alternatelder wrote: »Sometimes we don't have crowns at that point, or are too busy to play to even consider buying the item
You see, that's actually the point.
I'll leave it at that and let you decide what that means.
Classic wow had more variety in dps choices.
ATM almost every single build utilizes arcanist as their dps. You're either beam or runeblades. That's literally it. That's the meta, 2 builds from 1 class.
If there's any cleave you need at all, you play beam, which means beam dominates. If you're in an optimized group, you may get to play runeblades, or if you're in a pug and don't care about cleave, but almost every fight requires cleave.
2 builds. That's it. That's insane.
Healers are basically the same too, you only really have 2 builds as well. Spc and rojo lol.
Tanks have ton of builds, which is why I think I've gravitated towards tanking.
It's mad that this hasn't been addressed yet. This is the worst build variety I've ever seen in an mmo at any point.
There's a reason why rosters require 4/5/6 arc dps for their comp. The rest are support dps. Absolutely mad.
Just check out ESO logs. It's all arcanist. Even other base classes are either beam or runeblades. Crazy
PapaTankers wrote: »PapaTankers wrote: »I dont know about guild wars 2 as I havent played it, but I do know skinnycheeks spent months to rebalance every old set in the game. Only for zos to reject him.
... because it's a really silly idea. All sets are not supposed to be all used at end-game. Most of the sets in the game are progression sets, used to get you to the next tier.
This would become far more apparent if ZOS were to, for example, lock later content until you complete the earlier content. But obviously they don't so anyone can go to any content and get the latest desired set. If people played in chronolgically order, waiting a year before going on to the next Chapter/DLC then the sets as they are hold up.
That's not to say there aren't bumps in that road, with SPC (a fairly early set) still being the king of healing sets, but that's more to do with later sets not progressing like tank and DD sets do.
Im not asking to for every set to be meta. Im asking every set to serve a purpose other than just being bloat.
Even if we were to follow chronological order then what excuse would be adding useless sets to new trials and dungeon?
All those sets we have in the game now and there are still very little actually decent options. There is almost no need for theorycrafting because all alternatives are nothing more than bloatwear.
They do serve a purpose. They are progression sets or they fulfill a niche role or playstyle, which is in keeping with ZOS' diversity design intention. Example: A bleed damage build isn't meta, but some people like to play that way, so we have Aegis Caller.
ZOS_JessicaFolsom wrote: »twisttop138 wrote: »Man you guys will communicate about whatever you can (thank you for that) to not address the elephant in the room. Friday you guys said you were discussing the large community complaints of rewards dropping very infrequently, making the grind for this event unfun. You guys went out of your way to state people thought it was unrewarding because the meter wasn't moving fast, I don't know how you could be so wrong. I'm told I shouldn't assign malice and I'm trying to stick to that but your communication around every issue but that is weird. Is it your intention that rewards should be scarce in this event or not?
We're working on getting you all an answer to the rewards question. I was hoping we'd have that for you today, but we need a bit more investigation in the morning to determine what is possible.
While we do that, we'd like to ask a couple related questions for future event consideration. We've seen concerns about the rewards coffers drop rates and contents, and the Writhing Wall furnishings drop rates. While we are still investigating options, if we were able to increase the drop rate for the Writhing Wall furnishings, would that help ease some of the frustrations?
For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
The "more desirable items" being the ones below under "a low chance at" from the event article.Rewards from the coffers available from Vitrified Souls quests include:
- A piece of gear from a Western Solstice set, with a chance of a second
- A chance at a style item for the Fellowship of Stirk crafting style (one is guaranteed in Glorious coffers)
- A low chance at one of the following items (one is guaranteed in Glorious coffers)
- A page of a Wormwrithe armor outfit Style
- A page of a Wormwrithe weapon outfit Style (from Phase 2 onward)
- A fragment for the Wormwrithe Haj Mota pet
- A fragment of the Caltrops, Bone Skill Style (from Phase 2 onward)
- A chance for a sellable treasure of varying value (one is guaranteed in Glorious coffers)
- This reward has a very low chance to be replaced with the Coldharbour Surreal Estate if you do not already own it, or with a sellable treasure of exceptional value if you do.


