I'll say right away that I don't suggest nerfing world bosses on
every difficulty tier - indeed, they should and will be much harder on the higher ones.
Right now you can hardly ever find anyone fighting most world bosses in the game outside of the latest expansion, and completing the map becomes rather tedious or outright impossible. Base game bosses are very easy to defeat alone, but the further you go into DLCs, the harder they become, to the point that just today I was one-shotted by one in the West Weald. And my character is pretty well-build and allowed me to solo many DLC bosses before, there are lots of players who'd have way more trouble with this than I.
And when casual players do get help from veterans - well, being carried by a stranger who outputs 20 times more damage than you doesn't really feel like
you beat the boss, does it? It just feels like you're watching someone else do it.
So,
on the lowest difficulty tier specifically, make world bosses more accessible to casual players who want to complete the map and get their achievements without having to spam the zone or guild chat for help. By this I don't mean nerfing their mechanics, only the damage numbers. Obviously this isn't going to resonate with everyone, but now that we can choose how difficult we want the game to be, making this part of the game more accessible to the casual audience shouldn't come at anyone's detriment.
To address some possible rebuttals to this suggestion right away:
- "Just find a group / write in zone chat / call your guild" - Some people just like playing solo. Not everyone has friends who play the game and can hop on at the first request, and asking strangers for help and just hoping someone shows up eventually can feel tedious. And, again, some people just like the feeling of completing an encounter on their own.
- "It's an MMO, it's supposed to be about social interactions" - ESO is very supportive of solo players, has been from the beginning. Even for the dungeons and trials you could always just hop onto the activity finder, and the game would find a party for you, you were never forced to look for other players on your own. And the devs understand their audience, that's why they've added companions and are working on solo dungeons. If dungeons can be solo'ed, then why not world bosses?
- "This content isn't meant to be done solo, just skip it" - Achievements aren't gonna complete themselves. Personally I don't care much about achievements, but I have friends who obsess over them while preferring to play alone.
- "I can solo every world boss in the game, you just need better gear / skill" - That's the point, some people play casually and don't want to dedicate hours of their precious time to making a meta build and practicing with it.
- "If they start making the game easier, soon everything will be casual" - That's the entire point of difficulty tiers, so that both casual and hardcore players get what they like.