The Uninvited wrote: »Hey, everyone who plays Sorc and has been in the IA—you’ve probably seen (and likely used) a vision called Storm Projection. Personally, I think Sorc has very little AoE damage (at least in my build), and this IA vision (Storm Projection) is something I think Sorc should have. Like a passive that gives a certain chance to deal a certain amount of damage on direct (or lightning) dmg.
Personally, I think this vision is cool, both visually and in terms of AoE, and now that they’re rebalancing classes and introducing “class passives,” I think Sorc should have this.
What do you guys think?
I always have the same feeling when playing in IA. Maybe they will do something like this with the class rework?
I was hoping, but unfortunately there's nothing like that in PTS. But we'll see what happens in the future...
Thumbless_Bot wrote: »
It is very normal.
Atm there is a big discrepancy between 2 classes with near infinite sustain, those being DK with core of flame skill and Sorcerer with Conservation of Energy passive and the rest of the classes sustain passives if they even get a sustain passive to speak of.
Warden- Nature’s Bounty: This passive upgrades rank 2 of Nature’s Gift to grant the healed target Major Heroism for 4.5 seconds and an additional 250 Magicka and Stamina.
This passive does not proc with overheals making it incredibly unreliable and while it has good value outside of its sustain, the passive is very weak for solo purposes. Passie would have to be able to proc off of overheals and have double value when it procs on yourself to be actually a consideration.
Templar- Devout Guardian: This passive causes you to gain a Damage Shield for 6 seconds, up to once every 6 seconds, while Sacred Ground is active. The shield absorbs up to 20% of your Max Health and grants 300 Health, Magicka, and Stamina Recovery while active. If the shield breaks, you gain 10 Ultimate
This is incredibly unreliable for solo and while the ultimate is appreciated, sustain would be appreciated even more. Please let us keep the sustain even when the shield breaks.
NB- No sustain passive to speak. Though it has access to siphoning strikes
Necromancer- No sustain passive
Arcanist - Erudite’s Rigor: This passive upgrades Fatewoven Armor to also grant 1 Ultimate and 300 Magicka and Stamina when you take damage, increasing by 100 Magicka and Stamina per Crux you have, up to once every 2 seconds.
Too unreliable and weak
I think we have a problem in general with passives not related to dealing damage being too weak to actually be worth giving up subclassing for. And it would be really appreciated if the sustain gap between dk, sorc and the rest of the classes be bridged either by buffing the rest or bringing dk and sorc more in line with the rest. Thank you
NxJoeyD
The Uninvited wrote: »I thought you were going do to do less events, not more?
o_Primate_o wrote: »I'm still wondering what any of the rewards or tasks have anything to do with the night market.
NxJoeyD