See, this is what people have been asking for for a handful of days now.So how's WW doing on non Sorcs? If like Decimus said Sorc Mastery is that far ahead on WW then that's the real problem here, and really just Conservation of Energy (players need to stop crying about dot pressure not letting them spend 40 minutes resetting the fight).Nerf WW's interaction with class masteries. While we're at it, nerf DK's Wildfire passive as well.
Wildfire is fine, Pyrebrand is the problem in that interaction, nerf sets not classes.
WW is still doing fine? This is a screenshot of my WW achieving 6k HPS for almost 4 minutes in a duel with 23k resists and ZERO class mastery passives:
I have 10 minutes of WW experience, on an unoptimized build with ZERO class masteries, and missing 33% WD modifier. I almost killed the guy several times who was using Warden class masteries. Have Pelican with his build and WW experience and I can assure you that the result would be a lot different.
Would it be at all possible to get any sort of CMX or video of people running other Classes for WW to get comparison numbers? That's another thing people have been asking for, data from other builds with actual numbers so we can see the differences.Yes, Templar WW is also crazy with sacred ground, and Warden WW can also be crazy with 1665 base WPD. It is not only Sorc. But obviously people will use the most profane example to make their point clear.
Is MagSorc broken because of these talents? No, not even close. So it's not only those passives that are problematic, since in most cases they work as intended and achieve what they should. It's only certain builds that push things over the edge; the most problematic of which is Werewolf.
So how's WW doing on non Sorcs? If like Decimus said Sorc Mastery is that far ahead on WW then that's the real problem here, and really just Conservation of Energy (players need to stop crying about dot pressure not letting them spend 40 minutes resetting the fight).Nerf WW's interaction with class masteries. While we're at it, nerf DK's Wildfire passive as well.
Wildfire is fine, Pyrebrand is the problem in that interaction, nerf sets not classes.



Simple solution rework shapeshifters chain mythic to essentially remove the ultimate cost of maintaining ww form as well as increase fury generation. This would make it a difficult choice between Oakensoul or shapeshifters.