The whole point of my second post is that taking Berserker shouldn't all but force you into playing with others to sustain it. BOTH forms should be able to sustain on their own. No other playstyle goes "well if you want to reliably do the special thing your build is based on you need to play with others".I'm probably going to try having 2 different setups. a pack leader one for solo for sure. the idea behind berserker is damage at the cost of sustain. in groups you balance the cost thru the passive and having 1 pack leader making it a non issue. it seems good in theory and could be fine since we can quickly change gear and morphs with the armory system.
I haven't tested it but I can see it possibly working fine.
Simple solution rework shapeshifters chain mythic to essentially remove the ultimate cost of maintaining ww form as well as increase fury generation. This would make it a difficult choice between Oakensoul or shapeshifters.
The whole point of my second post is that taking Berserker shouldn't all but force you into playing with others to sustain it. BOTH forms should be able to sustain on their own. No other playstyle goes "well if you want to reliably do the special thing your build is based on you need to play with others".I'm probably going to try having 2 different setups. a pack leader one for solo for sure. the idea behind berserker is damage at the cost of sustain. in groups you balance the cost thru the passive and having 1 pack leader making it a non issue. it seems good in theory and could be fine since we can quickly change gear and morphs with the armory system.
I haven't tested it but I can see it possibly working fine.
A lot of people prefer playing on their own.
A lot of people don't want to be bound to the schedules and desires of other people to play WW properly.
A lot of people don't want to be bound by others they're playing with having to afk for a while or log off because irl something came up.
A lot of people want to be able to play WHEN and HOW they want. Thus "just run with someone using Pack Leader" is, respectfully, advice that ignores basically my entire second post and does not make the problem of Berserker sustain a "non-issue". I DO NOT WANT to have to find a person I know that wants to run WW, wants to take Pack Leader, will be free whenever I want to do something, will want to do the same thing I do, and will have the time to play for as long as I do, JUST so I can actually play Berserker without bouncing back and forth between the form every handful of seconds.
I don't want to be restricted to what and when I play based on other peoples' schedules and wishes. I prefer playing stuff on my own, and while I am in a couple of Guilds who I could ask any given day if any Pack Leaders are around, there is never a guarantee there Will be. But I don't want to. 'Play how you want' is still a core philosophy of ESO and how I want to play is by not relying on other people for a build I want to play to be reliable.
Also Berserker shouldn't have to trade sustain for damage. By that logic Pack Leader should be trading sustain for Major Protection and being able to tank more damage. Both Morphs should be as viable in solo as in group play, but in sustained fights where there's nothing to eat to get Ult, it's far too hard to sustain Berserker unless you're going into every fight with full or near full Ult.
It's even worse in fights where you're getting Stunned or hit with Knockback because every literal second counts for getting your Fury built up.

I don't feel like you should need highly specific builds that lock out variation in Class and Sets to be able to maintain Berserker form, especially since Pack Leader doesn't need this level of being built for 'correctly'. My experience (and that of others I've seen posting around here) is that keeping up Berserker is too hard if you're not at like 400-500 Ult before going into a fight. This is especially the case against bosses that don't summon adds and you can't get that Devour boost, or even in cases where there ARE adds but mechanics or numbers prevent you from Devouring reliably.MashmalloMan wrote: »
Don't mind the DPS, it sucks because I transformed on back bar by mistake, losing my 5p set. If anything this illustrates my point better as it dragged the fight out to 5 minutes and 31 seconds. Green is ultimate, as you can see it's mostly upwards the whole time. Started at 420 ultimate, ended with more than what I had, some ult was lost due to hitting 500 while in Rampage.
Investments:
- Sorc = -15% ult
- Bonebroth = -5% ult
- WW Solo Passive = -20% ult
- Minor Heroism pot = +0.66 ult/s (22% increase)
- Feral Pounce = Additional Fury gen
Let's say I could Devour occasionally, over 5 minutes I'd expect the option, so what would I get?
- 75 ultimate.
- 12s of no ult cost = 96 ult retained (76 for my setup).
- 15 ult from the 10s weave buff.
- 125 fury (Neutral to just casting abilities).
- 100% health (Safety net).
With the retained ult and ult generated during the immunity window, you're nearly +200 ult farther than what you would be had you not Devoured. It's extremely overloaded and meant to be interacted with. If you can't or don't want to Devour as frequently, then you need to build for ult gen, and since stamina recovery is a non factor, this is easier than ever.
From my perspective, they've nailed the balance here. It's something you actually need to consider and maintain, but also not incredibly punishing when built for correctly. The only aspect not everyone should have by default is Daedric Summoning and Minor Heroism, of which you can cover through other means via subclassing, masteries, class passives, or sets.
All this to say I'm not against buffing other sources as mentioned in the OP especially since many of them are downright terrible, but I heavily disagree on the notion that you NEED Pack Leader or other WW's.
If I were to tinker with the balance a bit, I could see making the transformation free out of combat. Would make prep a bit easier and more forgiving, especially if you built yourself up to 500 or even a lower 300 ultimate, you wouldn't imediately bring yourself down by -100 before combat even begins and the race to maintain it starts. They could then add to Shapeshifter's Chain that WW transfromation is free in combat as well.
I also wouldn't be against giving Minor (Not Major) Heroism to a WW ability or passive, it adds minimal gains overall, but it would feel like a natural evolution of what they're going for while reducing the need to use Heroism potions which is a little counter intuitive for a subclass that is meant as a early-mid tier playstyle option. Those players are the ones using Oakensoul and avoiding spending money on Heroism pots at all costs, but at the same time, it would remove a min/max build path, so idk, but food for thought.
The only problem with the idea of using the Armory is I don't want to play with the Pack Leader Morph. If I did, I'd just take Pack Leader to start. I don't feel like the answer to being able to use WW Berserker in whatever content one is doing is to just get rid of it in favor of the other Morph.The whole point of my second post is that taking Berserker shouldn't all but force you into playing with others to sustain it. BOTH forms should be able to sustain on their own. No other playstyle goes "well if you want to reliably do the special thing your build is based on you need to play with others".I'm probably going to try having 2 different setups. a pack leader one for solo for sure. the idea behind berserker is damage at the cost of sustain. in groups you balance the cost thru the passive and having 1 pack leader making it a non issue. it seems good in theory and could be fine since we can quickly change gear and morphs with the armory system.
I haven't tested it but I can see it possibly working fine.
A lot of people prefer playing on their own.
A lot of people don't want to be bound to the schedules and desires of other people to play WW properly.
A lot of people don't want to be bound by others they're playing with having to afk for a while or log off because irl something came up.
A lot of people want to be able to play WHEN and HOW they want. Thus "just run with someone using Pack Leader" is, respectfully, advice that ignores basically my entire second post and does not make the problem of Berserker sustain a "non-issue". I DO NOT WANT to have to find a person I know that wants to run WW, wants to take Pack Leader, will be free whenever I want to do something, will want to do the same thing I do, and will have the time to play for as long as I do, JUST so I can actually play Berserker without bouncing back and forth between the form every handful of seconds.
I don't want to be restricted to what and when I play based on other peoples' schedules and wishes. I prefer playing stuff on my own, and while I am in a couple of Guilds who I could ask any given day if any Pack Leaders are around, there is never a guarantee there Will be. But I don't want to. 'Play how you want' is still a core philosophy of ESO and how I want to play is by not relying on other people for a build I want to play to be reliable.
Also Berserker shouldn't have to trade sustain for damage. By that logic Pack Leader should be trading sustain for Major Protection and being able to tank more damage. Both Morphs should be as viable in solo as in group play, but in sustained fights where there's nothing to eat to get Ult, it's far too hard to sustain Berserker unless you're going into every fight with full or near full Ult.
It's even worse in fights where you're getting Stunned or hit with Knockback because every literal second counts for getting your Fury built up.
I didn't ignore what you wrote. I just thinking i might try using the armory system to work around it. They seem to want pack leader to have an easier time with sustain. that's how it was before and it remains true now. sustaining werewolf actually feels easier overall now. it might be OK running berserker solo with certain sets under the right conditions.
having pack leader ready to go for an easier time in certain situations is an option and possibly a good one.
The only problem with the idea of using the Armory is I don't want to play with the Pack Leader Morph. If I did, I'd just take Pack Leader to start. I don't feel like the answer to being able to use WW Berserker in whatever content one is doing is to just get rid of it in favor of the other Morph.The whole point of my second post is that taking Berserker shouldn't all but force you into playing with others to sustain it. BOTH forms should be able to sustain on their own. No other playstyle goes "well if you want to reliably do the special thing your build is based on you need to play with others".I'm probably going to try having 2 different setups. a pack leader one for solo for sure. the idea behind berserker is damage at the cost of sustain. in groups you balance the cost thru the passive and having 1 pack leader making it a non issue. it seems good in theory and could be fine since we can quickly change gear and morphs with the armory system.
I haven't tested it but I can see it possibly working fine.
A lot of people prefer playing on their own.
A lot of people don't want to be bound to the schedules and desires of other people to play WW properly.
A lot of people don't want to be bound by others they're playing with having to afk for a while or log off because irl something came up.
A lot of people want to be able to play WHEN and HOW they want. Thus "just run with someone using Pack Leader" is, respectfully, advice that ignores basically my entire second post and does not make the problem of Berserker sustain a "non-issue". I DO NOT WANT to have to find a person I know that wants to run WW, wants to take Pack Leader, will be free whenever I want to do something, will want to do the same thing I do, and will have the time to play for as long as I do, JUST so I can actually play Berserker without bouncing back and forth between the form every handful of seconds.
I don't want to be restricted to what and when I play based on other peoples' schedules and wishes. I prefer playing stuff on my own, and while I am in a couple of Guilds who I could ask any given day if any Pack Leaders are around, there is never a guarantee there Will be. But I don't want to. 'Play how you want' is still a core philosophy of ESO and how I want to play is by not relying on other people for a build I want to play to be reliable.
Also Berserker shouldn't have to trade sustain for damage. By that logic Pack Leader should be trading sustain for Major Protection and being able to tank more damage. Both Morphs should be as viable in solo as in group play, but in sustained fights where there's nothing to eat to get Ult, it's far too hard to sustain Berserker unless you're going into every fight with full or near full Ult.
It's even worse in fights where you're getting Stunned or hit with Knockback because every literal second counts for getting your Fury built up.
I didn't ignore what you wrote. I just thinking i might try using the armory system to work around it. They seem to want pack leader to have an easier time with sustain. that's how it was before and it remains true now. sustaining werewolf actually feels easier overall now. it might be OK running berserker solo with certain sets under the right conditions.
having pack leader ready to go for an easier time in certain situations is an option and possibly a good one.
And like I said in the other post, I also don't think the answer is having to run super specific builds in order for it to be the ""right"" conditions. Practically everything has been changed with WW in this rework, so I don't see why they can't make it that Berserker doesn't need to have this sustain problem when the whole point of the change to how the Ult functions was to make it easier to use. Everything else was changed, why not that too? Isn't build variety something people generally want more of? Why should Berserker then have to give up variety that Pack Leader doesn't in order to have decent sustain?
I don't see why both forms can't have viable sustain on their own in solo play and have the main difference be the buffs each one gets. Berserker gets damage and the ability to extend stuff with Devour (when there are things to proc it on anyway), Pack Leader gets damage reduction and better blocking. They would both still retain the ability to either go hard into damage or become tanky, just both can actually hold their forms and one isn't having to use really specific Sets/Classes to do so.
Simple solution rework shapeshifters chain mythic to essentially remove the ultimate cost of maintaining ww form as well as increase fury generation. This would make it a difficult choice between Oakensoul or shapeshifters.
This has been my experience. In shorter fights or even longer ones with steady adds, I have no problem sustaining Berserker. But in longer fights without anything to Devour and/or ones I'm forced to run around to do X or Y (anything that isn't fighting basically), I struggle a lot with keeping the form up.The only problem with the idea of using the Armory is I don't want to play with the Pack Leader Morph. If I did, I'd just take Pack Leader to start. I don't feel like the answer to being able to use WW Berserker in whatever content one is doing is to just get rid of it in favor of the other Morph.The whole point of my second post is that taking Berserker shouldn't all but force you into playing with others to sustain it. BOTH forms should be able to sustain on their own. No other playstyle goes "well if you want to reliably do the special thing your build is based on you need to play with others".I'm probably going to try having 2 different setups. a pack leader one for solo for sure. the idea behind berserker is damage at the cost of sustain. in groups you balance the cost thru the passive and having 1 pack leader making it a non issue. it seems good in theory and could be fine since we can quickly change gear and morphs with the armory system.
I haven't tested it but I can see it possibly working fine.
A lot of people prefer playing on their own.
A lot of people don't want to be bound to the schedules and desires of other people to play WW properly.
A lot of people don't want to be bound by others they're playing with having to afk for a while or log off because irl something came up.
A lot of people want to be able to play WHEN and HOW they want. Thus "just run with someone using Pack Leader" is, respectfully, advice that ignores basically my entire second post and does not make the problem of Berserker sustain a "non-issue". I DO NOT WANT to have to find a person I know that wants to run WW, wants to take Pack Leader, will be free whenever I want to do something, will want to do the same thing I do, and will have the time to play for as long as I do, JUST so I can actually play Berserker without bouncing back and forth between the form every handful of seconds.
I don't want to be restricted to what and when I play based on other peoples' schedules and wishes. I prefer playing stuff on my own, and while I am in a couple of Guilds who I could ask any given day if any Pack Leaders are around, there is never a guarantee there Will be. But I don't want to. 'Play how you want' is still a core philosophy of ESO and how I want to play is by not relying on other people for a build I want to play to be reliable.
Also Berserker shouldn't have to trade sustain for damage. By that logic Pack Leader should be trading sustain for Major Protection and being able to tank more damage. Both Morphs should be as viable in solo as in group play, but in sustained fights where there's nothing to eat to get Ult, it's far too hard to sustain Berserker unless you're going into every fight with full or near full Ult.
It's even worse in fights where you're getting Stunned or hit with Knockback because every literal second counts for getting your Fury built up.
I didn't ignore what you wrote. I just thinking i might try using the armory system to work around it. They seem to want pack leader to have an easier time with sustain. that's how it was before and it remains true now. sustaining werewolf actually feels easier overall now. it might be OK running berserker solo with certain sets under the right conditions.
having pack leader ready to go for an easier time in certain situations is an option and possibly a good one.
And like I said in the other post, I also don't think the answer is having to run super specific builds in order for it to be the ""right"" conditions. Practically everything has been changed with WW in this rework, so I don't see why they can't make it that Berserker doesn't need to have this sustain problem when the whole point of the change to how the Ult functions was to make it easier to use. Everything else was changed, why not that too? Isn't build variety something people generally want more of? Why should Berserker then have to give up variety that Pack Leader doesn't in order to have decent sustain?
I don't see why both forms can't have viable sustain on their own in solo play and have the main difference be the buffs each one gets. Berserker gets damage and the ability to extend stuff with Devour (when there are things to proc it on anyway), Pack Leader gets damage reduction and better blocking. They would both still retain the ability to either go hard into damage or become tanky, just both can actually hold their forms and one isn't having to use really specific Sets/Classes to do so.
I agree i would much rather have that. I do hope they tweak things a bit because werewolf is almost there. it actually feels nice to play in most circumstances. I'm also trying to find other solutions in the event they don't. I think as is Berserker will only struggle in longer fights when you are the only werewolf.
I don't feel like you should need highly specific builds that lock out variation in Class and Sets to be able to maintain Berserker form, especially since Pack Leader doesn't need this level of being built for 'correctly'. My experience (and that of others I've seen posting around here) is that keeping up Berserker is too hard if you're not at like 400-500 Ult before going into a fight. This is especially the case against bosses that don't summon adds and you can't get that Devour boost, or even in cases where there ARE adds but mechanics or numbers prevent you from Devouring reliably.
And the second you lose your WW form the first time, it becomes nest to impossible to sustain it going on unless you're waiting until you get around 400 Ult. Which, again...what's the point of lowering and changing the cost if in order to make the most use of it, you're still having to get that much Ult? You're not going to be earning 100+ Ult in ten seconds to avoid being knocked out of the form and you definitely won't be getting 1k Fury to activate Rampage and stop the drain.
Minor Heroism didn't help. Light/Heavy Attacking between Skills didn't help. Making sure I was doing my Fury gen right to get Rampage didn't help. The Ult drain is essentially 10 Ult every second; L/HA only gives you 3 Ult every second and Minor Heroism only gives 1 every 1.5 seconds. Rampage only helps if you have enough Ult to last you the time it takes to get 1k Fury, and it takes longer than 10 seconds to do that:
-Every WW Skill at base gives 15 Fury and it doesn't seem there's a cooldown on generating it.
-Blood Rage adds an extra 5|10 Fury per source, but only once every 6 seconds.
Blood Rage: This passive now increases the amount of Fury you generate by 5|10 per source, rather than adding 3|5 seconds to your Werewolf timer when dealing damaging, up to once every 6 seconds.
-Devour for Berserker only will give 15 Fury for each tick, doesn't help for fights without anything to eat. Same thing goes for the Ult drain pause; in fights without things to eat, you aren't getting that perk.
-If I'm understanding the Patch Notes correctly, Feral Pounce can generate 30 Ult, while Feral Carnage can generate 45, but over a 12 second period (4 every second).
-And Hircine's Fury, again if I'm reading right, gives 30 Fury.
"Maybe more like eight to account for throwing a LA in there somewhere for the Bleed and to get Ult gen."
Erickson9610 wrote: »Let the Blood Rage passive generate Ultimate when dealing damage, just like how the old Blood Rage passive added transformation time when dealing damage. It's as simple as that.
tomofhyrule wrote: »Erickson9610 wrote: »Let the Blood Rage passive generate Ultimate when dealing damage, just like how the old Blood Rage passive added transformation time when dealing damage. It's as simple as that.
This is the best option right here. Simple and in line with Live.
I have no issue staying in WW form permanently on Live, even in fights with no adds. But on PTS, the Berserker is so hard to keep up long enough to get into Rampage in the first place.