Hello,
I'm new to this forum but i'd like to see something changed as we move towards making the game more balanced,
I feel a few races need changing.
Starting with Woof Elf
Wood Elf has constantly been forgotten as the useless race because it brings no benefit to pvp or pve. I think they should have their pen increased. because their pen is very lack=luster to the pen a set such a Twice-Fanged Serpent gives. it's wrong and leaves for a unhealthy gameplay loop. maybe with the changes done with scribing, we could see changes such as reduce cost of vault, something to bring the reasoning for picking a Wood Elf, rather than everyone just picking Dark Elf, Khajiit or Breton. I myself am a Wood Elf enjoyer and I would like to see more value into picking this race rather than speed and penetration. the penetration is very low and not worth even picking the race because of how its easier to get penetration through sets. Maybe increase it to 1500 again or even 3000. if Khajiit can get 14% critical damage and healing, there needs to be an incentive to pick Wood Elf over other races. If you want you can increase their movement speed too to 7% instead of 5%. But that might be pushing it
Redguard
This one is tricky as it was meta for quite a long time before races 2.0
But what I would honestly do is make them do more damage with weapon skills. perhaps by 10%. increase their resource restore by a tiny margin such as about 2000 stamina, this will ensure theres more value in picking the race rather than just a joke because of how bad it is combat wise.
High Elf
High Elf has always been nice, however I think maybe their weapon damage modifier needs to be moved from weapon damage, to percentage based damage. so there's more incentive to play the class. maybe a increase to their resource restore since it isn't the greatest
Dark Elf
Dark Elves specialize in fire, I think they should have increased fire damage.
Khajiit
Khajiits specialize in striking fast and leaving so maybe movement speed while still keeping their crit damage modifer and crit healing modifier
Breton
Breton has very high magic resilience, good recov, and reduced cost, maybe having them do increased damage with magic abilities might not be a bad idea.
Nord
Nord is kinda iffy, I wouldn't change too much on them, maybe increase their ultimate generation.
Imperial
For being a paid for race, its not very useful, good for sustain but thats about it. no real reason to get it. I think if you want to incentivize people to spend money to get imperial you need something that will help with that, maybe increased resource reduction or a damage reduction modifier..
Orc
Orc is fine however i'd give them more stamina.
Argonian
Argonian is hard to balance because if you do it wrong it will become overpowered again, I feel maybe instead of restoring more resources you could reduce their potion cooldown by 8 seconds
THESE ARE JUST IDEAS AND CAN BE CHANGED! Please drop what you find good and bad in the comments below
~VixenHunny