ShadowPaladin wrote: »Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.
Yeah...
Well, to be fair, the power gap between casuals and sweats is extremely high now. Regular players have no chance of hurting organized groups, even if they outnumber their opponents.
It also doesn't help that organized groups do not seem to fight each other anymore? Idk, I don't really pvp outside of the events anymore, but whenever I saw ball groups of different alliances, they just farmed casuals without attacking each other.
All of that creates an atmosphere that unfortunately makes pvp unappealing not just to casuals, but to most players. You can't really get into pvp anymore, unless your friends are pvpers and are willing to teach you.
This is really sad, I think that ESO had a lot of potential as a pvp mmo.
Koshka is right.
During this event I am a bit more active in PvP and I am seeing it - as always in PvP.
2-3 players nuking 12, 18 or even 24 players over and over again. Those other players trying - even in organized groups - to kill those 2-3 players without success. With such a power gap there is absolutely no fun what so ever for casuals to join PvP. Its more like the fun is 1000% taken out of it!
The same thing with those small ball-groups rushing through keep fights and killing everything in their way, but not being killed even if outnumbered 1 to 5 and spammed with dozen of sieg weapons.
Or those 2-4 players playing the *Resource-Tower-Troll-Game*. Same thing.
As long as there are those huge gaps and no way to compensate them, there won't be many new PvP'ers.
Well, I just want to say something about that.
It's perfectly normal for a veteran PVP player to literally destroy a group of casual players who have absolutely no experience with PvP. Even though huge efforts have been made by the ZOS combat staff; it's still normal for there to be a level gap.
And that's something pretty healthy for an online game, because it can make you want to progress if you consider that it's just experience (and not cheating)
The thing to understand about Arc is that it's a little more than a class because of Fatecarver.
Fatecarver isn't only an ability, it is a distinct play style. IMO, it was engineered to be such, positioned between heavy attack and light attack weaving play styles.
This play style is not going anywhere. It's too popular. And I don't think it's necessary in the era of subclassing.
I'm OK with a DD bias towards Arc. Why? Because the play style is cemented, the only alternative would appear to give every class a homogenized Fatecarver-like play style which I would hate because it would mean sacrificing other parts of the game.
And the thing is, Arc isn't necessary for DDs. There are other strong builds out there. I've seen strong non-Arc builds with Jabs and Surprise attack as the spammable, for example.
Here's a video of an off-meta build that immediately comes to mind:https://www.youtube.com/watch?v=YGDa78_EM0E
Just because MOST players follow the meta doesn't mean they have to. And there ALWAYS be a meta that favors certain classes and abilities. Let's not push ZOS down the path of homogenization again. Diversity is fun for those who enjoy it.
You would think spammables used up close would provide damage shields/healing and be stronger than ranged attacks but obviously this is not the case.
And I would hate that if it were the case. Let's not give the entire game training wheels.
Fatecarver is more than the cleave and the damage shield, although those are parts of the same theme I am highlighting. It is about ease of play. It is a simple rotation that is survivable and doesn't require an action every second. It was clearly engineered to be exactly that. It's basically designed to be more engaging than holding lmb.
Furthermore, it has to be competitive with traditional spammables in terms of damage or else ZOS would be back to square one. They've obvious intentionally made other play styles competitive with LA weaving while keeping weaving at the top of the pack.
My biggest nightmare in terms of combat design is all skill being removed from ESO by a fatecarverization of the entire game. Let's not go down that path. We have a decent compromise now. Those who don't want to play it don't have to. If your RL makes you play it, find a different RL or become one yourself.
And it wouldn't change anything in terms of class distribution if they did because a meta would still emerge.
Honestly, what the charts show more than anything else is how accessible vKA HM has become as the game gets easier each update -- especially u46. It's not like pragmatic fatecarver is new. vKA, in general, is a total joke now. Just like the Crags trials.
SkaraMinoc wrote: »If you want a pure Mag Sorc build with no subclassing, then try Metallic Monk's build from 2023 when they won the 1v1 duel tournament.
They used Spinner's front bar, Wretched Vitality back bar, Chudan, DDF and used Hardened Ward (no heal on shield), Critical Surge, and Resolving Vigor to stay alive. Maybe try that and update it with Scribing?
Here's a screenshot from Fe7on's stream of the build.
I'm curious to hear why so many players avoided this most recent Midyear Mayhem event. Each event the turnout gets lower, but this time it's shockingly low. The added campaigns were not needed at all. Personally speaking, I only played a little for the first 2 days and lost interest after that. I have a long list of reasons, but it would probably be useful for ZOS to see other perspectives.
Feel free to share your reasons.
Consistent bombings. You can't take 5 to 10 steps outside without getting dragged and insta-killed along with 2 or 3 other people.
I love PvP and I love Vengeance. Didn't have time for it last time, but glad I made time. But this here is just foolishness. Its silly, its one thing by itself but people are taking the bombings to ridiculous lengths, meta subclasses everywhere, obscene amounts of damage being dished out with no counter-play, so on so forth.
It's a hot mess and I don't have the time or inclination anymore to sort out a bunch of people more or less reacting and griefing one another. That is not PvP, and I just can only imagine what fresh hell the new folks and casuals much be dealing with. I saw a bunch of PvE folks doing quests and so forth the other day, didn't bother them.
No reason to when you can't even PvP without getting constantly instant-killed. It's real sad but not my fault.
Its telling how bad pvp is in this game when you have 3 bars and players are actively trying to avoid pvp in a zone where pvp happens during a PVP focused event. Sad that PVP is in such a bad state that players don't want to interact with it.