scrappy1342 wrote: »if it helps at all, you can pick what quest you want to do for him. i don't know about your server, but mine, ruby ash lumber isn't worth listing on the trader. i vendor it when it clutters up my inventory. but if we're being perfectly honest, rubedite and ruby hide are about the same. i vendor those also.
anywho... you can pick which quest he gives you. i found this out on accident the first day. i didn't realize i needed to keep talking to him forever (another annoyance with these quests). he told me to make bows and i ran off to make bows and realized as i was running away that he still had the blue V over his head. so i came back and he wanted me to make arm cops. if you want to make bows and he gives you something else to do, just tell him goodbye. you don't even have to accept and abandon the quest like in cyro. just say goodbye before you even accept it
Yes, I'm aware of all that. What I'm saying is: How is that good quest design if a crafting quest reward generally (except for some occasional rare drops) has a lower worth than the materials you need to use to complete the quest? Doesn't matter if one can remove skill points or create a new character with level 1 in all crafts. From my point of view, the reward should always be higher than the mats you invest into it. It shouldn't be neccessary to rearrange things or create a new character just to get some simple crafting quest done.
Yes, I'm aware of all that. What I'm saying is: How is that good quest design if a crafting quest reward generally (except for some occasional rare drops) has a lower worth than the materials you need to use to complete the quest? Doesn't matter if one can remove skill points or create a new character with level 1 in all crafts. From my point of view, the reward should always be higher than the mats you invest into it. It shouldn't be neccessary to rearrange things or create a new character just to get some simple crafting quest done.
scrappy1342 wrote: »if it helps at all, you can pick what quest you want to do for him. i don't know about your server, but mine, ruby ash lumber isn't worth listing on the trader. i vendor it when it clutters up my inventory. but if we're being perfectly honest, rubedite and ruby hide are about the same. i vendor those also.
anywho... you can pick which quest he gives you. i found this out on accident the first day. i didn't realize i needed to keep talking to him forever (another annoyance with these quests). he told me to make bows and i ran off to make bows and realized as i was running away that he still had the blue V over his head. so i came back and he wanted me to make arm cops. if you want to make bows and he gives you something else to do, just tell him goodbye. you don't even have to accept and abandon the quest like in cyro. just say goodbye before you even accept it
Yes, I'm aware of all that. What I'm saying is: How is that good quest design if a crafting quest reward generally (except for some occasional rare drops) has a lower worth than the materials you need to use to complete the quest? Doesn't matter if one can remove skill points or create a new character with level 1 in all crafts. From my point of view, the reward should always be higher than the mats you invest into it. It shouldn't be neccessary to rearrange things or create a new character just to get some simple crafting quest done.
scrappy1342 wrote: »i said nothing about changing skill points, using a lower tier or doing anything other than clicking "goodbye" and talking to the guy again. this is with top tier mats, which are pretty worthless at this point, which is another HUGE problem with this game right now. the rewards may be bad, but it's still not more than you are investing. you get a small amount of mats back and 160 or so gold that more than covers the 15g each for the style stones. if you get a pattern or a style page back, it's worth it. the chances of getting a pattern back is pretty awful, but i've picked up 3 or 4 of them so far doing this on one toon and we're just now a week into it. maybe in the next phase when there's more things added to the loot table, the odds won't be so bad.
i certainly never said it was a good quest design. it's a crappy situation, but they aren't going to change it any time soon. when someone posts something like this to help someone out, even if it doesn't help you, it helps other ppl who did not know.
You might have noticed that the regular daily crafting writs are the same: with the low-level materials, you get back more materials than you consume, with the high-level materials, you get back less materials than you consume...
But you also get XP and gold. Admittedly not a great amount of either, but that's what they're actually for. Getting materials back is a sideshow: the XP and gold is, and has always been, the principal reward of doing quests.
Admittedly it's so slight that right now it's only worth doing it for the gold box and its potential other contents, it's not worth doing any of the dailies for blue boxes.
wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
ZOS_JessicaFolsom wrote: »What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
ZOS_JessicaFolsom wrote: »wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
Hey @wolfie1.0. what quest drops, specifically? We've checked the drop rates on our end, and drop rates for quest items changing based on player saturation is not a factor. What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
ZOS_JessicaFolsom wrote: »wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
Hey @wolfie1.0. what quest drops, specifically? We've checked the drop rates on our end, and drop rates for quest items changing based on player saturation is not a factor. What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
ZOS_JessicaFolsom wrote: »wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
Hey @wolfie1.0. what quest drops, specifically? We've checked the drop rates on our end, and drop rates for quest items changing based on player saturation is not a factor. What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
ZOS_JessicaFolsom wrote: »wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
Hey @wolfie1.0. what quest drops, specifically? We've checked the drop rates on our end, and drop rates for quest items changing based on player saturation is not a factor. What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
ZOS_JessicaFolsom wrote: »wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
Hey @wolfie1.0. what quest drops, specifically? We've checked the drop rates on our end, and drop rates for quest items changing based on player saturation is not a factor. What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
ZOS_JessicaFolsom wrote: »wolfie1.0. wrote: »It seems to me that there is a cool down on quest drops that is causing much of the frustration.
I say this because in player saturated areas the drop rate is lower than if you fight in isolation in areas where mobs have been undisturbed longer. Similar to how plunder skulls work.
Hey @wolfie1.0. what quest drops, specifically? We've checked the drop rates on our end, and drop rates for quest items changing based on player saturation is not a factor. What could be happening, though, is all mobs have a credit list limit of 12 players. If you're in a heavily populated area, it's entirely possible that credit list cap is being hit and you aren't getting credit, and conversely the related quest item drop, as often as you would in a lower-populated area.
Hi all. After investigating some user reports, we have confirmed that there are some instances where completing a Writhing Wall event crafting activity will result in you spending more materials than you receive in your rewards. This was not our intent and unfortunately this issue is not something we are able to hotfix. We have a bug in for the team to investigate and looking to see if there is an opportunity to fix this during U48 launch. We have added this update to our dev tracker.
Hi all. After investigating some user reports, we have confirmed that there are some instances where completing a Writhing Wall event crafting activity will result in you spending more materials than you receive in your rewards. This was not our intent and unfortunately this issue is not something we are able to hotfix. We have a bug in for the team to investigate and looking to see if there is an opportunity to fix this during U48 launch. We have added this update to our dev tracker.
Hi all. After investigating some user reports, we have confirmed that there are some instances where completing a Writhing Wall event crafting activity will result in you spending more materials than you receive in your rewards. This was not our intent and unfortunately this issue is not something we are able to hotfix. We have a bug in for the team to investigate and looking to see if there is an opportunity to fix this during U48 launch. We have added this update to our dev tracker.
Thanks for the update.
Let's do a recap of the current major issues with this event.
1. Blue boxes don't drop many rewards. You've yet to address that.
2. Players outside of the top-12 DPS in encounters don't get drops - both event rewards and quest drops.
3. The bars were adjusted twice in an attempt to make people feel rewarded, rather than quickly addressing the drop issues. This created the perception that ZOS was pushing the event along.
4. Players lose mats when doing the crafting daily.
Can you please explain why players should be participating in the event at this point? With rewards being scarce, and ZOS not acknowledging that issue, it seems like there's very little incentive to actually participate in the event right now. Curious what your perspective is.
twisttop138 wrote: »Man you guys will communicate about whatever you can (thank you for that) to not address the elephant in the room. Friday you guys said you were discussing the large community complaints of rewards dropping very infrequently, making the grind for this event unfun. You guys went out of your way to state people thought it was unrewarding because the meter wasn't moving fast, I don't know how you could be so wrong. I'm told I shouldn't assign malice and I'm trying to stick to that but your communication around every issue but that is weird. Is it your intention that rewards should be scarce in this event or not?
Rewards from the coffers available from Vitrified Souls quests include:
- A piece of gear from a Western Solstice set, with a chance of a second
- A chance at a style item for the Fellowship of Stirk crafting style (one is guaranteed in Glorious coffers)
- A low chance at one of the following items (one is guaranteed in Glorious coffers)
- A page of a Wormwrithe armor outfit Style
- A page of a Wormwrithe weapon outfit Style (from Phase 2 onward)
- A fragment for the Wormwrithe Haj Mota pet
- A fragment of the Caltrops, Bone Skill Style (from Phase 2 onward)
- A chance for a sellable treasure of varying value (one is guaranteed in Glorious coffers)
- This reward has a very low chance to be replaced with the Coldharbour Surreal Estate if you do not already own it, or with a sellable treasure of exceptional value if you do.
ZOS_JessicaFolsom wrote: »twisttop138 wrote: »Man you guys will communicate about whatever you can (thank you for that) to not address the elephant in the room. Friday you guys said you were discussing the large community complaints of rewards dropping very infrequently, making the grind for this event unfun. You guys went out of your way to state people thought it was unrewarding because the meter wasn't moving fast, I don't know how you could be so wrong. I'm told I shouldn't assign malice and I'm trying to stick to that but your communication around every issue but that is weird. Is it your intention that rewards should be scarce in this event or not?
We're working on getting you all an answer to the rewards question. I was hoping we'd have that for you today, but we need a bit more investigation in the morning to determine what is possible.
While we do that, we'd like to ask a couple related questions for future event consideration. We've seen concerns about the rewards coffers drop rates and contents, and the Writhing Wall furnishings drop rates. While we are still investigating options, if we were able to increase the drop rate for the Writhing Wall furnishings, would that help ease some of the frustrations?
For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
The "more desirable items" being the ones below under "a low chance at" from the event article.Rewards from the coffers available from Vitrified Souls quests include:
- A piece of gear from a Western Solstice set, with a chance of a second
- A chance at a style item for the Fellowship of Stirk crafting style (one is guaranteed in Glorious coffers)
- A low chance at one of the following items (one is guaranteed in Glorious coffers)
- A page of a Wormwrithe armor outfit Style
- A page of a Wormwrithe weapon outfit Style (from Phase 2 onward)
- A fragment for the Wormwrithe Haj Mota pet
- A fragment of the Caltrops, Bone Skill Style (from Phase 2 onward)
- A chance for a sellable treasure of varying value (one is guaranteed in Glorious coffers)
- This reward has a very low chance to be replaced with the Coldharbour Surreal Estate if you do not already own it, or with a sellable treasure of exceptional value if you do.
ZOS_JessicaFolsom wrote: »For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
ZOS_JessicaFolsom wrote: »For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
ZOS_JessicaFolsom wrote: »twisttop138 wrote: »Man you guys will communicate about whatever you can (thank you for that) to not address the elephant in the room. Friday you guys said you were discussing the large community complaints of rewards dropping very infrequently, making the grind for this event unfun. You guys went out of your way to state people thought it was unrewarding because the meter wasn't moving fast, I don't know how you could be so wrong. I'm told I shouldn't assign malice and I'm trying to stick to that but your communication around every issue but that is weird. Is it your intention that rewards should be scarce in this event or not?
We're working on getting you all an answer to the rewards question. I was hoping we'd have that for you today, but we need a bit more investigation in the morning to determine what is possible.
While we do that, we'd like to ask a couple related questions for future event consideration. We've seen concerns about the rewards coffers drop rates and contents, and the Writhing Wall furnishings drop rates. While we are still investigating options, if we were able to increase the drop rate for the Writhing Wall furnishings, would that help ease some of the frustrations?
For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
The "more desirable items" being the ones below under "a low chance at" from the event article.Rewards from the coffers available from Vitrified Souls quests include:
- A piece of gear from a Western Solstice set, with a chance of a second
- A chance at a style item for the Fellowship of Stirk crafting style (one is guaranteed in Glorious coffers)
- A low chance at one of the following items (one is guaranteed in Glorious coffers)
- A page of a Wormwrithe armor outfit Style
- A page of a Wormwrithe weapon outfit Style (from Phase 2 onward)
- A fragment for the Wormwrithe Haj Mota pet
- A fragment of the Caltrops, Bone Skill Style (from Phase 2 onward)
- A chance for a sellable treasure of varying value (one is guaranteed in Glorious coffers)
- This reward has a very low chance to be replaced with the Coldharbour Surreal Estate if you do not already own it, or with a sellable treasure of exceptional value if you do.
ZOS_JessicaFolsom wrote: »twisttop138 wrote: »Man you guys will communicate about whatever you can (thank you for that) to not address the elephant in the room. Friday you guys said you were discussing the large community complaints of rewards dropping very infrequently, making the grind for this event unfun. You guys went out of your way to state people thought it was unrewarding because the meter wasn't moving fast, I don't know how you could be so wrong. I'm told I shouldn't assign malice and I'm trying to stick to that but your communication around every issue but that is weird. Is it your intention that rewards should be scarce in this event or not?
We're working on getting you all an answer to the rewards question. I was hoping we'd have that for you today, but we need a bit more investigation in the morning to determine what is possible.
While we do that, we'd like to ask a couple related questions for future event consideration. We've seen concerns about the rewards coffers drop rates and contents, and the Writhing Wall furnishings drop rates. While we are still investigating options, if we were able to increase the drop rate for the Writhing Wall furnishings, would that help ease some of the frustrations?
For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
The "more desirable items" being the ones below under "a low chance at" from the event article.Rewards from the coffers available from Vitrified Souls quests include:
- A piece of gear from a Western Solstice set, with a chance of a second
- A chance at a style item for the Fellowship of Stirk crafting style (one is guaranteed in Glorious coffers)
- A low chance at one of the following items (one is guaranteed in Glorious coffers)
- A page of a Wormwrithe armor outfit Style
- A page of a Wormwrithe weapon outfit Style (from Phase 2 onward)
- A fragment for the Wormwrithe Haj Mota pet
- A fragment of the Caltrops, Bone Skill Style (from Phase 2 onward)
- A chance for a sellable treasure of varying value (one is guaranteed in Glorious coffers)
- This reward has a very low chance to be replaced with the Coldharbour Surreal Estate if you do not already own it, or with a sellable treasure of exceptional value if you do.
ZOS_JessicaFolsom wrote: »We've seen concerns about the rewards coffers drop rates and contents, and the Writhing Wall furnishings drop rates. While we are still investigating options, if we were able to increase the drop rate for the Writhing Wall furnishings, would that help ease some of the frustrations?
For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
The update is appreciated. Hopefully this is something that can be fixed sooner than later. I'm limiting my event participation to once a day, at most.ZOS_JessicaFolsom wrote: »We're working on getting you all an answer to the rewards question. I was hoping we'd have that for you today, but we need a bit more investigation in the morning to determine what is possible.
ZOS_JessicaFolsom wrote: »While we do that, we'd like to ask a couple related questions for future event consideration. We've seen concerns about the rewards coffers drop rates and contents, and the Writhing Wall furnishings drop rates.
ZOS_JessicaFolsom wrote: »While we are still investigating options, if we were able to increase the drop rate for the Writhing Wall furnishings, would that help ease some of the frustrations?
For me, the bigger frustration is the low drop rate for desirable items. People are going to want any item you guys put on a page with a cool picture. New styles, mounts, motifs - obvious stuff here. Not getting that within a reasonable timeframe is just discouraging.ZOS_JessicaFolsom wrote: »For the rewards coffers, is the low drop rate for the more desirable items the biggest frustration, or are the items contained in the coffers not what you'd like to see? Or is it a combination of those two?
ZOS_JessicaFolsom wrote: »The "more desirable items" being the ones below under "a low chance at" from the event article.Rewards from the coffers available from Vitrified Souls quests include:
- A piece of gear from a Western Solstice set, with a chance of a second.
- A chance at a style item for the Fellowship of Stirk crafting style (one is guaranteed in Glorious coffers)
- A low chance at one of the following items (one is guaranteed in Glorious coffers)
- A page of a Wormwrithe armor outfit Style
- A page of a Wormwrithe weapon outfit Style (from Phase 2 onward)
- A fragment for the Wormwrithe Haj Mota pet
- A fragment of the Caltrops, Bone Skill Style (from Phase 2 onward)
- A chance for a sellable treasure of varying value (one is guaranteed in Glorious coffers)
- This reward has a very low chance to be replaced with the Coldharbour Surreal Estate if you do not already own it, or with a sellable treasure of exceptional value if you do.