in an alternate reality imperial city is flooded with players farming zone bosses and players for thousands of tel var. in this reality it’s just you running around on your own.Attorneyatlawl wrote: »you can just go to cp/non cp IC... and I hope they will fix this oversight soon
Hopefully they fix that and other oversights soon.Erickson9610 wrote: »Imperial City is a lot of fun if you treat it like a PvP zone with some PvE sprinkled in between fights. Using it solely to farm Tel Var to sell Hakeijo to players for Gold sounds incredibly drab.
I haven't played a ganker in a long time (and I dislike being ganked) but I never enter the Imperial City unprepared for a fight. The journey back to the base is a part of the experience that was lost for so long.
That's what the zone is supposed to be. However, with the workarounds and exploits the pve crowd treated it as a free loot pinata farm zone and now are angry that it's finally being fixed. They never got used to pvping like they should have.
PoveusRonin wrote: »I didn't see this challenge this morning. Reading the description, I would assume it wants you to kill foes in the 3 zones. Public dungeons, delves, etc are all technically separate zones. Yes the entrance may be in the particular zone but they are probably counting as a different zone for the challenge.
spartaxoxo wrote: »What do either of those points even have to do with Overland content anyway? They have to be trolling considering those matters are completely off topic.
I don't agree with them even a little bit, but I personally think the user has made it clear at this point that they think the devs should take actions to reduce/eliminate farming in overland content. I suspect those suggestions are about ways to achieve that. I personally think farming mobs is a normal part of the MMO experience. And obviously with current drop rates of rare items from overland content, the devs have stuff that takes the opposite approach. So, like I said, I don't agree at all. I just think from past interactions that's probably why they made those suggestions.
Technically, this thread is for all overland suggestions and not just difficulty. That said, I don't see the devs eliminating farming in overland anytime soon. Nor do I think they should. I personally feel like it's a standard part of the MMO experience and a MMO with nothing to farm in the overland would be like a fps with no sniper rifles.
It's not farming itself that is the issue, but the fact that other players can strip the field bare of anything for them to farm.
"a MMO with nothing to farm in the overland would be like a fps with no sniper rifles." is a great illustration of how the game experience is for them and other newer or otherwise non-optimized players; a not insignificant chunk of the game is effectively removed from them. If the lack of sniper rifles in the hypothetical FPS is because some players keep grabbing them as soon as they spawn, that can be solved by instancing the sniper rifles. Likewise, the lack of materials and enemies caused by other players grabbing/killing them as they spawn in can be solved by instancing the resources and enemies.





