Those are literally my 3 main set items I run all together on my Arcanist. Who else is in the same boat? Any thoughts and suggestions? Discuss
The queue to GH as the only campaign (besides Vengeance) will be just extreme I think. I don't think it would die, I would imagine it is in even higher demand without alternative campaigns.
Mini GH will be the successor eventually, but we don't know exactly how or what it will solve going from GH --> mini GH.
Will there be alternatives again? Less lag and higher pop? New features and content along side Vengeance?
Everyone that did not ask for Vengeance is potentially in for a period of painful transition. Hopefully there will be clear communication along the way.
Thoughts? For now, as long as I can get in to GH with reasonable queue times I'm fine.
Not a fan of how we are funnelled into Vengeance as the "I am waiting for my GH queue" campaign, but it is what it is.
MincMincMinc wrote: »Aristodemus wrote: »Vengeance was a ghost town after day 1 the past 2 runs. I won't play this time around nor am I likely to play when it goes permament. I certainly hope there are major improvements to GH or it will have 3 hour Q's in prime.
GH as you know it is going to be forced into the new 1 keep campaign they showcased in one of the previous livestreams. Basically 3 spawns, 1 keep with a river around it and bridges, then a lumber/farm/mine outside the river for side objectives. In the options below the 3rd option is obviously the ideal where we slightly tone back the build system for pvp to become performative......however we already know zos is going with option 2 since they announced the new map and already started working the class reworks BEFORE vengeance testing even concluded.
The dilema is current pvp is already at 1/3 the capacity and still lagging. As the game expands and sets/skills get more complex with more complex animations the performance limitations for one server obviously struggle to handle the new load.
- Zos can leave greyhost as is and inevitably keep reducing cyrodil population to match the performance from the 900-600-300(current)-150-75 until the campaign is literally nonfunctional. We already saw with the u50, nocp, and other vet campaigns that as the population in cyrodil diminishes the keep seige concept falls apart because there is not enough player distribution. In this current state there is no new player entry to pvp except BGs which have no functional MMR ranking and are riddled with smurfing mmr resets weekly.
- Zos creates a new map for pvp based around the ~150 or ~75 playercap and ditches cyrodil except for special events or vengeance to get new people into pvp in some form or another
- Zos could wait for the vengeance tests to be over to rework classes and change skills to be in more streamlined performative ways. Use the PvE and PvP gear split system they made to isolate PvP specific gear which could be tailored for performance, while also driving a whole new economy and separate inventory system that makes it easy for new players or PvE players to get involved without the entry cost burden.
Really saddening to read this cause it’s likely what will happen. It’s a shame the people in charge of PvP never enjoyed PvP the way many of us did/do in Cyro. You don’t know what you got until it’s gone type of thing.
Major_Mangle wrote: »Remove offensive AoE caps and I can guarantee you that the ballgroups you claim gets clapped will wreck havoc in Vengeance.
LMAO "offensive AoE caps"? Tell us you run in a human centipede in Gray Host without telling us you're a ball grouper. See? The highly vocal minority who thinks their silly niche play style actually takes skill.
dark_hunterxmg wrote: »Only one player is doing that high dps in Riften. Everyone else is doing considerably less.
What's different?
