Cominfordatoothbrush wrote: »Not too surprising to see 3 of the most commonly used sets to be nerfed. Are the nerfs so bad that there isn't even a use case for them for you now or is dps just somewhat lower?
good, screw arcanist metaNerf to Ansuul’s, Tide-born, and Velothi is gutting my Arcanist build
allochthons wrote: »If Skinny's back of the envelope math is correct, a Tideborn/Velothi build would lose 10%. That is fairly significant. Add in Ansuul, and it's more like 15-20%. (Again, back of the envelope math by Skinny).
But, nerfing both Velothi and Empower, and other sets that are set and forget (i.e. no stacks) really hits the folks who have accessibility issues or physical issues preventing good weaving.
With oakensoul still in the tank, we're getting hit pretty hard.
I had been working on my DPS, and weaving, to try to get into a few prog groups. No chance, now. I was already barely going to hit the bottom acceptable numbers, thanks to my arthritis.
allochthons wrote: »If Skinny's back of the envelope math is correct, a Tideborn/Velothi build would lose 10%. That is fairly significant. Add in Ansuul, and it's more like 15-20%. (Again, back of the envelope math by Skinny).
But, nerfing both Velothi and Empower, and other sets that are set and forget (i.e. no stacks) really hits the folks who have accessibility issues or physical issues preventing good weaving.
With oakensoul still in the tank, we're getting hit pretty hard.
I had been working on my DPS, and weaving, to try to get into a few prog groups. No chance, now. I was already barely going to hit the bottom acceptable numbers, thanks to my arthritis.
good, screw arcanist metaNerf to Ansuul’s, Tide-born, and Velothi is gutting my Arcanist build
These changes as a group seem to be targeting low CPM builds - so maybe we won't have viable beam builds on every class as some have suggested, if the main sets that make these builds accessible are being hit.
Although it did say in patch notes they would review the numbers and adjust where necessary. So I hope this is more about just the technicalities of how the damage is applied/calculated and not a direct attack on the accessibility builds.
YandereGirlfriend wrote: »These changes as a group seem to be targeting low CPM builds - so maybe we won't have viable beam builds on every class as some have suggested, if the main sets that make these builds accessible are being hit.
Although it did say in patch notes they would review the numbers and adjust where necessary. So I hope this is more about just the technicalities of how the damage is applied/calculated and not a direct attack on the accessibility builds.
They aren't "targeting" anything or anyone.
Did you read the dev comment? They are cleaning up a programming error that has artificially privileged certain item sets above others in a completely unintended way. It is very clear about why the change is being made.
The only value that should be buffed back up is Empower, IMO.
YandereGirlfriend wrote: »These changes as a group seem to be targeting low CPM builds - so maybe we won't have viable beam builds on every class as some have suggested, if the main sets that make these builds accessible are being hit.
Although it did say in patch notes they would review the numbers and adjust where necessary. So I hope this is more about just the technicalities of how the damage is applied/calculated and not a direct attack on the accessibility builds.
They aren't "targeting" anything or anyone.
Did you read the dev comment? They are cleaning up a programming error that has artificially privileged certain item sets above others in a completely unintended way. It is very clear about why the change is being made.
The only value that should be buffed back up is Empower, IMO.
Fixed an issue where some bonuses that granted “damage done to monsters” were multiplicative with other damage bonuses, instead of additive. Affects the following;
Ansuul’s Torment: Also adjusted this set to 6% damage done to monsters, increasing to 18% for 30 seconds after interrupting, rather than 7% and increasing to 14% for 10 seconds after interrupting.
Bahsei’s Mania: Increased this set’s bonus to 12% max, up from 10%.
Empower
Shadow Cloak
Tidborn Wildstalker
Velothi Ur-Mage's Amulet
[Developer Comment]
Spoiler
This fix will result in the affected effects to be reduced in power when used in tandem with other percent based damage bonuses. While we've gently increased some of the affected effects, some of these remain untouched until we get more data on average value impacts (since the change in power was dependent on what other bonuses were being ran in tandem), which we can rectify during PTS or in a future update if necessary.
Here the perspective of someone that just tentatively returned to the world of ESO after totally getting burned out by the heavy handed changes being made to race passives, sets, class abilities a few years ago.
This change gives me PTSD. Because its just as heavy handed as changes were being done back then, that would result in me having to scramble on each patch to farm other set items, level a new character, farm mats, just to keep up with getting into medium-difficult endcontent like casual raiding.
Its like someone went through a database to look for dmg vs monster modifier and listed everything without really looking at WHAT exactly they are nerfing there. Well, except for ansuuls. But then they stopped at ansuuls, because why was Empower just nerfed instead of re-worked? Is it because someone started with "A" and just gave up after because too much work?
And ofc, as always, the ever present promise of monitoring and iterating. Which might happen, months or years later. Or never.
Now, the rest of the patchnotes is quite positive, and this issue with the "fixing a programming error" is one of the few items in there that are done badly.
Also, I dont want to overly comment on the "just get other sets, duh" comments, because I feel like most of those are just troll comments. And if you are one of those that posted one of those comments in earnest: Maybe rethink that statement. Not everyone is a veteran player with tons of transmutation charges banked and all sets unlocked. New players have a really rough time getting into raids because you hit a gearing ceiling that sets like Tideborn managed to break through.
ESO really could benefit from looking at other mmos like GW2 or FF14, in terms of how often gear has to be updated and how time consuming it is to do so.
YandereGirlfriend wrote: »Even Skinny was on here saying 5-7% if you happened to stack every single one of the affected sets. Anyone can claw that back simply by practicing their rotation and getting better at the game. Then you toggle one set for another and you're good to go.
YandereGirlfriend wrote: »Even Skinny was on here saying 5-7% if you happened to stack every single one of the affected sets. Anyone can claw that back simply by practicing their rotation and getting better at the game. Then you toggle one set for another and you're good to go.
That is still a major bonus from a 5 pc set, so I think it would be noticed. I think beam was in a strong enough position before, and has more balance yet to come. I am worried they are trying to delete heavy attack builds from the game again though. Are they making up for the yet more loss of power from the builds? Is voidmantle getting some buffs, is empower being reworked? The whole pvp/pve balance is a mess with that.
Lucky for them, the MMO space is kind of stagnant currently. There is only one sci-fi MMO coming out that even remotely perks my interest and I don't know how true MMO it will even be.
YandereGirlfriend wrote: »(...)
Even Skinny was on here saying 5-7% if you happened to stack every single one of the affected sets. Anyone can claw that back simply by practicing their rotation and getting better at the game. Then you toggle one set for another and you're good to go.
YandereGirlfriend wrote: »YandereGirlfriend wrote: »Even Skinny was on here saying 5-7% if you happened to stack every single one of the affected sets. Anyone can claw that back simply by practicing their rotation and getting better at the game. Then you toggle one set for another and you're good to go.
That is still a major bonus from a 5 pc set, so I think it would be noticed. I think beam was in a strong enough position before, and has more balance yet to come. I am worried they are trying to delete heavy attack builds from the game again though. Are they making up for the yet more loss of power from the builds? Is voidmantle getting some buffs, is empower being reworked? The whole pvp/pve balance is a mess with that.
Lucky for them, the MMO space is kind of stagnant currently. There is only one sci-fi MMO coming out that even remotely perks my interest and I don't know how true MMO it will even be.
A modern Heavy Attack build isn't going to be using these sets, though.
They're going to be using Rakkhat, Sergeant's, and then whatever third set (e.g. Noble Duelist, Infallible Aether, Storm Master, etc.). So they are only getting touched by Empower, which, I think that most agree, needs a buff back up.
If someone is out there using Velothi on a HA build then they are doing it WAY, WAY, WAY wrong.