
exiledtyrant wrote: »
What places do you think could use improvement with Class Mastery?
The masteries seem potent already. 20% weapon damage from Font of Power is already better than minor brutality/sorcery from sub-classing and probably worth about 6% out of the 12% critical damage you could get from a passive. Add another 8% to 10% raw damage that Static Reverberation has been adding to my parses, and that's gotta be close to what you get from 2 sub classes.
PvE main here, why not just replace no-proc no-cp with Vengeance instead of proc/cp/no lock? I mean, Vengence feels like an evolution of no-proc/no-cp…


Nord_Raseri wrote: »Why does that werewolf look like it is from Cyberpunk? Is there a version without the glowing markings?





BardokRedSnow wrote: »l
They offered double ap for vengeance only alongside greyhost and people still flocked to greyhost... No amount of meaningless titles or the like would get people to move over, and offering rewards like cosmetics and developing the campaign people right now dont wanna play would only ostracize and push more returning players out yet again.
Trying to force customers to like something vs improving upon what they already like is the worst business strategy possible.
What forum goers don't understand overall, because these players don't typically go to the forums, is that most pvpers come from other games like WoW where the actual gameplay and combat is more important to them than anything else. The game mode that gives them the most build diversity and complexity will always win out over what is simple and available to everyone to access out the jump.
...
And a bigger point on that is, if the social aspect was the most important thing, more pvpers would be doing PVE, as PvE is a far bigger social pool than PVP ever could be.