SilverBride wrote: »Pushing and forcing players into groups is just going to push them away.
I assume it's somewhat preparing you to experience teamwork with other players once Night Market starts next week.
decairn


MincMincMinc wrote: »MincMincMinc wrote: »Aristodemus wrote: »Vengeance was a ghost town after day 1 the past 2 runs. I won't play this time around nor am I likely to play when it goes permament. I certainly hope there are major improvements to GH or it will have 3 hour Q's in prime.
GH as you know it is going to be forced into the new 1 keep campaign they showcased in one of the previous livestreams. Basically 3 spawns, 1 keep with a river around it and bridges, then a lumber/farm/mine outside the river for side objectives. In the options below the 3rd option is obviously the ideal where we slightly tone back the build system for pvp to become performative......however we already know zos is going with option 2 since they announced the new map and already started working the class reworks BEFORE vengeance testing even concluded.
The dilema is current pvp is already at 1/3 the capacity and still lagging. As the game expands and sets/skills get more complex with more complex animations the performance limitations for one server obviously struggle to handle the new load.
- Zos can leave greyhost as is and inevitably keep reducing cyrodil population to match the performance from the 900-600-300(current)-150-75 until the campaign is literally nonfunctional. We already saw with the u50, nocp, and other vet campaigns that as the population in cyrodil diminishes the keep seige concept falls apart because there is not enough player distribution. In this current state there is no new player entry to pvp except BGs which have no functional MMR ranking and are riddled with smurfing mmr resets weekly.
- Zos creates a new map for pvp based around the ~150 or ~75 playercap and ditches cyrodil except for special events or vengeance to get new people into pvp in some form or another
- Zos could wait for the vengeance tests to be over to rework classes and change skills to be in more streamlined performative ways. Use the PvE and PvP gear split system they made to isolate PvP specific gear which could be tailored for performance, while also driving a whole new economy and separate inventory system that makes it easy for new players or PvE players to get involved without the entry cost burden.
Really saddening to read this cause it’s likely what will happen. It’s a shame the people in charge of PvP never enjoyed PvP the way many of us did/do in Cyro. You don’t know what you got until it’s gone type of thing.
idk its like zos is moving the game more towards a singleplayer coop game feeling and cutting back on all the MMO aspects. For instance even look at building, back in the day youd have 3-4 viable builds per class per stam/mag......nearly 32+ playstyles that were unique. Now adays its the generic acuity+merciless+deep fissure combo.....or I guess DK now. Sure there is visual differences, but everything PLAYS the same.
Unfortunate, there’s a big difference in missed opportunities and wasted talent. One being much much worse than the other. ESO PvP was/is IMO the most unique PvP formula I’ve ever played, I would never say that if it didn’t have unique builds, strategies, expansive terrain, and multiple POI’s where anything could happen.
The thought of some midsized map being a replacement for Cyro is sickening to me. Might be fun as a deathmatch here and there, but I highly doubt I’ll ever feel invested into an alliance or campaign like that. It’ll likely feel like a shell of what used to be and no real reason to do it other than mindless pug stomping.
Diden't zos remove golden pursuits and daily endevors to put them in the tome with the intent of removing daily chores and stressing time limits?
I do actually appreciate having tings to do but i also want the freedom to leave the game for 1 week and go to the sea with my family without losing something.
The tome perfectly fit this need since you can open a sachel and recover the missed time but zos reintroduced a daily login objective in the tome and new golden pursuits invalidating the reason why the tome was created in the first place.
I'm on the side of people wanting tings to do but tomes+golden pursuits togheter feel like a strange design choice.
Can't wait to see tome+golden pursuit+event+night market timed zone active at the same time... and why not, let's trow pvp new veterancy mode in the mix too!

I've literally progged hardmodes/trifectas in less time than it's taken me to get a lead I've actively been chasing. This feels very backwards and the system needs to change. Nobody is asking for things to be handed to them, what we want is a proper sense of progression and to get a fair reward for time/effort spent. I would love to see some sort of pity system or alternative ways to get a lead we want to work towards. I have tried for the bastion nymic lead 2-3x a day almost every day for over a year and still have not gotten it. This kind of rng is just unfun and frustrating, especially for leads you cannot farm alone (dungeons, trials, etc).