zenonuk
ESO_player123 wrote: »Auto loot should be removed. Ran across a character that was obviously unmanned. They moved in a set pattern, jumping routinely (done to avoid obstacles) and didn't stop to fight or collect loot. They fought using a spammed AOE attack. If auto loot was not a thing, this kind of behavior in public dungeons would not be advantageous.
Maybe remove the public sales as well. Allow private one-on-one sales but not have guild stores. If there were no guild stores, then farming in the above fashion would not be as advantageous. Therefore, these non-players would not be disrupting the progress and enjoyment of actual players.
In there is no "public sales" two thing will happen:
1. Players who are not in a guild (like me) would farm even more for their personal use. Because no one wants to spend time spamming in the zone chat what they want to buy.
2. Players that want to trade will STILL be farming. But in addition there will be bot sellers spamming the zone chat with their wares.
I think what you are looking for at this point is a single player game.
It is perfectly fine where it is. Do not convince ZOS to go back to their reactionary *** they've done in the past that has exhausting negative effects on everyone's future in the game.
No it's not.
They decided to update the classes?
Great idea.
They decided to do it one by one, increasing the feeling of imbalance?
That's their choice, but now they have to live with it.
(screenshot)
(edit)MaverickWerewolf wrote: »My immediate impression is that this is somehow actually much worse than the previous new model (which in itself is still not as good as the original one). Artistically, the original one remains the best, but this new one is the absolute worst.
Please, please FIX THOSE SAGGING, WEAK, NARROW SHOULDERS.
They look awful! They are narrow and sagging and make the werewolf's entire frame look weak and silly. The old shoulders were not great, but they are better than this (stronger, broader, squared off).
Otherwise, my other impressions and complaints:
- He has very separated lizard toes...
- His body shape is just not good. His shoulders to waist has no real taper and his torso looks like a thick bar of soap instead of having a muscular shape to it. It somehow looks even worse than the already chonky original model, which had the same problem of having a baggy torso.
- His arms and legs are still too stubby and short, imo.
- What exactly happened to his tail? Why is it a mega fluffy featherduster? I do not like this. The big and floofier his tail is, the less scary he looks, and now it also looks strangely short? If he has a little fluffy stubby puff there, he is not going to look frightening.
- What's with his crazy hairdo?
- His brow and eyes are still very forward out from his face. His brow needs to be heavier to make him look angrier and more threatening, and his eyes need to be deeper set and shadowed (see: original model).
What I like:
- Thank you for leaving his abs visible. I like the fur distribution. I personally do not want super fluffy werewolves any more than I want hairless werewolves, and this is meeting a good middle ground.
- I like the new ears and his teeth.
- I LOVE the size increase! But the funky weak shoulders negate it completely for me.
That said, this is still not at all a net improvement; I'm sorry to be so critical, but I desperately do not want this to be the final werewolf model. Please look into this again. I am not kidding. I cannot play as my werewolves anymore if those shoulders remain like that. That's incredibly upsetting to me.
Militan1404 wrote: »CameraBeardThePirate wrote: »Militan1404 wrote: »Hello ZOS Combat Team, @ZOS_BrianWheeler
Given the increasing number of complaints regarding the new version of the DragonKnight, I think it's time for a nerf.
Why can't we wait until you update our other classes?
Well, because it would take too long.
We want to play, right?
You can keep the beautiful animations, but reduce its power, however you can, find a way.
Thank you.
I have seen far more people wanting to see other classes brought up to the level of the DK rework than I have seen people crying for nerfs, its genuinely refreshing.
I hope ZOS take note of the 10x ratio on the first comment disagreeing with you.
Well i seen far more that dislike it and chats are full of complains about it, and how the game is shrinking even more after the rework tells what players wants.
Except the game isn't shrinking? It's been growing in population. You can check the steam charts for proof.
If you gonna take steam as proof then you also have to look at the full picture as well. If i look at last month when new dk came the player base whent down from the month before it. Now ots an popular event going on, of course the player base would go up a bit like it has always done even when subclassing(who is well known to have driven away many player) been around. But if you compare now fram last year at same time its still a downer.
TheDragonMeister wrote: »Also remove dew claw
TheRoamingSpirit wrote: »When I think of werewolves appearance I do not see dewclaws