Mattymoo92 wrote: »
Mattymoo92 wrote: »
Mattymoo92 wrote: »
It's definitely not possible.
Using the old methods (just optimizing what's already there) is what ZOS did from 2019 to 2024, and it clearly didn't work. There were some overall improvements to server calculations, but not enough for a smooth PVP experience.
So now they're developing Vengeance, which actually addresses the performance issue, and finally delivers on one of the most requested changes to ESO: Balancing PVE and PVP separately.
MashmalloMan wrote: »"It's just a test guys."
Best part, as all this is happening, we've noticably had next to no balance adjustments for the 500+ bad sets or the handful of clearly over budget sets that everyone is running. 4 years of incomplete hybridization. Next to no meaningful class balance adjustments outside of their set balance standard pass on passives with U46.
If it's not the future... then who is green lightning the time and resources wasted on this? We get it, less calculations, less aoe, less buff/debuff overlap and set variation equals better performance, so what exactly are we even "testing" anymore?
The real "test" is to see if they can develop a simplified, performant, permanent mode, into a playable state the playerbase enjoys enough so they can inevitably abandon efforts on ever fixing the base game cyrodiil.
Leave up the Vengence campaign for a month with no incentives, no golden pursuit, no bonus ap/xp, just let people decide what they find more enjoyable and I think they'll get their answer pretty quickly.
MincMincMinc wrote: »MashmalloMan wrote: »"It's just a test guys."
Best part, as all this is happening, we've noticably had next to no balance adjustments for the 500+ bad sets or the handful of clearly over budget sets that everyone is running. 4 years of incomplete hybridization. Next to no meaningful class balance adjustments outside of their set balance standard pass on passives with U46.
If it's not the future... then who is green lightning the time and resources wasted on this? We get it, less calculations, less aoe, less buff/debuff overlap and set variation equals better performance, so what exactly are we even "testing" anymore?
The real "test" is to see if they can develop a simplified, performant, permanent mode, into a playable state the playerbase enjoys enough so they can inevitably abandon efforts on ever fixing the base game cyrodiil.
Leave up the Vengence campaign for a month with no incentives, no golden pursuit, no bonus ap/xp, just let people decide what they find more enjoyable and I think they'll get their answer pretty quickly.
To the first point, say they do make those changes and complete hybridization. Doesn't it seem pointless if the testing finds that it all has to be redone anyways?
MincMincMinc wrote: »Even doing the random strip away tests like I talked about above they could spend years and still not find a "source" of the lag, we all know deep down that the lag is from ALL of the systems across the board being bloated and without restrictions over the years. So random strip tests wont solve the problem, which only leaves you with wide sweeping power creep bloat reduction simplifications for systems or to start from scratch. Or just let the game die as is I suppose.
Likely they have to keep doing the tests to justify continuing to work on pvp at all. The higher ups would be expecting results after month long projects of rewriting existing code.
MincMincMinc wrote: »Sure you could leave the current vengeance campaign up for a month.....but whats the point? Itd be comparing an alpha test to a game with 10 years of development. We will see this week2 of Vengeance4. That will be the time to hard press zos to make sure they develop vengeance with the notion of bringing sets and normal ESO build elements back instead of the perk and loadout system. Which I think most people would agree would be the best solution as it retains all the build systems people like while reducing bloat across the board that is unnecessary.
MashmalloMan wrote: »No it does not seem pointless, it seems unacceptable. 4 years is a long time with no end in site, imagine you conceived a child in Jan 2022, it would now be speaking full sentences and walking on its own today. It's beyond the point of the playerbase having to come up with excuses and defend what is potentially their thought process. I have no doubt that you're correct, but it doesn't make it right. In no service anywhere in the world should you have to wait 4 years+ for something to finish, let alone returning paying customer base that is only given broken promises.
Plus, what you're probably referring to is what ZOS is also locked in on; reworking consumables for potions, poisons, and food/drinks. No one actually cares about this part, they could take another 4 years to adjust this for all we care.
Most people just want Major Prophecy/Savagery and Sorcery/Brutality on their pots and they would be happy with the unfinished state it's in because it doesn't really effect them any more.
Inevitably, they will combine weapon/spell into 1 value as they stated so I fail to see how this would potentially require a redesign in the future. It would reduce the calculations on the server and the number of buffs to track. It's a net gain, but again, this is above us. We shouldn't have to make excuses or justifications for them.
MashmalloMan wrote: »We all know it's a work in progress, but the closer they get to what we like about ESO as you said, the more reason there seems to be to just adjust the core experience to meet performance requirements the opposite direction. Let's not forget they're the ones that keep digging this hole. We've requested for years to put some type of cap on aoe healing or reduction. Update 35 was their grand plan to reduce complexity of rotations, but they made dots 20-30s long. If even mail lasting 30 days was an issue vs 14, imagine what 10s dots going to 20-30s did? I mean clearly they think it's one of the problems because dots are like 5s in Vengence and aoe dots are non existent.
Again, if I didn't think the campaign was taking up resources for developing the parts of the game I care about, then I wouldn't care, but it clearly is. I hope I'm wrong, but patch after patch we're told to keep waiting as if we have the memory of a gold fish. It's insulting. More recently we're told by the lead dev that he sees no issue with the 500+ older sets and apparently is scared to adjust them because of vertical power creep in a game with only 12 available slots and countless underbudget, objectively, and mathematically bad sets based on their own standards I could nit pick for days.