOT problem of losing buffs or something.

    Saying to all of people here who scared about healer extinction only because ONE buff from only ONE viable set (Olorime doesnt work well and nobody wear mythics that provides Major Courage it) in game will be given to Werewolf its crazy. Also by doing math we can see that Major Courage not so viable in 4 man content - its only shine in trials, specially in vet trial. So anyone of you actually played in them? Because its such a hard work - to keep ALL buff for 100% uptime and by giving major courage to werewolf we can use ANY other sets that will provide buffs to whole group. Dont forget about that healer is SUPPORT ROLE.
    For me as healer player in normal and vet content this seems like greed and overreaction. Im tired of SCP meta and buffs from only one source.

    Imagine world when you no longer need to farm White Gold Tower to became good healer. If we want more healers - we should make it easier for them to go in.

    Im not a big fun of role-dependent buff and debuff. Support roles will always be viable and there SO SO MANY options to bring without SPC!

    Agreed. The higher the difficulty level, the greater the reliance on healing. Just look at OC hm; due to the immense survival pressure, some teams even need tank to assist with healing.

    Furthermore, I don't see why giving a Werewolf Major Courage would affect healers. First, not every team has a way to pair a Werewolf with their team. Second, even without Major Courage, healers can use other sets, such as Xoryn's Masterpiece. Given the U50 Sorc Mastery, maximizing the team's resources might become a new option.

    Alternatively, could choose Infernal Guardian + Pillager's Profit + Pearls of Ehlnofey + 2 Armor of the Trainee, using Grand Rejuvenation & Mender's Ward weapons. This is the setup my HM-team is currently discussing.
    Edited by ZhuJiuyin on April 18, 2026 7:06AM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Tannus15
    Tannus15
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    MSattrtand wrote: »
    I'm concerned about this part:
    Class Mastery
    • General Feedback and Suggestions [Feedback]: We're aware that certain classes are [...] too far ahead

    To me, this reads like: "We're going to nerf Sorcs because their trial dummy parses are too high."

    Current Sorc parses are extremely cheesy. They rely on Banner and the status knife, both of which inflate dummy numbers but also buff the rest of the group in real content. In actual fights, you usually won’t run Overload - you’ll use Atro instead, which lowers your personal DPS but increases group DPS. Without Overload, Signet becomes worse, so you'd swap it out and lose even more personal damage. And if you're the only Sorc in the group, you'll be running Mastery, which again lowers your personal DPS while giving the group 3% WPD/SPD.

    What does it mean? Sorc is not that OP in actual content, especially since it has no cleave.

    I just want to emphasise this point

    Sorc is also being carried by monolith of storms right now.
    Swap that set out for any other set and it's under 180k with horrible cleave.

    Not that I'm arguing for a nerf to monolith, it's awesome that it has gone from seriously one of the worst sets in the game to one of the strongest, but be aware that there is a lot going on with sorc parses right now which are compounding to push up their numbers.

    Sorcs don't have access to any crit damage passives, or pen passives so they are going to have to make compromises to their "dummy" setup the moment you put them in an actual group.
    Hell, these parses are being done without major brutality/sorcery since it's on the dummy now so we're all using tripots.

    There is literally one build that works properly, which is monolith of storms, mora's scribe and huntsman's warmask to get these numbers and they scale back very quickly if you try and do something else.

    Overload is a gimmick that no one acutally uses in content because you need to build ult on trash to have that kind of opening on a boss, and the group is far better off if you just drop an atro instead, 10% damage for the group when everyone is hitting their ults vs a cheesey damage spike for 1 person.

    I'm really concerned that ZoS are going to look at the BIG NUMBAS parses and overlook how it's just playing to the dummy and not the game.
  • ZhuJiuyin
    ZhuJiuyin
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    Tannus15 wrote: »

    I just want to emphasise this point

    Sorc is also being carried by monolith of storms right now.
    Swap that set out for any other set and it's under 180k with horrible cleave.

    Not that I'm arguing for a nerf to monolith, it's awesome that it has gone from seriously one of the worst sets in the game to one of the strongest, but be aware that there is a lot going on with sorc parses right now which are compounding to push up their numbers.

    Sorcs don't have access to any crit damage passives, or pen passives so they are going to have to make compromises to their "dummy" setup the moment you put them in an actual group.
    Hell, these parses are being done without major brutality/sorcery since it's on the dummy now so we're all using tripots.

    There is literally one build that works properly, which is monolith of storms, mora's scribe and huntsman's warmask to get these numbers and they scale back very quickly if you try and do something else.

    Overload is a gimmick that no one acutally uses in content because you need to build ult on trash to have that kind of opening on a boss, and the group is far better off if you just drop an atro instead, 10% damage for the group when everyone is hitting their ults vs a cheesey damage spike for 1 person.

    I'm really concerned that ZoS are going to look at the BIG NUMBAS parses and overlook how it's just playing to the dummy and not the game.


    You're right. Actually, I genuinely believe Sorc can remain as it is until the year-end refresh, then we can discuss how to adjust Sorc Mastery and Sorc-class sets. Otherwise, all the balancing work done now will likely have to be scrapped and redone during the year-end refresh, which is a significant time cost for both developers and players.

    Edited by ZhuJiuyin on April 19, 2026 1:21AM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Estin
    Estin
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    Estin wrote: »
    Vengeance Campaign (Cyrodiil)
    • Campaign Options for Live Servers [Feedback]: We hear your feedback and concerns about Cyrodiil queues on the live servers in relation to having only Gray Host and Vengeance campaigns open. We will be paying close attention to queue times and population flow when Update 50 launches and will adjust as needed.

    I cannot stress enough that this is an issue that needs to be nipped in the bud as soon as it can rather than let it become a problem for how many weeks/months after U50 goes live. GH queue times are already a problem, and Vengeance is not going to alleviate that problem. GH and Vengeance have their own separate player bases. The players who want to queue for GH aren't going to use Vengeance as waiting room, especially when the queue times for GH will be an average of 2-3+ hours. Not only that, but you will also be restricting players from using their other characters that don't belong to faction they are locked to.

    Please do the right thing and keep BR in u50. Don't wait months collecting data and make a decision then. That's going to do nothing but cause problems

    I am going to reiterate this with some numbers.

    This is Gray Host on friday night at 10:45pm EST. This is after prime time, so the queue time would've been higher.
    mccsdyvkgs89.png

    This is Blackreach at the same exact time
    a623wz6beyky.png

    This is all the data you need to know that Blackreach is the overflow campaign for Gray Host and that it does see a high population and sometimes even pop locks. If U50 is successful in bringing pure classes to a healthy level that's equivalent to subclassing, these queue times are going to be much longer since more players are going to come back to the game. Gray Host needs an overflow campaign, and Vengeance is not going to be it since it's a completely different game mode with its own dedicated player base.

    Please do not create a problem for no reason other than to force players into Vengeance. I am certain Vengeance will be able to maintain a healthy enough population if Blackreach was included in U50.
    Edited by Estin on April 18, 2026 3:07AM
  • Tannus15
    Tannus15
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    this is a pretty "meta" looking build from live used on the PTS with class masteries
    f37u92zk3a23.png
    cypl1kdxgu3o.png

    My weave is pretty quick, 0.019 with good uptimes on my skills. I'm not missing light many light attacks and I even did the cheese overload start.

    I can say this without any quivication, this build is dead. pet builds are dead.

    exactly the same setup, with no pets
    dl7242q2ll9z.png
    sabh2nrkr01s.png

    swap in monolith of stroms and mora's scribe
    l82jmu9tv7q5.png
    3kb9ct3hnd22.png

    it keeps going until you layer in enough cheesey BS that you end up with
    g3at1ezeudny.png
    0th2q7qp8rq1.png

    If Static was the problem, then the first no pet parse would be a sudden huge jump. Swapping the sets was a much bigger jump.
    adding signet, banner and status knife was an even bigger jump.
    My point is, don't arbitratily nerf sorc when it's all this specific combination of stuff that is required to make sorc good at killing the trial dummy

    In a lot of content, these options will not apply. It's not viable. Monolith of storms is amazing on the dummy, and the proc does almost nothing in most content. The pylons are too slow to spawn, they take too long to proc the actual damage and it usually misses most of the targets.
    Without the 200 spell damage per pylon it's a really really bad set.

    But on the dummy you get 100% uptime very easily. This is not realistic.

    Almost every skill at the top of a sorc parse has NO CLEAVE.
    Crystal Frags, bound armaments, static reverb, your spammable, concussion, light attacks. This is what is sitting at the top of a sorc parse.

    Sorc dps is good at one thing only, and that's single target dps. It's ok to let sorcs be the best at that. It's fine for them to be 5% or even 10% above the rest if that's the only thing they are doing.
  • Frooke
    Frooke
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    I tried playing in Vestige mode while a friend was in normal mode, and the experience was extremely disappointing. He killed my delve boss before I could do anything.

    In quests, the bosses are already instanced for each player, so that’s not an issue. But delves are shared instances—and that completely ruins the experience.

    A possible solution would be to make delves instanced specifically for Vestige/Master players, applying this only to delves and not to the rest of the game. That alone would already be a huge improvement, since the most enjoyable part is the boss fights
  • Renato90085
    Renato90085
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    lexsota wrote: »
    I dont see any potencial scenario where you can go without healers in vet dlc dungeons and trials . It's just anxiety out of nowhere here. Just try it and you will not live for long. For most part we dont see healer or tank in normal (or even dlc and vet base game dungeons) only because queue for dd is SO LONG so its easier for them to switch roles or most dungeons let you skip most of mechanics with higher dps than expected. THIS is NOT problem of losing buffs or something.

    Saying to all of people here who scared about healer extinction only because ONE buff from only ONE viable set (Olorime doesnt work well and nobody wear mythics that provides Major Courage it) in game will be given to Werewolf its crazy. Also by doing math we can see that Major Courage not so viable in 4 man content - its only shine in trials, specially in vet trial. So anyone of you actually played in them? Because its such a hard work - to keep ALL buff for 100% uptime and by giving major courage to werewolf we can use ANY other sets that will provide buffs to whole group. Dont forget about that healer is SUPPORT ROLE.
    For me as healer player in normal and vet content this seems like greed and overreaction. Im tired of SCP meta and buffs from only one source.

    Imagine world when you no longer need to farm White Gold Tower to became good healer. If we want more healers - we should make it easier for them to go in.

    Im not a big fun of role-dependent buff and debuff. Support roles will always be viable and there SO SO MANY options to bring without SPC!
    This has happened before..
    as a healer main have many trifecta
    i see pass 3 year dungeon trifecta meta is 1t 3dps
    2(3? year ago vet/hm trial oaken meta is 2t 10dd or 1t 1h 10dd because you can give a oaken dd go do ot/2nd healer work like kite and still did good dmg,the game role is ..if dps have enough dps and too tank /have some heal ,the healer will loss of meaning,because most time hps really not important, healer more like a buff/debuff robot,and dps can did same thing
  • Taarente
    Taarente
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    Ah yes, what we need is more systems to add more complexity to the existing spaghetti of systems ZOS doesn't actually understand anymore.
  • Taarente
    Taarente
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    MSattrtand wrote: »
    I'm concerned about this part:
    Class Mastery
    • General Feedback and Suggestions [Feedback]: We're aware that certain classes are [...] too far ahead

    To me, this reads like: "We're going to nerf Sorcs because their trial dummy parses are too high."

    Current Sorc parses are extremely cheesy. They rely on Banner and the status knife, both of which inflate dummy numbers but also buff the rest of the group in real content. In actual fights, you usually won’t run Overload - you’ll use Atro instead, which lowers your personal DPS but increases group DPS. Without Overload, Signet becomes worse, so you'd swap it out and lose even more personal damage. And if you're the only Sorc in the group, you'll be running Mastery, which again lowers your personal DPS while giving the group 3% WPD/SPD.

    What does it mean? Sorc is not that OP in actual content, especially since it has no cleave.

    Another problem I want to address is the DPS disparity between multi-classed and pure-classed builds. From this week's patch notes:
    ...its primary goal is to lessen the gap between subclassing and “pure” or “mono-classing.”

    Let’s establish a baseline: an Arc/NB/Plar Runeblades build parses 173k on live. This build is unaffected on PTS; it has high single‑target and low cleave. The obvious conclusion: no pure class with strong innate cleave (DK, Cro, beaming Arc) should parse higher. Conversely, no pure class with weak innate cleave (Sorc, NB, Warden, Runeblades Arc) should parse lower. Plar is borderline since its spammable has a decent cleave. All of this assumes parses without excessive cheese.

    So, here are my (unpopular) thoughts on each class:
    • Sorc - needs a nerf. 206k ST DPS is too high. Even a less cheesy setup hits ~185k, which is still too much.
    • Warden - very strange case. It parses too high with Signet (cheese), but its sustain is terrible. Without Signet, it’s around 172k, which is ok. Maybe it's a little bit low, considering it was the least popular DD. No idea how to balance it without killing Signet.
    • DK - needs a nerf. Dummy DPS is inflated by Heat Shock, which also buffs the whole group in content. Even without Heat Shock, it has too high ST-damage whilst having great innate cleave.
    • Plar - fine as is.
    • NB - needs a buff. Low cleave and low ST right now.
    • Cro - needs a buff. It can parse well with double‑bash Goliath and triple Ghostly Embrace stacking, but without this cheese, it's weak.
    • Arc - beaming Arc is fine. Runeblades Arc is not - it deserves buffs due to low cleave. Easiest fix: give Runeblades some unique synergy with Splattering Disjunction.

    Sorry if this kills someone’s fun, but power creep needs to be controlled.

    Not everyone plays the same way.
  • lexsota
    lexsota
    Soul Shriven
    Yes but you can use these support sets AS A DD. Outside specific heal checks healers ARE dropped in vet DLC content, both dungeons AND trials. Again, these comments seem to be made by someone who plays but does not play endgame or scorepush. There will absolutely still be healers in content. The potential is writing them out of ENDGAME content where heal checks do not exist. There is 0 reason to add this buff to a Werewolf. I am in groups where this is already being theorized and discussed, because the potential best scores may no longer require healing. That and your “not needing to farm” is absolute rubbish. SPC is probably the single most accessible “meta” set in game. It’s an early DLC dungeon easy to run, doesn’t have a perfected version, the dungeon was changed to be included free for everyone, and you can get pieces from fragments without having to run the dungeon at all, so less farming than other dungeon sets. You don’t need money, you don’t need in game gold, you don’t need to be a particularly high level, you don’t need to farm PvP… very few sets in game are so accessible.

    …all to give an unnecessary additional buff to werewolves.

    So first. At current state you still CAN USE THIS SETS AS DD - werewolf is not a problem here.

    Second. I havent seen in my entire live trial or vet trial without even 1 heal. There is other problem - while you trying to find group in group finder - you will not see any healer or tank join in sometimes it can take 40 minutes to find them. So is this problem about healer replacement actually exist or we are at point where theres almost zero healers in game?

    Third. You said potential best scores - we need to see this changes go live and then make opinions, and not just fear and take everything that is possible from other classes and life forms. Im here for changes.

    Fourth - if you want to rely on one set for next 5-10 year...idk its seeems pretty boring. What if potencial new class will get it? You will take it from it too?

    We will adapt - for me its seems like feer of changes. You can use Powerful Assault (i know its used by tanks - but its easier to keep uptime for healer). Its little less then SPC, but its uniq buff that will stack with Major Courage.

    And last one - if this unnecessary additional buff - WHY DO YOU NEED IT?
  • lexsota
    lexsota
    Soul Shriven
    Soarora wrote: »

    Vet and even HM dungeons also, for the most part, can have most of their mechanics skipped if you 3dps it. Unhallowed grave trifecta is and always has been best done 3 dps because there's no DoTs to heal through, while the mechanics focus on doing damage. Black Gem Foundry WR is even 3 dps iirc and that one has heal checks that most groups would need a healer for. Unchained used to be the hardest 4-man content and that is often 3 dpsed as well. This game is one of stacking damage, healers often fall by the wayside in favor of more damage. The only way to fix this is to both reign in power creep and add more punishing healer mechanics.

    Damage is problem here. Not buffs. Not Werewolf. Theres too much damage.

    Soarora wrote: »
    Now, I agree that major courage on a werewolf won't cause healers to be extinct on it's own but... what are you on about? Olorime gets used by tanks built for 3 dps runs in dungeons because major courage is so important. And SPC is one of the easiest sets to keep 100% uptime on?

    Have youve seen Olorime radius? its so small and have too long coldown compared to SPC. My honest opinion - we should buff Olorime.
    Soarora wrote: »
    Realistically, if healers get SPC taken away, it'll just be replaced by a different set. The root problem is unresolvable, certain buffs will always be expected. It would be nice, admittedly, to be able to play around with other sets instead of feeling like I need to do SPC/ma or pa as a healer, but werewolf major courage wouldn't even be relevant for most dungeon runs.

    Any Major Courage not so relevant for most dungeons run.
    Soarora wrote: »
    Healer is potentially the easiest role to get gear for. Can just... get body SPC from a few runs of WGT and buy PA. Tanks usually need at least one set from trials just because of the group buffs and DPS usually need at least one set from trials because of minor slayer.

    For new players and new healers its still lot of work. On my case i get restoration stuff of SPC from 30rd run only. And yes, i were buing this set, but its only question of luck.
  • Sylosi
    Sylosi
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    [*] Reason 2: We cannot do this from a technical standpoint. Creating instances of each zone would be hugely detrimental to the game's technical health and adversely affect the entire game, not just the zones with instances.

    Translated - Zenimax don't want to spend the money on the extra resources it would take.
    Edited by Sylosi on April 18, 2026 10:26AM
  • Ketryellowynne
    lexsota wrote: »
    Yes but you can use these support sets AS A DD. Outside specific heal checks healers ARE dropped in vet DLC content, both dungeons AND trials. Again, these comments seem to be made by someone who plays but does not play endgame or scorepush. There will absolutely still be healers in content. The potential is writing them out of ENDGAME content where heal checks do not exist. There is 0 reason to add this buff to a Werewolf. I am in groups where this is already being theorized and discussed, because the potential best scores may no longer require healing. That and your “not needing to farm” is absolute rubbish. SPC is probably the single most accessible “meta” set in game. It’s an early DLC dungeon easy to run, doesn’t have a perfected version, the dungeon was changed to be included free for everyone, and you can get pieces from fragments without having to run the dungeon at all, so less farming than other dungeon sets. You don’t need money, you don’t need in game gold, you don’t need to be a particularly high level, you don’t need to farm PvP… very few sets in game are so accessible.

    …all to give an unnecessary additional buff to werewolves.

    So first. At current state you still CAN USE THIS SETS AS DD - werewolf is not a problem here.

    Second. I havent seen in my entire live trial or vet trial without even 1 heal. There is other problem - while you trying to find group in group finder - you will not see any healer or tank join in sometimes it can take 40 minutes to find them. So is this problem about healer replacement actually exist or we are at point where theres almost zero healers in game?

    Third. You said potential best scores - we need to see this changes go live and then make opinions, and not just fear and take everything that is possible from other classes and life forms. Im here for changes.

    Fourth - if you want to rely on one set for next 5-10 year...idk its seeems pretty boring. What if potencial new class will get it? You will take it from it too?

    We will adapt - for me its seems like feer of changes. You can use Powerful Assault (i know its used by tanks - but its easier to keep uptime for healer). Its little less then SPC, but its uniq buff that will stack with Major Courage.

    And last one - if this unnecessary additional buff - WHY DO YOU NEED IT?

    First. You are completely missing the point. You’re stating it and completely just not understanding. The reason why SPC is the set in question here is because it is currently the ONLY one of these sets that procs from HEALING (overhealing specifically) and so cannot effectively be run on a DD. Yes healers are supports SO ARE TANKS. The point of this conversation is ZoS completely in acknowledging the importance or even existence of healers apart from generic support roles when they still acknowledged tanks apart from them in the same breath. The point is to keep healers relevant, and outsourcing the thing that has kept them relevant thus far, especially without meaningful addition of things to be sourced by healing specifically that cannot be sourced, or cannot be sourced as well elsewhere.

    Second. Because you and I are playing the game at very different levels. This is exactly the thing that frustrates serious PVP players when changes like this come up and casual PVPers who are relatively unimpaired by changes go off on them for speaking up. Of course it doesn’t affect you specifically, it doesn’t matter. What you bring up is group finder. I’m not talking about PUG runs. I’m talking about serious ORGANIZED content where every set, every skill, every class, every movement, every addon, every individual is optimized. It is the OPTIMIZATION where this becomes dangerous. You haven’t seen trials without healers because a) right now, even apart from any heal check, b) a group still needs major courage, and c) most importantly YOU ARE NOT A PART OF THE ENDGAME COMMUNITY. Minor toughness, sure, but that doesn’t actually impact most things. It’s just nice to have additional health where it’s an afterthought. It’s not strictly “needed” for additional damage. Your parse is exactly the same with or without minor toughness. With or without major courage is a completely different story.

    Third IT’S NOT TAKING ANYTHING FROM THEM. It’s just not giving it to them where they have not had it already. I have been one of the largest advocates to werewolf healing in healing communities. I do play wolf, and I do play wolf healing specifically. I love that the fact that I am actively advocated in this same thread to give more to werewolves. Give a reason for a werewolf specifically that cannot be sourced elsewhere. Make more reason for them to be chosen as the source for the MINOR COURAGE BUFF THEY ALREADY GIVE as opposed to other sources. Once changes go live IT’S ALREADY TOO LATE. And of course, because it doesn’t affect you negatively, it doesn’t matter, but it DOES affect endgame healers specifically. I have already heard talks of “no healer TTT” and “no healer IR” because there are no heal checks in those trials, and if you can get a buff best sourced from healing sources from damage, why would you bring a healer when you can bring more damage at kill it faster. It becomes a “kill it before it kill’s you! Numbers go BRRRRR.” The werewolf changes are what is on the table NOW. No one is calling for anything to be taken away from them. They’re calling for them to not be given something they didn’t already have which will outsource others in the process in the highest levels if the PVE community, where it is already impossibly difficult to get a spot at all.

    Fourth, no. No one wants to rely on the same set for 10 years but you are being deliberately obtuse and trivializing my concern because you are personally bored of running SPC on a healer—sorry “support” because healer is apparently a dirty term— in mid to entry level content. Clearly you don’t know healing meta. Healers already do use PA. Tanks do too. In the communities I’m discussing DDs DO TOO. Because it does not require healing. It requires an assault skill, which exist in abundance outside of echoing vigor. RoJo is the same, so t can, and is sometimes in these communities, run on a DD. MK, usually on a DD. Z’en, better on a DD. Xoryn, usually run on a tank. Same with pillagers. Could be on a DD on a tank…. None of these require healing… except SPC. If Olorime smart targeted and affected 12 instead of 6, heck, that would be the same net effect where you would see healers being dropped from endgame content apart from specific heal checks.

    The named buff is necessary. The buff to werewolves, as in making werewolves stronger by outsourcing this specific named buff to them, is NOT.
    lexsota wrote: »
    Soarora wrote: »

    Vet and even HM dungeons also, for the most part, can have most of their mechanics skipped if you 3dps it. Unhallowed grave trifecta is and always has been best done 3 dps because there's no DoTs to heal through, while the mechanics focus on doing damage. Black Gem Foundry WR is even 3 dps iirc and that one has heal checks that most groups would need a healer for. Unchained used to be the hardest 4-man content and that is often 3 dpsed as well. This game is one of stacking damage, healers often fall by the wayside in favor of more damage. The only way to fix this is to both reign in power creep and add more punishing healer mechanics.

    Damage is problem here. Not buffs. Not Werewolf. Theres too much damage.

    Soarora wrote: »
    Now, I agree that major courage on a werewolf won't cause healers to be extinct on it's own but... what are you on about? Olorime gets used by tanks built for 3 dps runs in dungeons because major courage is so important. And SPC is one of the easiest sets to keep 100% uptime on?

    Have youve seen Olorime radius? its so small and have too long coldown compared to SPC. My honest opinion - we should buff Olorime.
    Soarora wrote: »
    Realistically, if healers get SPC taken away, it'll just be replaced by a different set. The root problem is unresolvable, certain buffs will always be expected. It would be nice, admittedly, to be able to play around with other sets instead of feeling like I need to do SPC/ma or pa as a healer, but werewolf major courage wouldn't even be relevant for most dungeon runs.

    Any Major Courage not so relevant for most dungeons run.
    Soarora wrote: »
    Healer is potentially the easiest role to get gear for. Can just... get body SPC from a few runs of WGT and buy PA. Tanks usually need at least one set from trials just because of the group buffs and DPS usually need at least one set from trials because of minor slayer.

    For new players and new healers its still lot of work. On my case i get restoration stuff of SPC from 30rd run only. And yes, i were buing this set, but its only question of luck.

    Damage ISN’T the problem. Taking away meaningful reasons to run a healer as opposed to something else IS the problem.

    The range and size of Olo is fine. Just because you personally are not skilled enough to use it does not mean that it is not used by people who are more serious at the game than you. It is, and has been for a long time, used in exactly the situations Saorora mentioned. We don’t need to buff it. It fills a niche and does it well.

    And “most” dungeon runs is not what is being discussed here. Of course major courage is not relevent in your RND. But in endgame community, where people are aiming for world first, and world record times, it is EXCEPTIONALLY important. Frankly, since you DON’T participate in these communities, you really shouldn’t be speaking on matters that do not affect you and trivializing the problems they cause for the communities they do affect. Saorora is bringing up endgame 4 man here which has probably seen the decline most of use of healers in any PVE content. What the werewolf major courage issue represents is the potential of this tricking into engame 12 man content more than it already has.

    And your point is still moot. I helped a player a month ago get their SPC who was returning to game from before stickerbook was a thing. They got SPC resto IN DECISIVE as their 3rd drop from imperial vault using fragments. The fact that you CAN use fragments makes it less farming than literally any other dungeon set unless you find a person with a guaranteed drop. It’s clear you’re not super serious about content, at least not in the capacity to which these sorts of buffs make any meaningful difference, so go run in a crafted set. For the purposes of group finder or random dungeons, it is the same net effect. but do not whine boo hoo I had to farm something, SPC is worst set ever because I cannot buy it. It is EXTREMELY entitled and trivializes everything that is being discussed. It is selfish and non conducive to any of the issues at hand.
    Edited by Ketryellowynne on April 18, 2026 10:44AM
  • ADarklore
    ADarklore
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    DrMedBorn wrote: »
    AT LEAST instance us with same difficulty in delves or public dungeons. This shouldn't be any issue with them
    .
    Also you need to nerf the companions in higher difficulty

    WHY are you using companions in 'higher difficulty'? I thought the whole rational for this was to give players the option for higher challenge... and MOST players who want a challenge don't use companions. Using a companion and then expecting a higher challenge just seems counter-productive IMO.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Major_Mangle
    Major_Mangle
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    As said previously in this thread:

    Really reconsider removing the faction lock on Greyhost for the duration of the Vengeance test period. Or at least put a 24h cooldown on changing factions. Being limited to either Vengeance or one faction for the entire month isn't ideal.
    Ps4 EU 2016-2020
    PC/EU: 2020 -
  • anadandy
    anadandy
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    BattleAxe wrote: »
    [*] We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely.

    I would prefer to be able to remove the markings entirely. Not just the glow.

    Part of reason for markings is differentiate the morphs of WW.

    Yes, they mentioned this is the stream. My question is why though? Pack leader already has dire wolves so that'sobvious.

    Also, I personally never understood the "need to see what other players are using" argument because I'm typically too busy trying not to die to analyze what skill morph another player is using.
  • MSattrtand
    MSattrtand
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    Tannus15 wrote: »
    Sorc dps is good at one thing only, and that's single target dps. It's ok to let sorcs be the best at that. It's fine for them to be 5% or even 10% above the rest if that's the only thing they are doing.

    I completely agree with you on that. And big thanks for mentioning Monolyth being busted on dummy - I forgot to include it in my post. Yeah, probably set, that deals DPS of Null Arca and gives you WPD/SPD of Coral is overtuned. So that's probably the biggest candidate for a nerf.

    Let's imagine that it's proc gets nerfed into the ground (and it probably won't be that bad) and look at Alduin's 211k parse. Monolith deals 13k DPS in his parse. So without it, it would be 198k. Considering that Alduin only prebuffs Overload, and then turns in on only at execute, when he won't get another Atro, since he's running Warmask, not Signet, this parse isn't even that cheesy. And if we consider any use of Overload as cheese, then we subtract another 14k DPS from the final DPS - now it's 184k. 184k with Banner+Knife, without any other cheese looks... fine? Maybe a little bit too low (but I hope Monolith's damage won't be completely 0, so it won't be that bad).

    If we take a look at current parses on live, 184k looks like a great number, if we exclude DK/NB/Arc and DK/DK/NB parses, since Whip/Lash lost its damage done bonus. Yeah, 184k ST looks sad when we compare it with 180k DK parses on PTS, which also have cleave - that's why I'm calling for DK-nerfs in my post. It looks sad when we compare it with 193k Warden parses on PTS, but it uses SIgnet, so it lacks the burst of the ulti in content (that's why I'm calling it cheesy), and has awful sustain.

    Also, pet-Sorcs need some love. We had a situation where pet-Sorcs were much better than non-pet-Sorcs, and multiclass was much better than pureclass. Not the pendulum swung back, and it's the opposite. Non-pet-sorcs are much better than pet-sorcs, and pureclass is much better than multiclass. This is not much healthier than it was. I understand that for some people, fun is "Ha-ha, big DPS number go brrrr", but for me, it's having diverse builds that are actually competitive in damage - that's why I'm calling for nerfs so that no option will overshadow others.

    TLDR: Monolith is OP, rest of Sorc is fine.
  • albertberku
    albertberku
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    Oh no, Sorc Font of Power nerf is incoming due to people standing near a dummy and just attacked it. Lmao. Now make an Assasination, Storm Calling, Aedric Spear Subclass build with medium armor and tell me how much you parse on your dummy. That is what it will fight against in PvP. And then simulate fighting a DK with 50% projectile reduction moving at you at speed cap whole time, which has a one shot four abilities burst stun 22m leap ability, if you dont guess when it will use it and block beforehand.
    Edited by albertberku on April 18, 2026 2:01PM
  • BattleAxe
    BattleAxe
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    anadandy wrote: »
    BattleAxe wrote: »
    [*] We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely.

    I would prefer to be able to remove the markings entirely. Not just the glow.

    Part of reason for markings is differentiate the morphs of WW.

    Yes, they mentioned this is the stream. My question is why though? Pack leader already has dire wolves so that'sobvious.

    Also, I personally never understood the "need to see what other players are using" argument because I'm typically too busy trying not to die to analyze what skill morph another player is using.

    Yes pack leader has the dire wolves but they could have been killed and then you wouldn’t know. I get it I’m not paying to much attention to what morphs someone is using but players do think on that
    Edited by BattleAxe on April 18, 2026 6:09PM
  • Soarora
    Soarora
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    @Ketryellowynne great write-up and thank you for responding to the response to me so I don't have to hahaha. Gave you an awesome!
    BattleAxe wrote: »
    anadandy wrote: »
    BattleAxe wrote: »
    [*] We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely.

    I would prefer to be able to remove the markings entirely. Not just the glow.

    Part of reason for markings is differentiate the morphs of WW.

    Yes, they mentioned this is the stream. My question is why though? Pack leader already has dire wolves so that'sobvious.

    Also, I personally never understood the "need to see what other players are using" argument because I'm typically too busy trying not to die to analyze what skill morph another player is using.

    Yes pack leader has the dire wolves but they could have been killed and then you wouldn’t know. I get it I’m not paying to much attention to what morphs someone is using but players do think on that

    And if there's multiple wolves, anyone could be the owner of them. That said... berserker has glowing red eyes and pack master doesn't.
    [PC/NA] Dungeoneer (Tank/DPS), Retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
  • Dracane
    Dracane
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    Looking forward to Sorc getting nerfed once again due to dummy parses and staged duels, even though in reality it is not used anywhere in pve for any role (and never again next patch after DK gives group major berserk) and in pvp it's only StamSorcs and Sorc Werewolves that are a problem, while pure MagSorcs have been a meme ever since subclassing came.
    Auri-El is my lord,
    Trinimac my ward,
    and Magnus my mind.
  • shadoza
    shadoza
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    @ZOS_JessicaFolsom
    I have asked this question several times in posts and online chat and still have no answer: What is the situation with the nowhere keys? I do not know what they are or where to find them. If they are part of a quest, the quest should be mentioned and/or an explanation about how they are obtained should be provided.

    owiix3wrbaep.png
  • Attorneyatlawl
    Attorneyatlawl
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    anadandy wrote: »
    BattleAxe wrote: »
    [*] We have seen the feedback regarding the glowing markings on the Werewolf model for Ultimate Morphs, ranging from toning down the intensity of the glow to removing the glow entirely.

    I would prefer to be able to remove the markings entirely. Not just the glow.

    Part of reason for markings is differentiate the morphs of WW.

    Yes, they mentioned this is the stream. My question is why though? Pack leader already has dire wolves so that'sobvious.

    Also, I personally never understood the "need to see what other players are using" argument because I'm typically too busy trying not to die to analyze what skill morph another player is using.

    It's important in pvp to be able to tell what you're being attacked with.
    -First-Wave Closed Beta Tester of the Psijic Order, aka the 0.016 percent.
    Exploits suck. Don't blame just the game, blame the players abusing them!

    -Playing since July 2013, back when we had a killspam channel in Cyrodiil and the lands of Tamriel were roamed by dinosaurs.
    ________________
    -In-game mains abound with "Nerf" in their name. As I am asked occasionally, I do not play on anything but the PC NA Megaserver at this time.
  • Malyore
    Malyore
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    Dracane wrote: »
    Looking forward to Sorc getting nerfed once again due to dummy parses and staged duels, even though in reality it is not used anywhere in pve for any role (and never again next patch after DK gives group major berserk) and in pvp it's only StamSorcs and Sorc Werewolves that are a problem, while pure MagSorcs have been a meme ever since subclassing came.

    I agree that it sounds like they are going to heavily nerf sorcs DPS masteries due to inaccurate information. Hopefully the following PTS weeks will allow them to level out in an appropriate and accurate way, as well as focus more on modifying the support masteries.

    I do really love the concepts behind the sorc masteries. Their design has me most excited to return to monoclassing. At least, once the class becomes worth it to multiple forms of PvE gameplay (beyond just hitting a stationary, non-hostile target. Unless all the sorcs are planning to become lumberjacks, because trees will be right up their alley).

    Improved cleave damage sources is expectable to be addressed in the refresh.

    @ZOS_JessicaFolsom
  • xylena
    xylena
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    ZhuJiuyin wrote: »
    I believe the reason Sorc is currently too strong is because "Static Reverberation" provides an additional source of damage
    DO NOT NERF. They finally made pressure competitive with burst in PvP. On the supposedly busted 10k duel dps WW build, Static Reverb is only 6-8% of that which is nowhere near broken.
    PC/NA || Cyro/BGs || solo/smallscale || retired until Dagon brings a new dawn of PvP
  • meekmiko
    meekmiko
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    [*] White Werewolf Appearance [Feedback]: We’ve seen a mix of feedback about the white Werewolf form, ranging from those who love it to those who aren’t a fan of the pink nose and skin tone. At this time, we do not plan on changing the white Werewolf model (it’s not within scope for us for Update 50). That said, we appreciate all the feedback and suggestions, such as a white Werewolf with a black nose, and are discussing future opportunities for additional Werewolf customization options. (Related discussion.)
    [/list]

    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧
    🌟PC/NA CP2225+ [Been playing since 2016]
    ✨🐪JUSTICE FOR APEX CAMELS 🐪✨ Bring 'em back, ZOS!
    vMA / vVH / vDSA / vBRP / vAA HM / vSO HM / vHRC HM / vMoL HM / vHoF HM / vAS+1 & +1 / vCR+2 / vSS / vKA/ vRG
    • 🌩️ 🏹 EP - Jessamine Seed-Nightrun, Master Angler / Dro-m'Athra Destroyer / Bosmer / Stamina Sorcerer [Main DPS]
    • ☀️ 🛡️ EP - Mihi'Mai-Ra, Plague of Peryite / Khajiit / Stamina Templar [Main Tank]
    • ☀️ ✨ EP - Lady Lapa'au, Sergeant / Khajiit / Magicka Templar-Warden-Nightblade [Main Healer]
    • 🌩️ ☄️ EP - Ra'venk, Style Master / Khajiit / Magicka Sorcerer
    • 🌩️ 🛡️ EP - Shimmers-with-Static, Spark of Vengeance / Argonian / Stamina Sorcerer-Templar-Nightblade
    • 🗡️ ⚔️ EP - Bird gra-Shuzgub, Forge Breaker / Orc / Stamina Nightblade-Templar-Arcanist
    • 👁️ 🏹 EP - Elsyiir Lichenhollow, Lady / Bosmer / Stamina Arcanist
    • 🗡️ ✨ EP - Blades-at-the-Ready, Witch / Argonian / Magicka Nightblade
    • 💀 ☄️ EP - Ko'shamari the Doomweaver, Dovahkriid / Khajiit / Magicka Necromancer-Sorcerer-Warden [Oops! ALL PETS]
    • ☀️ ⚔️ EP - Lady Fortuna the Blessed, Grand Champion / Imperial / Stamina Templar
    • 👁️ 🛡️ EP - Mamaea the Sledgehammer, Alpha Predator / Khajiit / Stamina Arcanist-Templar-Nightblade
    • 🔥 🏹 EP - Falora Veloth, The Merciless / Dunmer / Stamina Dragonknight
    • ☀️ ⚔️ EP - Amarri-do the Magnificent, Cake Connoisseur / Khajiit / Stamina Templar
    • ☀️ ✨ EP - Narahni the Moon Dancer, Lunar Champion / Khajiit / Magicka Templar
    • 🌩️ ☄️ EP - Lashon at-Home, Blackrose Executioner / Redguard / Magicka Sorcerer-Arcanist-Templar [BEAMS!]
    • 🔥 🛡️ EP - Plays-in Volcanoes, Mighty in Magma / Argonian / Stamina Dragonknight
    • 🌱 ✨ EP - Sorvete, Countess / Khajiit / Magicka Warden
    • 🌩️ ⚔️ EP - Z'majii-dar the Quick, Battlegrounds Butcher / Khajiit / Stamina Sorcerer
    • 🗡️ 🛡️ EP - Yana-la the Iron Lotus, Silver Knight / Khajiit / Stamina Nightblade
    • 💀 🛡️ EP - Vashpurri-do the Corrupt, Alpha Predator / Khajiit / Stamina Necromancer-Templar
    • & I only dabble on the PC/EU server sometimes CP300+:
    • 🌩️ ☄️ EP - Steals-Many-Hearts / Argonian / Magicka Sorcerer
    • 🗡️ ⚔️ AD - Jessamine Seed-Nightrun / Bosmer / Stamina Nightblade
    • 🌩️ ⚔️ EP - Sings-a-Song-of-Storms / Argonian / Stamina Sorcerer
    • 🗡️ ☄️ DC - Helainie the Shadebringer / Breton / Magicka Nightblade
    • 🗡️ ⚔️ AD - Pashet the Nimble / Khajiit / Stamina Nightblade
    • 🔥 ☄️ EP - Furoni the Ember / Dunmer / Magicka Dragonknight
    • 🔥 ⚔️ AD - Eldrinthr the Flame-Heart / Bosmer / Stamina Dragonknight
    • 💀 ☄️ AD - Bajaa the Blackened Beast / Khajiit / Magicka Necromancer
    • ☀️ ✨ AD - Narahni the Moon Dancer / Khajiit / Magicka Templar
  • coop500
    coop500
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    meekmiko wrote: »
    [*] White Werewolf Appearance [Feedback]: We’ve seen a mix of feedback about the white Werewolf form, ranging from those who love it to those who aren’t a fan of the pink nose and skin tone. At this time, we do not plan on changing the white Werewolf model (it’s not within scope for us for Update 50). That said, we appreciate all the feedback and suggestions, such as a white Werewolf with a black nose, and are discussing future opportunities for additional Werewolf customization options. (Related discussion.)
    [/list]

    Pleaaaaase don't take away the new white wolf's cute pink nose and skin tone. It looks SO GOOD. 😧

    They literally said they won't, chill.
    I just hope they give us a white furred one that isn't albino. I don't want to be cute.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • ImPoStier
    ImPoStier
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    Are you guys aware of how bad Templar sustain is? Why is it so much worse than every other class and why does wrathsun take away 50% of your mag? Can we get a Templar sustain buff this patch please?
  • Prionyx
    Prionyx
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    xylena wrote: »
    ZhuJiuyin wrote: »
    I believe the reason Sorc is currently too strong is because "Static Reverberation" provides an additional source of damage
    DO NOT NERF. They finally made pressure competitive with burst in PvP. On the supposedly busted 10k duel dps WW build, Static Reverb is only 6-8% of that which is nowhere near broken.

    Made pressure competitive with burst? Pressure was dominating eso for last few years and it still is. It also shouldn't since pressure takes no skill and burst does. Burst was only better against beginners or low skilled players
    Edited by Prionyx on April 19, 2026 7:26PM
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