I dont see any potencial scenario where you can go without healers in vet dlc dungeons and trials . It's just anxiety out of nowhere here. Just try it and you will not live for long. For most part we dont see healer or tank in normal (or even dlc and vet base game dungeons) only because queue for dd is SO LONG so its easier for them to switch roles or most dungeons let you skip most of mechanics with higher dps than expected. THIS is NOT problem of losing buffs or something.
Saying to all of people here who scared about healer extinction only because ONE buff from only ONE viable set (Olorime doesnt work well and nobody wear mythics that provides Major Courage it) in game will be given to Werewolf its crazy. Also by doing math we can see that Major Courage not so viable in 4 man content - its only shine in trials, specially in vet trial. So anyone of you actually played in them? Because its such a hard work - to keep ALL buff for 100% uptime and by giving major courage to werewolf we can use ANY other sets that will provide buffs to whole group. Dont forget about that healer is SUPPORT ROLE.
For me as healer player in normal and vet content this seems like greed and overreaction. Im tired of SCP meta and buffs from only one source.
Imagine world when you no longer need to farm White Gold Tower to became good healer. If we want more healers - we should make it easier for them to go in.









lexsota
IncultaWolf wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
Looks like abusing multiple proc set interactions with static reverberation. Those should get adjusted first before we go calling for nerfs on a playstyle that's been worse than necro for the last 5 years.
huskandhunger wrote: »huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
Remove the block squares, you are hiding information.
Also if you or your friends have encountered a specific bug or proc set interactions with Relequen and the Sorc Class Mastery passives that the videos appear to show are causing some kind of effect or issue in the game, I would encourage you both to use the in-game support feature to submit the bugs as a ticket.
Come on man, how are we supposed to know that what he's running in the video is the same thing as what the CMX was showing? None of us are mind readers, so let's not act like everyone should have already known. I hadn't even noticed initially that the guy's name was on those CMX screens so didn't know it was his stuff, either. We also still don't know what else this person was running aside from Relequin in the first batch of screens or what ANY of his Sets in the second batch you provided were. Part of this whole thing asking for proof is for us to get info on BUILDS that both other people AND the WW are using. Because if it's the same few builds over and over and over that's not going to give us any actual variation in information to pull from.huskandhunger wrote: »For all of those asking for video proof of WW overperforming, here you go. Keep in mind that some of the players in this video are genuinely amongst the top pvp players in the entire game, getting absolutely obliterated with almost no chance of fighting back at all by a guy weaving two damaging skills with light attacks and 40k hp.
There is no defending how broken this is.https://youtu.be/zYtbITjCW-4?si=geC3xCf8s0W9IhWw
This person is covering up their ability bar and add-ons, so I think this video is disingenuous. We would need full transparency if something is really going on otherwise who is to say this player is not simply exploiting---either in sets or in class mastery passives or other interactions we haven't thought of, those appear to be the real overpowered element.
His ability bar is visible the whole time. Addons don't change anything within the game.
I posted pelican's CMX in this thread showing what he was using anyways, but you guys told me it didn't prove anything and requested video evidence. Theres the video.
And the main thing is if he's a Sorc in all those clips in the video you posted, that isn't telling us whether WW is overtuned or whether the Sorc Mastery Passives is. Get this guy to make a NB WW, a Subclassing WW, any Class that ISN'T a Sorc, or hell just a Sorc that isn't using those Passives. If all the clips in that video are him being a Sorc using those Passives, it literally does not indicate anything other than those Passives needing changes rather than WW needing it.
Here's the video without the AUI covered. The other black box is just the chatbox being censored.https://youtu.be/8i0KEthi4q8?si=s-oEOZd0gnx6vKR8
luckiestlycan wrote: »If you purchase a passive while already transformed into a Werewolf, the passive will not apply any combat effects until you re-transform. This is expected behavior due to how the passives are set up on the backend.
@ZOS_Erin apologies, but I believe you've misinterpreted the issue;
Putting one point into Feral Cruelty is giving the 16% Weapon & Spell Damage Buff as intended.
But when you put two points in Feral Cruelty, it isn't giving you the 33% Weapon & Spell Damage Buff, instead it's only giving Major Resolve without any Weapon & Spell Damage Buff.
https://youtu.be/56YpFXAxQ38