SaffronCitrusflower wrote: »MincMincMinc wrote: »robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
We do not want to remove Vengeance as an option. We want it to be an Option aside ALL regular PvP campaigns. Instead it will be added and 3 of our campaigns will get closed for good. NoCP gone, Standard gone, below 50 gone. Instead we are stuck with CP, Alliance Lock Grey Host for more than double the current population. That will only create huge Queues, preventing us from playing. Vengeance does take something away from us, it doesn't add. Also ZOS focus should have been to fix the actual PvP, not creating a new gamemode.
PCNA in reality 99% of the time u50 campaign has been dead since like clockwork after the Aussie guilds flipped the map to AD for years in a row. Then they moved to NOCP which combined with the already looming AD guilds inevitably flipping the maps nightly killing the campaigns. Then all of these guilds got bored in their own campaign and moved on to greyhost which luckily has the pop to balance them out. The 7day cp campaign turns into overflow hangout spot for ballgroups and 1vX players who hardly even fight each other, being so sweaty made the casual player guilds prefer going to GH or simply not playing.
If the campaigns are dead are we really losing much when Veng replaces them? 90% of people already sit in ques for greyhost or give up and go into bgs for the night. Atleast there is the slight benefit that the uber casual and new players have an entry point in pvp since for years u50 and nocp have been non functional. If anything it frees up que in GH.
They probably learned they cant fix live pvp because its entirely dependent on all of the proc event functions that are disabled with modern item sets, status effect, poisons, weapon enchants, passives, cp, etc. This is why the loadout perk system was made to only modify your permanent character sheet. Design wise they would have to trim ALOT of fat and then limit themselves in ways like maybe only one proc passive per class on the last unlocked bonus. Maybe only ults get crazy effects. Either way it needs to be split from PvE, then you are talking whether to design from the ground up or designing from the top down by untyng a decade long knotted ball of code.
ZOS built it, they can fix it. It's a lie to say they can't do anything to fix live cyrodiil.
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robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.robertlabrie wrote: »It's interesting that the anti-vengeance camp just wants our old campaigns back and the pro-vengeance camp keeps trying to explain why we're wrong and that we should learn to like it.
The anti-vengeance camp doesn’t just want its campaign back. They want to remove Veangence even as an option. If they asked to keep GreyHost side by side with Veangence majority of Vengeance supporters would agree but for some Vengeance haters preventing others from playing Vengeance is more important than getting GreyHost back.
tsaescishoeshiner wrote: »I think I recognize the name, if so I always love seeing your characters around town! Very stylish and using cosmetics in new, creative ways. Looking forward to a photo thread, even if it's to explain a problem, because of the eye for detail and style.
I mainly know the struggle from making argonian and khajiit characters with a broad range of skin colors, so I've definitely seen the "clown" and "saturated" issues there. However, I wouldn't expect those cosmetics (mostly makeup) to always work on those races anyway, because of their variety and fur/scales. Redguards, however, should certainly have more things that work like subtler makeup, visible scars, etc.
Being able to configure the racial passives, with the armory or otherwise, would be truly awesome for me.
I would love to have one fully developed character of each class, that I can fine-tune for each role, rather than the half-baked alts I created as metas changed. This extra dps, as small as it might be, actually matters if you've been chasing a trifecta for months. There is also one vastly superior tank race, and one healer too, this is a pity.
Conversely, role players, altoholics, and lore enthusiasts could create more of their dream characters. I remember when the racial passives rework was delivered, there were (surprise!) players complaining here that something wasn't right for a reason or another. Now they could fix it themselves.
And now there are lots of precedents for configurable passives anyway. They could be configured individually, or even simply choose one of the current presets.