I looked at something similar for vSS HM for a similar reason. When I starting looking at the DDs that were not Arc, most were subbed into arc and were using fatecarver.
The thing to understand about Arc is that it's a little more than a class because of Fatecarver.
Fatecarver isn't only an ability, it is a distinct play style. IMO, it was engineered to be such, positioned between heavy attack and light attack weaving play styles.
This play style is not going anywhere. It's too popular. And I don't think it's necessary in the era of subclassing.
I'm OK with a DD bias towards Arc. Why? Because the play style is cemented, the only alternative would appear to give every class a homogenized Fatecarver-like play style which I would hate because it would mean sacrificing other parts of the game.
And the thing is, Arc isn't necessary for DDs. There are other strong builds out there. I've seen strong non-Arc builds with Jabs and Surprise attack as the spammable, for example.
Here's a video of an off-meta build that immediately comes to mind:https://www.youtube.com/watch?v=YGDa78_EM0E
Just because MOST players follow the meta doesn't mean they have to. And there ALWAYS be a meta that favors certain classes and abilities. Let's not push ZOS down the path of homogenization again. Diversity is fun for those who enjoy it.
The thing to understand about Arc is that it's a little more than a class because of Fatecarver.
Fatecarver isn't only an ability, it is a distinct play style. IMO, it was engineered to be such, positioned between heavy attack and light attack weaving play styles.
This play style is not going anywhere. It's too popular. And I don't think it's necessary in the era of subclassing.
I'm OK with a DD bias towards Arc. Why? Because the play style is cemented, the only alternative would appear to give every class a homogenized Fatecarver-like play style which I would hate because it would mean sacrificing other parts of the game.
And the thing is, Arc isn't necessary for DDs. There are other strong builds out there. I've seen strong non-Arc builds with Jabs and Surprise attack as the spammable, for example.
Here's a video of an off-meta build that immediately comes to mind:https://www.youtube.com/watch?v=YGDa78_EM0E
Just because MOST players follow the meta doesn't mean they have to. And there ALWAYS be a meta that favors certain classes and abilities. Let's not push ZOS down the path of homogenization again. Diversity is fun for those who enjoy it.
You would think spammables used up close would provide damage shields/healing and be stronger than ranged attacks but obviously this is not the case.
You would think spammables used up close would provide damage shields/healing and be stronger than ranged attacks but obviously this is not the case.
And I would hate that if it were the case. Let's not give the entire game training wheels.
Fatecarver is more than the cleave and the damage shield, although those are parts of the same theme I am highlighting. It is about ease of play. It is a simple rotation that is survivable and doesn't require an action every second. It was clearly engineered to be exactly that. It's basically designed to be more engaging than holding lmb.
Furthermore, it has to be competitive with traditional spammables in terms of damage or else ZOS would be back to square one. They've obvious intentionally made other play styles competitive with LA weaving while keeping weaving at the top of the pack.
My biggest nightmare in terms of combat design is all skill being removed from ESO by a fatecarverization of the entire game. Let's not go down that path. We have a decent compromise now. Those who don't want to play it don't have to. If your RL makes you play it, find a different RL or become one yourself.
And it wouldn't change anything in terms of class distribution if they did because a meta would still emerge.
Honestly, what the charts show more than anything else is how accessible vKA HM has become as the game gets easier each update -- especially u46. It's not like pragmatic fatecarver is new. vKA, in general, is a total joke now. Just like the Crags trials.
You also posted a 170K parse when im talking about real content In real content your not going to stand behind a boss for the entire fight (some enemies you cant get close to), have full health the whole time and not have to move, so majority of parse builds are useless and don't show any real situation. There is no situation in the game fatecarver cannot be used while all other spammables have situations they cant be used.
In real content there is absolutely no upside to using any other spammable besides fatecarver. Why use jabs when fatecarver does more damage, keeps me alive and can be used at range ? Why is surprise attack when fatecarver does more damage to multiple targets, can be used from range and keep me alive ? Why use the skull spammable from necro when you have to aim your cursor at a target, doesnt provide any survivability and does less damage lol ? Oh also keep in mind all those spammables are more difficult to sustain than fatecarver.
YandereGirlfriend wrote: »Arcanist skills are so crazily overloaded.
Fatecarver, in particular, is like the poster child for the, "Staple a bunch of random effects onto this!" design philosophy that has held sway over the game for years now. Less is more.
One skill simply CANNOT have it all. The shield and interrupt immunity needs to go, the damage probably needs to be reduced, but also the target cap needs to be lifted (because targets caps are toxic; this also applies to Jabs).
It's neat that it has its own playstyle that people enjoy but the whole point of a channeled ability is that there is a COMMITMENT COST to taking the action. With a shield and interrupt immunity this simply does not exist. High reward needs to be balanced with high risk.
And then we probably need class AOE DOTs to be massively buffed, as that is the only way, short of adding new skills, that I can think of to increase cleave potential of the other classes. The Maelstrom Staff and like Thunderous Volley provide templates for how this could be achieved, greatly ramping the base damage under particular conditions. So perhaps Lightning Flood, for example, could receive like +1000 base damage (or whatever) against targets that are Concussed or something, etc.
Charles plays builds like that in content. Many good players do. Not everyone needs training wheels. Except for the last 3 trials, they were all completed before Fatecarver was a thing.
I play full rotation melee range LA builds in content and it just means I have to pay attention.
Most ESO trial players don't like to pay attention. They like to chat and meme the entire raid. It's the kind of end game community you get when 99.99% of the game is super ezmode.
If one thinks Fatecarver is necessary, they are probably part of its target audience.
You also posted a 170K parse when im talking about real content In real content your not going to stand behind a boss for the entire fight (some enemies you cant get close to), have full health the whole time and not have to move, so majority of parse builds are useless and don't show any real situation. There is no situation in the game fatecarver cannot be used while all other spammables have situations they cant be used.
In real content there is absolutely no upside to using any other spammable besides fatecarver. Why use jabs when fatecarver does more damage, keeps me alive and can be used at range ? Why is surprise attack when fatecarver does more damage to multiple targets, can be used from range and keep me alive ? Why use the skull spammable from necro when you have to aim your cursor at a target, doesnt provide any survivability and does less damage lol ? Oh also keep in mind all those spammables are more difficult to sustain than fatecarver.
Charles plays builds like that in content. Many good players do. Not everyone needs training wheels. Except for the last 3 trials, they were all completed before Fatecarver was a thing.
I play full rotation melee range LA builds in content and it just means I have to pay attention.
Most ESO trial players don't like to pay attention. They like to chat and meme the entire raid. It's the kind of end game community you get when 99.99% of the game is super ezmode.
If one thinks Fatecarver is necessary, they are probably part of its target audience.
You also posted a 170K parse when im talking about real content In real content your not going to stand behind a boss for the entire fight (some enemies you cant get close to), have full health the whole time and not have to move, so majority of parse builds are useless and don't show any real situation. There is no situation in the game fatecarver cannot be used while all other spammables have situations they cant be used.
In real content there is absolutely no upside to using any other spammable besides fatecarver. Why use jabs when fatecarver does more damage, keeps me alive and can be used at range ? Why is surprise attack when fatecarver does more damage to multiple targets, can be used from range and keep me alive ? Why use the skull spammable from necro when you have to aim your cursor at a target, doesnt provide any survivability and does less damage lol ? Oh also keep in mind all those spammables are more difficult to sustain than fatecarver.
Charles plays builds like that in content. Many good players do. Not everyone needs training wheels. Except for the last 3 trials, they were all completed before Fatecarver was a thing.
I play full rotation melee range LA builds in content and it just means I have to pay attention.
Most ESO trial players don't like to pay attention. They like to chat and meme the entire raid. It's the kind of end game community you get when 99.99% of the game is super ezmode.
If one thinks Fatecarver is necessary, they are probably part of its target audience.
I think your still missing the point my friend.
No one is saying anything about not being able to clear content. Im trying to say that there is absolutely no upside to using any spammable outside of fatecarver. No other spammable provides anything that fatecarver does not and no other spammable is better to use in any situation then fatecarver.
This game is also a MMO, if im in a trial I want to talk to others and have fun, not pay attention so much to the point I can’t interact with people im in the trial with. All the fastest times to complete any content in the game now have fatecarver in there set up
Now, I know that the creme-de-la-creme players don't post public logs for whatever reason, but you can't seriously tell me that all the top dps players in the public logs were using arcanist because it was "ez mode".
There is more to do re: prevalence of fatecarver specifically, but I need to see if esologs has an API that would make it easier to get the data to crunch the numbers.
That's only partially true. In some of these cases they run the tentacular dread build on bosses and use unstacked fatecarver only in trash.[/quote]
Renato90085 wrote: »vcr vka vss hard mode very easy(U40 add arc start), can use any class do it or trifectas,it why only have 70% player use arc meta in here
hard part(RG DSR SE LC) have 90-95% dd is arc or fatecarver
I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
I hear you, but your talking about the top 10 players. Millions of people play the game so the top 10 sweaty people playing in PC with mods, add ons and all types of glitchy stuff means nothing tbh.
The average every day player (a mid tier player according to you) is using fatecarver due to how its better then every spammable in the game. No spammable in the game can be used at range, do big damage, provide a damage shield, hit multiple targets, easy to sustain and requires no skill, which is what most of you still fail to realize.
When it comes to the assassination skill line, people mainly use it for the passives not for any sort of skill that can be spammed thats broken, so this is okay. You can mix the assassination skill line with any other skill line in the game as a damage dealer and still look different and be using different skills then someone else. Thinking about it now, the assassination skill line is the most diverse dps skill line. Some people may use the ultimate, some may use the execute, some might use that bow skill (the one that everyone was slotting passively) unlike Harold of the Tome where majority of people using it have to use the tentacle arm, fatecarver, inspired scolarship, whatever arena weapon skill, and cloak since almost everyone in PvE used daggers.
I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
I hear you, but your talking about the top 10 players. Millions of people play the game so the top 10 sweaty people playing in PC with mods, add ons and all types of glitchy stuff means nothing tbh.
The average every day player (a mid tier player according to you) is using fatecarver due to how its better then every spammable in the game. No spammable in the game can be used at range, do big damage, provide a damage shield, hit multiple targets, easy to sustain and requires no skill, which is what most of you still fail to realize.
When it comes to the assassination skill line, people mainly use it for the passives not for any sort of skill that can be spammed thats broken, so this is okay. You can mix the assassination skill line with any other skill line in the game as a damage dealer and still look different and be using different skills then someone else. Thinking about it now, the assassination skill line is the most diverse dps skill line. Some people may use the ultimate, some may use the execute, some might use that bow skill (the one that everyone was slotting passively) unlike Harold of the Tome where majority of people using it have to use the tentacle arm, fatecarver, inspired scolarship, whatever arena weapon skill, and cloak since almost everyone in PvE used daggers.
Well what's the issue here, is it how much a single skill is being used or how visible it is? Because when you look through the dps logs Killer's blade, Merciless resolve and Soul harvest are on far, far fffaaaaarrrrr more builds than fatecarver. Yet the issue is fatecarver? If you look through the logs and ask the question, which skills are the crutch skills based on how many people have them slotted, then the answer would be the NB skills. But no, fatecarver is the issue? Is it just because as a player you're more prone to noticing fatecarver because its more visible?
BananaBender wrote: »I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
As the original poster stated, these stats are from Kynes Aegis because it's the least arcanist favoured newer trial. So yes, these stats are purposefully cherry picked, but not in the direction you think. It's well known that single target focused builds can outperform fatecarver builds in single target damage. Where the problem lies is AoE damage. Fatecarver is far superior to anything else in terms of cleave damage and it's not even close. This makes the vKA logs even more worrying, that a trial which is pretty much entirely single target focused, is still dominated by beam builds. Your suggestion to buff light attacks, even though I'm all for it, wouldn't solve the issue at hand. The merciless nerf is going to do absolutely nothing to beam builds, because it doesn't solve the underlying issue with the class balance, which is the lack of AoE options to compete with the beam.I picked Kyne's Aegis because I think (perhaps erroneously) that it is more single-target-dps-friendly than some of the newer trials, and therefore is less likely to skew towards arcanists. The numbers speak for themselves, though. It will be interesting to see if the nerf to Arc Banner changes anything in Update 47. All data from https://esologs.com/zone/statistics/14
Lets be real though, these stats are a bit cherry picked and don't really convey the real story. Look at the top ten dps from update 46 on the logs.
Out of the top 10 half are arcanists, but only 2 used fatecarver in their rotation. Yet, of the top ten, every player had assassination in their rotation. The reason you've seen such a growth in Arcanist as a base class has more to do with their skill lines complementing other skill lines better than any other class, more so than "fatecarver is the only way".
Yes, fatecarver will be greatly helping the mid tier players, but mid tier players will always flock to the easiest rotation possible even if it isn't the best option. Personally I don't see any need to nerf fatecarver and I'd go as far to say that other skills don't even need to be buffed, the one thing that can probably do with a buff which will even everything out is buffing light attacks. A good buff to light attacks will keep the mid tier players in the spot they're in now while allowing non-beam players with the skills (and over inflated egos that so desperately need to be miles above the pack) out pacing any beam build. We also need to be mindful of how the nerf to merciless is going to affect the average beam build, its a sizeable chunk of wp/sp damage they're losing which is probably going to require an added dot to their rotations to match U46 DPS.
I hear you, but your talking about the top 10 players. Millions of people play the game so the top 10 sweaty people playing in PC with mods, add ons and all types of glitchy stuff means nothing tbh.
The average every day player (a mid tier player according to you) is using fatecarver due to how its better then every spammable in the game. No spammable in the game can be used at range, do big damage, provide a damage shield, hit multiple targets, easy to sustain and requires no skill, which is what most of you still fail to realize.
When it comes to the assassination skill line, people mainly use it for the passives not for any sort of skill that can be spammed thats broken, so this is okay. You can mix the assassination skill line with any other skill line in the game as a damage dealer and still look different and be using different skills then someone else. Thinking about it now, the assassination skill line is the most diverse dps skill line. Some people may use the ultimate, some may use the execute, some might use that bow skill (the one that everyone was slotting passively) unlike Harold of the Tome where majority of people using it have to use the tentacle arm, fatecarver, inspired scolarship, whatever arena weapon skill, and cloak since almost everyone in PvE used daggers.
Well what's the issue here, is it how much a single skill is being used or how visible it is? Because when you look through the dps logs Killer's blade, Merciless resolve and Soul harvest are on far, far fffaaaaarrrrr more builds than fatecarver. Yet the issue is fatecarver? If you look through the logs and ask the question, which skills are the crutch skills based on how many people have them slotted, then the answer would be the NB skills. But no, fatecarver is the issue? Is it just because as a player you're more prone to noticing fatecarver because its more visible?
The issue is how invasive Herald of the Tome is as a skill line when it comes to subclassing. Both Herald of the Tome and Assassination are by far the strongest skill lines, but if you were to actually compare them and think why people are relatively fine with one (in PvE) and opposed to the other one. If you have a DK and you switch Earthen Heart with Assassination, you still feel like you are playing DK, because most of the Assassination's power comes from the passives and even with skills you can simply opt not to use them, and still gain almost all of the benefits from the skill line. Now compare this to Herald of the Tome, if you want to utilize the skill line, you have to keep creating and consuming crux. This requires you to use either runeblades or flail as spammable, and either fatecarver or tentacular dread to consume them. So even in the best scenario, you will have to switch your whip for runeblades and shove in tentacular dread to boot, not mention a fatecarver build which requires you to pretty much forget about your base class and just beam or create the crux to beam. The tentacular dread build is much less invasive, so people don't tend to complain about it as much, but the passives on Herald of the Tome are still way superior to any of the other skill lines.
This is what actually cherry picked data looks like if you want to make a point against the beam ↓
vOC HM class distribution
Every single arcanist was using beam that I checked through though I'm sure someone was mad enough to try a dread build and I just couldn't find it.