
I only agree that Dark Elf might need to be looked at a bit, since they have been the top choice for both magicka and stamina for a long time. They have no downsides.
emilyhyoyeon wrote: »I only agree that Dark Elf might need to be looked at a bit, since they have been the top choice for both magicka and stamina for a long time. They have no downsides.
There are also some like Redguard that are inappropriately underpowered. With the current passives, Altmer are more powerful warriors than Redguards, for example.
emilyhyoyeon wrote: »I only agree that Dark Elf might need to be looked at a bit, since they have been the top choice for both magicka and stamina for a long time. They have no downsides.
There are also some like Redguard that are inappropriately underpowered. With the current passives, Altmer are more powerful warriors than Redguards, for example.
The philosophy of the racial restructuring some years back was that no race should have both; good damage and good sustain. Altmer is supposed to be a damage race with no main stat sustain, while Redguard is a sustain race.
So it is not underpowered at all. You just may not value stamina recovery or see it as equally important. You do 0 damage once you are out of ressources. It's just that the game gives us more and more tools to sustain more easily. So that would be an entirely different debate.
emilyhyoyeon wrote: »emilyhyoyeon wrote: »I only agree that Dark Elf might need to be looked at a bit, since they have been the top choice for both magicka and stamina for a long time. They have no downsides.
There are also some like Redguard that are inappropriately underpowered. With the current passives, Altmer are more powerful warriors than Redguards, for example.
The philosophy of the racial restructuring some years back was that no race should have both; good damage and good sustain. Altmer is supposed to be a damage race with no main stat sustain, while Redguard is a sustain race.
So it is not underpowered at all. You just may not value stamina recovery or see it as equally important. You do 0 damage once you are out of ressources. It's just that the game gives us more and more tools to sustain more easily. So that would be an entirely different debate.
Altmer are famously proficient for magic prowess, not martial prowess. It doesn't matter if Redguards have 6,000% stamina regen; Altmer should NOT have a weapon damage bonus.
How are you commenting on the race gap while saying the unique passives are fine? Those are extremely meaningful and have more impact than the max resources. Khajiit's crit damage already puts them ahead for dps when not at crit cap. If you could swap out their trash recovery passive and worse max resources passives for the best options, then the gap widens.
Personally I don't think race passives should be a thing besides the flavour ones that are intrinsic such as Argonian's swim speed, Kahjiit's additional pickpocket chance, Nord's additional duration of drinks, etc.
My race choice is picked on what's best in content, and I'm sure it's the same for most of the playerbase. Race has a noticeable effect on your performance in this game, I would prefer if you could pick what looked cool and select any passives. Call it race transmog or whatever.
skinnycheeks wrote: »I think Racial Passives should have a default that fits in with lore but an option to swap them to your liking based on your own canon for your character. There is no reason why my Breton couldn't have studied hard and been just as good at martial weaponry as a Dark Elf. Or my Redguard couldn't have studied with the Mages Guild and been just as good as any High Elf.
Being able to configure the racial passives, with the armory or otherwise, would be truly awesome for me.
I would love to have one fully developed character of each class, that I can fine-tune for each role, rather than the half-baked alts I created as metas changed. This extra dps, as small as it might be, actually matters if you've been chasing a trifecta for months. There is also one vastly superior tank race, and one healer too, this is a pity.
Conversely, role players, altoholics, and lore enthusiasts could create more of their dream characters. I remember when the racial passives rework was delivered, there were (surprise!) players complaining here that something wasn't right for a reason or another. Now they could fix it themselves.
And now there are lots of precedents for configurable passives anyway. They could be configured individually, or even simply choose one of the current presets.