Mathius_Mordred wrote: »In my opinion, Bethesda sold the soul of ESO with the tomes. With this battlepass ESO ist just another grinder with no own soul!
The daily and weekly grind for the tomes is boring as hell!
I already miss the questing of the chapters and not being forced to harvest 6 times 15 ore, kill 1.000 foes for stupid battlepass points.
just my cent
Nobody is forcing you to do anything. Here's a radical idea, just play what you want, when you want. Don't let FOMO govern your life.
Vaqual
That whole "people with functioning empathy" line is a hell of a statement, because it implies people who kill non-living things in a game somehow lack it. I'm one of the most empathatic people I know, I cry super easily when others are upset or during sad scenes in games or movies. I abhor real-world violence and it gets me REALLY mad when I hear about things like animals or people being abused or killed. But there is a big difference between getting emotionally attached to characters and getting emotionally attached to Random NPC Animal #5,301.BretonMage wrote: »I'm going to assume this is a joke post/satire or something, but in case it isn't...I hate to say this, but it's a game. If you don't want to kill animals you don't have to, but let's not try to impose real-world morals on a video game or claim that 'killing' pixels on a screen is 'slaughter'. Also you already seem to know that mobs in Delves/Dungeons not counting is a bug, so the whole "is this fair" thing is kind of a moot point anyway.
If we feel our sensibilities stung by senseless slaughter, it's because it's natural for people with functioning empathy to feel for the suffering of others, and often even when we know the others aren't real. I mean, if games are "just games", what's the point of feeling moved by the characters of Baldur's Gate or Expedition 33? Or, for that matter, Romeo and Juliet?
Not saying I'd actually condemn the players who kill innocents in the game, but it's not pleasant to see either.
Because it IS just a game. It is fiction. It is not real. There are no real animals being harmed or killed. There is no real suffering. It is not real.Rishikesa108 wrote: »"It's just a game" someone says.
Of course.
But... why cats and dogs are unkillable in the game... is it not a game for those kind of animals?
You do not find any child in the game... why???
So please, don't say things that contradict the evidence, please.
If it upset you that much why in the world would you just sit there watching people do it then? If it was disturbing and bothered you that much for non-living animals (which isn't even graphic at all, there's no blood or organs or anything), then go to another zone instead of spending all that time there.Rishikesa108 wrote: »1,000 kills for the seasonal challenge in three designated areas. In dungeons/delves, mobs don't count, but in the overland, all you need to do is kill a harmless little animal with a light attack (they have 1 hp) to boost your score.
Does that seem fair to you?
I obviously refrain from this senseless hunt for squirrels, deer, or the cute little Nixads, but I'm outraged by the obscene spectacle of thousands of players mercilessly crushing everything that moves. It disgusts me.
But what was the need for that?
This game often stands out for protecting certain minorities, and I'm pleased. Why not protect the sensibilities of those who oppose the killing of innocent little animals?
What demonstration of skill or strength is firing a light attack at a hare or a heron?
I hope ZOS reconsiders, and along with the promised fix to the zone dungeons/delves, that ZOS does not continue to encourage this needless slaughter.
The moment I saw “foes” and “Wrothgar” I knew exactly what I would be doing for the next 1 hour or so. I picked a nice spot with at least 7 squirrels, some goats and rabbits, deer and those cute little echatere along with bears, mammoths, and some other creatures. I completed this challenge fairly fast. And I saw countless players passing by and deleting all those bears, mammoths and adult echatere, while I was making sure nobody notices how much critter spawns in this one spot.
I must admit that there is something disturbing in these mass killings “challenges”.
It is indeed slightly aggravating to witness so much violence and death. The massacre of those majestic mammoths was the most difficult to watch for me personally.
Now, we rush through this challenge in order to unlock the next tome page. But I would prefer these challenges to be about killing “enemies” instead of “foes”. “Enemies” exclude critter, afaik. This category only includes creatures that attack players who come too close.
It's a bug currently that mobs in Delves and Dungeons aren't counting towards the Challenge, they're aware of it and it should have been added to the list of bugs by now.SerafinaWaterstar wrote: »Can someone explain why ‘foes’ in *** dungeons & delves don’t count?
That is the more relevant point.
Can someone give me a tldr on this post?
zenonuk
ESO_player123 wrote: »Auto loot should be removed. Ran across a character that was obviously unmanned. They moved in a set pattern, jumping routinely (done to avoid obstacles) and didn't stop to fight or collect loot. They fought using a spammed AOE attack. If auto loot was not a thing, this kind of behavior in public dungeons would not be advantageous.
Maybe remove the public sales as well. Allow private one-on-one sales but not have guild stores. If there were no guild stores, then farming in the above fashion would not be as advantageous. Therefore, these non-players would not be disrupting the progress and enjoyment of actual players.
In there is no "public sales" two thing will happen:
1. Players who are not in a guild (like me) would farm even more for their personal use. Because no one wants to spend time spamming in the zone chat what they want to buy.
2. Players that want to trade will STILL be farming. But in addition there will be bot sellers spamming the zone chat with their wares.
I think what you are looking for at this point is a single player game.