I think a lot of people also expected it to be all motif pages when it was announced on stream.
Erickson9610 wrote: »Why do Vengeance perks have to be locked behind Veterancy at all? That's like saying we need to grind XP/AP to unlock Item Set slots or skill line passives in Gray Host, every 6 months.
So there's a progression. That's what a lot of the hardcore PvP crowd were complaining about in the first place; that Vengeance has no progression vs legacy Cyrodiil. Hopefully they expand the list of effects over time so there's added variety. I'm glad they added equivalents to Kagrenac's Hope though
MoonlightShadow wrote: »"PvP Veterancy: This new system rewards players who participate in Cyrodiil, Imperial City, and Battlegrounds with unique cosmetics, titles, consumables, perks for Vengeance and more!"
The way this is worded it could imply that Veterancy is Vengeance only since it says it gives Vengeance Perks. My concern is that this also implies that as you unlock Veterancy you also grow more powerful in Vengeance since you unlock "perks" which if I remember referred to the bonus passives in Vengeance last test. So level Veterancy to be more powerful in Vengeance?? See: https://forums.elderscrollsonline.com/en/discussion/683180/all-vengeance-perks
Also, are we supposed to be able to get the achievement "Get Away from it All" during this PTS cycle? Is it related to these Thieves quests?
MincMincMinc wrote: »The real question is whether zos is going to take this mini keep campaign and go further with it. Theoretically they could distribute the playerbase across multiple mini zones each controlled by their own server to distribute the lag. Imagine if we took cyrodil and made a hex grid across the map. Then every hex was its own server where you could run between and swap to. Thus they could cut down the lag of a server in half or more depending how many keep fights are going on. If they were really smart they would probably disband the 3 faction concept and find ways to prevent massive singularity events where everyone in the campaign winds up at a single keep.
So what happens when the S+ Tier duelers fight each other? Do they bring tank builds or do they try to race dps? Is Pelican on WW that much better than Pelican on StamSorc?
Why would I try to tank WW damage? I can beat average meta WW player by Streaking, avoiding their hits, and pressuring from range. They don't do 10k if they can't hit you. If I don't beat Pelican that's because he's a better dueler than me.
Okay that must be why he said "StamSorc can't break 8k dps" because he runs 43k hp 35k armor tank builds that can heal 10k hps but can't threaten the WW. He's skilled enough to adapt, a more offensive strat that aims to win the dps race would probably be more effective. That's good for the game if the meta demands players end fights, not indefinitely turtle and reset.dark_hunterxmg wrote: »Yes that player. It's not a dummy parse. I saw it happen in actual fights.
The WW in question is either Pelican or Strepsel. Not a chance anyone here is killing them, considering they have 10k+ DPS, 40k+ HP, and 30k+ armor.
You need 43k HP to tank that, which means losing damage.
you literally just need to slot Shared Pain and Cutting Defense, I've killed them