tsaescishoeshiner wrote: »I think I recognize the name, if so I always love seeing your characters around town! Very stylish and using cosmetics in new, creative ways. Looking forward to a photo thread, even if it's to explain a problem, because of the eye for detail and style.
I mainly know the struggle from making argonian and khajiit characters with a broad range of skin colors, so I've definitely seen the "clown" and "saturated" issues there. However, I wouldn't expect those cosmetics (mostly makeup) to always work on those races anyway, because of their variety and fur/scales. Redguards, however, should certainly have more things that work like subtler makeup, visible scars, etc.
Being able to configure the racial passives, with the armory or otherwise, would be truly awesome for me.
I would love to have one fully developed character of each class, that I can fine-tune for each role, rather than the half-baked alts I created as metas changed. This extra dps, as small as it might be, actually matters if you've been chasing a trifecta for months. There is also one vastly superior tank race, and one healer too, this is a pity.
Conversely, role players, altoholics, and lore enthusiasts could create more of their dream characters. I remember when the racial passives rework was delivered, there were (surprise!) players complaining here that something wasn't right for a reason or another. Now they could fix it themselves.
And now there are lots of precedents for configurable passives anyway. They could be configured individually, or even simply choose one of the current presets.
YandereGirlfriend wrote: »From what I see on forums and from content creators Pyrebrand is in a decent spot. Only complaints I see are from maybe 3 people on here. I understand some classes may seem to be above the rest but something to consider is dk is only class(werewolf I’m not counting as a class it’s a single skill line) that has been reworked. The dk has set the goal post for all other class refreshes. Also until update 51 we will see a lot of dk and ww in the game as both are the shiny toys. Once warden is reworked we will start to slowly see more diversity most likely.
IMO, it is a huge L to be making IA sets de facto pureclass-only.
Which is exactly what happened to Pyrebrand with the Class Mastery interaction.
It does also seem to clearly violate the "procs don't proc procs" manta that the devs have wielded to smite most other interesting interactions between sets and proc abilities. And nobody likes double-standards.



Question for those that are testing it, does the new werewolf update make them viable tanks? Or no?
My wife and I hate the new Tome system. It's overly complicated and the rewards are lackluster. I feel like ZOS is twisting my arm to buy premium, as otherwise I can't spend all my tome points. No thanks.
MincMincMinc wrote: »MincMincMinc wrote: »Is this test even incentivized? I mean pcna was nearly pop locked during primetime afterwork hours. From 7pm EST to 11pm EST it was 3bar AD+DC and locked EP. Which means it was at 700-900 players atleast consistently. This is either alarming or kind of a tell tale that zos shouldn't have kicked pvp to the curb a long time ago. Numbers wise if it was consistently around 800 that means over the night there may have been double that entering and leaving. Combine that with everyday Greyhost numbers and we are probably up near 2-3k players interested in pvp out of the 8k average daily players.
Just to be clear I am not saying vengeance should dropship how it is currently designed. I would much rather zos replace the loadout bonuses and perks with a vengeance item set stickerbook of redesigned sets. Easy enough to start with the nonproc stat gear. At most maybe allow the more performative proc-stat sets with longer term checks like clever alchemist or 7th legion. Proc condition sets which have longterm on/offs instead of checks that trigger every possible tick. These new sets could be unlocked someway or purchaseable with AP. Then you could also use AP to gold out the stickerbook or make trait changes on the fly.
Vengeance is also missing morphs especially for sustain tools that allow us to use stam weapons. There is simply too much automatic regen which should otherwise be sustain through more active tools like darkdeal or dark converg. Morphs are a slippery slope though where zos could fall into the trap of every morph suddenly starts giving bonus major/minor buffs where instead a more performative approach would be modifying the skills itself. For example streak stuns at the final location, Ball of lightning stuns at the starting location. No random bonus buff that inflates the server and two distinct playstyles are now made.
This is actually a really good take. Thank you for noticing also that even though other factions were not pop locked it was 100's more players than GH would have had. It is encouraging to see people interested in PvP. Good takes!
If only they just went and flushed it out more. There still isn't enough normal build elements to allow people to tailor their playstyle and focus on what they like to do. Like I dont think stamsorc is viable in here, but magsorc is very strong buildwise and I am a 12 year stamsorc pvp player.
Some of the balance dynamics are also off. Like we have a high TTk which would be fine if the regen wasnt so high and instead people had to use sustain tools like darkdeal. With a high TTK and high regen when outnumbered it requires alot of commitment to kill one player who can easily just spam only heals which counter your single line of damage. If that same player had to take breaks in healing to keep their sustain going it would be much more feasible to trip them up so they cant heal.
All of the game wasnt fleshed out at release in 2014 also. I think this game mode gives a lot of runway to growth. Same as you although not sorc I am hopeful for more things to come add and change as we have seen with Cyrodiil since the beginning. A lot of these other "PvP' folks just need to buckle up for a few days and we can all go back to proccing our rallying cry (myself included) in no time.