Hope everyone’s having a great day, just wanted to say thanks to the team for this incredible system.
Since it’s introduction, our guild has been able to help bring people through their first hard mode trials, with unique builds that make the content more forgiving than ever.
One such example being a Templar or Warden healer, and a Dragonknight or Arcanist tank, now having the ability to revive players still learning the mechanics by throwing on Living Death to use a Necromancer ultimate.
Trials have never been more inviting!
And it’s not just PvE.
I have seen more creativity than ever in Battlegrounds. Playing a ranged build? You now have access to Streak and/or Cloak! Tired of getting blasted by said ranged builds? Counter them with Dragon Fire Scales or Crystalized Slab. Assassination is overtuned, but you know what? Good luck touching someone sitting in a Shifting Standard! We finally have checks and balances, and although some skill lines do need love, it’s nice to finally have some diversity of encounters.
I see new, never thought possible, builds daily.
So thank you, ZOS.
Erickson9610 wrote: »ESO Classic would remove several quality of life features, like drop curation, the Armory, mount swimming, stackable writs/surveys, and many more we take for granted.
why ?
We are not asking for all of this to be removed.
It seems you haven't understood the concept.
karthrag_inak wrote: »
That's a lot of words to simply say you can't answer the question. Try again:
"With the power of subclassing at your command, you have options to play your way like never before."
So by all means tell me how a DD can play how they want - doing max damage - and a tank/healer does the same when there is now a serious drop in the DD's damage mitigation?
Where do high-end raid leads impose that burden?
On the DDs or the tanks/healers?
Edit: Oh and just for the record I have zero issues running my un-subclassed un-meta Templar tank in any content. So that problem you think I have is sadly a figment of your imagination.
No no no, you are confused. This is not the case of a player being unable to play how THEY want to, it's players not playing how YOU want them to.
Is that sufficiently terse?
Way to miss the point. /facepalm
My complaint is players are not able to play how THEY want because the system so grossly favours min/maxing that OTHERS won't let them.
BananaBender wrote: »I would love a proper subclassing feature in ESO, but what ever we have right now is an absolute abomination and is not sustainable in any way. It was clearly released half cooked and zos has made no effort to actually fix it. This feature only works if you don't care about performance at all, but let's be real, any feature works if you don't care about performance.